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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/16/12 5:40:46 AM#21
Originally posted by AlBQuirky Well, AlBSnarky, how do the 10% and the 1% pay money if there's no cost for anything? He presented a scenario that seemed to have no payment model. I was asking what he was considering for a revenue source, not questioning established practice.
Vanity items are popular here on MMORPG.com as a cash shop item because they are pointing to the content that they wouldn't buy or that is unimportant to them. Again, I was asking what he proposed for his scenario, not questioning a monetization system that I am more than familiar with. To your point, however, several of those items you listed are regularly contested as 'need' items. Accelerants or boosters being the most common, often presented as the iconinc Pay to Win item.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/16/12 5:47:24 AM#22
Technically they are free to play, you dont ahve to pay anything to play the basic game.. but like anyone companies are out to make money not just entertain you for free.. So it should stay f2p i dont like f2p as such as i dont like the idea of cash shops but there we go..
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8/16/12 5:57:39 AM#23
Sorry but F2P sounds good to me, it means you can play the game without spending a dime on it. Unless we're talking about people under 15 years old, I find it unnecessary to change the term "F2P". Everyone knows these days that F2P includes some sort of limitation or most likely a Cash Shop. I truly don't see a problem with using the term F2P, everyone knows you can "donate" to them in one way or another and in exchange you can receive certain bonuses/items/gifts as a "Thank you for your donation/contribution kind lady/sir." |
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8/16/12 6:30:15 AM#24
Free to play is misleading. The game's publishers are trying to convince customers that they are playing for free, yet at the same time their only source of income is payments made by those people playing for free. But I'm not under illusion that people who like a F2P game, or publishers of that game, would admit that the game is really not free to its players and change the label. To counter this, I propose inflating the F2P -term by using it with every possible game, no matter the payment method and costs, until the term becomes meaningless. WoW is F2P because once you pay the necessary game, expansion packs, monthly fees, vanity mounts, etc. the game costs nothing else to play. Also GW2 is FP2 because once you pay the box costs and costs of cash shop items the game costs nothing else to play.
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Krelian
Hard Core Member
Joined: 1/27/04
My new motto; Nothing worth saying takes less than a giant wall of (kinda)structured text! :D |
8/16/12 6:35:46 AM#25
''Free to play'' but mostly; ''pay to enjoy''. And in MY experience, f2p usually ends up costing MORE THAN what p2p costs on a monthly basis (ca 15$ a month). So it should be called: FTP B PTE... ? :P |
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8/16/12 6:37:41 AM#26
So, if not f2p, what would you call League of Legends and Team Fortress 2? Ups... I guess there ARE f2p games out there done right... |
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Krelian
Hard Core Member
Joined: 1/27/04
My new motto; Nothing worth saying takes less than a giant wall of (kinda)structured text! :D |
8/16/12 6:40:45 AM#27
Originally posted by hfztt There are.........they are few in number, BUT there are. |
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8/16/12 6:48:19 AM#28
Games with subscriptions are oftern referred to as Subscription, or Sub-based MMOs. In that vein, I see nothing wrong wtih referring to F2P with Cash Shop as "Microtransaction MMOs" or "MT MMOs" The freemium model MMOs, like LoTRO, DDO, etc... could be referred to as Freemium. Something like GW1 or GW2 could simply be referred to as B2P, or Buy-To-Play. In fact, a lot of those terms are used already. They're just not always used correctly and people tend to throw them around without thought to what they actually imply, such as people calling GW2 "F2P", when it clearly isn't. I mean, if we want to identify MMOs by their revenue model in that way, it's easy enough to simply refer to what the game's primary means of earning revenue is. Yeah there are "mix-and-match" combinations out there, but each MMO has a model that is its primary one, with other things being there as alternate revenue streams. |
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8/16/12 7:00:11 AM#29
And to think I got scolded for saying not everything in the MMORPG genre should be called an MMORPG. HEH. To the topic, I think some of the F2P games should be called GCG/GCM (Gated Community Games/Model) or something with Gate in the name. I say that because a lot of the F2P games don't allow you to play the entire game or have access to end game items unless you pay. Money is the only thing that opens the gate. |
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8/16/12 8:27:41 PM#30
I've played many MMOs for free since 2005 or so......If you're paying money for f2p games, then it is your choice...There is nothing in any of these games that forces you to pay...You pay because there is something you want....Dont blame these companies for using these business models...in the end, it is you that is spending the money.
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8/16/12 9:49:18 PM#31
Duly and deservedly chastised. I misread Ichman's intent. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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8/16/12 10:16:41 PM#32
Originally posted by AlBQuirky I would like to point out that while Aion's F2P model might be great for the consumer it has "proven" to be a poor choice for the producer/distributor. Another quarter like the one listed in the link provided and I wouldn't expect to see the current F2P model to remain in place for much longer. http://massively.joystiq.com/2012/08/08/ncsoft-weathers-6m-loss-in-q2/ A quote from the link, "Aion was also blamed for the company's financial woes, as revenues in that title sharply decreased due to fewer microtransaction sales." Too many fish, not enough whales. |
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8/16/12 10:18:53 PM#33
A free to "play" game would mean to have the ability to play the entire product for free. That simply does not exist. Essentially what we have here with the "F2P" model, is the ability to "dip your toes in" for free (or sometimes a wee bit more, woohoo!). It boils down to "free to try". If you desire to actually go for a swim for real, you're going to have to open up your wallet. Bottom line. For my taste, a fair flat rate makes much more sense. This should be a fucking no brainer. After observing this industry for many years, it would appear that this payment model is simply a symptom of a horribly stagnated genre. There is such a lack of quality fresh ideas and intelligently designed mechanics that few games truly justify a monthly fee anymore. Instead, we have an excess of disposable games that attempt to do nothing more than squeeze the sponge. It aint pretty, but sooner or later, something's gotta give. "When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." -Stephen F Roberts |
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8/16/12 10:20:43 PM#34
The problem with the use of f2p is that it's not entirely right and not entirely wrong. f2p games ARE f2p. One can download and play it. However, there are barriers set in place in such a way that players are encouraged to spend a little money to remove them or to make things a bit more sane in some situations. There is not one f2p game that I know of that one can't download and "play for free". However that doesn't mean that everything is available or that things will progress easily or that all areas are accessible. It means one can play it for free but run into barriers here and there. It's somewhat misleading but not entirely untrue.
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8/16/12 10:22:59 PM#35
I like paying for pixels, money needs to go somewhere right!?
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8/16/12 10:27:18 PM#36
Originally posted by ajayazir When you buy a game you are "paying for pixels". And when you buy music you are paying for sound waves. Hmmm, and when you watch a movie you are either paying for pixels and/or paying for light waves.
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8/16/12 11:36:48 PM#37
I like PAG. It sounds offensive. Just like most F2P games are. |
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8/16/12 11:41:34 PM#38
I think sites like this need to start charging for Original Posts, that would cut down on so much wasted bandwidth. |
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8/17/12 12:29:29 AM#39
I like "Micro Transaction" over F2P. The reason? The word "Free" is entirely misleading.
Error: 37. Signature not found. Please connect to my server for signature access. |
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8/17/12 1:12:29 AM#40
Originally posted by AlBQuirky Something I want to add to your examples. The F2P design where the developers, as the levels progress, begin to throw increasingly larger obstacles at the player to push the player to purchase from the item shop. A great, old example I saw was XP requirements for the next level. In the beginning, progression felt fast. Naturally you run into some slowdown. Then at some level where the player has typically invested alot of time, the XP requirement skyrockets. I'm talking ridiculous, multiplied levels of XPs compared to before. Before that massive jump, XP potions were available, but you felt they weren't needed. You progressed fast enough. Then when the increasingly larger mountains of XP requirements begin to take their toll on the player, those XP potions that you need to pay for are looking more and more tempting. It's like the game slapping a player and forcing them to look at and purchase from the item shop. Oh, by all means, the game is still technically "free." You CAN keep playing through the mountains of gameplay obstacles, but if you really want to enjoy the game and not be weighted down by these specifically designed hassles, you need to pay up. So much for free... "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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