Trending Games | WildStar | Guild Wars 2 | Elder Scrolls Online | Ecol Tactics Online

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » What are your views on dynamic events?

4 Pages « 1 2 3 4 » Search
71 posts found
  User Deleted
8/10/12 5:35:22 PM#41
Originally posted by The_Korrigan
Dynamic Events (GW2 version, not the crap WAR or Rift tried to make us believe it was dynamic): best thing that happened to theme park MMORPGs since WOW was released in 2004.

I remember when WoW came out in 2004 and all those !'s and ?'s and the questing system was so new it replaced grinding mobs as the primary source of leveling in an MMO.  I thought to myself, this will revolutionize the genre.  I was right!  Fast forward 8 years and I said the same thing about GW2's DE system.  Will I be right again?  My spidey senses predict yes.

  Jagarid

Advanced Member

Joined: 8/01/09
Posts: 329

“Every man takes the limits of his own field of vision for the limits of the world.”

8/10/12 5:45:17 PM#42
Originally posted by Zylaxx
Originally posted by The_Korrigan
Dynamic Events (GW2 version, not the crap WAR or Rift tried to make us believe it was dynamic): best thing that happened to theme park MMORPGs since WOW was released in 2004.

I remember when WoW came out in 2004 and all those !'s and ?'s and the questing system was so new it replaced grinding mobs as the primary source of leveling in an MMO.  I thought to myself, this will revolutionize the genre.  I was right!  Fast forward 8 years and I said the same thing about GW2's DE system.  Will I be right again?  My spidey senses predict yes.

So Very True!!

The WoW innovation did more than innovate the genre, it spread outside of the genre.  You see the same system (or at least similiar) system used in single player games as well now.   

I'm hoping that GW2 has that same level of impact, not just within the genre but busting over into other game types too.  

 

  User Deleted
8/10/12 5:47:53 PM#43

Well atleast I can get away from a daily real life DE, when my dog poos on other's yard sometimes and I have to take a bag to clean it up. Let the wife handle that from now on.

 

O_O

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2170

8/10/12 5:59:36 PM#44
It will do jagarud. If you are developing a new mmorg you are never ever going to select ? Over the head instead of the gw2 model. Finally after 8 years a bit of evolution. (note not revolution)

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1151

8/10/12 6:02:36 PM#45
They are a welcome adaptation of Rifts dynamic events. That being said, I did enjoy how Rift introduced a guild aspect to theirs (opening up raid tears) where others couldn't interfere. There is no strategy when 50 random people just go at a meta event boss. It's just a matter of trying to survive and raising other people up.
  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

8/10/12 7:23:26 PM#46
Originally posted by RogueTroopa

Just curious if any of you beta testers  enjoyed these dynamic events or did they simply become as tiresome as the rifts? For me the rifts were a new concept at the start but people soon got tired and bored of these. 

Will I be going through the game constantly getting into dynamic events or are these few and far between? 

Well, the big difference is dynamic events are THE main way of questing in this game. Rifts, while fun, were a completely 2ndary mechanic. If you got rid of rifts, you were only losing maybe 5-10% of the game's content. Nothing major. If you remove dynamic events from GW2, you'd be stripping out roughly ~80-90% of the game's content. They're all encompassing, and they are everywhere (outside of structured PvP).

Now, this is also one of the downsides. As with anything, DEs can get repetative. They've done a lot to try and minimize this, but this is very blatant in the starting areas. It really depends on how you play, though.

For example, if you are the type of player that plays on a checklist (i.e. 'okay, lets see what i have to do here' and then goes off to check off the tasks), then DEs won't make a lot of sense for you. It won't matter how much they vary or change, you will still be viewing them like a traditional questing mechanic. Now, if you are an explorer (i.e. you'd rather forget the checklist, and just adventure out and see what's out there), then you will absolutely love dynamic events. They are best experienced, by far, when you just allow them to happen, and aren't looking for specific ones.

- Overall, I still haven't gotten tired of them, and I've been playing the game since the end of closed beta. This is primarily due to how many different ways there are to experience low lvl content. There is absolutely nothing forcing you to repeat the same content you were just doing, and if you hate your race's starting area, there's nothing stopping you from going to a different one. The freedom is most definitely a breath of fresh air.

  Vesavius

Old School

Joined: 3/08/04
Posts: 6992

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/10/12 10:44:14 PM#47
Originally posted by Meowhead
Originally posted by Vesavius

No, nothing like Rift's, because Rift's were extremply repetitive. GW2's are not.

My overall opinion of DEs in this game though is that they are pretty shit when shared by the zerg, but amazing when tackled in a small personal group.

 

The trouble is that right now most are judging them from only the zerg.

 One advantage to pushing to level 30 in a single beta weekend, is you pretty much leave the zerg behind. :)

Most beta weekends, I've ended up starting them late (In the evening), so I actually mostly missed the zerg, and it wasn't until the latest stress test with me starting a new character that I really got to experience what it was like being part of a huge mass that just goes around destroying events.

I agree, that's not nearly as fun.  Probably about the optimal fun group is around 4-5 people for most of the time, and at least 10 for the big boss events (Because they're fairly impossible in a group of 5).

 

Yeah for sure. A small group like you say is ideal imo. We have chatted here and decided to spend the first few days grinding a bit (for loot bags and to unlock weapon skills), crafting, exploring, and gathering to let the initial herd get ahead of us so we can enjoy the DEs in a less manic environment.

 

Y'know... GW2 will maybe be in the long term the best ageing MMO we have seen because it's DEs, along with features like no specific classes required and automatic delevelling.

In the past, under the traditional model, it is a bad thing to find yourself with just a few of you in a zone, as happens usually in a game as people level past content... in GW2 it is actually arguably better.

Providing a quality starter experience in 6 months or a year from now, and not just in the first month when the servers are heaving, for one of these games is actually a pretty amazing thing. 

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 204

8/11/12 10:21:20 AM#48
Originally posted by aesperus
Originally posted by RogueTroopa

Just curious if any of you beta testers  enjoyed these dynamic events or did they simply become as tiresome as the rifts? For me the rifts were a new concept at the start but people soon got tired and bored of these. 

Will I be going through the game constantly getting into dynamic events or are these few and far between? 

Well, the big difference is dynamic events are THE main way of questing in this game. Rifts, while fun, were a completely 2ndary mechanic. If you got rid of rifts, you were only losing maybe 5-10% of the game's content. Nothing major. If you remove dynamic events from GW2, you'd be stripping out roughly ~80-90% of the game's content. They're all encompassing, and they are everywhere (outside of structured PvP).

Now, this is also one of the downsides. As with anything, DEs can get repetative. They've done a lot to try and minimize this, but this is very blatant in the starting areas. It really depends on how you play, though.

For example, if you are the type of player that plays on a checklist (i.e. 'okay, lets see what i have to do here' and then goes off to check off the tasks), then DEs won't make a lot of sense for you. It won't matter how much they vary or change, you will still be viewing them like a traditional questing mechanic. Now, if you are an explorer (i.e. you'd rather forget the checklist, and just adventure out and see what's out there), then you will absolutely love dynamic events. They are best experienced, by far, when you just allow them to happen, and aren't looking for specific ones.

- Overall, I still haven't gotten tired of them, and I've been playing the game since the end of closed beta. This is primarily due to how many different ways there are to experience low lvl content. There is absolutely nothing forcing you to repeat the same content you were just doing, and if you hate your race's starting area, there's nothing stopping you from going to a different one. The freedom is most definitely a breath of fresh air.

The other downside to the system (which I have experienced during two separate play sessions now) is that because they are "dynamic" and 80-90% of the content in the game...you can get "unlucky" and have literally NOTHING to do in the game. On two separate occassions I came across maybe 3 or 4 dynamic events in 2 hours. Since there are no traditional quests (the renown hearts are very minor), I was basically just wandering around and grinding. I tried talking to every named NPC, I did all the renown quests and events never triggered. It was like a ghost-game.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/11/12 10:26:06 AM#49
Originally posted by DrWookie
 

The other downside to the system (which I have experienced during two separate play sessions now) is that because they are "dynamic" and 80-90% of the content in the game...you can get "unlucky" and have literally NOTHING to do in the game. On two separate occassions I came across maybe 3 or 4 dynamic events in 2 hours. Since there are no traditional quests (the renown hearts are very minor), I was basically just wandering around and grinding. I tried talking to every named NPC, I did all the renown quests and events never triggered. It was like a ghost-game.

renowns don't really trigger DE's generally a lot of the time DE's will overlap heart quests though..  You also have your personal story to follow as well if you feel your tired of just wandering.

Also never once in all the time I put into beta did the game feel like a ghost game people were everywhere.. but even if i was alone I find the zones to be incredibly immersive so would enjoy it either way..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 565

Bruce, I am your father.

8/11/12 10:28:56 AM#50
I enjoy them so much that its actually difficult for me to play other mmos because they all feel stale and dry after experiencing the dynamic content of GW2.
  Preacher26

Novice Member

Joined: 3/22/09
Posts: 348

"This isn't good or bad. It's just the way of things. Nothing stays the same."

8/11/12 10:31:04 AM#51
Originally posted by RogueTroopa

Just curious if any of you beta testers  enjoyed these dynamic events or did they simply become as tiresome as the rifts? For me the rifts were a new concept at the start but people soon got tired and bored of these. 

Will I be going through the game constantly getting into dynamic events or are these few and far between? 

Mix it up with some pvp and dungeons.

You can never please everyone and overall we can be quite over critical when it comes to teams trying something new. We all cry for inovation but then when people try new things we all jump on them and say its really the same old thing presented in a new way. After time these systems evolve until we do have something entirely new.

All I can say is its much more enjoyable(imho) than the traditional questing system available in most themeparks today. I may still be killing or collecting things but the way its presented it doesnt feel like a chore. If I was still into RP ide say its much more immersive and rp-friendly as well.

Guild Wars 2
Gate of Madness

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/11/12 10:31:42 AM#52
Originally posted by Darth-Batman
I enjoy them so much that its actually difficult for me to play other mmos because they all feel stale and dry after experiencing the dynamic content of GW2.

same.. I'm playing TSW right now and while the puzzle quests and investigation stuff is fun the overall feeling of everything is very static in comparison which brings down the whole game.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 204

8/11/12 10:41:09 AM#53
Originally posted by Aerowyn
Originally posted by DrWookie
 

The other downside to the system (which I have experienced during two separate play sessions now) is that because they are "dynamic" and 80-90% of the content in the game...you can get "unlucky" and have literally NOTHING to do in the game. On two separate occassions I came across maybe 3 or 4 dynamic events in 2 hours. Since there are no traditional quests (the renown hearts are very minor), I was basically just wandering around and grinding. I tried talking to every named NPC, I did all the renown quests and events never triggered. It was like a ghost-game.

renowns don't really trigger DE's generally a lot of the time DE's will overlap heart quests though..  You also have your personal story to follow as well if you feel your tired of just wandering.

Also never once in all the time I put into beta did the game feel like a ghost game people were everywhere.. but even if i was alone I find the zones to be incredibly immersive so would enjoy it either way..

Both times I had made a new character in sort of the middle of the event (beta weekend 3 I didn't get into until saturday evening since I was gone, then this last stress test I joined around 5 and made a new character at 6:00). So the "crowds" of people had kind of moved on to higher level zones. There were still players, but only a small handful...for the most part what I would consider "normal" for a zone in an MMO. In both situations I followed the renown quests for my level, and got all the exploration points/vistas/waypoints. I very quickly hit a wall because my next renown quest in both situations was about 4 or 5 levels above me...which I just couldn't do. At that point the game felt very grindy since "quests" are dynamic events, but since they are dynamic they don't always show up. The zones are gorgeous and immersive, but I still like to have things to do. The sad thing is I know it wasn't because of a lack of content in the game, it was just an odd scenario where the content wasn't "revealing" itself. In the first two weekends I had PLENTY to do and I was easily outleveling the content in the early zones. I didn't have to change zones on any of my characters leveling up because there were plenty of dynamic events. On these two charactesr by about level 6 I had to change zones just because there was nothing left for me to do in the zones. It was very strange.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8159

8/11/12 10:48:00 AM#54
Originally posted by eyelolled
If I don't like one, I just don't bother with it. There is always something else going on.
I never feel like I have to finish this stupid quest so I can get it out of my quest log like in EVERY other MMO out there.

strongly agree

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Naevius

Novice Member

Joined: 4/26/12
Posts: 274

8/11/12 10:51:45 AM#55

I think the system works extremely well in general. Some issues exist with events with only one or two players, or events that trigger too frequently.

 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/11/12 10:51:50 AM#56
Originally posted by DrWookie
Originally posted by Aerowyn
Originally posted by DrWookie
 

The other downside to the system (which I have experienced during two separate play sessions now) is that because they are "dynamic" and 80-90% of the content in the game...you can get "unlucky" and have literally NOTHING to do in the game. On two separate occassions I came across maybe 3 or 4 dynamic events in 2 hours. Since there are no traditional quests (the renown hearts are very minor), I was basically just wandering around and grinding. I tried talking to every named NPC, I did all the renown quests and events never triggered. It was like a ghost-game.

renowns don't really trigger DE's generally a lot of the time DE's will overlap heart quests though..  You also have your personal story to follow as well if you feel your tired of just wandering.

Also never once in all the time I put into beta did the game feel like a ghost game people were everywhere.. but even if i was alone I find the zones to be incredibly immersive so would enjoy it either way..

Both times I had made a new character in sort of the middle of the event (beta weekend 3 I didn't get into until saturday evening since I was gone, then this last stress test I joined around 5 and made a new character at 6:00). So the "crowds" of people had kind of moved on to higher level zones. There were still players, but only a small handful...for the most part what I would consider "normal" for a zone in an MMO. In both situations I followed the renown quests for my level, and got all the exploration points/vistas/waypoints. I very quickly hit a wall because my next renown quest in both situations was about 4 or 5 levels above me...which I just couldn't do. At that point the game felt very grindy since "quests" are dynamic events, but since they are dynamic they don't always show up. The zones are gorgeous and immersive, but I still like to have things to do. The sad thing is I know it wasn't because of a lack of content in the game, it was just an odd scenario where the content wasn't "revealing" itself. In the first two weekends I had PLENTY to do and I was easily outleveling the content in the early zones. I didn't have to change zones on any of my characters leveling up because there were plenty of dynamic events. On these two charactesr by about level 6 I had to change zones just because there was nothing left for me to do in the zones. It was very strange.

odd never had any issues like you are describing just wandering around I almost always ran into some event or something going on.. and if for some reason I didn't I always had my personal story to follow to get xp as well.. Not sure if you watched them yet but got a few good videos on leveling and such in my Sig.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 204

8/11/12 10:54:00 AM#57
Originally posted by Aerowyn
Originally posted by DrWookie
Originally posted by Aerowyn
Originally posted by DrWookie
 

The other downside to the system (which I have experienced during two separate play sessions now) is that because they are "dynamic" and 80-90% of the content in the game...you can get "unlucky" and have literally NOTHING to do in the game. On two separate occassions I came across maybe 3 or 4 dynamic events in 2 hours. Since there are no traditional quests (the renown hearts are very minor), I was basically just wandering around and grinding. I tried talking to every named NPC, I did all the renown quests and events never triggered. It was like a ghost-game.

renowns don't really trigger DE's generally a lot of the time DE's will overlap heart quests though..  You also have your personal story to follow as well if you feel your tired of just wandering.

Also never once in all the time I put into beta did the game feel like a ghost game people were everywhere.. but even if i was alone I find the zones to be incredibly immersive so would enjoy it either way..

Both times I had made a new character in sort of the middle of the event (beta weekend 3 I didn't get into until saturday evening since I was gone, then this last stress test I joined around 5 and made a new character at 6:00). So the "crowds" of people had kind of moved on to higher level zones. There were still players, but only a small handful...for the most part what I would consider "normal" for a zone in an MMO. In both situations I followed the renown quests for my level, and got all the exploration points/vistas/waypoints. I very quickly hit a wall because my next renown quest in both situations was about 4 or 5 levels above me...which I just couldn't do. At that point the game felt very grindy since "quests" are dynamic events, but since they are dynamic they don't always show up. The zones are gorgeous and immersive, but I still like to have things to do. The sad thing is I know it wasn't because of a lack of content in the game, it was just an odd scenario where the content wasn't "revealing" itself. In the first two weekends I had PLENTY to do and I was easily outleveling the content in the early zones. I didn't have to change zones on any of my characters leveling up because there were plenty of dynamic events. On these two charactesr by about level 6 I had to change zones just because there was nothing left for me to do in the zones. It was very strange.

odd never had any issues like you are describing just wandering around I almost always ran into some event or something going on.. and if for some reason I didn't I always had my personal story to follow to get xp as well.. Not sure if you watched them yet but got a few good videos on leveling and such in my Sig.

I've taken 5 characters through the early zones. It happened on two. Not really sure what else to say except that both of those were started in the middle of weekend/stress tests when most people were past the zone. Like I said in my original post I believe I was just "unlucky"...however that does still point out a flaw in the system. When you are unlucky the game suddenly grinds to a halt since 80-90% of the content are dynamic events. WIthout them, there isn't a lot to do.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

8/11/12 10:57:25 AM#58

I loved the whole idea of the Dynamic Events, after playing GW2 I just can't return to another MMORPG, they all feel so static and painfully un-immersive.

Something that I always feel I have to point out whenever there is a discussion about Dynamic Events, and comments that there is "nothing to do" at times, is that a vast amount of events don't simply reset. Usually there is player interraction needed to progress or start an event, if there are no events running, instead of moving to another zone, try starting them yourself, interract with objects (usually those situated near Renown Hearts), talk to npcs (even if they don't have a mark above their heads) you will be surprised. There is nothing better than starting the event yourself, always remember, those events start for a reason.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/11/12 10:57:42 AM#59
Originally posted by DrWookie
Originally posted by Aerowyn
Originally posted by DrWookie
Originally posted by Aerowyn
Originally posted by DrWookie
 

The other downside to the system (which I have experienced during two separate play sessions now) is that because they are "dynamic" and 80-90% of the content in the game...you can get "unlucky" and have literally NOTHING to do in the game. On two separate occassions I came across maybe 3 or 4 dynamic events in 2 hours. Since there are no traditional quests (the renown hearts are very minor), I was basically just wandering around and grinding. I tried talking to every named NPC, I did all the renown quests and events never triggered. It was like a ghost-game.

renowns don't really trigger DE's generally a lot of the time DE's will overlap heart quests though..  You also have your personal story to follow as well if you feel your tired of just wandering.

Also never once in all the time I put into beta did the game feel like a ghost game people were everywhere.. but even if i was alone I find the zones to be incredibly immersive so would enjoy it either way..

Both times I had made a new character in sort of the middle of the event (beta weekend 3 I didn't get into until saturday evening since I was gone, then this last stress test I joined around 5 and made a new character at 6:00). So the "crowds" of people had kind of moved on to higher level zones. There were still players, but only a small handful...for the most part what I would consider "normal" for a zone in an MMO. In both situations I followed the renown quests for my level, and got all the exploration points/vistas/waypoints. I very quickly hit a wall because my next renown quest in both situations was about 4 or 5 levels above me...which I just couldn't do. At that point the game felt very grindy since "quests" are dynamic events, but since they are dynamic they don't always show up. The zones are gorgeous and immersive, but I still like to have things to do. The sad thing is I know it wasn't because of a lack of content in the game, it was just an odd scenario where the content wasn't "revealing" itself. In the first two weekends I had PLENTY to do and I was easily outleveling the content in the early zones. I didn't have to change zones on any of my characters leveling up because there were plenty of dynamic events. On these two charactesr by about level 6 I had to change zones just because there was nothing left for me to do in the zones. It was very strange.

odd never had any issues like you are describing just wandering around I almost always ran into some event or something going on.. and if for some reason I didn't I always had my personal story to follow to get xp as well.. Not sure if you watched them yet but got a few good videos on leveling and such in my Sig.

I've taken 5 characters through the early zones. It happened on two. Not really sure what else to say except that both of those were started in the middle of weekend/stress tests when most people were past the zone. Like I said in my original post I believe I was just "unlucky"...however that does still point out a flaw in the system. When you are unlucky the game suddenly grinds to a halt since 80-90% of the content are dynamic events. WIthout them, there isn't a lot to do.

videos I have show lots of other things you can do for XP.. DE's are the core of it but you still have a lot of options.. hell you could craft ot level 80 if you wanted to. Not saying you are wrong or lying or anything i just never had this issue even during BWE2 when many people moved on past the first zone i still had a TON of stuff going on in the 1-15 charr zone where I never felt like I was grinding or out of events to do.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Enok4Twunni

Novice Member

Joined: 5/30/11
Posts: 214

8/11/12 11:09:30 AM#60
The DE's in the game are awesome to me mainly because of the potential for them to become bigger and branch of more and more as time goes by. I prefer a DE over a "!" quest. The fact they are chain events that you can actually fail is really cool. From what I've read and watched, the DE's have been designed to be added on to and grown over time, this just makes my creative mind go crazy with ideas and possibilities. So, overall, my view is that DE's are the new standard in which MMO's should aim for.
4 Pages « 1 2 3 4 » Search