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Guild Wars 2

Guild Wars 2 

General Discussion  » The lag was gone. Completely.

4 Pages « 1 2 3 4 » Search
61 posts found
  Kidon

Advanced Member

Joined: 11/30/11
Posts: 390

www.Aordem.net we care

8/12/12 3:16:18 PM#41
This last stress test went smootly, no lag or disconnects, but i guess most people didnt even loged in.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/12/12 3:26:22 PM#42
Originally posted by Kidon
This last stress test went smootly, no lag or disconnects, but i guess most people didnt even loged in.

It's possible. One hour test doesn't really seem worth it, especially on a weekend. Originally I wasn't going to play and only reason I even participated is because I had some free time and decided to mess around and do a few jump puzzles.

  Ziffnab

Novice Member

Joined: 7/28/12
Posts: 10

8/12/12 3:38:50 PM#43

The missing terrian textures is due to the new renderer they are using which predicts which textures _do not_ need to be processed by the graphics card and only pre-renders those frames that it thinks will be needed in the next few frames.   This rendering method requires manual tweaking in certain circumstances and anet will need to discover each of these corner cases and tweak the rendering algorithms to correct for them.

 

To those who are still having performance problems. If you have a NVIDIA video card _do not_ use the latest certified driver, it has a bug that halfs your frame rate.  Instead use the latest NVIDIA beta driver.

 

Also, anet recommends deleting your C:\Users\\Documents\Guild Wars 2\Local.dat file, so that it can be rebuilt using the latest client (left over junk from previous betas).  Many people have reported greatly improved FPS from this as well.

 

*Hint* Also anet does not enable Anisotropic Filtering for some reason by default.  Enable this in your video cards control panel for greatly improved texture quality at medium to long distances.  You can test this by looking down a long stone road or platform and note how the ground becomes blurry the further you look.  Enabling this correct for this issue and greatly improves distant visuals.

  Normike

Apprentice Member

Joined: 6/24/07
Posts: 435

8/12/12 3:43:55 PM#44
Can't really compare today's stress test to Friday's because we have no idea if they changed any load balancing algorithms, if they used more data center resources or less. So yeah the lag was gone but it doesn't really say whether or not they were able to improve anything on their end. Or how it will effect launch even. It's possible they didn't change anything at all, but there were just less people logged in.
  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 737

8/12/12 4:03:21 PM#45
Man, I took a nap and missed it. Glad to hear they seem to have fixed the lag problem so atleast I woke up to good news....
  Kidon

Advanced Member

Joined: 11/30/11
Posts: 390

www.Aordem.net we care

8/12/12 4:31:58 PM#46
There was plenty of people playing, we had queue for WvWvW, but the preformance was top notch

  Fion

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Joined: 7/25/03
Posts: 2334

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8/12/12 4:56:17 PM#47
Originally posted by Ziffnab

To those who are still having performance problems. If you have a NVIDIA video card _do not_ use the latest certified driver, it has a bug that halfs your frame rate.  Instead use the latest NVIDIA beta driver.

 

I can confirm. Using the beta drivers on my GTX570 netted me 20% framerate increase. I just ordered an i5 3450 and 4 more gigs of G.Skill super fast DDR3 1600+ (bringing me to 8). I am so going to be ready for launch. :D

 

Thanks for the other tips though Ziff. I'll definitely do that. :)

  Tokken

Hard Core Member

Joined: 3/06/04
Posts: 615

8/12/12 6:25:55 PM#48
Originally posted by Aerowyn
Originally posted by Lord.Bachus

The vanishing graphics are abviously graphic driver issues..

 

It might help to try some different drivers.

tried 3 differn't sets of nvidia drivers the latest WHQL the latest beta and the latest dev beta.. all same thing. Never had this issue once in the beta weekends

agreed. I tried several different drivers as well.... it only happens in asura area. weird. I think it's a bug.

It has only been a problem during the last two stress tests. Never had the problem before.

 

  Grunties

Novice Member

Joined: 9/16/07
Posts: 871

8/12/12 6:29:21 PM#49
Like others I had great performance, and a few graphics anomalies/dissipearing textures in asura areas (which was unique to the last two stress tests). Nothing that concerned me much though, I would be surprised if it wasn't fixed up soon.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  bookworm438

Advanced Member

Joined: 7/20/10
Posts: 637

8/12/12 6:47:39 PM#50
Originally posted by Wizardry

For my own knowledge why would some escape the culling  problem and others are not?

This culling problem sounds like a real issue,should A-Net not have delayed until it is fixed?If Umbra was failing,that means A-Net KNEW about it and still cheated the fans by releasing an unready product.

I do not understand how the old setup would have caused fps issues as that is what culling does it HELPS fps.So it sounds like that Umbra wasn't working at all and neither is the new code but only for some,which like i said makes no sense.

To me it sounds like culling is not working period,those with really high end machines can load scenes  fast and won't have any issues or need culling,those with low end or those that can't handle a heavty cpu and or gpu load will have the loading issues.Obviously some areas will have a lot more loading than others,so again it will vary from player to player.

Either way A-Net needs to respond with an answer as to why they released it in an unfit state.They obviously knew of the problem so not cool.

Um...game isn't released yet. We are still 2 weeks away from release. Either way, this seems to be a new issue that reared it's ugly head when they started optimizing. And optimizing is still going on. It's not likely they stopped development now that we are just 2 weeks from release. They can still release patches for people to update to when they first start the game on the 25/27/28.

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

8/12/12 9:00:40 PM#51
Originally posted by gaeanprayer
Originally posted by Serin101
I think it may be the newer cards that are suffering from the disappearing landscape issues, so far a few friends of mine and I are running older GFX cards and not experiencing issues. ATI Radeon HD5700 series with all the newest drivers.

ATI Radeon HD 6800, doing fine too. Would be ironic if now it's the ATI cards that are doing okay and the nVidia's having those graphic issues considering it was the opposite until now.

 

I haven't had a problem with either since Vista and NVidia couldn't make a driver to save their lives.   After six months, I had to roll-back to Windows XP because NVIdia couldn't fix it.   Not that ATI was much better from what I understand.   But I had an 8800GTX at that point in time and it really ticked me off one the best cards on the market could only play 2D games without crashing every 30 minutes.

 

But since then, I've not had a problem regardless of the mfg.   Maybe it's just luck of the game selection, but I haven't had any material graphics driver issues in years.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4364

I got so much
trouble on my mind
Refuse to lose.

8/13/12 1:27:47 AM#52
Yes the graphic engine was polished and smooth !

  chopgr

Advanced Member

Joined: 3/01/09
Posts: 162

Wealth is too precious
to be entrusted
to the rich.

8/13/12 1:28:09 AM#53
Originally posted by donjn

I wish you people would stop mentioning lag and FPS together. They have very little to do with each other.

These days with the new MMO breed of players who don't know much about computers, anytime you see them talk about lag, you can bet they are talking about framerate performance.

 

You are only too true about it.

 

But i think it cant be helped. Everything gets watered down and homogenized as the times goes forward, language, terms, anything.

 

And then its becoming pretty hard to tell what the other person means and wants to say.

 

Me, im a late bird and didnt check out any of the BETA runs, but after the "fiasco" of SWTOR's graphical engine, being slow (CPU/GPU working at 50% or bellow load, providing the worse FPS ever seen in a game) and the "ability lag", im hoping that GW will actual run as it should on my i5 2500k + GTX580.

http://www.youtube.com/user/chopgr?feature=mhee

"The Heavens burned, the stars
cried out
And under the ashes of infinity,
Hope, scarred and bleeding,
breathed its last."

  Dawnstar

Novice Member

Joined: 9/08/09
Posts: 206

8/13/12 1:57:27 AM#54
Nolag for me either.  The funny thing is that after a while on Friday I got tired of the lag, signed off, then signed onto GW1 to do a vanquish and got the same exact effect.  Guess they were doing a stress test there as well? ;)
  timeraider

Apprentice Member

Joined: 3/20/11
Posts: 469

8/13/12 2:06:03 AM#55

My fps actually goes down every BWE because my cpu is way stronger then my gpu :D

 

For some reason my fps did went up alot with the stress test yesterday.. so not sure what they changed :D


Games im waiting for: City of Steam, Divinity:Original Sin

  legendsolo

Advanced Member

Joined: 11/03/11
Posts: 65

8/13/12 2:09:17 AM#56

lowered resolution and settings, but fps remained unchanged.

19-25 fps on ultra and lowest, cpu usage 90-100% while gpu 30-48%

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/13/12 2:11:13 AM#57
Originally posted by legendsolo

lowered resolution and settings, but fps remained unchanged.

19-25 fps on ultra and lowest, cpu usage 90-100% while gpu 30-48%

What are your specs?

  legendsolo

Advanced Member

Joined: 11/03/11
Posts: 65

8/13/12 2:18:00 AM#58
Originally posted by heartless
Originally posted by legendsolo

lowered resolution and settings, but fps remained unchanged.

19-25 fps on ultra and lowest, cpu usage 90-100% while gpu 30-48%

What are your specs?

AMD A8-3870K (3.2 ghz)

Radeon hd 7770 (1gb)

8gb ram

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/13/12 2:27:34 AM#59
Originally posted by legendsolo
Originally posted by heartless
Originally posted by legendsolo

lowered resolution and settings, but fps remained unchanged.

19-25 fps on ultra and lowest, cpu usage 90-100% while gpu 30-48%

What are your specs?

AMD A8-3870K (3.2 ghz)

Radeon hd 7770 (1gb)

8gb ram

That's strange. I'm running the game at 40+ FPS on a i7 920 2.6 ghz (not OC), Nvidia GTX 460 SE and 6GB ram. This is on max settings and 1920x1080 resolution, except for shadows which I have at high instead of ultra and render, which I have at default. I also never have vsync on. I rarely notice the difference and vsync really impacts your fps.

It may be a driver issue.

  illyana

Advanced Member

Joined: 1/09/08
Posts: 595

8/13/12 2:28:54 AM#60


Originally posted by Dawnstar
Nolag for me either.  The funny thing is that after a while on Friday I got tired of the lag, signed off, then signed onto GW1 to do a vanquish and got the same exact effect.  Guess they were doing a stress test there as well? ;)

No. ANET had an internet connection problem in their NA datacenter that affected both GW1 and GW2, but didnt affect EU servers at all. It wasnt part of the stress test.


Have fun storming the castle! - Miracle Max

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