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8/15/12 9:13:18 PM#81
Originally posted by palulalula The thing that annoys me the most is that Titan will sell millions. I would bet hands down Diablo 3 numbers or better. I would also wager that unless the game is completely perfect and contains at least as much content as WOW has right now, before MOP, that somewhere between hafl and three quarters of the fan base will quit the game and gripe about it. Blizzard can hit the sales numbers in this market, but can they retain them? The public is very demanding now. Content and quality is at the forefront of the consumer damand list. Quality is something that Blizzard can nail, content is the tough part. Titan will have to equal four games or four expansions in order to appease the hungry fans. Most new games can't get out of the gate for thirty days before the fans start to complain. Blizzard has a challenge ahead of them. The sheep will be lined up to pay. Content is the key to keeping them happy. |
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8/15/12 9:23:48 PM#82
Originally posted by Zealow TSW may have had more eye candy, but AO was alot more fun to play. |
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8/15/12 9:56:01 PM#83
Just a few observations. 1. Posting about TSW, ToR being single player games with group thrown in and sucky PvP. WoW, the 900# gorilla, can play all the way to 85 without a single group and with no story, PvP still the same, capture the flag, kill the others boss etc... PvP in TSW is the same as in WoW just different fight mechanics for some classes. Been playing WoW since '06 and thru all the xpansions. Still subbed and go back at least once a week. 2. "Freemium" should be the term for it if it starts out with a sub then switches. You can still get a sub and get all the stuff for "free" that free players have to pay for. This has worked out great for games such as LotRO and AoC as it made them profitable again. Tried some of the free to play games out there and a few that had switched and with the HUGE resrictions on some of them and never went back. 3. Would it be so bad if TSW went freeemium, no. I just hope they don't do it as soon like ToR did. They should give it a year at least then make a decide about the switch. ToR still has over 500,000 subs last I saw and they are moving ahead with it. Granted, it wan'nt the game people thought it would be. But, it is still turning a profit and they are switching anyway. 4. Whiny people need to stop comparing EVERYTHING to a game that has 8 years of content and the time to fix it all. My new game does'nt have 10,000 quests to go thru, BOO HOO. I have to think about what I have to do instead of banging my head on the keyboard, WHAAA! Go back to playing WoW as I have stated like I do at times. It's only as large as it is because it's a pick up and go game. No learning curve, anymore. Was back in vanilla, now it's just faceroll and win. Getting worse with MoP as now you don't have to pick talents anymore, just a new power. I go back when I don't want to have to think about what I need to do to advance thru a quest. 5. A lot of the people whining about these games are still playing them. If I don't like a game I DON"T play it anymore. Simple as that people. Yes TSW could use some more endgame content, which they are starting to add next month. Same with ToR is adding more planets and more endgame. It takes time with this stuff. here we are 8 years after WoW started and they added crap at the same rate as the others. Basically people, either play if you like or don't play if you don't. And don't whine as I have seen some posters in all the forums having to say something. If your still playing you should'nt be biching. |
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8/15/12 9:57:44 PM#84
Originally posted by GrumpyMel2 I tend to agree with most of your point of view as my experience mirrors many of the same impressions. I found that the Kingsmouth area was a bit more blam in your face for a starting area especially when I started to get to the tougher mobs. I enjoyed the challenge but found that the combat system was also a very intense workout after a while. This game is just not for me. I love the concept and despite the combat imperfections that most people do not like, I could play the game and enjoy it if I could relax after work while playing, not ramp up a physicaly intense battle. This is not a game flaw in my opinion, it is just something that I no longer want in my games. I am tired after work these days, I don't have the time and energy for intense and long mob battles. I was set to purchase and elected not to after my beta week end. |
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8/15/12 10:39:56 PM#85
I think it's a great game for what it is, very challenging. Too much so for most casual gamers like me. I think this article and others are over-analyzing the loss of players. I saw it coming. Fans just won't admit it becaue they like the challenging aspect of the game. I posted in the beta that players needed to be given a choice on quest difficulty. |
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8/15/12 11:01:03 PM#86
The world is in serious strife if Metacritic scores can ever influence share prices.
Hater, could potentially ruin companies lol. |
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8/15/12 11:40:03 PM#87
"Find a reviewer whose writings match your personality and read his reviews to see if the game fits you. Then, if the MMO interests you, forget the review and invest your money and time in a month's worth of play." From the artical. Really online game needs to ship with a free limited trial mode. You can limit by hours you can limit by levels, however you want to do it. I always read the reviews, but nothing beats actually playing the game for yourself. Many times people can't afford to buy(nor have the time to play) every game that interests them. First step is the review, second step is play the trial if one is available. If a game does not offer a free trial, and a competing game does, and the player enjoys the trial (even if they may have enjoyed the other game more given a chance to play it) guess who gets the sale.
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8/15/12 11:49:35 PM#88
The moment I saw they were connected to Steam, now, my interest completely died. Thanks, but no thanks.
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8/16/12 12:00:39 AM#89
by telling people to go out and buy the game and form their own opinion ,while noble, this is dead wrong and the reason why games release like total shit and get away with it. The secret world while not a bad game at its core and a good spin on new horror released with huge amounts of negativity towards its pvp and combat animations and mechanics. By you telling people to go out and buy games without reading others reviews you're basically telling people to waste money on something they might not like. If companies release bad games and make their money back on them , guess what ? they just turn around and make another bad game and the cycle continues. Just like now finally after so many failures out there with games like swtor and rift , we finally might see a lot less wow clones , but it took people speaking with their wallets and not following the hype in the end. I will continue to review both hype and negativity to determine if im going to buy a game or not because if the game is bad I could care less about their jobs or company , im not going to support them and others shouldnt either. Funcom had AO , AOC, and now TSW not doing well , whats that really tell you? obviously people that played it do not like it or they would still be playing it and not on the boards posting negative topics about it. I almost feel like you are blaming the game and giving the company a free pass here. |
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8/16/12 12:09:39 AM#90
Originally posted by Dakirn
I totally agree with your entire post. Some players just look at the little picture and never the big, this also shows the sign of their maturity. If players would take a step back and put themselves in the other persons situation, they would be thinking a lot differently instead of thinking of themselves. Not saying all, but what we have now is a generation of players that think they know it all and if I am not enjoying the game, then you better not as well. |
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8/16/12 12:43:00 AM#91
imo a game that was launched P2P and goes into F2P within the first two years is just something that failed and now gets tossed into the corner like an old toy. Leaving it to rot.
Nowadays there are not many games that establish themselves - the quality is not important anymore. the new strategy is HYPE IT - SELL IT - FORGET IT. Warhammer Online was the best example for it (they even launched a f2p spin-off next to the actual game). |
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8/16/12 12:48:11 AM#92
Being in the gaming industry , I realized for awhile now, that people on this forum most of all, love to bash games, no matter if they are good or not, they love to find things wrong with a game, I for one would love to see some of these gamers make there own game, most would NOT have a clue where to begin..... People love free to play , why?? because they think they are getting stuff free when in the end it costs you more and you get less, with 15 a month is a cheap hobby!! I mean cheap, but gamers today have there morals and standards all over the place.
Games back in the day used to be great, and gamers, had respect for DEVS, those days are gone, gamers/people love to hate on everything, you need to get over your selfs and play the games or find a new hobby!! |
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8/16/12 12:55:34 AM#93
Originally posted by Darkcrystal
I agree completely. Personally $15 a month for a game is not an issue so much as time. I don't have time to play a lot of different games, which is why when a game ships if it doesn't come with some kind of trial, I am likely not going to buy it unless the reviews are outstanding.(9.x) Most F2P games I have played don't come close to the subscription games I have played. |
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8/16/12 1:08:50 AM#94
TSW is by far their best MMO to date. Do not listen to other people as you will only get their own view on the game, you have to experience it yourself to fully get to know the game.
In other words do not be a sheep that follows the flock.
I like TSW as a MMO and find a lot of enjoyment from it, been playing since release and still not through all the content yet. Those that say they have done it all are lying as there are many lore items and rare monsters that can be found. Some are yet to be seen in the game as well. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/16/12 1:59:58 AM#95
Originally posted by rojo6934
People who say this fundamentally do not understand how 'F2P' effects core game design and what a 'game' actually is even... They don't get the shift from 'game' to the wider and much more vague 'entertainment product', which seems small because many say 'but but a game IS an entertainment product!!', but really is profound.
Play to Achieve trumps Pay to Achieve for me as a gamer. |
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8/16/12 2:06:36 AM#96
I bet that if they didn't double-dip with their sub + cash shop they would have had a decent amount of people buy and/or sub to the game. Probably not enough, however.
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8/16/12 2:38:44 AM#97
Originally posted by Vesavius
Im inclined to agree though going micro transaction has boosted active players in other games. I plan on playing some time in the future, I hope they go hybrid (freemium) as with a game that us fairly light on content I would prefer to sub for a month or two. |
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8/16/12 2:49:27 AM#98
Originally posted by Tithenon I am no fan of steam, I am no fan of EA either. How a game is published or distributed is frankly irrelevant as long as there are viable alternatives (there are).
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8/16/12 2:49:27 AM#99
Great story, great enviroments. Horribly boring and repetative combat. Terrible grouping system. Terrible instances. Worth the admission? Sure. Worth the monthly fee, no way. I quickly canceled my sub after I hit the savage coast and realized that this was more of a single-player experience than a multiplayer. I'll come back to the TSW when they decided to wipe the monthly fee. Till then i'll play a superior MMO(GW2) on it's release without having to worry about getting my moneys worth.
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/16/12 2:53:21 AM#100
I think the author of the article should have done a little more background research on how Funcom has handled the F2P model in their previous titles before wading in with an uninformed & overly pessimistic opinion on the topic, whilst the "past form" argument doesn't always hold true it does give a prevailing trend of how the company views its own F2P practices, the fears might be justified with a developer new to this methodology but Funcom clearly are not new to the idea.
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