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8/14/12 1:36:32 PM#121
Originally posted by minime2 Totally agree...If anything the development of this Game dragged on much longer than expected...Which, in hindsight, may have been an indicator of the overall capabilities of this bunch... |
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Originally posted by IPolygon I do that is why I continue to play and even bought one of those Collectors Editions. I like the game, and it does have issues, but i also believe they will work to fix them. I mean SW:TOR problems pale in comparison to FFXIV. "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
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Originally posted by KyngBills Nope the numbers actually back me up on this. There is a reason their subs climbed up until about March. March was when most people started capping out, and that was really when the complaints started rolling in. "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
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8/14/12 5:51:25 PM#124
Originally posted by Presbytier So several of the instances were unplayable because of bugs at launch, Illum was full of bugs at launch, including a massive exploit, had horrible graphical performance problems even for top end pcs.... But other than that, things ran pretty damn smooth huh! You are right, the fact that you are a fan of the game doesn't disqualify you. the fact that you are offering delusions does. Is it down for the count though? We will have to see. But considering their success so far, the problem was that people had to pay for content. The problem was the content was utter crap. |
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8/14/12 5:56:16 PM#125
Originally posted by Presbytier So the game is limited to an incredibly uninspiring Starfox 64 because of the Hero Engine? [mod edit] |
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8/14/12 6:24:18 PM#126
Originally posted by gaeanprayer Under those conditions they probably would've had around 2-3 million people. Not a smashing success compared to what they put in, but they would have a reasonable sucess on their hands. Yet the content would still suck. It would've just kicked the can down another 6 months, so after a year they would have lost 75% of their playerbase, instead of 6 months. Once again, the problem was never that people were paying for the game. Nobody says "gosh this game sucks, but I'd play it if it were free!" When it came to the leveling up experience, it was as boilerplate as possible. The voicevers masked it for the first 20 levels, then it really became every other grind. |
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8/14/12 8:00:50 PM#127
IMO this whole "End game" stuff so many have got used to becuase of the shallow minded developer known as Blizzard is ruining games. Weather the game lacks content is up to each individual.I do not believe lack of end game has any bearing at all. A smart developer makes the CORE of the game VERY desirable to play,end game should be the LAST thing to worry about as a designer.The reason is when you make a really fun game to play,you have no problems going back and playing other classes,that is if the developer implemented a WOW type copy cat design of utilizing ALTS. IMO the ALT design is another part of the failure to create a game for longevity,it points directly at "end game" which is always a bad idea.Once you lock players into thinking end game is THE GAME,then they do not want to play alts,they don't care about the MAIN game,they want MORE end game. I hope Bio Ware has learned their lesson on creating longevity in a MMO,this is the problem when single player game designers try to make MMO's.The bottom line is do NOT copy Wow's design of racing through quests to get to END GAME,it is a really bad design. SUB CLASS is the way to go,it eliminates the need for ALTS,and eliminates the emphasis on end game,so it is two plus developers should be looking at.Also the obvious create a FUN intuitive combat system so players are having FUN and not worrying abotu what is at end game or does the game have enough end game content.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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8/14/12 8:07:19 PM#128
Kind of doesn't help that Bioware, at least not to my knowledge except maybe Mass Effect 3, had no prior multiplayer experience, and the members who did have experience have a reputation for botching up MMOs...so yeah.
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8/14/12 8:19:50 PM#129
Originally posted by Enigmatus Although Warhammer had many faults, it did have public quests, tons of PVP warzones, really decent RvR, and introduced paricle detection so you couldn't run through opposing pplayers. Get ready to cringe, but Warhammer introduced a lot of things that Guild Wars 2 seems to be picking up and running with. Bioware seemed to stick to copying WoW and ignoring anything nice that came out of Mythic. And when I say copying, not so well. At least in my opinion Alterac Valley was far more fuun then Illum. (and it worked, 40 vs. 40 and NPCs in 2005.) Sorry if it seems if I'm piling it on, but many of Bioware's descions are baffling. |
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8/14/12 10:46:22 PM#130
story is all the game has... it holds your hand completely through every other thing possible... everything in the game is on rails, no choice where to go, no help getting groups till recently, no real factional pvp.
Just a decent rpg morphed into a crappy crappy mmo. I played up to the 3rd planet and that was it... I was done. My highest char was a level 27 trooper and I just could not stand having no option but to keep space baring through stories to progress linearly through a predetermined path while my choices factional choices have no impact other than my eyes start to glow and I can only use certain color crystals.... oooh ahhh wow.
I really looked forward to this game but now I just keep thinking they killed my SWG for this? (played swg since beta, actually had to go out and buy a better computer to play the game... had dial up back then still took me 20 hours to download the game lol) |
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8/15/12 11:03:44 AM#131
I was really excited about this game and played a lot of Beta. The Developers didn't listen to feed back at all for this game. It took a mega thread for a reply for a Dev. I played until 1.2 was in Beta and gave my feed back. We saw issues with rewards with PVP and they didn't do anything until after it was implemented. They called it a Bug. I was done and forever done with this game. |
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8/16/12 1:32:11 AM#132
SWTOR could completely make a come back, all bioware needs to do is make their game fun. Any of it.
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AzurePrower
Apprentice Member
Joined: 3/18/07
I neither give in to the hype or hate. |
8/16/12 1:35:55 AM#133
Beta who? |
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8/16/12 1:38:32 AM#134
Originally posted by william0532 Thats hard to do when you are stuck with a game that uses the same mechanics that have been done to death. It will get more players when it goes F2P but it still has nothing new or different to offer gamers. |
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8/16/12 2:23:09 AM#135
I do not even think it is a matter of sandbox vs. themepark....unfortunately, it was/is just a bad game and a terrible use of the Star Wars license. Most aspects of the game are just not fun, plain and simple.
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8/16/12 6:33:30 AM#136
Originally posted by Presbytier Here, fix'd it for ya. When a company decides to make a clone it makes the first step on the road to a fiasco. Next inevitable steps are: "we need a shiny IP to sell more copies", "we don't want to break the formula for success", "we just need one new feature for ads", etc. Lazy thinking, lazy writing, lazy programming. I think the whole thing can be called 'wannabe cash cow mentality'. (Probably too long. Someone should come up with something shorter.) But themepark MMOs don't have to be WoW clones. Just look at GW2. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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8/16/12 7:50:38 PM#137
Here is an even bigger question. Clone Wars Adventures, had 10 million users in March. http://www.starwars.com/news/clone_wars_adventures_10_million.html
And they already have a cash shop. https://www.clonewarsadventures.com/stationCash.html
So as hilarious as it sounds, is SWTOR less profitable than its kids game counterpart? |
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8/16/12 7:56:40 PM#138
Originally posted by Sleepyfish I actually didn't even know of that games existence until you mentioned it right now. |
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8/16/12 8:41:27 PM#139
Originally posted by Sleepyfish Well kids get to play what their parents install on their computers to play, generally. The game is surely fun.
Kids games will always do well .. while adult games have more scrutiny. Same with kids books vs teen/adult books.
Adults are more willing to spend money for their kids enjoyment than their own. Hence why if an adult MMO comes around it has to be worth paying for, which SWTOR was not.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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8/16/12 8:50:15 PM#140
Originally posted by Deleted User " Laser Disk" beat them both... and does anyone rember 4-trak tapes? |
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