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Today, 10:42 AM
Short answer: We are looking into it, but systems like that involve a lot of code and a lot of testing. We have several designs on the table we are considering.
Here's the link to the Official forum thread. http://forums.thesecretworld.com/showthread.php?t=53926
Not much to go on, but designs are on the table! Housing? World sculpting?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/13/12 12:35:14 PM#2
Originally posted by bcbully
Let the Conspiracy Theories Begin!
Open world, non instanced housing! Open world, non instanced Shops and vendors! Customizable Cabal Halls!
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8/13/12 1:54:38 PM#3
Originally posted by bcbully In other words, anything this large in scale is likely 6+ months out. As it is now, the last monthly update was small, and the bugs are taking a long time to fix. They still haven't even addressed the Gear Management problems, and that is a key gameplay feature. |
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8/13/12 2:09:32 PM#4
They really need to add some non combat things to do in game but they didn't say they were doing anything other than looking into it which means nothing as a response to a request. Once again bcbully doing his part to post hype the game with unsubstantiated claims that don't mean a thing. lol.......
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/13/12 2:24:46 PM#5
What I find funny about this whole situation is that I caught flak from TSW fans a few weeks ago when I suggested that TSW needs to have more player created content, which would greatly enhance the game's longevity. Fast forward to today...
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8/13/12 2:27:47 PM#6
Originally posted by DaezAster I dunno about the OP's "history" but he isn't claiming anything unsubstantiated. He posted a confirmed link to a Dev comment about future ideas that they are considering. Can it not come to reality? Sure. It's nice the Dev's actually repsonded and put his neck out. Ya'll just killing the messanger in this case.
And I haven't had a problem with Gear Manager since the last upDate. Just say'in.
Originally posted by heartlessPlayer created content is always suggested by the sand boxers. Nothing new there. And anyone giving you flak about it is being closed minded and fanboi-ish, imho. How can it hurt? Unless it includes players creating their own uber game balance breaking rewards.
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8/13/12 2:38:37 PM#7
Originally posted by Tabloid42 He posted a link to a player asking or suggesting certain content and a dev giving a meaningless response of looking into it with a title as if they announced "more player created content". Somewhat missleading imo... |
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8/13/12 2:49:22 PM#8
Originally posted by DaezAster I guess I am justy looking at it Objectively. If I use terms like "In other words" and "as if they",..I can subjectively spin it one way or the other. The Dev could be full of sh*t, who knows. Time will tell. cheers
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8/13/12 2:56:58 PM#9
Originally posted by MindTrigger More like a year+. The Foundry in STO is no simple matter, plus lack of instances will make it very hard to pull off if that is the route they would go. As the NWN series proved the UI interface is critical and that will be a long drawn out testing process after a working model is done. The other form of player created content I don't see happening in TSW. EVE has it but it is a highly complex world that allows it to be so. Besides those two player made content concepts I don't see any other form besides maybe a massive PvP like a WvWvW where the players can cause rippling effects which isn't really a player made content. |
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8/13/12 5:18:08 PM#10
Originally posted by bcbully And Ragnar also said that he was designing TSW since 1997-8 in one of his interviews....so this is basically saying that it could be 1...2...3....4 years til any of this is realized, if in fact it ever is.
EDIT: quote from a Blizzard dev in 2004: Caydiem: "Housing is a huge feature with a lot of dedicated time needed. While we definitely want to do housing, and it is something 'on the list', it's not a 'soon after release' feature. It's more of an 'on the horizon' feature. :)" |
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Originally posted by dellirious13 To be fair one statement appears to be stonger than the other. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/13/12 6:52:49 PM#12
Originally posted by bcbully LMFAO are you serious? 1) if we were going to rank the two as which idea would be stronger....a table can hold thousands of lists. So "on the list" would be a stronger statement. 2) It is absurd that you are even trying to nitpick developer doubletalk. I'm sorry, but it has come to the point where i ask you bcbully, how much is Funcom paying you? Seriously....lmao.
EDIT: I have been kind with you through every post you've made bc....but that....wow....just wow. PS They are laying people off...do you really want them to waste resources on player housing if you are a fan of the game? Seeing that I would like to come back to a progressing game when I resub....player housing is not the area that they need to spend resources on, imo...it won't make the game any better or more lasting, there are many other things they could do, which they should do, that WOULD make the game more lasting. |
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8/13/12 8:30:34 PM#13
I'd love to see a way of having us move points from one weapon to another - a way to respec without having to repeat content.
That's what's sorely missing - repeating quests/zones for more AP/SP is lame - let the players respec like you can do in Rift.
Player housing, guild housing is all crap IMO - you need to have a community for these things to matter, which TSW currently does not have - it's a single player/small group online game, for guild halls and housing to make any sense, the game first needs to make *guilds* have some meaning. |
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8/13/12 9:07:30 PM#14
Originally posted by bcbully Thats pushing it bc. I respect most of your post but since the bad news you've been on a rampage. There is nothing in your quote that makes it remotely "stronger" than the other. You know that. |
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Originally posted by Kuppa Ofcourse I'm pushing it. There's not much to go on here ;)
If I go to developer X and said, "I would like to implement A into my in my software" and developer X tells me "we already have some designs on the table." I would be more inclined to go with developer X over developer Z who says "It's on the list"
You would too! DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/14/12 9:41:14 AM#16
Things like the mission-creator of STO or CoH are nice, but I don't consider these things player created content really, as players only do the job of the devs there basically. Player created content is not about creating missions, player created content is about breathing life into the world, writing their own stories and therefore player created content is only working in a sandbox imho. Like someone else said, EvE Online is a very good example of player created content in that regard. What Funcom needs to do for TSW is to release additional content on a rather fast pace. A new region filled with quests, a new dungeon and a new raid. And all of that every three month! Oh, and allthough I like the game so far, they need to get way faster at fixing bugs and exploits. |
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8/14/12 9:58:48 AM#17
Originally posted by bcbully Hey, I know things have been falling apart. But, "Its on the list" and "designs on the table" are the same type of "not really" line. |
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8/14/12 11:55:07 AM#18
Aion did player housing perfectly. Only bad thing is how much Kinah the houses go for.
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8/24/12 3:33:45 AM#19
I´d really enjoy if they find a way for player created content, also some more features from Anarchy Online (housing)
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