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Guild Wars 2

Guild Wars 2 

General Discussion  » Bonus time

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277 posts found
  DanitaKusor

Advanced Member

Joined: 6/17/09
Posts: 530

8/12/12 6:53:15 AM#61

Well I'm going to head to bed so I can get up at 3am for the stress test (sad I know) but one final thought to leave you on.  These boosts do not last through death.  So if you are thinking of spend RL money on keys to open chest to get these buffs to give you some tiny advantage in WvW then I'm going to find it very amusing when you are running 25% faster than the rest of your team and come around the corner of a keep and run straight into the enemy zerg... lets see what sort of advantage those boosts give you there.

The Enlightened take things Lightly

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

8/12/12 6:55:16 AM#62
Originally posted by wildclaw
Originally posted by seridan

And you believe the boosts would've helped in the dungeon?

Definitely. The 25% movement speed,the health regeneration and the armor would have been huge.

The damage one would have been useful in a couple of situations, but less so.

 

I did both Explorable and Story version of Ascalonian Catacombs and never wanted that little extra damage/armor. Switching our playstyles and playing better was enough to defeat the dungeon. Also you do know that those buffs last for 1 hour, our run didn't take 1 hour, it took a lot more do you know how many boosts you'd need just for those (very small) bonuses? I find them useless to be honest, if they come my way from regular play (and they will) I won't delete them, but I won't hunt for them, because in my opinion they are worthless as a means to make a run easy. Sure it might make a run a tiny bit easier but it won't miraculously allow mistakes or a group of really bad players to do the dungeon. Mistakes will still wipe the group, improper playign as well, therefore there is no need to actively hunt for those boosts.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/12/12 6:55:16 AM#63
Originally posted by Masa1
Originally posted by seridan

I don't think that extra damage (+10%) and mitigation (-10%) will make a player better. Bad players will stay bad players no matter their equipment, they won't make the dungeons a lot easier, proper playing and character building is still a lot more important than a damage boost.

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

Yellow: No two players are ever the same. Please don't use semantics to create a closed-system scenario where two theoritical players are essentally equal, whilst ignoring the element of reality, thus resulting in only one possible outcome. No scenario, is ever "closed", no two players are ever the same (talent, skill, good/bad days), and there is never only one possible outcome.

I've played in all the BWE's and in all the stress tests. I have mainly focused my gameplay in WVW, so as not to spoil PVE surprises (my peronsal choice - to each his own). In WVW, I have played against players who had obvious advantages over me, higher level (if you pay attention it's easy to tell), better gear and even buffs. Not once was I automatically defeated just because other players had said advantages over me. Yes, I died a lot (mainly cuase I'm overtly aggressive and find myself in difficult situations to get out off), but I also killed a lot (I've become very good at pvp'ing in wvw; i.e. combat strategy, not hiding behind other player's skirts).

As for SPVP, it won't matter because all players will be equal and in PVE eveyone is playing/working together (especially in dungeons). The only area where there is the possibility of an "unfair advantage" is in WVW; and Anet devs have already told us (SPOILER ALERT) that WVW will be unbalanced and "unfair". Catch is, the point of WVW is not competitive pvp (balanced pvp, we have SPVP for that), the point of WVW is to have fun beating (and yes, getting beaten) players from other servers; sure, even with a certain element of competition (server rankings). If players really want to be serious about their PVP, they should stick with SPVP (not that WVW is serious), but if players want to have fun in various ways (zergs, small team raiding, and major/minor siege warfare) then WVW is for you.

Just my two cents... cheers!

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

8/12/12 6:55:16 AM#64
I had gotten a few chest over one weekend, then a key to open the chest. Upon opening the chest I got another key, a minipet, and a karma boost. What is in the chest is random so you couldn't reliably buy said items and they are not in the cash shop so a player can't actually buy these items. What you could buy is a chance to obtain said items but it's still a gamble. The op has already been proven wrong and then moved the bar which is grasping at straws IMO.....
  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

8/12/12 6:55:58 AM#65
Originally posted by Nadia
Originally posted by dekou
And I had more keys than chests. Of course, I only played for 40-ish hours, so your data is more extensive, but I doubt there's a 10:1 ratio. From what I've read, it's more like 4:3.

ive never heard of keys being as rare as op claims -- but launch is 2 weeks away amd will see soon enough

Keep in mind that sometimes you can find keys inside chests. If you are lucky you can open 2-3 chests with ONE key

Block the trolls, don't answer them, so we can remove the garbage from these forums

  crazynanny

Apprentice Member

Joined: 9/03/10
Posts: 175

8/12/12 7:00:20 AM#66

I have no idea why so many people here try to make those chests as fair and completely normal balanced thing, while they are yet another typical cash shop item like in many other MMOs. Key drop rate isn't and won't be high enough to obtain it in game(without some serious grinding) because then no one would use cash shop to get them. Seen that countless times already in other MMOs. Sure you can believe in fairies, santa and think it'll be different here, but it's all about $$$ in the end.

For me that doesn't bode well for GW2, unless there will be backhlash in the community loud enough to make those chests more convinience than advantage or simply to get rid them completely. Because the only thing chests do is breaking immersion by directing you to cash shop - "Hey what's that, how I open this? Well you get your credit card and...". And sadly so far I see fairytells about how they are okay(or this can't be true) because it's anet and GW2...

  stragen001

Advanced Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

8/12/12 7:00:23 AM#67
Originally posted by DaezAster
I had gotten a few chest over one weekend, then a key to open the chest. Upon opening the chest I got another key, a minipet, and a karma boost. What is in the chest is random so you couldn't reliably buy said items and they are not in the cash shop so a player can't actually buy these items. What you could buy is a chance to obtain said items but it's still a gamble. The op has already been proven wrong and then moved the bar which is grasping at straws IMO.....

This is the standard MO of a troll.... we should be used to it by now. When their argument is disproved, they move the goalposts..... 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/12/12 7:03:38 AM#68
Originally posted by Nadia
Originally posted by wildclaw

It is the difference between reasonable and unreasonable time expenditure. But I guess you didn't have the time to read my post.

you are basing these assumptions soley on your BWE experiences that keys will be hard to get

how many dungeons did you do?

So you wildclaw, above everyone else, get to decide what is reasonable and unreasonable time expenditure? I don't see how you get to decide that for me, or anyone else for that matter. And Nadia is right, not only are your assumptions... assumptions and not facts, but they are in essence subjective and they are solely based on your own BWE experiences.

Case in point, argue an opinion as an opinion, not as fact.

  cinos

Apprentice Member

Joined: 8/22/05
Posts: 975

8/12/12 7:13:28 AM#69
Originally posted by DanitaKusor
Originally posted by cinos
Originally posted by DanitaKusor

I also don't recall them being there.

From what I recall the cash shop boosts were;

+10% Magic Find

+50% Experience for mob kills only

+20% Karma

+10% Crafting (bonus xp boost)

Edit: Ah I see the chests. I didn't open enough of those to see any of those particular boosts.  All I got was a crafting one and a magic find one.

Just had to fix that one, sorry. :p

I stand corrected.  Is there also a kill streak one as well?  Or is that only from chests too.

There is. I believe you have to kill a mob every 30 seconds to get more and more exp.

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

8/12/12 7:32:46 AM#70
Originally posted by stragen001
Originally posted by Masa1
Originally posted by Gorilla
Originally posted by dekou
Originally posted by wildclaw
Originally posted by stragen001

Wildclaw - your OP is very misleading. As people have said before, you cannot buy these items directly in the cash shop at all. They are rewards from Black Lion Chests. 

You contend that the ratio of chest drops to the ratio of key drops is way to high..... I say differently. In BWE3 I got a total of 8 Black Lion Chest drops, and a total of 4 Keys. 

That seems pretty reasonable to me

We have already established that black lion chests are tradeable on the trading post. That means that the cash shop keys can be directly turned into the content of said chests.

Can't keys also be sold on the trading post?

I'd like to know that too? You can buy keys with gold anyway,   trade gold for gems and buy keys.

i appreciate the OPs concern but the sky is certainly not falling just yet!

Gold>Gem price is going to skyrocket, because no one is going to sell their gems for gold with the current rate. So in the end it's going to be a hell to farm all the gold required for gems.

Then ANet will adjust the exchange rate. *Shrug*

Please read the below post BEFORE trying to comment on how the Cash>Gem trade works

http://www.mmorpg.com/discussion2.cfm/post/5194343/thread/359948#5194343

And? They don't adjust it manually. It moves according to purchases. If no one sells gems for Y gold, but people are still buying gems with gold, the price increases all the time.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/12/12 7:37:00 AM#71
Originally posted by Masa1
Originally posted by stragen001
Originally posted by Masa1
Originally posted by Gorilla
Originally posted by dekou
Originally posted by wildclaw
Originally posted by stragen001

Wildclaw - your OP is very misleading. As people have said before, you cannot buy these items directly in the cash shop at all. They are rewards from Black Lion Chests. 

You contend that the ratio of chest drops to the ratio of key drops is way to high..... I say differently. In BWE3 I got a total of 8 Black Lion Chest drops, and a total of 4 Keys. 

That seems pretty reasonable to me

We have already established that black lion chests are tradeable on the trading post. That means that the cash shop keys can be directly turned into the content of said chests.

Can't keys also be sold on the trading post?

I'd like to know that too? You can buy keys with gold anyway,   trade gold for gems and buy keys.

i appreciate the OPs concern but the sky is certainly not falling just yet!

Gold>Gem price is going to skyrocket, because no one is going to sell their gems for gold with the current rate. So in the end it's going to be a hell to farm all the gold required for gems.

Then ANet will adjust the exchange rate. *Shrug*

Please read the below post BEFORE trying to comment on how the Cash>Gem trade works

http://www.mmorpg.com/discussion2.cfm/post/5194343/thread/359948#5194343

And? They don't adjust it manually. It moves according to purchases. If no one sells gems for Y gold, but people are still buying gems with gold, the price increases all the time.

Players don't sell gems to other players for their gold and. Players exchange gems for gold from Anet and players exchange gold for gems from Anet. Anet will decide the exchange rate, not the players. John Smith is the economist dev for GW2 and though I'm sure they have multiple automatic mechanisms in place to "run" GW2's economy, there is and will always be someone behind the curtain pulling levers.

  stragen001

Advanced Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

8/12/12 7:38:56 AM#72
Originally posted by Masa1
Originally posted by stragen001
Originally posted by Masa1
Originally posted by Gorilla
Originally posted by dekou
Originally posted by wildclaw
Originally posted by stragen001

Wildclaw - your OP is very misleading. As people have said before, you cannot buy these items directly in the cash shop at all. They are rewards from Black Lion Chests. 

You contend that the ratio of chest drops to the ratio of key drops is way to high..... I say differently. In BWE3 I got a total of 8 Black Lion Chest drops, and a total of 4 Keys. 

That seems pretty reasonable to me

We have already established that black lion chests are tradeable on the trading post. That means that the cash shop keys can be directly turned into the content of said chests.

Can't keys also be sold on the trading post?

I'd like to know that too? You can buy keys with gold anyway,   trade gold for gems and buy keys.

i appreciate the OPs concern but the sky is certainly not falling just yet!

Gold>Gem price is going to skyrocket, because no one is going to sell their gems for gold with the current rate. So in the end it's going to be a hell to farm all the gold required for gems.

Then ANet will adjust the exchange rate. *Shrug*

Please read the below post BEFORE trying to comment on how the Cash>Gem trade works

http://www.mmorpg.com/discussion2.cfm/post/5194343/thread/359948#5194343

And? They don't adjust it manually. It moves according to purchases. If no one sells gems for Y gold, but people are still buying gems with gold, the price increases all the time.

Although there has been no official word on the below(taken from the above post, which clearly you didnt read) you would have to be very naive to beleive that if the system wasnt working how they wanted it, ANet wouldnt intervene. Sure they want it to work as a free market, but if its not working as intended, they will fix it. You do not buy gold or gems from other players, you buy both from ANet, and ANet set the exchange rate. 

 

Q. Are there safe guards so that the exchange rates don't get rediculously high or low?

A. It hasn't been confirmed but it is assumed that ArenaNet have considered this as a possibility and have done something, or will do something, to avoid it. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

8/12/12 7:40:28 AM#73
Originally posted by sammandar
Originally posted by Masa1
Originally posted by seridan

I don't think that extra damage (+10%) and mitigation (-10%) will make a player better. Bad players will stay bad players no matter their equipment, they won't make the dungeons a lot easier, proper playing and character building is still a lot more important than a damage boost.

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

Yellow: No two players are ever the same. Please don't use semantics to create a closed-system scenario where two theoritical players are essentally equal, whilst ignoring the element of reality, thus resulting in only one possible outcome. No scenario, is ever "closed", no two players are ever the same (talent, skill, good/bad days), and there is never only one possible outcome.

I've played in all the BWE's and in all the stress tests. I have mainly focused my gameplay in WVW, so as not to spoil PVE surprises (my peronsal choice - to each his own). In WVW, I have played against players who had obvious advantages over me, higher level (if you pay attention it's easy to tell), better gear and even buffs. Not once was I automatically defeated just because other players had said advantages over me. Yes, I died a lot (mainly cuase I'm overtly aggressive and find myself in difficult situations to get out off), but I also killed a lot (I've become very good at pvp'ing in wvw; i.e. combat strategy, not hiding behind other player's skirts).

As for SPVP, it won't matter because all players will be equal and in PVE eveyone is playing/working together (especially in dungeons). The only area where there is the possibility of an "unfair advantage" is in WVW; and Anet devs have already told us (SPOILER ALERT) that WVW will be unbalanced and "unfair". Catch is, the point of WVW is not competitive pvp (balanced pvp, we have SPVP for that), the point of WVW is to have fun beating (and yes, getting beaten) players from other servers; sure, even with a certain element of competition (server rankings). If players really want to be serious about their PVP, they should stick with SPVP (not that WVW is serious), but if players want to have fun in various ways (zergs, small team raiding, and major/minor siege warfare) then WVW is for you.

Just my two cents... cheers!

Just like you didn't bother to answer my question and instead wrote a wall of text, i'm not going to read your wall either.

 

We both know the answer for my question, you are just too scared to admit it.

 

So I repeat my question (in case some sane person wants to answer):

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

8/12/12 7:42:03 AM#74
Originally posted by Dietengu
Originally posted by Vannor

I've only read the first post so I dunno if it's already been said but all those bonuses can be gained by buying food from vendors, from the tradepost or from crafting them yourself using cooking. Including XP ones. Start a human, go to the nearest vendor once in the main world... they have food items with a stat bonus and XP buff on them for 12c each. That's right from the start. I'm sure all races have some nearby.

This^  http://wiki.guildwars2.com/wiki/Food

lol I realized this last stress test.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

8/12/12 7:44:12 AM#75
Originally posted by stragen001
Originally posted by Masa1
Originally posted by stragen001
Originally posted by Masa1
Originally posted by Gorilla
Originally posted by dekou
Originally posted by wildclaw
Originally posted by stragen001

Wildclaw - your OP is very misleading. As people have said before, you cannot buy these items directly in the cash shop at all. They are rewards from Black Lion Chests. 

You contend that the ratio of chest drops to the ratio of key drops is way to high..... I say differently. In BWE3 I got a total of 8 Black Lion Chest drops, and a total of 4 Keys. 

That seems pretty reasonable to me

We have already established that black lion chests are tradeable on the trading post. That means that the cash shop keys can be directly turned into the content of said chests.

Can't keys also be sold on the trading post?

I'd like to know that too? You can buy keys with gold anyway,   trade gold for gems and buy keys.

i appreciate the OPs concern but the sky is certainly not falling just yet!

Gold>Gem price is going to skyrocket, because no one is going to sell their gems for gold with the current rate. So in the end it's going to be a hell to farm all the gold required for gems.

Then ANet will adjust the exchange rate. *Shrug*

Please read the below post BEFORE trying to comment on how the Cash>Gem trade works

http://www.mmorpg.com/discussion2.cfm/post/5194343/thread/359948#5194343

And? They don't adjust it manually. It moves according to purchases. If no one sells gems for Y gold, but people are still buying gems with gold, the price increases all the time.

Although there has been no official word on the below(taken from the above post, which clearly you didnt read) you would have to be very naive to beleive that if the system wasnt working how they wanted it, ANet wouldnt intervene. Sure they want it to work as a free market, but if its not working as intended, they will fix it. You do not buy gold or gems from other players, you buy both from ANet, and ANet set the exchange rate. 

 

Q. Are there safe guards so that the exchange rates don't get rediculously high or low?

A. It hasn't been confirmed but it is assumed that ArenaNet have considered this as a possibility and have done something, or will do something, to avoid it. 

The word ASSUMED. I don't ASSUME anything, I only hope for the worst: There won't be any safe guards.

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

8/12/12 7:45:21 AM#76
Originally posted by RizelStar
Originally posted by Dietengu
Originally posted by Vannor

I've only read the first post so I dunno if it's already been said but all those bonuses can be gained by buying food from vendors, from the tradepost or from crafting them yourself using cooking. Including XP ones. Start a human, go to the nearest vendor once in the main world... they have food items with a stat bonus and XP buff on them for 12c each. That's right from the start. I'm sure all races have some nearby.

This^  http://wiki.guildwars2.com/wiki/Food

lol I realized this last stress test.

Damage reduction? Speed boost? Damage increase? Wiki knows it all: NO, NO and NO.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

8/12/12 7:49:50 AM#77
Originally posted by Masa1
Originally posted by sammandar
Originally posted by Masa1
Originally posted by seridan

I don't think that extra damage (+10%) and mitigation (-10%) will make a player better. Bad players will stay bad players no matter their equipment, they won't make the dungeons a lot easier, proper playing and character building is still a lot more important than a damage boost.

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

Just like you didn't bother to answer my question and instead wrote a wall of text, i'm not going to read your wall either.

We both know the answer for my question, you are just too scared to admit it.

So I repeat my question (in case some sane person wants to answer):

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

Masa1, no need to be rude.

How do you know I didn't read your question and asnwered it if you didn't bother to read my post?

Hint: My first paragraph addressed your question directly. My second and third paragraph expanded on the first paragraph.

We both know the answer to your question, you are just too scared to read my reply and admit to the basic flaw in your pointed question.

So I'll repeat my response (in case you decide to become a sane person and read my post):

Yellow: No two players are ever the same. Please don't use semantics to create a closed-system scenario where two theoritical players are essentally equal, whilst ignoring the element of reality, thus resulting in only one possible outcome. No scenario, is ever "closed", no two players are ever the same (talent, skill, good/bad days), and there is never only one possible outcome.

I've played in all the BWE's and in all the stress tests. I have mainly focused my gameplay in WVW, so as not to spoil PVE surprises (my peronsal choice - to each his own). In WVW, I have played against players who had obvious advantages over me, higher level (if you pay attention it's easy to tell), better gear and even buffs. Not once was I automatically defeated just because other players had said advantages over me. Yes, I died a lot (mainly cuase I'm overtly aggressive and find myself in difficult situations to get out off), but I also killed a lot (I've become very good at pvp'ing in wvw; i.e. combat strategy, not hiding behind other player's skirts).

As for SPVP, it won't matter because all players will be equal and in PVE eveyone is playing/working together (especially in dungeons). The only area where there is the possibility of an "unfair advantage" is in WVW; and Anet devs have already told us (SPOILER ALERT) that WVW will be unbalanced and "unfair". Catch is, the point of WVW is not competitive pvp (balanced pvp, we have SPVP for that), the point of WVW is to have fun beating (and yes, getting beaten) players from other servers; sure, even with a certain element of competition (server rankings). If players really want to be serious about their PVP, they should stick with SPVP (not that WVW is serious), but if players want to have fun in various ways (zergs, small team raiding, and major/minor siege warfare) then WVW is for you.

Just my two cents... cheers!

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

8/12/12 7:51:51 AM#78
Originally posted by Masa1
Originally posted by RizelStar
Originally posted by Dietengu
Originally posted by Vannor

I've only read the first post so I dunno if it's already been said but all those bonuses can be gained by buying food from vendors, from the tradepost or from crafting them yourself using cooking. Including XP ones. Start a human, go to the nearest vendor once in the main world... they have food items with a stat bonus and XP buff on them for 12c each. That's right from the start. I'm sure all races have some nearby.

This^  http://wiki.guildwars2.com/wiki/Food

lol I realized this last stress test.

Damage reduction? Speed boost? Damage increase? Wiki knows it all: NO, NO and NO.

You didn't know if you eat meatballs it makes you tougher?

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

8/12/12 7:56:38 AM#79
Originally posted by sammandar
Originally posted by Masa1
Originally posted by sammandar
Originally posted by Masa1
Originally posted by seridan

I don't think that extra damage (+10%) and mitigation (-10%) will make a player better. Bad players will stay bad players no matter their equipment, they won't make the dungeons a lot easier, proper playing and character building is still a lot more important than a damage boost.

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

Just like you didn't bother to answer my question and instead wrote a wall of text, i'm not going to read your wall either.

We both know the answer for my question, you are just too scared to admit it.

So I repeat my question (in case some sane person wants to answer):

So what happens if both players are just as skillful and 1 has the boosts while the other one doesn't have??? TELL ME.

*cut* Player with boosts wins. *cut*

I agree.

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

8/12/12 8:00:02 AM#80
Originally posted by RizelStar
Originally posted by Masa1
Originally posted by RizelStar
Originally posted by Dietengu
Originally posted by Vannor

I've only read the first post so I dunno if it's already been said but all those bonuses can be gained by buying food from vendors, from the tradepost or from crafting them yourself using cooking. Including XP ones. Start a human, go to the nearest vendor once in the main world... they have food items with a stat bonus and XP buff on them for 12c each. That's right from the start. I'm sure all races have some nearby.

This^  http://wiki.guildwars2.com/wiki/Food

lol I realized this last stress test.

Damage reduction? Speed boost? Damage increase? Wiki knows it all: NO, NO and NO.

You didn't know if you eat meatballs it makes you tougher?

Toughness increase is probably calculated with square root, i doubt that +15 toughness is going to affect combat much.

 

Damage reduction boost on the other hand is a flat percentage. If you took 1000 damage before the boost, you'd take 900 damage while you have the boost.

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