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Guild Wars 2

Guild Wars 2 

General Discussion  » 5 reasons you may not Like GW2 (as read by a GW2 Fanboi)

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139 posts found
  eGumball

Apprentice Member

Joined: 7/21/12
Posts: 152

8/10/12 2:14:58 PM#41

Reason #1 - No Open World PvP That´s right but we may have in the futre if the story-line changes with a new expansion.

Reason #2 - Sense of progression Grinding has been out there in the MMO-industry for years and 90% of people is seeing this as a big possitive thing, GW2 brings to the genre.

Reason #3 - No Traditional Endgame The Endgame in GW2 is nearly better than ever single title in the industry so nothing to say here.

Reason #4 - Some Traditional Roles are Gone Another thing that has got more possitive comments than negative.

Reason #5 - Cash Shop Well, as long as it is not pay to win, who cares. Otherwise, P2P games have cash-shops nowadays, where you '' MUST '' pay money for the nice looking mout and dress, so -_-

 

All in all, Guild Wars 2, even if it is bad, is the biggest and the best title in the MMO-industry right now. It may also take kinda long time for a new title to take this spot.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

8/10/12 2:16:08 PM#42
Originally posted by grimal
Originally posted by Creslin321

 To be honest, I think that most of the "fanbois" realize that GW2 is not for everyone.  I'm sure you can find an example of one that doesn't...but by and large, GW2 fans seem pretty congnizant that not everyone will like the game.

I think that most of the "fanboi" reputation that GW2 fans get labeled with is from their responses to people who make stupid criticisms.  I mean, we recently had a huge thread about a guy who played the game for an hour and concluded that combat pretty much revolves around auto-attack.  How can you not jump on that? lol

And we've had posts garnering pages and pages of replies on how GW2 "shifts the paradigm," yet the game has yet to be released.  How can you not jump on that?

 You don't have to play the game for 2 years to realize that there's a lot different about it.  Really, all you have to do it read their main features, and then just play the game to see if they are actually there.

The following stuff is all in GW2...whether you think it's paradigm-shifting or not is up to you, but you have to admit it is at least a break from tradition:

1.  No more quest-hubs.

2.  PvP combat is not based on gear.

3.  No subscription.

4.  Every class capable of any role, and can switch roles on the fly.

5.  More action-packed combat.

Personally, I think that no quest-hubs is enough to make it paradigm-shifting...because quest-hubs have formed the mainstay of PvE leveling since WoW.

Are you team Azeroth, team Tyria, or team Jacob?

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2668

8/10/12 2:17:31 PM#43
Originally posted by Creslin321
 

 It's true, but I still feel like many posters around here decide to complain about an MMORPG like Jerry Seinfeld decides to complain about a woman.

The camera clips on an object when I spin it around real fast!

No mounts?  OMG, the game is fail!

I tried to melee a guy standing 5000 feet away from me on top of a castle and he beat me!  Ranged is OP!

No breath meter underwater?  That just kills my immersion!  (despite the fact that nearly every MMORPG with swimming has a way to breathe underwater)

 

Soon I expect someone to start complaining about GW2 because it has "man hands."

People already do! lol! 

I don't particularily mind critcisms or praise, but when it becomes extreme is when I find it irritable.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Tuchaka

Apprentice Member

Joined: 4/14/10
Posts: 467

8/10/12 2:21:26 PM#44
yep new things are scary people want change if the old way of doing things was still viable SWTOR would be doing really well and wow would not be loosing subs etc.    so the people complaiing must like the old way, well they can have it
  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

 
OP  8/10/12 2:23:31 PM#45
Originally posted by eGumball

Reason #1 - No Open World PvP That´s right but we may have in the futre if the story-line changes with a new expansion.

Reason #2 - Sense of progression Grinding has been out there in the MMO-industry for years and 90% of people is seeing this as a big possitive thing, GW2 brings to the genre.

Reason #3 - No Traditional Endgame The Endgame in GW2 is nearly better than ever single title in the industry so nothing to say here.

Reason #4 - Some Traditional Roles are Gone Another thing that has got more possitive comments than negative.

Reason #5 - Cash Shop Well, as long as it is not pay to win, who cares. Otherwise, P2P games have cash-shops nowadays, where you '' MUST '' pay money for the nice looking mout and dress, so -_-

 

All in all, Guild Wars 2, even if it is bad, is the biggest and the best title in the MMO-industry right now. It may also take kinda long time for a new title to take this spot.

Weither you see these things as positive or negative is up to you. These are real issues to a lot of gamers even if 90% (I don't think that 90% of gamers could agree on the color of the sky) of people are on board. I happen to think that these things are not terrible, but This is not meant for me or players who like the game. It's meant for MMO players, new to the game that are looking for key elements in their MMO's and GW2 may or may not have them.

I encourage everyone to look into it for yourself regardless of what you read here, but even us fanboi's need to be objective when it comes to what this game DOES NOT offer.

  Omnifish

Apprentice Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

8/10/12 2:27:55 PM#46

Two things with this, which are just from my personal view:

Firstly, they have changed around some aspects of the progression side with the skills/traits system, to favour a more traditional approach, which gave some people a greater sense of gaining something when leveling.  In the first BWE skills had a point cost, and additional tiers opened up by level landmarks.  That meant some people who really liked the look of a particularly intereresting skill would try and seek out the skill challenges and probably have to make tough choices in what they could spend available pointswise.  This was complained about on the forums and changed to the systme we have now were tiers unlock after you've spent a certain amount of points in said tier, on possibly skills your not interested in just to unlock the next tier.  While it was probably a nightmare to balance, I can't help but think an opportunities been lost here for experimentation and most importanly a real attachment to your character rather then the usual, 'spent points here just to unlock the cooler stuff later', we get in most themepark games.

Secondly the end game issue may become more prevelent way before anyone hits, 'levelcap'.  The hearts, events, are pretty similar regardless of what area your wandering in. A lot of them are just basic varieties on the same theme, (i.e. kill stuff, collect stuff, kill bigger thing, defend village from x/y/z etc).  That might be fine in other games but the issue here for some people is the lack of context to most things you do, thus noone feeling any attachment to it.  The system itself leads itself into having a gaping hole that doesn't help: If you don't help the village under attack by Centaurs, then it'll just respawn again after the timers done.  You don't have this issue with traditional quest games as you follow the story of a quest and once you've completed it you've seen the outcome and can move on. For some people that fact ruins their immersion.

There will be people who are fine with this, they'll see the world as being a massive conflict zone and you operate as a sort of troubleshooter. But some will hit midgame and feel that they've seen most of the variety of these events, which has no impact on them personally, and not bother anymore. I enjoyed some of the personal stories but there have been comments from others about them not standing up to their rivals.  I can understand that argument from a presentation perspective.

As for the cash shop....well, noones every opened a shop without things people wanted to buy in it :P

This looks like a job for....The Riviera Kid!

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

8/10/12 2:29:01 PM#47
Originally posted by BadSpock
Originally posted by Purgatus

I agree.

This game approaches things from a different (but not nessecariy bad) direction. The fact remains that those differences will not be what some people want, and will be put off by their exclusion.

Exactly.

Ignorance is the enemy of wisdom though, and the wise man would not stop at "OK this game doesn't have exactly what I am looking for."

The wise man would then ask, "OK what does this game have?"

They may be enlightened.

 

 

Its a game not the investigation into life the universe and everything and another example of fans elevating this game to unforseen heights in the MMO sphere. I'm one of those players that goes with the flow of any game I play and I play all class roles and learn to adapt but many a player doesn't so they will have a problem with GW2 as it doesn't offer classic class roles even though they may be still there in some abstract form, so Purgatus is correct in his examination of why certain players may not like GW2. Also many players time is at a premium and learning to like something is not on the agenda so having some form of EUREKA moment 100 hours in is not worth it if they cannot be pulled in from the get go. 

 

Good thread Purgatus as your points are exactly to me why GW2 will not take the world by storm but will be loved by those who "get it" from the offset. One of the things that irritates me about MMORPG.com and many GW2 fans on this site is that if you prefer more traditional MMO gameplay you are somehow inferior and don't understand what GW2 is about and your OP highlights this nicely. Many playesr love to Raid, some love to grind out faction, some want to have a progression system that makes them stronger and stronger either through levels or gear, some want to have the thrill of real open world PvP (not me though I get that everyday of my working life ) and this is all good but these same players might find GW2 not to their liking and thats good too.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  seridan

Advanced Member

Joined: 5/26/12
Posts: 1212

8/10/12 2:31:37 PM#48
Originally posted by Purgatus

Weither you see these things as positive or negative is up to you. These are real issues to a lot of gamers even if 90% (I don't think that 90% of gamers could agree on the color of the sky) of people are on board. I happen to think that these things are not terrible, but This is not meant for me or players who like the game. It's meant for new MMO players that are looking for key elements in their MMO's and GW2 may or may not have them.

I encourage everyone to look into it for yourself regardless of what you read here, but even us fanboi's need to be objective when it comes to what this game DOES NOT offer.

I think Open World PVP, constant Progression, End game and to some extend "Traditional Roles" are some of the main reasons many players DON'T play MMORPGs. Those 4 "reasons" along with the "no subscription fees" can be high up in the list.

Another way to view them could be:

5 reasons someone who doesn't usually play MMORPGs, should try out Guild Wars 2

 

Reason #1 - No Open World PvP 

Reason #2 - Sense of progression 

Reason #3 - No Traditional Endgame 

Reason #4 - Some Traditional Roles are Gone 

Reason #5 - No subscription fees

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/10/12 2:40:36 PM#49
Originally posted by Purgatus

Reason #1 - No Open World PvP

However, there is one... thing that OPvP offers, and that is the uncertainty of the next confrontation. Not knowing when a fight could happen and could die at any minute is pretty awesome. GW2 does not really have that. When you PvP, its because you chose to and that takes something away from the experience.

 

Not for me it dosent.

I am a huge fan of optional PvP, and I personally find GW2's WvW set up to be an ideal hybrid between BGs and true open world ganking.

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

 
OP  8/10/12 2:41:24 PM#50
Originally posted by seridan
Originally posted by Purgatus

Weither you see these things as positive or negative is up to you. These are real issues to a lot of gamers even if 90% (I don't think that 90% of gamers could agree on the color of the sky) of people are on board. I happen to think that these things are not terrible, but This is not meant for me or players who like the game. It's meant for new MMO players that are looking for key elements in their MMO's and GW2 may or may not have them.

I encourage everyone to look into it for yourself regardless of what you read here, but even us fanboi's need to be objective when it comes to what this game DOES NOT offer.

I think Open World PVP, constant Progression, End game and to some extend "Traditional Roles" are some of the main reasons many players DON'T play MMORPGs. Those 4 "reasons" along with the "no subscription fees" can be high up in the list.

Another way to view them could be:

5 reasons someone who doesn't usually play MMORPGs, should try out Guild Wars 2

 

Reason #1 - No Open World PvP 

Reason #2 - Sense of progression 

Reason #3 - No Traditional Endgame 

Reason #4 - Some Traditional Roles are Gone 

Reason #5 - No subscription fees

I'll have to rephrase that as its definetly not what I meant. I meant to say MMO players new to the game.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7493

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/10/12 2:43:08 PM#51
Originally posted by BadSpock

Exactly.

Ignorance is the enemy of wisdom though...

 

Really? Maybe believe that the man that knows he knows nothing is the wisest of all.

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2718

Ignorance is Bliss.

8/10/12 2:45:50 PM#52
Originally posted by seridan
Originally posted by MadnessRealm

By not different enough, I mean that, while the format is different, the content is the same. Yes, instead of having NPCs with a " ! " above their heads, everything is more "dynamic", the content of the dynamic event isn't actually all that different from the quests you'd get from an NPC. I guess you have a progression bar instead of a clear amount of kill/fetch/colllect numbers, but really, it's not something I'd consider to be different enough to interest players looking for something that's really different. At best they'll enjoy the honeymoon phase, but come back to reality quickly, as was the case for me. 

The content is the same but the execution is completely different. You can play with others whenever you want without having a quest in your log, you can help others, participate in events together, without actually going through the hussle of "LFG". More importantly, the worlds doesn't revolve around every player individually, as someone wrote around here, in other MMOs players DO quests, in GW2 quests DO players, meaning, the world will continue to exist/evolve with or without player action, that's why it is "a living breathing world". The npcs will continue to the next event even if there is nobody around, the npcs will attack the town even if there is nobody around, and then everyone will feel the consequences. You are doing content that can be on any state, just started, almost finished or anywhere in-between, when a boss spawn you don't have to be there at the spawn time to participate in the fight, you don't need any prerequisities either. Also keep in mind that events are branching, something that had never been done before. The world changes depending on player action and is dynamic enough to move without player action. That's the huge difference

The combat is basically the same as your typical MMORPG. You're still getting shot by heat-seeking projectiles until the end of he Earth. Individually, the skills are interesting, it's fun to play with the various gimmicks, but the very limiting nature of the Weapon Skill system breaks the fun and feels restricting. From my personal experience, I've always found only 2-3 of the skills I liked for each group of weapons, and of course they can't be changed. Yes you can change your non-weapon skills at will (provided you spent points in them) but having 5 of your "main" skills locked by your choice of weapon was quite a downer for me, especially when you only like half of them, but the weapons are necessary for the way you want to play. In that regard, I much preferred GW1's take on the skill system even though you couldn't change them unless you were in town.

No. You aren't getting shot by heat-seeking projectiles. If you move out the way they will miss, if you move behind a wall, they will miss, if someone else moves in front of you, they will take the damage instead. It's not like the usual tab-targeting that allows projectiles to pass through players and obstacles. The projectiles have physics and a hit-box that allows them to target opponents. It's unlike a typical MMORPG where there is a "dice roll" to see if the projectile will hit the moment it leaves you, and then passes through walls or through players like they weren't even there. This doesn't happen in GW2 at all.

On your first point, RIFT is essentially the same way if we're talking strictkly about it's Rift events.  But that's not exactly the point I was going at. I meant that, despite the very different format (or execution as you referred it) I still felt like I did the same tasks I've done in previous MMORPGs.  It's a bit like playing a game more than once. In the first run, everything surprises you, and it's fun. During the second and subsequent run, you can pretty much figure what's going to happen already, and that takes away from the game. Usually to combat that, games have replayability. In GW2 it translates into the wide variety of events, but I wish they had gone for more gimmicky stuff to really set the many events apart from each others. Probably one of the few things WAR did right with it's PQs was that, although similar in nature, they had all those gimmicky or humorous stuff that made them fun to do. Players lost interest in RIFT for the same reasons I lost interest in GW2, although the events were dynamic I still ended up doing relatively the same thing every time.

 

On the last point, I can dodge melee attacks just fine. But when I played, no matter how I used obstacles or moved out of the way, I still couldn't avoid normal ranged attacks, they'd follow me and even turn around. Ranged skills I could dodge just fine, but the normal ranged attacks I couldn't. I should've been more specific on that point, my bad there.

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  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

 
OP  8/10/12 2:45:55 PM#53
Originally posted by Vesavius
Originally posted by Purgatus

Reason #1 - No Open World PvP

However, there is one... thing that OPvP offers, and that is the uncertainty of the next confrontation. Not knowing when a fight could happen and could die at any minute is pretty awesome. GW2 does not really have that. When you PvP, its because you chose to and that takes something away from the experience.

 

Not for me it dosent.

I am a huge fan of optional PvP, and I personally find GW2's WvW set up to be an ideal hybrid between BGs and true open world ganking.

I'm glad you are satisfied. I'll certainly see you on the field of battle as I think its perfect for me. But some players want the sensation that is being excised.

I think it would be more correct to say that the aspect being taken away does not bother you, not that nothing is being taken away.

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

8/10/12 2:46:50 PM#54
Originally posted by Calerxes
Originally posted by BadSpock

Ignorance is the enemy of wisdom though, and the wise man would not stop at "OK this game doesn't have exactly what I am looking for."

The wise man would then ask, "OK what does this game have?"

They may be enlightened.

Its a game not the investigation into life the universe and everything and another example of fans elevating this game to unforseen heights in the MMO sphere. I'm one of those players that goes with the flow of any game I play and I play all class roles and learn to adapt but many a player doesn't so they will have a problem with GW2 as it doesn't offer classic class roles even though they may be still there in some abstract form, so Purgatus is correct in his examination of why certain players may not like GW2. Also many players time is at a premium and learning to like something is not on the agenda so having some form of EUREKA moment 100 hours in is not worth it if they cannot be pulled in from the get go. 

Good thread Purgatus as your points are exactly to me why GW2 will not take the world by storm but will be loved by those who "get it" from the offset. One of the things that irritates me about MMORPG.com and many GW2 fans on this site is that if you prefer more traditional MMO gameplay you are somehow inferior and don't understand what GW2 is about and your OP highlights this nicely. Many playesr love to Raid, some love to grind out faction, some want to have a progression system that makes them stronger and stronger either through levels or gear, some want to have the thrill of real open world PvP (not me though I get that everyday of my working life ) and this is all good but these same players might find GW2 not to their liking and thats good too.

I never said it was or it did.

I am just saying it is foolish to not either try something for yourself or do your own research and make up your own mind.

Now Playing: Destiny, WoW

  Omnifish

Apprentice Member

Joined: 2/16/11
Posts: 617

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

8/10/12 3:16:37 PM#55
Originally posted by Purgatus
Originally posted by MadnessRealm

Yes, GW2 is a bit different from your typical MMORPG, but it's not different enough. That's why many won't like GW2.  ( I can already feel the glare of certain members typing furiously as they've read this).

 

By not different enough, I mean that, while the format is different, the content is the same. Yes, instead of having NPCs with a " ! " above their heads, everything is more "dynamic", the content of the dynamic event isn't actually all that different from the quests you'd get from an NPC. I guess you have a progression bar instead of a clear amount of kill/fetch/colllect numbers, but really, it's not something I'd consider to be different enough to interest players looking for something that's really different. At best they'll enjoy the honeymoon phase, but come back to reality quickly, as was the case for me. 

The first time's really fun. Just walking around and suddenly an event appears. It's fun, it's somewhat unexpected, you've got all these players joining in. Event's over, you resume to your activity and eventually another event pops out nearby. You clear it, everything's fun. But the pattern becomes increasingly more obvious, repetition starts to kick in, and considering we've done these very same type of quests/objectives for years and years already (Defend this NPC and kill the monsters along the way, there's an invasion  so go kill them!, etc) the novelty wears off very quickly and what initially seemed to be different really doesn't look all that different already.

The combat is basically the same as your typical MMORPG. You're still getting shot by heat-seeking projectiles until the end of he Earth. Individually, the skills are interesting, it's fun to play with the various gimmicks, but the very limiting nature of the Weapon Skill system breaks the fun and feels restricting. From my personal experience, I've always found only 2-3 of the skills I liked for each group of weapons, and of course they can't be changed. Yes you can change your non-weapon skills at will (provided you spent points in them) but having 5 of your "main" skills locked by your choice of weapon was quite a downer for me, especially when you only like half of them, but the weapons are necessary for the way you want to play. In that regard, I much preferred GW1's take on the skill system even though you couldn't change them unless you were in town.

I also felt restricted a lot in my many attempts at explorations. I had somewhat high expectations on this regard in particular, especially given players feedback. I'd see some areas that would catch my eyes and I wanted to check them out. I'd reach the area, try to climb from somewhere that seemed possible to climb only to be prevented by the blocky textures they have. I call them blocky textures because I'm not entirely sure how to call them, but it's when there's an invisible part that goes beyond the texture and jumping on that texture may push you on the side of make you appear as if you're floating in the air. In GW2's case it was mostly the former.  That tree with floating parts in the Sylvari area (forgot the name of the tree) is a great example of this, you can definitively climb it, and I've done it, but the blocky textures are soooo freaking annoying that it really takes out from the game and exploration.

 

 

These are the reasons why I think many players might not like what GW2 offers, even if it's a genre they like.

 

Hugely subjective posts like this are why I made this thread. You offer nothing substanative in here. Things like "not different enough" (I happen to think you just plain wrong) is far too subjective for it to be of value to the majority of readers. I concentrated specifically on things I could point to a yes its there, or no its not, like OPvP.

Actually you didn't, you mentioned things you thought might be an issue and then said why. Who says that some people would have an issue with GW2 endgame progression? Oh yes, you did so it must be valid then. What should he have done? Headered every point he wanted to make?, so

POINT 6: RIGID WEAPON SKILLS

Please don't get into a, 'facts', argument with anyone, it may derail what I thought was a well thought out thread idea.

This looks like a job for....The Riviera Kid!

  CcDohl

Novice Member

Joined: 3/02/10
Posts: 65

8/10/12 3:18:01 PM#56
Originally posted by Purgatus I don't mind ambushing and the like, its the fighting another player 20 levels below you that I hate. It's sad and pathetic.

However, there is one glorious thing that OPvP offers, and that is the uncertainty of the next confrontation. Not knowing when a fight could happen and could die at any minute is pretty awesome. GW2 does not really have that. When you PvP, its because you chose to and that takes something away from the experience.

Why do people always say that about open world pvp? Why must ganking be seen as indicative of some personal flaw in the ganker? It's this kind of impotent crying that the ganked party uses to comfort itself, which I would hope that most grow out of by the time they hit max level. "Oh, he ganked me, he must live in his mother's basement," No, son, he ganked you because it's a pvp server and that's what happens. It's not sad or pathetic; it's just part of the game.

My bet is that you'll say something similar about players in GW2 who beat you consistently. Oh, he only beats me all the time because he plays all day or he always brings friends or he uses the terrain in an interesting way. It's just the mindset of a sore loser.

In addition, that view of ganking totally contradicts your positives in an opvp game. Power imbalance is one of the biggest parts of the unpredictability of world pvp. Some of the most fun I have had is with several low level characters trying to take on a higher level one, or even beating an enemy in pvp when outmatched. Sure, it is rare that you can deal with a ganker on your own, but there are always solutions to any pvp problem, and it usually involves more pvp.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

8/10/12 3:22:30 PM#57
Originally posted by BadSpock
Originally posted by Calerxes
Originally posted by BadSpock

Ignorance is the enemy of wisdom though, and the wise man would not stop at "OK this game doesn't have exactly what I am looking for."

The wise man would then ask, "OK what does this game have?"

They may be enlightened.

Its a game not the investigation into life the universe and everything and another example of fans elevating this game to unforseen heights in the MMO sphere. I'm one of those players that goes with the flow of any game I play and I play all class roles and learn to adapt but many a player doesn't so they will have a problem with GW2 as it doesn't offer classic class roles even though they may be still there in some abstract form, so Purgatus is correct in his examination of why certain players may not like GW2. Also many players time is at a premium and learning to like something is not on the agenda so having some form of EUREKA moment 100 hours in is not worth it if they cannot be pulled in from the get go. 

Good thread Purgatus as your points are exactly to me why GW2 will not take the world by storm but will be loved by those who "get it" from the offset. One of the things that irritates me about MMORPG.com and many GW2 fans on this site is that if you prefer more traditional MMO gameplay you are somehow inferior and don't understand what GW2 is about and your OP highlights this nicely. Many playesr love to Raid, some love to grind out faction, some want to have a progression system that makes them stronger and stronger either through levels or gear, some want to have the thrill of real open world PvP (not me though I get that everyday of my working life ) and this is all good but these same players might find GW2 not to their liking and thats good too.

I never said it was or it did.

I am just saying it is foolish to not either try something for yourself or do your own research and make up your own mind.

 

Well it would have been better you said it like that in the first place as it came over as mucho elitest.

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  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

8/10/12 3:23:28 PM#58
Originally posted by Vesavius
Originally posted by BadSpock

Exactly.

Ignorance is the enemy of wisdom though...

 

Really? Maybe believe that the man that knows he knows nothing is the wisest of all.

 

Socrates?

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

8/10/12 3:25:42 PM#59
Originally posted by Calerxes
Originally posted by Vesavius
Originally posted by BadSpock

Exactly.

Ignorance is the enemy of wisdom though...

 

Really? Maybe believe that the man that knows he knows nothing is the wisest of all.

 

Socrates?

 Bill and Ted.

Are you team Azeroth, team Tyria, or team Jacob?

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

 
OP  8/10/12 3:26:55 PM#60
Originally posted by Omnifish
*snip*

Actually you didn't, you mentioned things you thought might be an issue and then said why. Who says that some people would have an issue with GW2 endgame progression? Oh yes, you did so it must be valid then. What should he have done? Headered every point he wanted to make?, so

POINT 6: RIGID WEAPON SKILLS

Please don't get into a, 'facts', argument with anyone, it may derail what I thought was a well thought out thread idea.

I never mentioned the word facts. EVER. I pointed out that there is a difference between highly subjective things such as "this gets old fast" as far less subjective things such as inclusion of Open World PvP.

If you seriously are asking who has a problem with endgame progression, I sugest you you spend some time looking over the myriad of threads on this topic alone.

 

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