Trending Games | Neverwinter | Guild Wars 2 | Star Trek Online | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Would you raid in GW2? With no trilogy or gear disparity, would it work?

3 Pages « 1 2 3 » Search
53 posts found
  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2170

8/11/12 11:59:37 AM#21
Simple gated approach works nicely as part of an over arching storyline. Each instance offers unique looking gear and same token system as other gw2 instances. Clear instance b get key to instance c (1 key needed only in raid group)

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 348

"This isn't good or bad. It's just the way of things. Nothing stays the same."

 
8/11/12 12:02:13 PM#22
Originally posted by Popori

Raiding isn't really something that fits in with GW2 design.  Not only that but what is the real difference between raids and 5mans outside the number of players?  The same content could be created and scaled to less people, right?  I guess I just don't really see a need for it.  I'd prefer more meaningful and challenging dungeons, personally.  I imagine they'll be easier to design and balance with only five players in mind than 20-40.

I've raid-ed- but I'm no raid-er- so my opinion is likely biased.  But as stated, I'd prefer they didn't add them.  I think 5man dungeons can provide the same experiences if they're designed to do so.

The only thing I would disagree with is the level of difficulty between say a 20 man raid and a 5 man dungeon.

Some raid boss fights take weeks for a guild to learn and properly execute if not longer. The feeling you get when you finally get that kill is much different than in a smaller scale dungeon.

But its just a discussion. I doubt we would ever see it in Gw2 as it definetly does not fit the game in the traditional sense but I think anything is possible and was interested in others opinions. I think they could break the mold with raid progression like they have in some other areas. Maybe people that didnt like traditional raiding would love what ANET came up with.

who knows :P

Guild Wars 2
Gate of Madness

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 879

Any fool can know. The point is to understand.

8/11/12 12:08:36 PM#23

Arenanet have created raid type content before. I refer specifically to - The Deep and Urgoz Warren from GW1. 

They were 12 man instances (typical party max is 8) and required a LOT of co-ordination. There were deadly/debilitating global environmental effects and hard extremely tough trash on top of harder bosses. If your entire party happened to die then it's just game over - return to outpost. Want to try again? Start from the beginning. These places are completely unforgiving.

These places only provided cosmetic gear, rare materials and bragging rights. I can't say how popular they are today but in their prime that top tier content rivals heroic raiding. I do not joke here.

 

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Skarecrow7

Advanced Member

Joined: 12/15/10
Posts: 337

8/11/12 12:09:19 PM#24

Could they do it? Yes.. it is their game, they are smart people, technicaly there is no reason they couldn't do it. 

 

Will they do it.. no, and I am thankfull. The problem with raid content is that only a small percent of the population gets to see it. I don't have time to sign up and schedule play time with 20 or 40 other people anymore... and neither do alot of people. Anet is trying to make a game that everyone can play, raiding leaves alot of people on the outside looking in.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1008

8/11/12 12:10:35 PM#25
if you want to see how a guild wars 2 raid would go , go play DAOC in a raid like cear sidi or legion in darkness falls . All it boils down to is everyone zerge the mob and hope you dont get killed.
  colddog04

Elite Member

Joined: 9/19/06
Posts: 4729

8/11/12 12:11:06 PM#26

When I think back to previous games I've raided in, it seems like all of the endgame content was centered around the next raid. The next patch. What raid do we get next?

 

What I would prefer in GW2 is for them to expand the world as quickly as possible. I want to ask the question, "what zone do we get next?" I feel like the bigger, more varied  and more interesting they make the world, the happier I will be. They can even expand the world on levels lower than 80. Over time, because of level scaling and the way their system works, the world becomes massive and nothing is made obsolete.

 

I think once the world gets to a certain point in size and quality, adding zones that are more exclusive to players requiring a challenge open up. It becomes more attractive to add challenging content than regular content. Entire zones that require 10+ people to compete in could be part of the future of Dynamic Events and zones. It's really this style of raiding that I'm looking forward to.

SWTOR is the greatest mmo ever!

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 348

"This isn't good or bad. It's just the way of things. Nothing stays the same."

 
8/11/12 12:14:05 PM#27
Originally posted by Skarecrow7

Could they do it? Yes.. it is their game, they are smart people, technicaly there is no reason they couldn't do it. 

 

Will they do it.. no, and I am thankfull. The problem with raid content is that only a small percent of the population gets to see it. I don't have time to sign up and schedule play time with 20 or 40 other people anymore... and neither do alot of people. Anet is trying to make a game that everyone can play, raiding leaves alot of people on the outside looking in.

I can see that with traditional raiding but traditional raiding wouldnt work in GW2 anyway. The system ANET could introduce could be something never seen before.. something that everyone could take part in and enjoy. But even if it wasnt for casuals the gear rewards would not set raiders apart but would still provide them with the same challenges.

The better gear rewards is usually why casuals speak out against raiding but in GW2 the gear would not be any more powerful.

 

Guild Wars 2
Gate of Madness

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

8/11/12 12:14:17 PM#28

 

One of the reasons I'm wanting to play GW2 is the LACK of raiding.   I mean, I suppose they could HAVE raiding and I just wouldn't do it.  I'm so burnt out on raiding I honestly couldn't care less if I never raid again.  Small groups are plenty excitement for me.  But I'm not opposed to people that WANT to raid getting to raid.

 

Anyway, the answer to the OP......no, I would not.

President of The Marvelously Meowhead Fan Club

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1008

8/11/12 12:14:43 PM#29
Originally posted by colddog04

When I think back to previous games I've raided in, it seems like all of the endgame content was centered around the next raid. The next patch. What raid do we get next?

 

What I would prefer in GW2 is for them to expand the world as quickly as possible. I want to ask the question, "what zone do we get next?" I feel like the bigger, more varied  and more interesting they make the world, the happier I will be. They can even expand the world on levels lower than 80. Over time, because of level scaling and the way their system works, the world becomes massive and nothing is made obsolete.

 

I think once the world gets to a certain point in size and quality, adding zones that are more exclusive to players requiring a challenge open up as a more attractive option than adding something that is available to everyone. Entire zones that require 10+ people to compete in could be part of the future of Dynamic Events and zones. It's really this style of raiding that I'm looking forward to.

you sir are absolutely correct , and I can agree 100% with this. Im so sick of playing games for months and then having to grind more levels and chase more gear. This game is about exploration and its about time a mmorpg gets that . I hope they never raise the level cap and keep adding in new zones to explore and level down to etc. If you want to make a community that is immersed this is a great idea to impliment.

  Epic1oots

Elite Member

Joined: 2/01/11
Posts: 823

8/11/12 12:15:46 PM#30
Originally posted by Magnetia

Arenanet have created raid type content before. I refer specifically to - The Deep and Urgoz Warren from GW1. 

They were 12 man instances (typical party max is 8) and required a LOT of co-ordination. There were deadly/debilitating global environmental effects and hard extremely tough trash on top of harder bosses. If your entire party happened to die then it's just game over - return to outpost. Want to try again? Start from the beginning. These places are completely unforgiving.

These places only provided cosmetic gear, rare materials and bragging rights. I can't say how popular they are today but in their prime that top tier content rivals heroic raiding. I do not joke here.

 

that sounds fun. I wouldnt mind actually playing with my other friends too making a party of 10-12.

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 348

"This isn't good or bad. It's just the way of things. Nothing stays the same."

 
8/11/12 12:20:08 PM#31
Originally posted by Epic1oots
Originally posted by Magnetia

Arenanet have created raid type content before. I refer specifically to - The Deep and Urgoz Warren from GW1. 

They were 12 man instances (typical party max is 8) and required a LOT of co-ordination. There were deadly/debilitating global environmental effects and hard extremely tough trash on top of harder bosses. If your entire party happened to die then it's just game over - return to outpost. Want to try again? Start from the beginning. These places are completely unforgiving.

These places only provided cosmetic gear, rare materials and bragging rights. I can't say how popular they are today but in their prime that top tier content rivals heroic raiding. I do not joke here.

 

that sounds fun. I wouldnt mind actually playing with my other friends too making a party of 10-12.

Yeah that does sound fun.

They could be similiar to GW1s Underworld/FoW that drop special mats used @ special armor venders as well.

Guild Wars 2
Gate of Madness

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

8/11/12 12:23:01 PM#32

It could definitely work, and the game already has some content more geared for this type of experience.

Basically, the only real issue here is that getting 12 people to all stack on 1 boss is a bit of a clusterf&*. They would probably have to design the encounters to split up the groups back down into smaller chunks, and have each group performing a different task (ie. group 1 on boss, group 2 defending / using device across the room, group 3 on cleanup) Not entirely out of the question.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/11/12 12:29:01 PM#33
Originally posted by aesperus

It could definitely work, and the game already has some content more geared for this type of experience.

Basically, the only real issue here is that getting 12 people to all stack on 1 boss is a bit of a clusterf&*. They would probably have to design the encounters to split up the groups back down into smaller chunks, and have each group performing a different task (ie. group 1 on boss, group 2 defending / using device across the room, group 3 on cleanup) Not entirely out of the question.

yea I could see this being a problem without set roles and such would really just depend on the mechanics of the fight I suppose. Either way in some form or another i can see them adding something although the elder dragon battles look to be a lot of fun for a large group of players to tackle

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 879

Any fool can know. The point is to understand.

8/11/12 12:31:49 PM#34
Originally posted by Preacher26
Originally posted by Epic1oots
Originally posted by Magnetia

Arenanet have created raid type content before. I refer specifically to - The Deep and Urgoz Warren from GW1. 

They were 12 man instances (typical party max is 8) and required a LOT of co-ordination. There were deadly/debilitating global environmental effects and hard extremely tough trash on top of harder bosses. If your entire party happened to die then it's just game over - return to outpost. Want to try again? Start from the beginning. These places are completely unforgiving.

These places only provided cosmetic gear, rare materials and bragging rights. I can't say how popular they are today but in their prime that top tier content rivals heroic raiding. I do not joke here.

 

that sounds fun. I wouldnt mind actually playing with my other friends too making a party of 10-12.

Yeah that does sound fun.

They could be similiar to GW1s Underworld/FoW that drop special mats used @ special armor venders as well.

It is fun but I do warn that it eventually breeded elitism. It became harder and harder to find groups because they wanted you in a specific type of build. If you weren't running it you weren't coming. Optimized builds were a product of wanting fast/reliable runs of course. Although there was probably still room to create different builds once you get something that works/filters down from the elite it usually became the staple.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 348

"This isn't good or bad. It's just the way of things. Nothing stays the same."

 
8/11/12 12:36:12 PM#35
Originally posted by Magnetia
Originally posted by Preacher26
Originally posted by Epic1oots
Originally posted by Magnetia

Arenanet have created raid type content before. I refer specifically to - The Deep and Urgoz Warren from GW1. 

They were 12 man instances (typical party max is 8) and required a LOT of co-ordination. There were deadly/debilitating global environmental effects and hard extremely tough trash on top of harder bosses. If your entire party happened to die then it's just game over - return to outpost. Want to try again? Start from the beginning. These places are completely unforgiving.

These places only provided cosmetic gear, rare materials and bragging rights. I can't say how popular they are today but in their prime that top tier content rivals heroic raiding. I do not joke here.

 

that sounds fun. I wouldnt mind actually playing with my other friends too making a party of 10-12.

Yeah that does sound fun.

They could be similiar to GW1s Underworld/FoW that drop special mats used @ special armor venders as well.

It is fun but I do warn that it eventually breeded elitism. It became harder and harder to find groups because they wanted you in a specific type of build. If you weren't running it you weren't coming. Optimized builds were a product of wanting fast/reliable runs of course. Although there was probably still room to create different builds once you get something that works/filters down from the elite it usually became the staple.

Do you honestly believe we will not be seeing this anyway? in GW2?

As much as we would like to think it wont happen I cant help but be a bit of a negative nancy. Fact of the matter is there will always be some builds that are better suited for certain roles than others. There will always be people min/maxing.

People will definetly be /LF specific profession/build combos for dungeons/sPvP. Its just the way of things.

 

Guild Wars 2
Gate of Madness

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 879

Any fool can know. The point is to understand.

8/11/12 12:40:37 PM#36
Originally posted by Preacher26

Do you honestly believe we will not be seeing this anyway? in GW2?

As much as we would like to think it wont happen I cant help but be a bit of a negative nancy. Fact of the matter is there will always be some builds that are better suited for certain roles than others. There will always be people min/maxing.

People will definetly be /LF specific profession/build combos for dungeons/sPvP. Its just the way of things.

 

Haha yeah I guess I was already expecting it. Buildcast and Arenajunkies probably proves this. Hearing Ed Parks talk about pvp is scary.

 

I haven't watched the whole thing but I found a Woodenpotatoes video for The Deep (the one I finished, never seen urgoz warren)

http://youtu.be/bkZsCLOkRaM?t=9m14s

First bit is him farting about.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  MosesZD

Apprentice Member

Joined: 2/10/12
Posts: 1407

8/11/12 12:43:08 PM#37
Originally posted by colddog04
Basically they would amount to instanced dynamic events with a higher difficulty. I think they could work without the trinity in the same way large scale dynamic events work without the trinity.

 

Yeah.   The fire elemental zone boss in the 1-15 Asura area could easily be a model.  Though that particular encounter has issues the developers are well aware of...  :)

  Aelious

Hard Core Member

Joined: 9/27/11
Posts: 1318

World > Quest Progression

8/11/12 12:43:17 PM#38
For the sake of argument IMO raid = epic content taking 10 or more people to defeat.

It might in ANets best interest to introduce some sort of instanced raid progression depending on how sucessful GW2 is. While I'm a fan of overworld raid content, and love how you interact with strangers in GW2, there can come a point where too much is a bad thing.

Raid DEs are supposed to scale by # of people so they are challenging and fun. Too many people could make the encounter either trivial or frustrating if the boss becomes so powerful it's instantly one-shotting people. I believe ANet already knows and has it under control. I'm going to pretend they don't.

Giving traditional raiders instanced raiding could spread the players out a bit and let the system function easier. All studies have show. There are more casual players than hardcore/raiders so its not as through those doing open world encounters will be hung out to dry, there will be plenty of people there.

Dear developers,

In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1246

"I shall take your position into consideration"

8/11/12 12:44:46 PM#39

I will skip the implementation part and jump right to the incentive side of the problem.

I think that having gear rewards for raiding is a condition for certain percentage of raiders. I am sure that there would be some people who would be raiding for cosmetic gear, titles, achievements, and similar kind of rewards. I am convinced that there would be some people who would actually do raids for the social aspect and simply the fun they get from it.

In order to determine what the percentages would be, you would have to throw here a poll asking "Would you be raiding without any gear rewards"... yes / no.

Despite the fact that I did enjoy the social aspect of raiding (ventrilo with my guild) and the boss fights themselves, I probably would not be raiding if it did not have the "point" which for me is making my character stronger. However, I believe that people who share the same attitude are in a minority, so that raiding may be a vital acitivity in GW 2.

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  User Deleted
8/11/12 12:45:16 PM#40
Originally posted by Aelious
For the sake of argument IMO raid = epic content taking 10 or more people to defeat.

It might in ANets best interest to introduce some sort of instanced raid progression depending on how sucessful GW2 is. While I'm a fan of overworld raid content, and love how you interact with strangers in GW2, there can come a point where too much is a bad thing.

Raid DEs are supposed to scale by # of people so they are challenging and fun. Too many people could make the encounter either trivial or frustrating if the boss becomes so powerful it's instantly one-shotting people. I believe ANet already knows and has it under control. I'm going to pretend they don't.

Giving traditional raiders instanced raiding could spread the players out a bit and let the system function easier. All studies have show. There are more casual players than hardcore/raiders so its not as through those doing open world encounters will be hung out to dry, there will be plenty of people there.

If they do that, they better not think of placing high level gear into them as a reward, or it's race to the endgame all over again. We don't need GW2 to be added to the crap pile of WoW wannabes tyvm.

3 Pages « 1 2 3 » Search