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General Gaming  » Don't you think it's time to remove "Free" from F2P?

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65 posts found
  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2240

8/17/12 2:19:00 AM#41
Originally posted by miguksaram
Originally posted by AlBQuirky

 


Originally posted by Loktofeit

Originally posted by Ichmen
a quality f2p title will allow you to play fully without paying a dime.


Can you explain the business model in that scenario?

But I thought only a handful of players actually "paid" anything in most F2P games. They counted on "whales" to support the games. Is this not true? Are you suggesting that all these "I don't pay a cent!" posts about F2P games are just hyperbole?

 

As far as the business model goes... "Vanity Items" seem to be a popular thing pointed to as acceptable in a cash shop. Mounts, potions, "grind eraser items", and the like could also be popular to players. Lots of things devs can create and sell to players :) A player doesn't have to buy the items, but they are there if they feel the need, or a players wants to support the game they are playing.

I would like to point out that while Aion's F2P model might be great for the consumer it has "proven" to be a poor choice for the producer/distributor.  Another quarter like the one listed in the link provided and I wouldn't expect to see the current F2P model to remain in place for much longer.

http://massively.joystiq.com/2012/08/08/ncsoft-weathers-6m-loss-in-q2/

A quote from the link, "Aion was also blamed for the company's financial woes, as revenues in that title sharply decreased due to fewer microtransaction sales."

Too many fish, not enough whales.

Regarding your link:  Kind of scary for NCsoft that their biggest moneymakers, the Lineage I & II games, are more than 7-8 years old, and for as many MMORPG titles that have come out under the NCsoft name, none have yet to replace any of them.  Lineage I makes 45% of their money?  With Lineage II next in line with 13%?  Wow...

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  ajayazir

Novice Member

Joined: 7/21/06
Posts: 108

8/17/12 8:57:11 AM#42
Originally posted by Sovrath
Originally posted by ajayazir
I like paying for pixels, money needs to go somewhere right!?

When you buy a game you are "paying for pixels".

And when you buy music you are paying for sound waves. Hmmm, and when you watch a movie you are either paying for pixels and/or paying for light waves.

 

Almost exactly! Sometimes just buy the games to own the box! Money needs to be SPENT!

  jmcdermottuk

Advanced Member

Joined: 6/10/06
Posts: 919

8/17/12 9:05:44 AM#43
I'd have to go with Free To Try, because at some point you know it's going to cost you money, but that normally comes later in the game.
  centkin

Advanced Member

Joined: 10/01/10
Posts: 828

8/17/12 9:22:57 AM#44

It almost needs a few monickers.

I mean there are games that are "Free to Lose" meaning a pvp game where you will be slaughtered unless you pay money.

Then there are "Free to Try" games where it is perfectly fine to play for free for the first 30% of the game -- then the mechanics shift and if you either can not procede (games with lower caps for f2p) or you are slowed to a snails pace if you don't pay or it becomes really BAD if you don't pay.

Then there are "Limited Free to Play" games -- where you get to pick 4 classes out of 20 and can't use any items that you would want to use -- or where boxes drop with uber loot but the keys you have to purchase from the cash shop to open them... but you can if you are willing to deal with it, make it to the end.

Then there are the normal old-style free to play games -- where you actually CAN play free.   You might have is fewer bag spaces, gain a little less exp (say 20% less), and other little things to annoy you -- but it doesnt significantly hinder you at the end.

----

Any game where paying over $100 per month makes you godlike compared to people paying $20 per month should also get the monicker P2W (pay to win).

 

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3207

Veni, Vidi, Converti

8/17/12 11:06:31 AM#45

NAG: "Not A Game" - because a free-to-play game will be nag, nag, nag every few minutes for you to pay up!

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

8/17/12 11:27:39 AM#46

I really don't get what all this fuss is about.

It's called free to play (f2p) because the games cost you no money to be able to play the game. And get this, none of the f2p games on the market require you to pay money to play the game.

Now, I find it really hard to believe that anyone would seriously believe that a video game as costly as an MMO, would have absolutely no way of earning revenue. As such I have a real hard time buying people who feel 'duped' by the f2p model, or think it's misleading. If someone's only experience w/ f2p games was basically Allods, then I could understand, but there are a wide range of f2p implementations of varying degree. Not all f2p games try and force you into buying basic needs on the cashshop. There are games like DDO, CO, DCUO, that do it fairly well. You can play the game, but if you want more access to the game you need to cough up at least a little cash.

When you think about it, it's not even all that different from a subscription model in some ways. The business model (f2p) doesn't guaruntee you'll have a good play experience, or a long lasting game; just as a subscription model doesn't guaruntee this either. The funny thing is, if a game sucks and is f2p, the only things lost to you are time. You didn't have to spend a dime. If a sub game sucks, you've wasted time, and a lot of money. However, for some reasons people are intrinsically 'okay' with wasting money on a bad game, then playing it for free and finding out it's bad. Makes perfect sense...

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

8/17/12 11:30:15 AM#47

I hate all of your options, so i'll post my own.

How about we stop calling Freemiums F2P and leave F2P for actual F2P games instead?

A F2P game is 100% free with a shop that has items you can buy, if you want to buy them...Freemiums are partially free and can only be unlocked by buying it from a shop or subbing.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

8/17/12 11:31:37 AM#48

I guess the F2P crowd also thinks its free to drive on a freeway because they didnt have to drop a quarter on the on ramp.  They have already paid the price long before and long after they log into their favorite F2P.

There will be a bunch of people that will read this and have no idea what Im referring to.

  kiltak

Novice Member

Joined: 4/10/04
Posts: 102

8/18/12 8:57:57 AM#49

Here the deal even with the microtransactions you're still going to save money in the long run. Look at WoW, you pay $15 dollars a month but you only get two maybe three real big content updates a year, the rest is just them fixing aspects of the game. That means you spend $180 dollars a year just to play WoW. However a lot of games you spend money to expand Inventory slots, bank slots, money slots, extra character slots, as well as new content. You basically expand what you want. It usually is far cheaper because while it might come out a bit more then $180 dollars at least you never have to spend money again other then content updates.

I think it silly that developers ask use to pay $15 dollars a month but we really get nothing but fixes to game that we should be getting for free. I'd rather pay as I go. That is just my opinion.

  rdrpappy

Novice Member

Joined: 3/18/04
Posts: 337

8/18/12 9:06:11 AM#50

SF2P = Some Free to Play, you know some character slots, some inventory space, some auction features, some content.

Ya the F2P title may be a little missleading in some situations, and it does many times mean limited quality and limited maintenance by the developer.

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3059

The definition of insanity is doing the same thing over and over while expecting different results.

8/18/12 9:07:40 AM#51

I hate the words free to play. It is a lie.   While you might be able to log in for free,  you will not be able to do certain things based on the type of freemium that games have.

Some games soe related lock out races, lock out armor, lock out weapons, and spells.  So you either pay to unlock those or you subscribe,  thus not free at all.

Other games using turbines model lock out raids, instances and so forth, as well as a couple of premium races.  You have to unlock those as well.

Nothing is free in life ever.   Sure there will be folks who log in play around and never pay a dime, but those who really want to play the game will pay.   So you will have the deadbeets and the real players.

  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

8/18/12 9:13:02 AM#52

I think "F2P" is misleading... In some games you can spend $150/month or more if you buy every advantage and use every boost all the time when playing. Its not possible to enjoy the games and have fun without paying.... At least not for people that feels and wants to feel they are competing all the time when playing. That type of powergamer will spend a lot...

For some people F2P is very bad and expensive. People that cant control themselves and buy and use everything that helps all the time. Games like that are certainly not free.

  alilsneaky

Novice Member

Joined: 7/27/11
Posts: 25

8/19/12 8:13:32 PM#53

Some (few) games really do meet the f2p promise.

Super monday night combat, league of legends, world of tanks.

You can't buy power in these games and get access to all the content for free without it becoming a grind designed to make you pay. They also don't suffer from the usual f2p 'annoy to pay' mechanics (no inventory space, no fast travel and whatever other awful shit that detracts from games.

 

I kind of like pay as you go out of your suggestions, Sounds like the most accurate description for f2p games.

 

  Raggard

Apprentice Member

Joined: 2/16/12
Posts: 4

8/19/12 8:18:54 PM#54
As someone who has spent getting on for a year playing League of Leagends and not spent anything F2P is fine.
  sibs4455

Advanced Member

Joined: 9/22/08
Posts: 358

8/19/12 8:22:45 PM#55
Originally posted by Fadedbomb
Originally posted by Ichmen

its free in that you do not have to buy the game installer or pay a monthly fee for it. 

so in that regard it is free to play it. the item mall is just a gambler's addiction though. like slots once you start you find it hard to stop, where by you spend more per day/week/month on cash shops then you would with a monthly fee lol. 

a quality f2p title will allow you to play fully without paying a dime. others will trap you in to having to pay just to play it.  so changing the term wont work across the board.

 

no two f2p titles are published the same. :/

Every "Free to Play" title currently has game design elements that apply HEAVY restrictions if you do not buy something from the store as opposed to someone who does. F2P games are built around the idea of you spending something so they make money. They're a business, and they want money!

 

What "Quality F2P" title have you experienced that did what you're talking about? Don't say LOTRO, they don't let you experience the game "fully" without paying a dime.

Runes of Magic, when that game was first released you could get everything ingame that you needed, but once they realized where the Big Bucks were then the game changed.

  ThreeSixty

Novice Member

Joined: 5/15/12
Posts: 41

8/19/12 8:23:14 PM#56
Originally posted by Jaedor
I think F2P is a good acronym, and LOTRO is an excellent example of how to do it right. Never need to spend a dime all the way to cap.

Agree.  

The games are free to play.  Maybe not free to dominate, free to pwn or free to enjoy, but they are free to play.  Seems to me all the griping comes from not measuring up to some other player who is paying, not that you can't play for free at all.

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1240

The more you know, the more you know you don't know.

8/19/12 8:27:21 PM#57
It should read "PYG" and not "PAG" for Pay as You Go. That is really a much more descriptive term then anything where is says "free". The "free" part of ANY of those game is really just a limited play game with that PYG option.

Let's party like it is 1863!

  MMOman101

Apprentice Member

Joined: 2/05/08
Posts: 1214

8/19/12 8:33:06 PM#58

A rose by any other name would smell as sweet.

A FTP game by any other name would cost the same.

Don't see a need to change it.  Everyone knows what it means, and that is point.....to communicate. 

I guess this is the jumbo shrimp of the gaming industry (yes that is a very bad joke)

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/19/12 8:35:41 PM#59
Originally posted by Fadedbomb

..."F2P" movement

 

A 'movement'... that's an interesting and emotive word, most commonly used in this context to suggest some kind of 'people's revolution' or something, which I really do not htink this has been. I see it more as an industry funded sales push utilising a complient internet community of superfically 'independant' opinion forming gaming sites to sell a particular revenue model.

That's just how I see it though. 

  Grinnz

Advanced Member

Joined: 8/24/10
Posts: 294

I just ate your cat!

8/19/12 8:39:39 PM#60
The games are free to play, just how much enjoyment you get from your play experience may come at a cost.

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