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8/14/12 11:42:24 PM#141
The original Guild Wars started with the same amount of character slots. I think GW2 has one more. They also sold character slots in GW1. I think people are making a big deal because the cash shop in GW2 is more integrated than it was in GW1. In GW1 they had things like skill unlock packs that would allow you to access all skills in the game in PvP and for heroes. They also had mercenary packs which allowed you to get more heroes of a particular class which would really give you an edge in PvE when it came to clearing areas and stuff. The GW2 cash shop from what I've seen isn't really much worse than this. Granted there's that whole TF2 thing with the mystic keys but eh who cares cause the keys drop anyways. Also for the xp boosts, those were there in GW1 as well except that they were easy and cheap to buy because there were only 20 levels. All they've done is made them rare and made the purchasable for that one person who just wants nothing to do with playing the game and powering their way to level 80 (which would make one wonder why they're even playing the game in the first place).
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8/14/12 11:55:00 PM#142
Originally posted by laokoko And like I told you before, we don't need to know the exact amount. What we do know is how much SWTOR cost and it can be used as a comparison. Comparing GW2 to something like R.O.S.E or Aika?....lol. If that's your only argument to what I've said, you absolutely fail. |
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8/15/12 12:02:44 AM#143
To be honest, These days in general i like the microtransaction systems. For example, I would purchase a "premium class" in a ftp game and play that on and off at my leisure rather than pay the monthly "instalments" Does that work out cheaper? that's hard to say, but at least that gives me freedom to choose when and if I buy modular packages. Not so much into buying "usable items" its a hidden trap, once you buy those things you lose the "drive" to continue playing games that praise gear progression. -------------------------------- Still haven't decided on weather i will purchase this or not, But if i did i would probably buy stuff from the shop for "real money" - lets face it buying stuff from the shop directly supports developers and if you enjoy the product what's wrong with investing in your fun? |
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8/15/12 12:24:46 AM#144
Originally posted by rykim86 I dont' think GW2 even cost much for development. First of all Anet though independent is still under NCSoft. NCsoft with it's resource and being a well managed company will keep the cost low. And if GW2 is even high budget it'll already release it's development cost. Wow 50m, Tera 50m, Aion 25m, C9 18m, allods 12m. Maybe you think all comapnies are like APB or Bioware which stupidly toast hundred million around. Some people on google even guess GW2 to cost 10m. And my question to you is you think APB should cost 100m, or 150m for SWTOR? And my question is why dont' GW2 publish it's development cost. Most games do. Maybe it dont' cost much, that's why it's a widely hide secret. ------------------------------------- Nevermind, after reading the post below me, I finally understood and everything you say is right...
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8/15/12 12:31:13 AM#145
I read nothing in this thread. Just want to add my 2 cents. Anything GW2 does is acceptable, dont you know GW2 will cure cancer, and solve the world economy, while feeding Africa and taking out Kony, all while destroying the drug cartel in Mexico
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8/15/12 12:40:04 AM#146
Originally posted by MosesZD Newsflash, somethings not a cash SHOP if you dont buy anything from it.
An npc talking about DLC =/= cash shop.
And he wasnt a vendor either, just a dude. Apparently stating the truth in my sig is "trolling" |
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8/15/12 12:47:16 AM#147
Originally posted by warmaster670 was totally a vendor, click on him and presto, instant invitation to buy stuff, the only good thing is that 'much later on' they sold the whole DA;O thing with all the DLC included, at less than the original price, patience has its virtues eh.. anyway, saying something is not a cash shop if you don't buy from it, is like saying churches don't exist if you don't believe in god, i think the whole B2P or F2P thing, a cash shop is a necessary evil, you don't have to use them, but, their there, and in GW2's case, they are a feature that will hopefully make the game profitable, Arenanet believe it will, and as its their game, they should know. |
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8/15/12 12:55:31 AM#148
Originally posted by Phry I think DA:O is not necessarily a good comparison for the cash shop dlc argument. Last I recall majority of the DLC was extra content. If that vendor was selling DLC that were along the lines of dead space such as pay real money for phat gear, skins and etc then yeah I'd call that a straight up cash shop. Honestly, this is one of those arguments that can go either way forever because there is a lot up to interpretation. |
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8/15/12 1:06:08 AM#149
Originally posted by VirgoThree True enough, and honestly the whole DLC thing seems a bit dodgy to me, expansion packs that add new islands or whatever thats fine, GW1 had the right idea with that imo, the problem is that DA;O DLC pretty much was the whole phat loot thing, lots of extra 'bits' that gave you huge item drops that made the rest of the game a hell of a lot easier. i think players might think better of Bioware if they didnt keep doing all this DLC thing and actually had them in the game to begin with, especially after the whole ME3 debacle, in that respect, i truly think that Cash shops are a more 'honest' approach, so im tempted to think that despite the fact i don't like cash shops all that much, Arenanet are probably on the right track with their own. |
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8/15/12 1:07:18 AM#150
Not really directed to the OP but he does fall into this. When did ANet start forcing people to play GW2 ? Last i checked it was a choice to pay for a game and continue to play it and or pay for it. If the B2P with CashShop is so bothersome maybe move on to another game ? Same with lack of raiding, lack of Trinity, lack of pandas or pokemon. I just find it so odd, with the glut of MMOs' available why does GW2 have to conform to everyone elses idea ? If the game bothers you so much that you feel the need to troll the forums of the game, umm don't play it. Or there is something else at play here, the trolls are afraid that GW2 will ruin the populations of there game so they make a vain attempt to try and influence others from buying it ? I dunno maybe i need a tinfoil hat on ? Lolipops ! |
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8/15/12 1:48:31 AM#151
Originally posted by laokoko
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8/15/12 2:01:58 AM#152
talking about cash shop in p2p games, i play WoW and i never bought anything from the cash shop and still i am as good as those who bought the flashy 'heart of the aspect" mount from cash shop. cash shops in p2p games are there to earn some extra cash, they don't sell anything that is worth mentioning. i don't see anything wrong in the cash shop of WoW, it is not wrong for them to try and earn some extra cash from a totally unrealated cash shop, if any of you had a good p2p game in market; you would do the same. but what i have seen in gw2 and read in gw2 dev blog, gw2 cash shop will have lots of things in it that can and will imbalance the game between those who will use cash shop and won't use cash shop. those who are trying to compare gw2 and WoW cash shop, please take a look at both cash shop and decide what kind of impact CS have in these games.
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MisterSr
Novice Member
Joined: 6/16/07
Nothing surprises me these days, luckily I am getting into the industry to create my own surprises. |
8/15/12 2:13:44 AM#153
People want the world and to have to pay nothing for it. Yeah sure the purchasing price is a tad hefty--but it's worth it because there is no sub. Devs have to take in money somehow though, and if limiting the amount of character slots I can have then I'm okay with that. I only ever play 2-3 characters anyways--who has time for every single one? The thing is--without a sub they aren't taking in enough money to produce content at a fast pace so they have to suppliment that with some other income; at least it's not a P2W cash shop.
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8/15/12 2:43:03 AM#154
Originally posted by Xzen 25% run speed is still a huge difference when you're kiting a tough mob. Just saying. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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8/15/12 2:43:54 AM#155
Originally posted by MisterSr See how your post makes no sense? MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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8/15/12 4:22:37 AM#156
Originally posted by laokoko I think its time to get real ! 10 mill for developing GW2 ???? naive or ignorant? This is what Jeff Strain says in 2007 about how to create a succesfull MMO. http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php "If you are starting today and don't have at least three years and $30 million dollars, consider developing in another genre". Jeff Strain is one of the founders of ArenaNet. Basicly what he is implying is that GW2 is not using less. The numbers he talks about is the minimum. GW2 took 5 years, not 3 and ended up having around twice the numbers of developers working on it that what he said they had in 2007, where it was 140. So if 30 millions is his estimate for 3 years, 50 mill could be ours for 5 years, double the developers numbers working in the last years could account for at least another 20 mill. And 10 mill more could be what makes it 2012 numbers and not 2007 . We could discuss then how much more it cost to meet todays standards instead of what is required in 2007. But 10 mill is not high I think this estimate of 80 mill is actual what his numbers points at they had used as a minimum. I don't know how much wage you have to pay in the states, to a bunch of talented developers. But it looks like they have found at least 1000 man years of work. If they had to pay 35.000$ a year on avarage in wage that accounts for 35. mill, just in wage. The 35.000$ is the avarage payment for a worker with an associates degree. Again i have no clue if that works as a good estimate. http://en.wikipedia.org/wiki/Personal_income_in_the_United_States . But It cost something to keep talent. And then there is all the other cost, to run a compagny. Are we done talking numbers under 50 mill, to develop GW2 ?
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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8/15/12 4:36:37 AM#157
They do not have a sub so the purchase price of the box is slightly more then the normal sub game. To be honest Diablo 3 was very expensive considreing the real money auction house too.
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8/15/12 4:45:30 AM#158
Originally posted by wowfan1996 Unless the run speed buff only works out of combat... |
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8/15/12 4:45:43 AM#159
Originally posted by MorpheusMJW In GW1 you can also buy extra character slots... And you get the 4 character slots when you buy the game, that should take some time untill you level all the 4 characters (if you create all 4 characters). Not to mention, subscription games started having cash shops this days, and sub games always had "microtransactions". I don't get it why people are so complaining, the best thing would be to make this game free for all without any cash shop and box prices. That'd surely make the game last, eh? -.-' It's just hilarious how much content we're getting for just the box price and the game has no sub! You should take that into an account when talking gw2 shop (even tho those things you're mentioning as an advantages, they're not really advantages... Because you won't have much use of lvling up faster or getting karma faster since karma can be obtained really easy and by the time you'll actually need it - you'll have more than enough without the boosters).
"Happiness is not a destination. It is a method of life." ![]() |
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8/15/12 4:50:30 AM#160
So GW1 had a cash shop, OK. That means it has been in play for years. has it got game altering items yet? If so, you know where the GW2 cash shop is heading. If not then players can rest assured. |
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