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Gear progression works good for a number of reasons: It makes good players great and it makes great players amazing. It also allows terrible players through gear grinding to dominate at some level, (dominate the new players leveling up regardless of the new players skill). In other words it allows everyone regardless of skill to feel powerfull to some extent and thats VERY applealing if you want to attract a wide market, which Anet wants to do. It provides a progression system that keeps players active in the game. You take all that away and eventually all your left with is a small group of elite players playing your game, so basically a dismal population. No matter how much "fun" you think Anet has built into the game it will get old. And with no progression to keep players moving forward most players will move on. EDIT: Sorry about the paragragh block the line spacing wont take. |
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8/16/12 10:53:31 AM#2
Carrot on a stick no thank's. And honestly what game doesn't get boring if it's the only 1 you play?
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8/16/12 10:53:45 AM#3
Well then, good thing there is gear progression
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8/16/12 10:56:07 AM#4
You mean we as gamers are going to have to play the game for fun, and not progression! (Shudder)
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/16/12 10:57:36 AM#5
GW2 does have progression. It's just not stat progression past max level. You still have content progression. Cosmetic progression. In PvP and PvE you have rank and title progression.
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8/16/12 10:58:57 AM#6
Its true, gear progression for an RPG is a good thing.
But at some point it has to stop.
You do have to keep in mind that the raid gear type of progression system was invented more as a way to hold subscription numbers.
Its pezz dispenser psychology.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/16/12 10:59:55 AM#7
Originally posted by snapfusion
Contrary to what you may have learned in WOW, there's plenty of other ways to progress (or even play a game, for that matter) than pursuing the next tier of armor to wear.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/16/12 11:01:14 AM#8
Originally posted by Xzen Well yes and no, at lvl80 all items have an equal amount of stats. But the rarity level might have the stats distributed in a different way. For example, 50 power 50 vitality 50 toughness can become 70/40/40. The progression is there if you really want to invest the time in it. Or if you want to specialise into a very specific build. |
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8/16/12 11:01:57 AM#9
Anet is actually being really smart about this whole No Gear Progression.
Why?
Because they are currently Monopolizing the market of normalization in PVP.
When there are so many games out there with Gear Progression, those that got tired of Gear Progression where would they go??
They would go to Guild Wars 2.
As the player base that likes Gear Progression dwindle down, GW2 catches all that leaves their grinds, and makes even more Box sales.
Its basic Business,
100 customers ,
100 vanilla ice cream companies, each gets 1 customer
1 chocolate company gets all that gets tired of the vanilla ice cream.
And with GW2 in the spotlight, that will what every one remembers for having non- gear progression PVP.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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8/16/12 11:02:01 AM#10
I can't disagree more... First of all there are many mmos out there which already have this system. Its actually good to have a system that breaks the mold. Gear progression does not help bring in a wider market. The only folks who are good at the game will be the ones with the best gear so the entry barrier to pvp is brutal unless you were pvping from the very beginning of the games life or someone else gave you gear to use. In a system like GW2(LoL and fps games also do this) everyone is on the same playing field. Like you mention the difference is some are better then others. How do you deal with this? matchmaking systems. If you utterly suck at pvp, get matched up against others who are your skill level. Its pretty simple really, it also opens the doors for the mass market to enjoy because you don't have to get to a certain point gear wise before you can have fun. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/16/12 11:04:07 AM#11
Originally posted by PandaminOriginally posted by Xzen True in a way. I guess if you want to collect sets with different stat distributions for different builds. |
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8/16/12 11:04:16 AM#12
No thanks. Been there, done that. No more Skinner box for me. I'd rather have other goals to accomplish.
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8/16/12 11:06:02 AM#13
Originally posted by XzenOriginally posted by PandaminOriginally posted by Xzen True in a way. I guess if you want to collect sets with different stat distributions for different builds. Exactly, its still a type of post level 80 stat progression. Just not in the same realm of what most MMO's do for end game gear progression. |
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Originally posted by clumsytoes44 You would be amazed at how long someone will play a game they are actually burned out on in the quest for better gear. |
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8/16/12 11:07:00 AM#15
I am glad you enjoy gear progression OP, I for one do not. I just don't find myself with enough time to dedicate to a video game anymore. I just remember back in vanilla WoW having to sign up for raids, dedicate half of Saturday to get pixels just so I could get better pixels. I was single back then, I have a family now and I can not even fantom doing that now. Don't even get me started on PvP... SWTOR REALLY made me hate a gear grind there. Just because I wanted to play alts and see their "famous" cut scenes I would get SMOKED in PvP on my main when I went in casually.
Fortunately for you every other MMO out there does have this. Fortunately for me, GW2 doesnt.
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8/16/12 11:08:08 AM#16
None of those things are good.
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Originally posted by Purgatus Correct for awhile, but do you think the fun is endless? Riding a roller coaster is fun the first 10 times but how many times would you ride the roller coaster if everytime you got off it you could do something you like a little better? |
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8/16/12 11:10:21 AM#18
Adding a time sink so that players have to grind gear doesn't make the game any more balanced or fun. Good players who grind out the same gear as bad players will still dominate them if the game mechanics allow it.
The gear grind time sink is a hook to keep players subscribed and playing even after they are no longer having fun. How is encouraging players to continue to play after the game is no longer fun to play a good thing for players?
There is nothing wrong with getting bored. Think of the most fun activity that you can outside of playing games. Do that too much and you'll burn out and become bored with it.
If you're looking for an activity that requires a lot of time in order to obtain an advantage over others so that you can feel better than others then why not get a job? |
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8/16/12 11:11:15 AM#19
Uhm we have plenty of carrot on a stick failures hanging around, you can pick any of them. its funny as in Vanilla wow i raided BWL for 8 months to get my bloodfang shoulders with my guild, i dint show up 1 week in that 8 months and the damn shoulders dropped. That shit aside, we dont need another bad carrot on a stick dipshit mmo.
Skills to pay the bills http://speedtest.net/result/2112016336.png |
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8/16/12 11:11:24 AM#20
Originally posted by snapfusionOriginally posted by clumsytoes44 Then I guess you would be amazed at how long people played GW1's PvP. Many still do. |
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