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orator1970
Novice Member
Joined: 11/03/10
Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz |
Some tooltips fixes and also some nerfing has been done mainly to guardians, thief and necros have been buffed. http://www.guildwars2guru.com/news/720-stress-test-changes-skills-traits-recipes-achievements/ |
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8/16/12 12:25:05 AM#2
Thanks for the link. Looks like they mostly just currented the tooltips, but there's also a good amount of adjustment on skill cooldowns / initiative, and nerfing some of the conditions as well. That'd explain why I wasn't able to stack as many bleeds on my necro as I usually do. |
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8/16/12 2:24:25 AM#3
Cool list. Many nerfing and buffing is going on. As a mesmer I noticed some awesome changes to the class and some bad. But the good overshadowed the bad. Btw was Mind Wreck on a 15sec CD on the previous tests too, or did they change it in this build? I kinda remember it having a huge annoying CD. Also I've noticed that the shatter skills are no longer wasted if you use them with no active illusions. |
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8/16/12 2:36:55 AM#4
Mesmer greatsword ability mind stab is now almost useless since they made it ground targetting :(
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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8/16/12 2:41:40 AM#5
Originally posted by stragen001 But its AOE , deals more damage and removes boons. They just have to tweak the radius imo and it will be awesome. |
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8/16/12 2:44:44 AM#6
A lot of those changes are interesting. My only concern is, are these changes too much too fast? As someone on that site side, "the key to balance is small incremental changes over time...not HUGE sweeping changes at once." And for the most part, I am seeing huge changes in those notes. With a week and a few days til launch this is a bit worrisome. Let us hope ANET knows what they are doing. |
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8/16/12 3:04:07 AM#7
It's very unlikely this game will be balanced at launch. Right now, they need to make abilities interesting, varied and useful. Numbers can be tweaked later on.
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8/16/12 3:57:44 AM#8
Originally posted by Zetsuei If you think the game's going to be anywhere near balanced the first few months, you're going to be disappointed. |
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8/16/12 4:16:10 AM#9
Originally posted by Draemos They've already mentioned that if they need to they will split the skills into PvP versions of them. GW2 has a good backup system for balancing for PVP. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/16/12 6:02:10 AM#10
At least for the necro, those were some weird changes. Some bad skills are now utter crap, and some good skills are now as overpowered as they could get. I don't get it. The death shroud AoE used to deal 138 (and still, it was good), now it deals 1245. But also, they took lots of skills that gave vulnerability (-30 defense) and turned them into weakness (-50% endurance regen for a couple secs). What's the use in weakness? |
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8/16/12 7:46:02 AM#11
By the way, anybody notice anything different with the visuals? The game seemed to both look better and play more smoothly for me. Or maybe I was imagining things... :) |
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8/16/12 7:51:49 AM#12
Anyone who doesn't at least alt a thief will be missing out
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8/16/12 7:55:27 AM#13
Originally posted by Matheusor1 That's probably due to the change for vulnerability, which now increases damage by 1% (per stack) meaning condition damage (which Necros excel at) benefit from it. MMO games would be pretty cool if it weren't for the people. |
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8/16/12 7:58:26 AM#14
Originally posted by Elesthor I believe it has been 15s for awhile. MMO games would be pretty cool if it weren't for the people. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
8/16/12 8:10:19 AM#15
Ty for the link.
What happens when you log off your characters????..... |
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8/16/12 8:10:29 AM#16
Originally posted by Magnetia Developers say a lot of things. |
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8/16/12 8:55:23 AM#17
Originally posted by Draemos They did it in GW1. 'nough said. |
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8/16/12 11:11:23 AM#18
i was only able to test my necro for less than a hour, but i did notice that they fixed corrosive poison cloud. you are able to move while casting it now. also, mark of blood is now a blast finisher, something we definitely needed more access to for combos.
as of 6/11/12 Necromancer |
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8/16/12 11:27:42 AM#19
Originally posted by Matheusor1 Actually, lots of multihit moves were bugged and only displayed the damage for one of the hits. This number change was merely a correction. Did you really think they multiplied it's damage output by 10? |
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8/16/12 12:09:07 PM#20
Damn they nerfed duration of bleeds for necro hard. Nearly 50% less.
Also nerfed my axe dps on warrior? Wow, not the thousand blade combo but the Axe's? Guess i'm going rifle warrior then ;) The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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