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8/10/12 7:37:41 PM#701
Originally posted by nariusseldon ROFL your just talking out your ass now. Never once did i say i wanna walk for HOURS. Did you gain ventriloquy superpowers to? You love to put words into other peoples mouths.
What you call progress i call regression. |
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8/10/12 7:42:37 PM#702
Originally posted by Hycoo Bro dont even bother. Your talking to someone who in hindsight, doesent even want to play MMOs. Just a form of mmo with all the features of Black Ops and D3. Neather one is a MMO. Its pointless. |
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8/10/12 7:56:48 PM#703
Originally posted by kantseeme You haven't read the forums on TOR where players were asking for LFD/LFR? You don't see all the WOW players lining up for LFD in Orgrimmar? |
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8/10/12 7:57:35 PM#704
Originally posted by kantseeme You sounds like one who is stuck in the 90s. MMOs in 2012 is not the same anymore. |
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8/10/12 7:58:37 PM#705
Originally posted by kantseeme "a form of MMO with all the features of D3 and Black Ops" .. yeah .. those are the modern MMOs. In fact, i think i will go queue up a mission in DCUO now. Wait ... DCUO is not a MMO anymore? |
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8/10/12 8:19:20 PM#706
Originally posted by nariusseldon Like i said. Console Jockeys |
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8/10/12 8:22:57 PM#707
Originally posted by nariusseldon No its not. Now your starting to get it. |
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8/10/12 8:39:18 PM#708
Originally posted by nariusseldon
He never said he wanted to walk for hours. If you're going to quote someone, AT LEAST read what they have to say. |
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8/10/12 8:41:13 PM#709
Originally posted by nariusseldon This genre is getting close to buckling under it's own sheer mass of stagnation. We have way too many disposable titles that bring less and less to the table. Excessive game jumping is not healthy for the industry, it spreads the butter too thin. The King's (WOW) hull has been breached and has begun it's inevitable but slow descent. The largest budget mmorpg (SWTOR) ever created is collapsing at an alarming rate and has already announced a painfully premature squeezing of the sponge (the dreaded "F2P" switcheroo). How many investors do you think are lining up to throw big sums of moula at future projects in this industry? All's not well in Wonderland, Mr. Seldon. In the not so distant future, something tells me you're not going to be singing the same happy tune that you do here to death. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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8/10/12 9:14:11 PM#710
Originally posted by kantseeme LOL ... now you want to change the name of the genre? To be honest .. i play fun .. good .. GAMES. i really care less how they should be defined. MMO, ARPG, even shooters.
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8/10/12 9:17:45 PM#711
Originally posted by Cecropia May be not. However, who says i only play MMOs? There are plenty of good games out there ... Just this year, i am playing D3 waiting for ... - borderlands 2 - MOP - Torchlight 2 and in the future, Marvel Heroes, the inevitable D3 expansion, SC2 Heart of the Swarm .... in fact, my problem is probably find time to play the games i like. I have a feeling i would not be short of entertainment any time soon (not to mention, i read, watch movies, and a few other things). Unlike others here, if (and when) MMO does not go the way i like, i would simply quit and do something else. It is not like it is my life ... we are only talking about GAMES.
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8/10/12 9:25:52 PM#712
Originally posted by Foomerang If I knew then what I knew now, I never would have given my FFXI character away, and I would have played up to abyssea expansion. I am just hoping AA can bring some MMORPG elements back to this online rpg dominated genre. Waiting for:ArcheAge |
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8/10/12 9:32:30 PM#713
It is never too late to quit. In fact, it would be highly illogical to stay if you do not like the current MMO offerings. Whenever MMO is not being made the way i like it, i am quitting. It is not like there is a lack of games, or other forms of entertainment. |
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8/10/12 9:37:04 PM#714
Originally posted by Amaranthar Sure, but "normal" obviously shouldn't be an almost complete lack of interaction. You certainly don't get anything interesting, curious, wonderous, or (for me) any sense of mastery by having a lack of interaction. |
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8/10/12 10:31:46 PM#715
Originally posted by nariusseldon Whether it be game jumping, or apparently genre jumping as well, you seem to be ready at a moment's notice to hop off like frog at the first sign of trouble. This does not portray you as anything remotely close to a fan of anything. Fans are a necessary component to the success of any form of entertainment. BTW I have a love of many different gaming genres, but I am nowhere near as ready as you to give up on, what is to me, the most potentially incredible of them all. At the very least, try having some sort of standard above the need to have cheap thrill after cheap thrill constantly jammed down your throat. We have at our fingertips a genre that could be so much more.
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
Lets move on to non combat classes and how they've been swept under the rug. Or do you still want to talk about travel times. Would you agree that a virtual world needs more to do than combat and mini games? The crafting is pathetic in most and is usually obsolete about three hours into launch day. Do you think this is fine too? I dont. Themepark is not a sub genre, its an excuse. |
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8/11/12 2:08:10 AM#717
Genre isn't dead. It's dormant.
It's annoying and frustrating, but the demand is there, and will be sated eventually. My hopes rest with archeage. I just hope I don't have kids by then so they get to have all the fun.
In other news, nariusseldon's opinions make me sick in my mouth. |
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8/11/12 2:11:07 AM#718
Not going to read the full forum....... The genre is dead for sure.<------see the period?
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I like to play games like nariusseldon, just not particularly in my mmorpgs. The type of game he is describing is best enjoyed at an arcade with a handful of quarters. Unfortunately thats also what a AAA mmo is these days. Themepark is not a sub genre, its an excuse. |
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8/11/12 4:47:16 AM#720
Originally posted by Foomerang Non combat classes. It really depends on the game. Take a game with world pvp/pvp servers. Something built as a pure support class is going to have a hard time in that game. But, you can't just take those support classes, homogenize their offense with dps classes, and call it good like some games have. Sadly, I like to play support classes. And, as much as I love them, It's easy to see why they are problematic for developers. Virtual worlds. In the last few mmorpgs that I have played, that is a common missing element. The community aspect is just flat out not there. Classes are made to be self sufficient for anything but raiding. There is no going to people to get things made or done for crafting anymore. Everything is just premade and sold on an auction house. You never remember who made things or has that rare recipe anymore. The design is good and bad, but it definitely helps lose the community aspect of it. Buffing others has also been reduced to group/raid buffs only that are truly generic in nature. Group/raid wide smallnumber% buffs that are shared by multiple classes and don't stack are fair, but very boring. LFG/LFR with short cross server queues make for quick setups, but do you remember people from the group? Do you remember how they played? Do you care about if they get the gear they need or do you just want it all for profit even if you won't wear it. Convenience is nice, but is it worth what we lose to it? I've played mmorpgs where end game loot is looted and where end game loot is 100% player made. I honestly can't say I have a preference. I can say that in the games I've played of late, crafting has felt pretty bad. Some feel horribly shallow(TSW) and others feel pointless except for very select professions or a very small amount of items(SWTOR). I think one of the biggest issues I have with mmorpgs of late is how they try to achieve balance. Developers are on this kick of trying to remove the number of variables or the amount of variance to try to make balancing easier. It needs to stop. It's flat out boring. And sadly, the games aren't really any closer to being remotely balanced. Try a new approach. |
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