| 69 posts found | |
|---|---|
|
8/14/12 9:10:01 PM#41
Please define F2P ... the term doesn't really seem descriptive of current non-sub business model.
Hybrid probably isn't a better term, but that's what most companies are offering.
Box + microtxns, Box + sub / content packs, etc. It's clear if you read the articles and blogs what companies are offering, but the headlines are misleading. Many of the game covered here are not actually free to play + microtxns.
Also, can you fix your comment system to use <br> instead of <p> or add more space after </p>? I have to do a double enter to get the correct space between paragraphs when I post now.
It's a lot like how 4G as a term got watered down and really isn't descriptive of any specific cellular technology anymore. For example, comparing one 4g network to another in many cases is like comparing apples and oranges.
If you don't worry about it, it's not a problem. |
|
|
darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
8/14/12 9:19:55 PM#42
Originally posted by Nephaerius AMEN! Could not have said it better myself +1 Rep |
|
rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
8/15/12 1:36:16 AM#43
Originally posted by GI05 i dont think that would work because publishers will use the different payment tiers just like a freemium hybrid model...... theywill most likely add game limitations to anyone who pays less than $15.... and if i pay to play the game, no matter how much i pay i expect the full game unlocked because i already paid for the box and im also paying the sub. if the game failed witha sub, let it be F2P. |
|
8/15/12 6:49:09 AM#44
F2P is only a superior model for games that lack the basic tools to allow players to have fun after they completed the theme-park content. But even after watching many MMOs fail for the same reasons, companies still insist on the same formula! For example: SWTOR had Mythic developers create PvP content with exactly the same problems WAR had. Those who dont learn from mistakes deserve to fail.
|
|
|
8/15/12 6:59:07 AM#45
Originally posted by BerzerkBlack Well said. |
|
|
8/15/12 7:05:40 AM#46
What it means is if you release a game a year too early, it will quickly lose subs and you will need to convert to F2P.
|
|
|
8/15/12 7:23:26 AM#47
If you think about it logically, the subscription model itself cannot be the issue. Somewhere around 1.7 to 2.0 million people bought the game KNOWING that they were signing upto a subscription based game. If it was the case that people quit SWTOR because of the subscription (as opposed to SWTOR not being good enough to deserve their subscription)... then they would have never bought the game in the first place. If the angle that EA / BW are trying to push were true, then they must have been dissapointed with initial box sales. in other words: Lower than expected box sales = problem with the payment model Lower than expected retention = problem with the quality of game
|
|
|
8/15/12 11:09:29 AM#48
Originally posted by Coolit Some launch P2P for the first year to make up dev costs and buffer for future expenses before going freemium which does add up to a lot more revenue in the future. |
|
|
8/15/12 12:52:10 PM#49
Originally posted by noblood Bingo ^
Low Quality product == bound for F2P. High Quality product == people have no issues with paying a flat-rate sub for WITHOUT a cash shop included! The Theory of Conservative Conservation of Ignorant Stupidity: |
|
|
8/15/12 6:47:20 PM#50
SWTOR is going F2P because its subscription numbers did not add up to what it was assumed they would. It wasn't holding steady and it wasn't trending upwards. It was showing a decline over time. The writing was on the wall and anyone willing could see it plain as day. The pre-launch hype - from everyone, including EA/Bioware themselves - had all the indication that it was assumed to be inevitable that TOR would rake in millions upon millions of players, rivaling even WoW. It didn't happen that way. People got through the game, experienced the various flavors of the storyline, found there was nothing more for them to keep playing for and canceled their subs. TOR failed to maintain the numbers Bioware/EA expected it to and everyone (and I mean 'everyone' almost literally in this case) predicted it would and it was looking worse over time. So they took the leap and said "okay, let's change to the Cash Shop model, and open an alternate revenue stream". Does anyone here honestly believe for a moment that if Bioware/EA saw TOR maintaining at least 2 million paying players, with the population either holding steady or increasing, that they'd make that change? Of course they wouldn't. Why would they? That's guaranteed income from every single player, every single month. No need to worry about "converting" a free player to a paying one. They're already paying if they're playing the game. If you look at every single MMORPG that started out as a subscription-based game and later changed to cash-shop/F2P or some variety of "freemium", you'll find that they were all in a similar situation... populations had stagnated and/or were decreasing. People keep looking to these events as "proof of the subscription model dying". It isn't. Not even close. There are subscription-based games that are - to this day - still running and maintaining a viable subscriber base. FFXIV will continue with subscriptions. FFXI continues with subscriptions. DAoC and so on. WoW is an obvious one. Their free trial is up to level 20, but you need to cough up the $$$ if you want to play beyond that. Rift is another. If "subscriptions" themselves were the problem, then they wouldn't have survived, nevermind thrived for the past decade plus. They wouldn't continue to be effective today. To argue that MMOs are failing due to a flawed revenue model is to completely ignore facts that are staring one right in the face. No. Subscriptions are just fine and will continue to be just fine. They aren't "dying", as much as some would seem to love to see that happen. TOR went F2P/Cash Shop because it was the better business model for EA/Bioware's bottom line at this point in time.
|
|
|
8/15/12 6:48:43 PM#51
Originally posted by Fadedbomb A-freaking-men. |
|
|
8/16/12 5:53:22 AM#52
What Does SWTOR F2P Mean?The game wasn't good enough for P2P It played as a single player RPG, and nobody plays the same single player rpg for years, not even months. "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
|
|
8/16/12 11:52:39 AM#53
I think what SWTOR shows that the business model used has to be right. EA should have re-assessed the market prior to launch.
My view before launch was that SWTOR should have been B2P with no monthly subscription. New content would be paid DLC and - possibly - EA might opt for a small annual fee for the mmo features. SWTOR strongest asset is the stories. Going forward these are going to be given away and the game will have to rely on people wanting to buy pink light sabres or whatever else they introduce. I so not believe F2P for SWTOR will work well. |
|
|
8/16/12 12:07:39 PM#54
Originally posted by gervaise1
I completely agree. I will be picking up SW:TOR again once it goes F2P, for no other reason than to play through the class stories I missed the first time around. That was during my FREE month, btw. I cancelled my sub before I ever paid them a dime beyond the box price. F2P isn't a great idea when you plan on giving away the best part of your game. EA/BioWare are grasping at straws at this point, trying to salvage something from the train wreck that is SW:TOR. As to F2P being here to stay, I agree with that too. But sadly, when done right with a quality game, it can end up costing the player more in the long run then a monthly subscription would have. I believe that if we see Titan adopt a F2P Cashshop model, that will pretty much spell the end of subscription based MMO's for good. Hate them if you want to, but there is no denying that Activision/Blizzard are the market leaders and trendsetters. |
|
|
8/17/12 7:51:51 AM#55
I have to agree with many posters here in saying that SWTOR failed because it was a pile of stinking crap and not because of it's payment model. Developers keep thinking they can achieve WoW numbers when they never will. WoW was a freak occurrence and I very much doubt we'll ever see another MMO hit those numbers again. Add to that the idea that EA/Bioware held, that they had to copy the WoW formula to succeed and you end up with yet another clone doomed to fail.
SWTOR is going F2P because they can see no other way to save it.
I actually did a litle research into WoW's pricing in the far east and the average number of hours played by WoW customers. 22 hours a week at 6-7 cents per hour, works out to between $5.60-$6.00 a month per player. Maybe F2P isn't the way forward after all. Maybe more people would be interested in this pay per hour model, or a reduced sub. Let's face it, current prices for subs can't be justified by the running costs when compared to the costs of MMO's released 10 years ago.
More importantly, if you want to retain players, stop making shit games! |
|
|
8/17/12 8:29:54 AM#56
It means FAKE FREE TO PLAY WITH LOCKED LEVELS ,CONTENT ETC , never trose Sony Online Entertainment, ALL their stuff IS ADVERTISED FAKE,THEY FORCE people to PAY WITH LIES, most of people wasting time downloading their crap wich they mean is free to play, after that they dissapoint. SOE stop LIE ! |
|
|
Ponico
Apprentice Member
Joined: 2/01/06
Can you imagine what I would do if I could do all I can? - Sun Tsu |
8/17/12 12:36:02 PM#57
While I did not corner that term myself, the Guild Wars 2 effect seems to really influence a lot of games around. Around the same time that GW2 is coming around, a lot of games seem to slowly attempt to get some of that bright sunshine. A major title with a solid background and proven success is refining its recipe. Like it or not, ArenaNet had it right from the start and now they're making it even better. I think that poses as a menace to other P2P games, especially a title like SWTOR that started to leak subscribtions after the first major patch. Every major title that came out during last the quarter would suddenly empty half the servers for several days. Some didn't recover and eventually, the way to late server merge simply made things far worse. F2P will probably save that game for a while but I got to admit, Bioware has not performed as expected with an MMO. Now with a title like GW2 on the horizon, this could suddenly kill off a game like SWTOR.
Let's not forget Planetside 2 and other quite promising MMOs on the verge of release. SWTOR is pretty much forced to run with the crowd. Perhaps the undying Star Wars fans are numerous enough to keep this game going but as a casual fan, I was tired of this game after 3 months.
|
|
8/18/12 1:35:43 AM#58
Honestly, I think the subscription model needs to be implemented for games with significantly higher quality than competition. SWTOR thought, for whatever reason, that it was so much different from the rest that it would validate a subscription model. This turned out to be untrue. F2P is the haven for games that don't turn out to be as good as their devs would have liked.
The first game to break the mold from the current WoW model and do it at a high level will be the game that rakes in the subscription fees the way WoW did for the past many years.
And a game like Planetside 2 is perfect for F2P because it really is just CoD except persistent, which isn't necessarily the biggest change for a FPS game. The fact that its free means a huge audience of people willing to pay $15 for map packs will now be buying $2 aesthetic nonsense and funding this game. It's amazing as a business idea but still proves nothing about the state of subscription models. |
|
|
8/18/12 2:54:14 PM#59
Originally posted by jmcdermottuk Failing because it was crap - yes and no. As a sub based game clearly the concensus is that it was crap, a failure; if it had been sold as KOTR3 with a bit of mmo on the side - like Assassin's Creed - then I think it would have been OK. Not Skyrim but I doubt people would be calling it crap. The game has to match the payment model. Get one or the other (or both!) wrong and you have a fail. The WoW far east numbers are interesting as well as they are very close to what annual pass folks are currently paying ($7.50) if you factor in $60 for a D3 purchase. At the end of the day it comes down to having the right product and selling it at the right price. |
|
|
8/19/12 12:25:53 AM#60
The mentality of this market is ridiculous. Most people spend 20 times $15 a month going out to eat. A MMO sub is the best entertainment value in the world. One movie can be $15 in some markets. Don't forget to add the drink and popcorn to double the price.
|
|