Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 does have gear progression just look.

2 Pages 1 2 » Search
40 posts found
  nolic1

Elite Member

Joined: 10/01/07
Posts: 509

 
8/16/12 5:04:21 PM#1

 

 

  • Members

 

 

Introduction
This FAQ explains what you need to know about gear and how its attributes are distributed. I'll predominantly aim this at level 80 equipment as we can talk about all equipment rarities. The reason for this FAQ is:

  • To explain how attributes are distributed at level 80
  • To answer some common misconceptions
  • Illustrate the methods and difficulty of obtaining equipment
If not stated, the tables in this FAQ are from the GW2 wiki or self made.

**Warning** - Long read, there is a summary section at the end.

Disclaimer: This faq is based on fact or logic based on evidence. Nothing is assumed because we all know what 'assume' does to you and me. As such, there may be other ways of obtaining gear or additional information not known to us at this time. However, I do not wish to speculate as this only causes confusion. If any pertinent information is sent to me that will improve this faq then I will update it.


Basics
Equipment Rarity
Each item has a quality which indicates the rarity or nature of the base modifications available on the item.  The following is the rarity in ascending order:   
  
  • Junk = Gray
  • Common = White
  • Fine =    Blue
  • Masterwork = Green
  • Rare =    Yellow
  • Exotic = Orange
  • Legendary =   Purple
Attribute Allocation
Is all gear the same?
No, as you level all gear increases in terms of stats and defence rating.


At any given level, is all gear the same?
This is where there are many misconceptions. For any given level, attributes and defence ratings are not the same UNLESS they are the same rarity also. Here's an example of two great swords at level 80 (Image from reddit poster ardikus).

Posted Image

The rest of this post will explain why they are not the same and what to expect at level 80 in terms of gear and how its stats are distributed. The last section will contain the known methods of obtaining maximum stat gear.


Why does gear provide stats in PvE but not PvP?
Answer? It's a trick question. PvP gear has stats... but not every bit of gear has it, in fact only two do. The amulet and the jewel that goes in it.

Have you ever wondered why AN made amulets so powerful? It's obvious with a bit of thought. Amulets are there to replace stats on the rest of your gear. It would be a pain to have 6 gear slots, 5 trinket slots, a back pack slot AND weapon slots all with stats - especially if you want to change your build. Most people know roughly what they want, whether it be power, crit or condition build,

What AN have done is simply taken all the stats off of 'gear' and put it into one concise place... the Amulet. In BWE 1 they also had ring/ earring slots but quite rightly realised that they didn't need them and instead amalgamated those slots from 5 items with 25/15/15 stats to one jewel for the amulet with 125/75/75 stats (i.e. same stats overall).


So what about PvE?
Well AN have simply broken down the stats you got from amulets and put them back on armour, weapons and accessories. There will be no +798/569/569 amulet, those stats now belong on gear, trinkets etc.

If you now think with the mentality that the super powerful amulet has been split amongst gear, then you'll realise different builds concentrate on different skills. Condition builds don't need power, so the exotic great sword in the image would be ideal. While heavy dd builds would like the stat choices of the other great sword. Bottom line, not all builds will focus on the same stats so just because a weapon doesn't have power does it mean it's useless.


Therefore, how can we compare two items if they have different stats?
Easy for weapons, as you can also look at its damage stat. Max damage for a great sword in PVP is 1,100. It's logical PvE will be the same and as you can see Exotics max damage is 1,100. Rares only have a max damage of 975.


Ok, so what about stats for non-weapons, can you compare the two? 
Yes, you can look at the defence rating for the piece or because AN loves symmetry you can look at the stats. Don't look at how they're distributed (in terms of power, precision etc) but look at the numbers.
  • Exotic 128/128/179
  • Rare 113/113/158
Each stat is approximately 13% higher on the exotic than the rare.


What if I want an Exotic but don't like how the stats are distributed?
Not all weapons/ armour will be the same. There will be different exotics where one might have power/ precision/ condition damage, another has power/ vitality/ toughness and so forth. The bottom line is all exotics will be distributed in a 128/128/179 manner for 2-Handed weapons.

Similarly almost all rare 2-Handers at level 80 will have their 3 stats in a 113/113/158 manner. Masterworks will be closer to 100/100/140 (i.e. 13% less powerful etc).


How many attributes does gear have?
At level 1 all gear has only one attribute. As you level up it increases to three at level 80. There will be some exception where level 80 gear has four stats - these pieces of gear usually have a non-primary attribute as the fourth stat at the expense of lowering the other three primary attributes.
e.g.
Level 80 Exotic Greats sword A
Power179
Toughness128
Vitality128

Vs

Level 80 Exotic Greatsword B
Power179
Toughness98
Vitality98
Crit Damage 5%

To compensate for the crit damage bonus to weapon B, it's vitality and toughness stats were reduced. However, AN have reduced them proportionately to so that both weapons have equal "power" overall. This does not mean A will hit as hard as B.

Instead, add all the attribute points in weapon A (it comes to 435) and weapon B (comes to 375 + 5% crit damage). AN value the 5% crit damage to be equivalent to 50 primary attribute points.

Edit: As has been pointed out, in terms of literal numbers although AN is fairly consistent, they don't necessarily rely on objective evidence to balance their game but subjective evidence such as player feedback/ internal testing plays a role.

For instance, the celestial amulet has a total stat point of 1704 + 15% crit. The Berserker's amulet meanwhile has a total stat point of 1651 + 15% crit. Thus one amulet has 53 extra stat points so gives you more bang for your buck. However, very few players will ever pick the celestial amulet as specialising in a few stats seems to be more beneficial than spreading them out. AN have obviously 'buffed' the amulet to offer more incentive, that's my take on it.

Wildclaw points out crit damage is worth more points/ percent on amulets than jewels. I again think AN have done this based upon subjective player feedback. Who wants 1% crit damage bonus at 80. Seems rather low. At the same time, AN once had 31% crit damage bonus on their amulets, that seemed rather high. So it looks like AN are tweaking numbers for balance.

The last thing Wildclaw points out is something which on paper looks better than it should. Most jewels provide 125/75/75 distribution = 275 total stat points. Interestingly the Rampager jewel provides 125/75/45/45 = 290 stat points. It is effectively providing 15 free points. Again this is probably from feedback AN got that having 2 low stats of 37.5 wasn't enough incentive and they changed it.

One has to remember AN only added vitality as a fourth stat since BWE2. This was almost certainly due to the fact the squishy classes (Thief and Elemetalist) had low base health pools and defence. Thus they were struggling to obtain high damage builds without 12k healths in BWE1. So AN buffed the power jewellery with vitality so these damage builds could have an extra 3k health.

To add to all of this, if we look at runes we can see divinity rune offer the best bang for your buck in terms of overall stat points. Most 6 set runes have 205 total stat points and a 6th set ability. The divinity rune have 240 stat points but also 18% crit damage. The latter provides more crit + damage than any other 6 set rune. AN have most likely done this based upon their internal testing but it is a interesting point to bear in mind.

Most weapons will only have 3 stats at 80 but remember this:
  • Weapons have stats to represent the stats taken from amulets. Whenever you are picking gear, the sum total of all the stats on all pieces of gear is equivalent to one amulet. Yes that includes the weapon and accessories. In fact weapons make up almost 25% of an amulet!
Do all pieces of gear have stats?
In a nutshell, yes. There are 12 main pieces that contribute: 6 equipment slots, 5 trinket slots and your weapon. If you have 2 weapon sets, it's the one you are wielding. Below I've provided an image of a level 35 Asura in cultural armour. In it I have included the caption for the amulet and to act as a reference, the chest piece.

As you can see, amulets have stats but they are significantly reduced compared to PvP

Posted Image

So all exotic gear has a 179/128/128 distribution?
No! Only 2 Handed exotics have that distribution. Below is what other pieces of exotics have at level 80.
  • 2-H Weapon = 179/128/128
  • 1-H Weapon = 90/64/64
  • Head = 45/32/32
  • Shoulder = 34/24/24
  • Chest = 101/72/72
  • Hands = 34/24/24
  • Legs = 67/48/48
  • Feet = 34/24/24
  • Rings = 60/42/42*
  • Earrings 54/36/36*
  • Amulet 75/60/60*
  • Backpack 22/16/16*     
*Note all numbers in red are estimates (based upon up scaling of lower level jewelley) as no exotic jewellery has been seen yet

As you can see, the sum total of the weapon plus equipment slots make one amulet.

That is if you add all 6 equipment slots (head, shoulder, chest, glove, leg, boot), 5 trinket slots (Amulet, 2x Rings, 2x Earrings) and the main weapon (either two 1 handed weapons OR one 2 handed weapon) you get roughly 798/ 569/569.

So you may have to rethink that 'precision' sword as it will eat into your stat allocation elsewhere


Ok, so all gear at level 80 will have the same attribute allocation setup if they are from the same rarity?

Yes!!! So all exotic axes at level 80 will have a 90/64/64 distribution while rare axes at 80 will be 79/57/57.

The difference between exotics will be how the attributes are set up?
Exactly, so some exotic swords will be power/precision/condition damage while others are vitality/toughness/healing. But both swords will have a 90/64/64 distribution.


So exotic gear is always better than other gear?
Yes with one huge caveat, that is both items must be of the same level. A level 70 exotic helm is not necessarily better than an 80 masterwork helm. You should only compare items of the same rarity and level for true comparisons.

From a pure personal point of view, I found on average for any piece of equipment I found, each level of rarity is equivalent to 2-3 levels.e.g. A green level 10 power sword was as good as a blue level 13 sword which was as good as a white level 15 sword.


Obtaining Gear
Can I get all gear rarities from level 1?
No, see the following:
  • Common  = Level 1-80
  • Fine = Level 1-80
  • Masterwork = Level 10-80
  • Rare = Level 35-80
  • Exotic = Level 60-80
  • Legendary = Level 80
Basically, exotic (max stat gear) starts at level 60.


Where do I get the gear from?
  • Common = Mob Drops, Chest Rewards, Merchants
  • Fine = Mob Drops, Chest Rewards, Karma Merchants, Crafting, Mystic Forge
  • Masterwork = Mob Drops, Chest Rewards, Karma Merchants, Crafting, Mystic Forge
  • Rare = Mob Drops, Chest Rewards, Karma Merchants, Cultural Vendor Merchants, Crafting, Mystic Forge, Dungeon Token Rewards
  • Exotic = Mystic Forge, Dungeon Token Rewards, WvW Merchants, Crafting
  • Legendary = Mystic Forge
You can obtain the level 60 exotic gear with either dungeon tokens (to get the Ascalonian set), crafting (level 80 sets only) or for badges of honour in WvW (for the Invader's set).


How difficult is it to get level 80 exotic gear?
We can theorise an estimate playtimes needed to get a full set of gear.

Dungeon Tokens
Each dungeon has its own unique tokens. Going the dungeon route path, it will cost you:
  • 2-Hander = 390 tokens
  • 1-Hander (main hand) = 300 tokens
  • 1-Hander (off hand) = 210 tokens
  • Head = 270 tokens
  • Shoulder = 240 tokens
  • Chest = 390 tokens
  • Glove = 270 tokens
  • Leg = 360 tokens
  • Feet = 270 tokens
  • Total (6-Piece (Full) Set) = 1800 tokens
  • Total (2-H + Full Set) = 2190 tokens
  • Total (Main + Off Hand + Full Set) = 2310 tokens
Ascalonian level 60 exotic armour is slightly cheaper than this with a full 6-piece gear set costing 1200 tokens.

Dungeon tokens are obtained by completing explorable mode runs of each dungeon. Each dungeon on average nets 41 tokens for each completed explorable mode run: 20 tokens for the main boss and 7 for each of the three mini bosses. It is possible to obtain more than 41 per run as mobs occasionally drop tokens.

If we want a full set of level 80 exotic gear we would need to run:
1800/41 = 43.9
44 Dungeon runs

For a 2 handed weapon we would need to run:
390/41 = 9.5
10 runs

For a main and off hand we would need to run:
510/41
= 12.4
13 runs

A person who wants a full set of exotics and a main and off hand from the same dungeon vendor would need to do 57 dungeon runs.

The dungeon tokens needed per weapon are from beta and thus may change but it gives you an idea of how hard exotics will to get from dungeons.

Of the known exotic dungeon sets, the first two (Ascalonian and Noble's) are not L80, they provide the following 3 attributes:
  • Ascalonian (L60): Power (main) / Toughness / Vitality
  • Noble (L70): Precision (main) / Power / Condition Damage
  • Nightmare: Condition Damage (main) / Precision / Toughness
  • Sorrow's Furnace: Condition Damage (main) / Power/ Vitality
  • Flame Legion: Power (main) / Precision / Crit Damage
WvW
This is for level 60 exotic gear only - couldn't find the level 80 vendor sorry. For those wondering, badges of honours are rewards dropped by opposing players, mobs and from keep sieges. They may often be concealed in loot bags.
  • Head = 260 Badges of Honour
  • Shoulder = 229 Badges of Honour
  • Chest = 312 Badges of Honour
  • Glove = 188 Badges of Honour
  • Leg = 292 Badges of Honour
  • Feet = 208 Badges of Honour
  • Total (6-Piece (Full) Set) = 1489 Badges of Honour
How hard is it to get badges of honour?
From a typical 1hr hectic WvW play the average player will get 10-20 badges depending on luck and remembering to loot corpses too!

Being optimistic, at 20 badges/hour that means:
1489/20 = 74.45
= 75 hours

That's 75 hours for a level 60 exotic gear set (not 80 remember).


Crafting
When I initially made this thread I stated at this time we had no evidence to say what exact role crafting plays in making exotics. Nirgal though kindly pointed me in the direction of a few hidden pages in GW2DB.

I'll link one inscription and one insignia.

Valkyrie Ancient Inscription - http://www.gw2db.com...ed:created-from

Valkyrie Gossamer Insignia - http://www.gw2db.com...amer-insignia-s

As you can see the limiting factor seems to be globs of ectoplasm (nostalgia for many GW1 players). The rest of the general recipe for crafting exotic weapons and armour follow the same standard recipe seen earlier in game:

1x Insignia/ Inscription
1x Inner Lining/ Weapon Hilt
1x Outer Lining/ Weapon Blade

Tier 6 materials will be needed but assuming globs of ectoplasm are available at an appropriate rate they appear much more available to the player base.

But if they're much easier to get than the other exotics why bother getting the other exotics?
The most likely reason is for different skins. All the base level 80 exotic set looks like this:

Posted Image

Posted Image

A lot of people will find them unappealing and thus hunt the other exotics for skins.

Why have exotic dungeon skins which look the same as the rare skins when you can just transmute a rare skin over a crafted exotic?
This appears to be a valid point. Why have AN put 2 diverse methods of getting exotics, one which could take weeks to complete (WvW and dungeon exotics) versus one which could be done in days (crafted or bought off the trading post).

To confound the matter, the exotics sold by dungeon vendors have rare equivalents which share the exact same skin but cost half the amount of tokens. Why would anyone buy exotic dungeon gear when you could buy crafted exotic gear and then transmute therare dungeon skin over it?

The answer lies in the stats. Remember I said all exotic gear has the same total power i.e. all chest pieces would be 101/72/72 etc. Well, GW2 uses 8 stats on it's PvE gear that we are aware of:
  • Condition Damage
  • Critical Damage
  • Healing Power
  • Magic Find
  • Power
  • Precision
  • Toughness
  • Vitality
Using GW2DB we can see (also seen in earlier crafting) there are only 7 different Insignias/ inscriptions:
  • Berserker's = Crit Damage/ Power/ Precision
  • Explorer's = Magic Find/ Power/ Precision
  • Knight's = Power/ Precision/ Vitality
  • Carrion = Condition Damage/ Power/ Vitality
  • Rampager's = Condition Damage/ Power/ Precision
  • Valkyrie = Criti Damage/ Power/ Toughness
  • Cleric's = Healing Power/ Power/ Toughness
This wiki is a good start for further info:
http://wiki.guildwar...iki/Inscription

So crafted exotic items at 80 will have one of the above eight stat sets.

However, there are eight variables which come in threes meaning there are at least 56 distinct combinations. If only eight are covered here, what about the rest? Where is the soldier set (power/ toughness/ vitality)?

Basically, the other exotics will make up some of the remaining stat combinations. You must also remember you could have one 2H exotic with 179/128/128 power/precision/condition damage which is different from a 2H exotic with 179/128/128 condition damage/power/precision. In the former power is the main stat while the latter has condition damage. So there are actually more than 56 combination of stats.

That being said you can expect the 'other' methods of obtaining exotics to have skins you may want also. Whether they are worth the time to grind or not is up to you. I am a little surprised that the soldier set isn't one of the crafted sets but I guess it will be one of the more desirable ones. It's also intriguing that all the crafted sets have power.

Other Ways
The mystic forge is the final confirmed way of getting exotic gear but what it entails exactly has yet to be confirmed. AN have hinted it involves skill points and there are 50 skill point items at the vendors.

The commonest criticism this faq get's is 'there are other ways to obtain exotics'. This may be true but unfortunately we don't have the L80 data information. I said this faq would be based upon facts but to add a bit of food for thought, the two most likely ways of also obtaining exotics but are NOT confirmed are:
  • L80 Karma Vendors in Orr
  • Rare drops off Monsters (e.g. Zhaitan)

How difficult is it to get Legendary gear?
Much harder than exotics and there are only known legendary weapons. We now know that the recipe for legendary weapons are:
  • Bloodstone Shard = 200 Skill Points
  • Exotic Weapon = These exotic weapons will most likely need skill points to make in the first place!
  • Gift of Energy/ Metal/ Wood = 400 Artificer/ Weaponsmith/ Huntsman
  • Other Gift/ Statue = 400 Artificer/ Hunstman/ Jeweller/ Cook/ Tailor/ Leatherworker/ Armoursmith
The gift of energy/ metal/ wood will be relatively straight forward albeit expensive as 250x tier 3-6 mats will be needed. The 400 in two crafts will take a bit of time too. The skill points may be a stumbling block because:

There are 200 skill points in the world, you gain 75 skill points from levelling = 275 available at launch. The minimum any normal person will spend on skill points is 5 (1st tier) + 15 (2nd tier) + 30 (3rd tier) + 10 (elite) = 60 skill points (that's assuming the elite you want is not the 30 point elite). As such you will have enough skill points for 1 legendary.

However, if you want the 30 point elite (most people will), then you need 40 more skill points. You now have only 175 skill points left so will need 25 more for one weapon. 13 of these will likely come from when wvw resets (so you can re take the 13 skill points there) but the other 12 are from levelling (for those that don't know you get 1 skill point for every level after 80) so you will need to be level 92 effectively for your first legendary weapon.

Edit: WvW has not been resetting skill points since the early BWE 1. This makes it plausible that skill points resetting in WvW was a bug and if that is the case then levelling will be the only way to get skill points once one completes all the skill challenges.

Once you obtain your first legendary weapon, your second will require you to gain 200 levels.

However if these exotics for the legendaries need skill points (the 50 point Eldrich scrolls) to make then we may need even more skill points to get one.


Summary
  • All level 80 gear is not the same
  • Exotic Gear is the max level gear in terms of stats (equal to legendaries)
  • PvE gear is designed by breaking up the stats of the PvP 798/569/569 amulet and putting it back on gear
  • Exotic gear at level 80 has 13% better stats than a Rare 80 item
  • All level 80 exotic gear will have the same "total attribute" points but different gear will have different attribute allocations e.g one exotic glove is 34/24/24 in power/precision/vitality while another is 34/24/24 in toughness/vitality/healing
  • The four confirmed ways of obtaining exotics are: dungeon tokens, WvW, crafting and the mystic forge. There may be other ways.
  • There are at least 8 crafted exotic sets that require globs of ectoplasm.
  • Exotic gear can take a long time to get (44+ dungeon runs or 75+ WvW hours) and this is presumably to offer more desirable stats and skins compared to the crafted sets.

Edit 1: Added new section on what pieces of gear have stats

Edit 2: Added small addendum to clarify adding all stats of PvE gear = 1 PvP Amulet

Edit 3: Exotics can be crafted, but what does this mean? Large new section.

Edit 4: Amended the summary to reflect new info.

Edit 5: Added what attributes belong to the known exotic dungeon sets.

Edit 6: Hopefully my final edit, added a disclaimer section just to emphasise all the above info is fact or logic based on evidence. However, it is by no means a 'definitive' faq.

Edit 7: Legendary items are now purple in colour. Credit to Beorn the Berserker

Edit 8: Added 2 sections, one to take into account that in PvP not everything is 100% equal in stat terms (I knew this before but as someone's picked up on it I'll explain why I thing AN have deviated slightly from there normal way (this part will be a hypothesis). Also I am going to amend the skill points obtained in WvW resets because the last 5 times we've played the game, they have not reset.

Edit 9: Expanded the other ways section for more clarity. 

 

 

I coppied this from GW2 Guru To show GW2 does have what others say it does not thanks to Terra at GW2 Guru.

http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

 


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Maelzrael

Hard Core Member

Joined: 5/15/12
Posts: 92

Educate yourself before you speak.

8/16/12 5:16:15 PM#2
Awesome, thanks for clearing that up. Lots of people dont think there is any gear progression to be had at all. This proves that there is indeed, mostly for vanity(once you've obtained all exotics) but still good to know. :D
  Nadia

Elite Member

Joined: 7/26/03
Posts: 8156

8/16/12 5:23:36 PM#3

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

8/16/12 5:24:45 PM#4
Originally posted by Nadia

link to Ops source

http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

 Thank you, it's horribly formatted here.  Not QUITE unreadable, but close. xD

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

8/16/12 5:27:48 PM#5

Just to be clear Anet has never said there isn't gear progression (actually I've heard it from other people, not from them). What they have stated is that getting the best gear in game (when it comes to stats) will not be too hard or time consuming, and that the best rewards from dungeons and the like will be aesthetic. Just saying this because lots of people seem to be confused about it.

Actually the one thing they've said about the scaling in WvW is that a "true" level 80 will still have an advantage over a low level upgraded to level 80 because the true level 80 will have better gear and more skills unlocked.

What can men do against such reckless hate?

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/16/12 5:40:49 PM#6
Originally posted by L0C0Man

Just to be clear Anet has never said there isn't gear progression (actually I've heard it from other people, not from them). What they have stated is that getting the best gear in game (when it comes to stats) will not be too hard or time consuming, and that the best rewards from dungeons and the like will be aesthetic. Just saying this because lots of people seem to be confused about it.

Actually the one thing they've said about the scaling in WvW is that a "true" level 80 will still have an advantage over a low level upgraded to level 80 because the true level 80 will have better gear and more skills unlocked.

think the whole point of the OP posting this is the fact many people here have been saying the game will not interest them or have no staying power because of the lack of progression which just isn't true.. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aelious

Elite Member

Joined: 9/27/11
Posts: 1316

World > Quest Progression

8/16/12 5:43:30 PM#7
13% stat increase per gear grade seems good.

What I don't understand is where your amulet comes into play. I figure it has nothing to do with sPvP because your given a set when you enter. WvWvW uses your own gear so I'm confused on how the amulet fits in.

Dear developers,

In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to.

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

8/16/12 5:59:25 PM#8
Originally posted by Aelious
13% stat increase per gear grade seems good.

What I don't understand is where your amulet comes into play. I figure it has nothing to do with sPvP because your given a set when you enter. WvWvW uses your own gear so I'm confused on how the amulet fits in.

 There's two types of amulets.  PvE amulets, and sPvP amulets.

WvW uses PvE amulets.

The sPvP amulets cram all the stats onto a single piece of equipment, instead of spreading it across your armor.

The normal/PvE amulet is just 1/11th of your stats, or whatever the percentage is based off of how many equipment pieces you have contributing to your stats.  It's just a normal piece of equipment, like all the others.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 1316

World > Quest Progression

8/16/12 6:17:00 PM#9
Originally posted by Meowhead
Originally posted by Aelious
13% stat increase per gear grade seems good.

What I don't understand is where your amulet comes into play. I figure it has nothing to do with sPvP because your given a set when you enter. WvWvW uses your own gear so I'm confused on how the amulet fits in.

 There's two types of amulets.  PvE amulets, and sPvP amulets.

WvW uses PvE amulets.

The sPvP amulets cram all the stats onto a single piece of equipment, instead of spreading it across your armor.

The normal/PvE amulet is just 1/11th of your stats, or whatever the percentage is based off of how many equipment pieces you have contributing to your stats.  It's just a normal piece of equipment, like all the others.

Thanks for the response.  So for sPvP everyone is given the same power level of amulet maybe just different stat allocation.  From the link it seemed like they were taking your PvE/WvWvW gear combined and compacting the total stats to one item for sPvP.

Dear developers,

In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2594

We all breathe and we all die.

8/16/12 6:26:52 PM#10
Cool beans.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

8/16/12 6:46:05 PM#11
Originally posted by Aelious

Thanks for the response.  So for sPvP everyone is given the same power level of amulet maybe just different stat allocation.  From the link it seemed like they were taking your PvE/WvWvW gear combined and compacting the total stats to one item for sPvP.

 Yes, in the mists, before you queue up for your sPvP games, there's a guy there who sells amulets (For free) with all the various stat allocations.  They can only be used in sPvP, of course. :)

He's next to the guy who gives away free weapons, and the person who gives free inscriptions to customize armor. :)

That's how you customize your character (Well, that and assigning skill/trait points, of course) before you head into sPvP.

The weapon person also gives away free weapons that only work in WvW.  I believe they're called 'steady weapons', or something like that.   Mostly just so you can play with any sort of weapon type in WvW instead of having to wait in PvE until you can afford it, I suppose. :)

  nolic1

Elite Member

Joined: 10/01/07
Posts: 509

 
8/16/12 6:49:24 PM#12
Originally posted by Nadia

link to Ops source

http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

Thanks for that I knew I forgot something.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  nolic1

Elite Member

Joined: 10/01/07
Posts: 509

 
8/16/12 6:52:21 PM#13

Originally posted by Meowhead

Originally posted by Nadia

link to Ops source

http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/

 Thank you, it's horribly formatted here.  Not QUITE unreadable, but close. xD

Originally posted by Aerowyn

Originally posted by L0C0Man

Just to be clear Anet has never said there isn't gear progression (actually I've heard it from other people, not from them). What they have stated is that getting the best gear in game (when it comes to stats) will not be too hard or time consuming, and that the best rewards from dungeons and the like will be aesthetic. Just saying this because lots of people seem to be confused about it.

Actually the one thing they've said about the scaling in WvW is that a "true" level 80 will still have an advantage over a low level upgraded to level 80 because the true level 80 will have better gear and more skills unlocked.

think the whole point of the OP posting this is the fact many people here have been saying the game will not interest them or have no staying power because of the lack of progression which just isn't true.. 

Sorry Meowhead just as Aerowyn stated I was tired of reading none stop GW2 does not have this or that when in fact everything most say it dont have it does.

 

Thanks everyone else who has replied I just people to understand GW2 might not be everything some want but it offers alot more then most think.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 653

Fart jokes never get old.

8/16/12 7:03:09 PM#14
Good stuff.  I'll read it more thoroughly when I'm not tired as balls, but read it I will.  Gonna post it on my guild's page, too.  Much appreciated.
  fiesta87

Apprentice Member

Joined: 6/02/09
Posts: 11

8/17/12 2:05:27 PM#15
Nice read!! Thx for all this info!

  Pandamin

Hard Core Member

Joined: 8/26/05
Posts: 118

8/17/12 2:12:36 PM#16

Do you guys and gals think this will be fun for the average MMO player?

 

The progression in the end is specialising yourself into a more specific playstyle wich to me is very appealing.

But in other MMO's the progression is grinding yourself to another powerlevel. The end game does not require you to get better at it to actually progress. Does that make any sense?

 

Do you think GW2's type of gear progression has mass appeal?

  nolic1

Elite Member

Joined: 10/01/07
Posts: 509

 
8/17/12 2:15:13 PM#17
Originally posted by Pandamin

Do you guys and gals think this will be fun for the average MMO player?

 

The progression in the end is specialising yourself into a more specific playstyle wich to me is very appealing.

But in other MMO's the progression is grinding yourself to another powerlevel. The end game does not require you to get better at it to actually progress. Does that make any sense?

 

Do you think GW2's type of gear progression has mass appeal?

I do think it does but i am not in most games for gear. I played pen and paper D&D for so long gear was not the driving point the adventure was.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2472

8/17/12 2:24:02 PM#18
This one goes into my GW2 tab. Thank you!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4718

8/17/12 2:25:37 PM#19
Originally posted by Pandamin

Do you guys and gals think this will be fun for the average MMO player?

 

The progression in the end is specialising yourself into a more specific playstyle wich to me is very appealing.

But in other MMO's the progression is grinding yourself to another powerlevel. The end game does not require you to get better at it to actually progress. Does that make any sense?

 

Do you think GW2's type of gear progression has mass appeal?

I think the treadmill is beginning to garner mass "un-appeal." Once you actually recognize the treadmill, it gets more and more difficult to justify what you are doing. There was a certain level of psychological shame that went along with recognizing it for me. I was the animal in the skinner box. Doing activities that I did not enjoy in order to have a random chance to get a reward so that I could at some point enjoy something new became embarrassing. It's like looking in the mirror after you gain twenty pounds and saying, "what have I become?!"

 

In WoW, I eventually switched over to PvP and just had fun with it. Even though PvP had a treadmill, I was enjoying my time while I was on the treadmill and so it justified the occasional grind for me.

SWTOR is the greatest mmo ever!

  Pandamin

Hard Core Member

Joined: 8/26/05
Posts: 118

8/17/12 2:41:11 PM#20
Originally posted by colddog04
Originally posted by Pandamin

Do you think GW2's type of gear progression has mass appeal?

I think the treadmill is beginning to garner mass "un-appeal." Once you actually recognize the treadmill, it gets more and more difficult to justify what you are doing.

Exactly, but recognising requires intelligence and awareness.

 

The thing is, non niche MMO's so far have been mostly designed around lowest common denominator systems wich require a minimum of thinking of the player. That is as specific as I can be without insulting anyone who might read this.

Hmm, reckognising the treadmill is also a factor that is starting to count in the subscription model.

So perhaps the "masses" are beginning to be a bit more savy.

 

Food for thought!

2 Pages 1 2 » Search