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8/16/12 11:49:37 AM#41
Originally posted by snapfusion Having no gear grinding progression like GW2 makes the Good players good and the Great players great and the bad players to intend to become a good player through practice and actually playing and learning instead of just picking up their 'greatness' from the floor after a mob kill, just like it is supposed to be . |
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8/16/12 11:50:08 AM#42
Originally posted by Anubisan There I think you are wrong. Just because it worked for WoW doesnt mean it will work for GW2. I mean, hows the gear grind in SWTOR helping that game? You are also not thinking of how GW2 is set up. There is no sub. It is a game like TF2. I will play the hell out of that for weeks at a time. Then I will take a break till I feel like playing it again. You can't do that with say Warhammer online. When I get the itch to play that again, I think about having to put my cc in again and pay $15. What if I play for a week and get distracted by something else. I hate wasting money. And since I havent played for a year or so, I will be so far behind everyone else in gear that it just aint worth reinstalling. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
8/16/12 11:50:21 AM#43
Pick your poison, there are more then enough MMO´s based on gear progression.
Sadly for you, this game is not one of them.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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8/16/12 11:50:35 AM#44
Originally posted by redfrickOriginally posted by Anubisan I understand where those people are coming from. I have often felt that way myself. However, that does not mean that there aren't tons of people who find it absolutely necessary to their enjoyment of an MMORPG. Gamers in this particular genre are used to working towards long-term goals and usually those include stat upgrades from new equipment. Take that away and what do you have? A game with potentially very little long-term appeal to the gamers who are usually the most hardcore players. Maybe I'm missing something here, but I really see nothing in this game that will keep people like that when the content is exhausted... which I forsee will happen very quickly. Fortunately, due to the fact that the game is B2P, they will never have to report any loss of subs... since there aren't any. |
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8/16/12 11:50:56 AM#45
Originally posted by IselinOriginally posted by bcbullyOriginally posted by Mothanos To each their own but gear progressions to me has always felt like tacked-on artificial goals that attempt to motivate us to do things we wouldn't do otherwise: namely run that same tired old dungeon for the billionth time. I play these games to have fun and doing new things is part of that fun for me. Gear progressions feel like the dev is saying to me: "OK, you had your fun. Now we have something completely different for you...stamp collecting!" I came from the era of pen and paper games like Stormbringer, and Warhammer. Stat progression is something I was raised in. GW2 cost 60 bucks. As I've always said I plan to purchase down the road. Now that the WvWvW/mystic chest dibacle has been cleared (or so it seems) up, I may purchase soon than later. SPvP seems legit, and a safe haven from the gem/gold economic debates. Besides, against my better judgment, I'm a sucker for hype ;) edit - for the people who like to take my post and twist them. I AM NOT LEAVING TSW anytime soon. The potential, skill cap if you will is much higher :p DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
8/16/12 11:52:21 AM#46
<blockquote><i>Originally posted by Anubisan</i> But there are goals. They just are not the same goals that are already out there in so many other themeparks. Some people who live for the gear grind will not want to play this game in the same way that those of us who dislike the gear progression don't play those other games. I think people are are making a serious miscalculation in their figuring of those of us who will play a long time for cosmetic or minor stat changes. I played EQ non stop for years and I changed armor and weapons a total of 5 or 6 times! And that includes starter gear. I never, ever went after new gear in EQ aside from my totemic armor and my epic weapon quest. I also played UO for many years straight, as well as AC1, and never went after any gear in those games either, aside from trading with others for cosmetic changes. Heck, in AC1 I even traded DOWN stats in order to look better! And I loved it. And in DAoC I RvR'd for years without caring at all about my gear. Sure that game had realm ranks and stuff to shoot for, but I (and I know I am the minority here) didn't care at all about that stuff either. But I am sure GW2 will add something similar over time here. All in all, there are people out there who prefer to play without the gear grind. We are certainly fewer in numbers, but then we really haven't had a great mmorpg to suit our desires in a long, long time. So we'll see how it turns out. In the end, I still say options in the market are good. We really need a change of pace in the themepark market, and ArenaNet took that bull by the horns here. Even if it crashes and burns on them, which is highly unlikely, it would be better than using the same old progression that is in every other themepark, imo. |
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8/16/12 11:52:23 AM#47
Originally posted by snapfusion You seem to be forgetting or ignoring (maybe because it would destroy your theory) that quite a few of us have carried on playing certain MMOs for YEARS after already having the best available gear in game. Yet we logged in daily to continue playing with friends in a fun environment. There are more than just WoW clones out there you know. Your sentiments may be true for you and seem (on your end anyway) like wisdom, but I can assure you it's not a universal truth by any stretch. |
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8/16/12 11:53:04 AM#48
Originally posted by Anubisan You'd be right if and only if there was nothing present to replace that archaic carrot grind. Fortunately for us, in GW2 there's plenty replacing it, from assorted sets of hard to obtain mostly cosmetic gear (which we can customize the stats on if we choose) to legendary weapons to a massive crafting system to sPvP to WvW to 100% map completions to... well, you get the point. In carrot-based games once you hit "endgame" you basically have two things to do, and only two things; gear grind in the latest raid or PvP. That's it. One raid or PvP. That's the whole of your endgame. In meat-based games like GW2 (to coin a phrase) you're allowed to go back and select from the entire buffett you've already been feasting on instead of only that one last tray at the end half filled with dried out carrots. |
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8/16/12 11:56:08 AM#49
Originally posted by thamighty213Originally posted by Skarecrow7Originally posted by thamighty213 Some do but then you provide the grind in another form to them. Faction for titles or fluffy pets or a new great weapon or armor skin etc you don't have to tie core gameplay stats to the grind. No game has got this right yet IMO. I was subbed to SWG for 9.5 years (played it off and on though) and not once did I really feel like I had to grind, I stumbled upon my Jedi very early on a 7 prof unlock just off doing things I actually wanted to try. I loved space and RE'n but never felt like I was grinding parts for RE projects etc In GW1 it was all about the cosmetics, and everyone wanted the coolest looking armor set or weapon. People worked hard to get these things, not because they had better stats, but because they looked the coolest! |
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8/16/12 11:57:24 AM#50
Originally posted by bcbullyOriginally posted by IselinOriginally posted by bcbullyOriginally posted by Mothanos To each their own but gear progressions to me has always felt like tacked-on artificial goals that attempt to motivate us to do things we wouldn't do otherwise: namely run that same tired old dungeon for the billionth time. I play these games to have fun and doing new things is part of that fun for me. Gear progressions feel like the dev is saying to me: "OK, you had your fun. Now we have something completely different for you...stamp collecting!" I came from the era of pen and paper games like Stormbringer, and Warhammer. Stat progression is something I was raised in. GW2 cost 60 bucks. As I've always said I plan to purchase down the road. Now that the WvWvW/mystic chest dibacle has been cleared (or so it seems) up, I may purchase soon than later. SPvP seems legit, and a safe haven from the gem/gold economic debates. Besides, against my better judgment, I'm a sucker for hype ;) edit - for the people who like to take my post and twist them. I AM NOT LEAVING TSW anytime soon. The potential, skill cap if you will is much higher :p Yeah I hear you. My original wizard, Doofus, would be level 1,438 by now if I still played pen and paper D&D :) GW2 comes out the week I go back to work from vacation...no hurry for me. I'll be there playing this new shiny for a long time...and yeah, my TSW sub will continue for at least 5 more months after that. |
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8/16/12 11:57:31 AM#51
Originally posted by Skarecrow7Originally posted by Anubisan There's another side to that same argument though. The fact that there is no subscription fee and no real gear progression means that there is far less incentive for people to feel invested in the game and stay long term. They will do exactly what you describe and leave for long periods of time, only returning when they want their quick fix. They won't stay and foster a strong and healthy community because they will have no reason to do so. They won't need a strong guild to help them progress through difficult content and earn their next piece of gear. Hell, they won't even need to do that content. There is no real incentive to even bother with it. What I fear we will end up with is the ultimate casual game... with no real community and no real long-term goals to strive for. I hope I am wrong, but I just don't see it at this point. |
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8/16/12 11:57:32 AM#52
Witnessing how gear progression turned pvp in closed beta from fun to not fun at all in live with tsw. I welcome the no gear thing.
Deliberate losers, keep traders, afkers, exploiters, farmers, poopsocking "elites" etc.. |
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8/16/12 11:59:05 AM#53
Originally posted by snapfusion Sorry, no offence intended, but what i read sounded more like "We need more carrot on a stick. Why? Because it makes me big and strong!! Yaay!!" to me :\ Try to look a situation from a bit different angle? Main MMO at the moment: Guild Wars 2 |
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8/16/12 12:02:16 PM#54
I have no problem with how eve does this though, specialise early be good at one thing, vets just have more options and can be good at several things
Or daoc, soft and hard stat caps, 99% good crafted gear etc.. It's just the wow model that leads to suck pvp. It's a socialist model that allows a poopsocking girlfriendless doleite to feel special about winning virtually because they have lots of spare time due to failing in real life. |
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8/16/12 12:02:25 PM#55
I can once again edit posts. :) There is gear progression. There is no gear treadmill. MEaning the top end gear does not change every major content patch or whatever schedule other games have.
http://www.guildwars2guru.com/topic/46603-faq-equipment-attributes-and-you-updated/
Summary
SWTOR is the greatest mmo ever! |
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8/16/12 12:02:47 PM#56
I personally don't know how I will be. I'm someone who needs a carrot on a stick.
I played Wow a lot and I loved to do achievements run, or transmog runs BUT I always felt like i was loosing my time doing that, because I could go grind for gear that would actually give me better stats.
In guild wars 2 I will be able to do those things without having to worry about my friends getting stronger. But I don't know yet if that formulae will keep me addicted to the game enough for me to play for more than a month.
God I'm waiting for the game so bad, but I do hope that i'll fall in love
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/16/12 12:03:34 PM#57
Gear Progression Is neither good nor bad. It's method of game play. If done properly, it can be fun. For the most part, I don't recall these arguments against gear progression being all that common back in the 1st 2 expansions in WoW, In fact, TBC progression was quite reasonable. I had characters that I raided with and did quite well, that still had some blues in a few slots. And my Hunter had the Legacy axe from Kara all through TBC. The progression from tier to tier was much less profound. As I can even recall the name of the items I had. Progression got out of control When Blizzard shifted from a gradual character progression to shoving raiding down the player base's throats. In fact WoW's gear progression system was so broken, they had to introduce 5 man content that dropped better epic gear than the 20 man content from the same expansion and level cap. Now THAT is broken. I feel that as long as the player base has MANY options ranging from solo through 20man raids from which they can all aquire the same level of gear and that the item you aquired last week isn't obsoleted simply because it's last week's gear. Epic items should be just that....Epic. And someoen having ANY epic item appropriate for their level should not be disqualified for not being properly geared. And gear improvements should be kept slight. One of the arguments I disagree with is the one that comes up all the time. As you said above "It also allows terrible players through gear grinding to dominate at some level, (dominate the new players leveling up regardless of the new players skill)." I find this argument to be inaccurate. The terrible players typically don't get the gear. They usually won't or more than likely cant. They are bad players and con't compete in PVP. They probably don't enjoy PVP that much, they have a harder time with it and tend to avoid it more. Those who have the PVP gear have it because they spent so much time in PVP. And to that extent, no matter how bad you were when you started, to have stuck it out for the time it takes to get that gear, you can't be that bad anymore, there is no way you can get that much practice and still be bad. If you were then from what I've seen, you'd have gotten weeded out. Now, for those who did earn the gear and who got good at PVP, going into a battleground against those who quit will win. But, even in a GW2 environment, they'd' still win. Gear aside, they are still better PVPers with more practical experience. Finally, I think the "No carrot" argument in GW2 is flawed. GW2 is still an MMO, to keep it going indefinitely, you have to build loops into the game for replayability. No matter how good or fun it is initially, You have to have a reason to continue to do it over and over especially after the fun of doing something once or twice wears off. So there has to be a goal in the game of some kind to drive people to repeat content not just once or twice, but dozens of times. So then, if not gear....what will you grind? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/16/12 12:04:56 PM#58
Originally posted by AnubisanOriginally posted by Skarecrow7Originally posted by Anubisan There's another side to that same argument though. The fact that there is no subscription fee and no real gear progression means that there is far less incentive for people to feel invested in the game and stay long term. They will do exactly what you describe and leave for long periods of time, only returning when they want their quick fix. They won't stay and foster a strong and healthy community because they will have no reason to do so. They won't need a strong guild to help them progress through difficult content and earn their next piece of gear. Hell, they won't even need to do that content. There is no real incentive to even bother with it. What I fear we will end up with is the ultimate casual game... with no real community and no real long-term goals to strive for. I hope I am wrong, but I just don't see it at this point. I think just enjoying the game will keep the game going and build the community. You believe the game needs gear grind to keep people interested. Most mmo's out there have your gear grind, so we know what happens with that. We get to see what a game this big does without the grind post-WoW era. I really do believe it will be huge hit and a great community that is there because they want to be there, not just to get the next stat upgrade. |
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8/16/12 12:05:02 PM#59
Originally posted by IselinOriginally posted by bcbullyOriginally posted by Mothanos To each their own but gear progressions to me has always felt like tacked-on artificial goals that attempt to motivate us to do things we wouldn't do otherwise: namely run that same tired old dungeon for the billionth time. I play these games to have fun and doing new things is part of that fun for me. Gear progressions feel like the dev is saying to me: "OK, you had your fun. Now we have something completely different for you...stamp collecting!" See, here is the problem. Without gear progression players will keep moving on to the next new MMO. As the current expansion matures, the new expansion needs to reset ALL gear progression. The player then feels like everyone is starting out equal again on a level playing field. Without gear progression, we move on to the next new exciting MMO when the current expansion matures. |
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8/16/12 12:08:03 PM#60
Originally posted by Anubisan Unless new content is pumped out on a regular basis to justify chasing the gear.... It will never be "meaningful". That why I no longer play "gear grinds". |
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