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8/11/12 4:42:32 PM#21
Originally posted by L0C0Man I think the lesson is that sometimes being focus is good. There are many examples. MOBA is one. Diablo is another. Before Diablo, RPGs have stories, and lots of other stuff. Diablo sheds everything else but a) combat, and b) progression (item + level), and becomes a huge success. More is not always better. Doing some aspect of a game very well, sometimes is preferably than having everything particularly when there is a limited pool of resources to implement. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/11/12 4:45:11 PM#22
Originally posted by XAPGames It's interesting to see how many posters here are voting in favor of an instanced lobby game. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/11/12 6:39:14 PM#23
I don't mind lore .. However I can do without a story.. I don't like reliving a pre-set story, I want to make my own as I play the game.. And Raiding.. OMG.. I can so do without the current gear grind hamster wheel raid system.. If a game has it, I won't even bother playing the game.
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8/11/12 7:34:45 PM#24
We have games close to that now.
large scale modern FPS are just PvP raids that only have PvP raids. Co-op in games is becoming more popular.
Yes, I think there will be a time where we see co-op games with "raid" type numbers in PVE only gameplay. I don't know if they will charge a monthly fee or not, but I can see that outcome. |
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8/11/12 7:46:21 PM#25
Originally posted by MMOman101 U know I would'nt be surprised if the people wanting raiding to be the only relevant thing in the game don't consider these raids because they aren't at the "end" of the game. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/12/12 8:11:19 AM#26
Originally posted by Enigmatus THat is a very bizarre but very plausible scenario. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/12/12 8:17:14 AM#27
I sort of wish you would have included an option where raiding didn't have a tiered loot structure. Simply because I've always been curious what percentage of people who raid would do it if they didn't have that particular carrot dangled in front of them. I know I would, and I have friends who would, but I have no real idea what the general viewpoint would be on that. Come to think of it though, I voted no to this poll...so maybe my question needs a seperate poll outside of a "raiding only" environment. |
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8/12/12 8:21:47 AM#28
i think that most people that play mmo's still want some sort of world, or at least the illusion they are in a world. a fps style lobby system, where you just clicked 'join next raid' or invited friends to a group, wouldnt be popular imho. as bad as some may think WoW has become in terms of being a 'lobby' at endgame, you could at least run around the world aimlessly if you so chose.
and ill ask this hee, as i dont think it needs its own thread: RAIDS - do you hate the idea of the raid itself, or hate the geargrind and treadmill aspect? so many people here the word raid and have this pavlovian hate response. i personally really enjoy large scale group pve content, but the gear grind is what eventually wears me out.
edit: i aslo think of SWTOR, where many people complained that gear came too easy, you would have near full sets or geaqr after a mere couple of weeks, leaving 'no reason' to continue to do it. |
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8/12/12 8:38:40 AM#29
Voted no; the only content I enjoy in MMORPGs is the non-loot character progression/leveling. Playing the game and earning new skills or abilities and new ways to spec a character is the fun part of character progression for me. Once the ability to progress in that way is gone I usually stop playing unless the community is good enough to keep the game fun in a social aspect. |
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8/12/12 8:50:54 AM#30
I would but then I never raided for the loot. I just enojyed good raid content and I don't mind doing the same instance a number of times. (Heck did Elesses(sp?), deadmines, Mara, Schoolo, BRS lower, etc.. atleast 30 times each.)
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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8/12/12 9:17:25 AM#31
Not particularly interested in a game that was only about raiding. To be fair I don't care about story in most MMOs either because I can't stand reading dumb generic quest monologue texts. The only two games MMOs I've cared about story in were LotRO and SWTOR because they actually manage to present story at a meaningful degree.
- vigilo confido - |
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8/12/12 9:55:02 AM#32
You are missing just the plain old No option
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8/12/12 11:23:53 AM#33
Idk why they dont put low level raids tbh. It makes it so bait and switchy to me. At least fiesta online had the decency to have raids starting level 10. Id like raiding more if its not jst tacked on at the end.
''/\/\'' Posted using Iphone bunni |
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Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
8/12/12 9:50:27 PM#34
There's got to be more to a game than just raiding. Raiding is the MMO definition of insanity. Doing the same thing over and over expecting different drops.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
Originally posted by DJJazzy LOL I had to spice it up a little! It's basically Yes, Maybe, No, and WTF is the point of this stupid thread!
On the whole, some pretty good answers and about what I expected in this totally non scientific poll. I also think it's kind of lame to change up a game at level cap, and story ending to make it a wholly different experience and then keep repeating the new experience over and over again.
I think putting raids into a game at earlier levels is a great idea. Especially if the main point to anyone raiding is to get gear and progress their character. If a game has plenty to do within the game itself and doesn't penalize you for being level cap (as in not being able to go into lower level areas without being so overpowered there's no point), then integrating raids into the game itself rather than having it as "endgame" would be a good thing IMO. |
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8/13/12 6:23:16 AM#36
Part of the e-peenery is getting a character up to entry-level capability, the passing the barriers to entry (tiered up) and the various gear checks. OP's describing a game with even less content. Developers are providing that to us, whether or not we ask for it, so :shrug: just wait a bit, it should be along shortly. Ignore the nattering of beldames, enjoy whatever you like. |
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8/13/12 8:19:22 AM#37
I think raiding is great for people who like it, but I don't think raiding by itself is great. Raiding is the end of a three stage progression system. Leveling to Dungeons to Raids. Without the Leveling and Dungeons to compare the Raids to, they don't have the necessary impact. Join the League For Gamers. |
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8/13/12 9:43:21 AM#38
That's an interesting idea. If a developer spent all of their energy just on class design, PVE balance and a pipeline of strong end game raids, they could definitely be a player in the market. I personally wouldn't pay to play it, but they could conceivably attract the hardcore raiders and elitists. Whether that's a big enough crowd to try and capture is another question.
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8/13/12 9:45:46 AM#39
Originally posted by FrodoFragins I doubt it. Part of being an elitist is the fun or flaunting it infront of 'lesser' players. If everybody is doing it then nobody is special. Feeling 'better' and 'special' is what drives those types For that you need a big enough gap between the haves and the haves not. Like an arbitrary levelling/progression system |
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8/13/12 9:51:30 AM#40
I despise raiding. I don't like the idea or execution of it. When I hit level cap, my character's journey is done. So, a game with only raiding? No thanks. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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