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Many MMO players are looking for a -great- PvP experience. Forge is billing itself as a PvP-centric game. We've got a preview to share that just might get you excited about it. Check it out!
Read more of Som Pourfarzaneh's Forge: Face-Punchingly Good PVP. Associate Editor: MMORPG.com |
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8/10/12 11:09:24 AM#2
Hate to say it but it will probably fail like all the other "PvP-centric" games that PvP'ers never support..
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8/10/12 11:16:15 AM#3
Originally posted by Vyeth Depends on the pvp experience. It's very hard to pull off. Look at all the failures. If they learned from this then great, if not it will be another Fury, WAR, etc.
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8/10/12 11:44:15 AM#4
this doesn't really fit my kinda style of game. tobad graphics and art looked really good.
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8/10/12 11:55:59 AM#5
It's an pvp mmo like GunZ or it's an normal MMO with open and persistant world ?
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8/10/12 11:56:15 AM#6
Originally posted by Vyeth The reason is because PvP is a high rush and after a while you want to chill and play PvE. Even the best PvP game of all time, DAoC, had down time chilling PvE. It needs to be there for the chill play time and the social side of communities. This game will need a good PvE area if they want to make it. |
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halleck
Novice Member
Joined: 10/26/05
"The path without risk leads ever down into stagnation". |
8/10/12 11:59:37 AM#7
Agree with the above post. Any MMO needs to have both a compelling PVE and PVP experience to keep me interested.
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8/10/12 12:00:58 PM#8
UO pvp > DOAC pvp
Anyone who disagrees wasnt around when UO was at its prime. |
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8/10/12 12:03:00 PM#9
I'm all for a PvP-centric game. But for me to buy it, it needs a lot of depth in the character progression department. From what I can tell, Forge isn't gonna have character progression at all. That doesn't appeal to me. Also instanced PvP is not my favorite, I'd rather have a DAOC style.
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8/10/12 12:09:35 PM#10
Hmm.. and since when has ever asked a PvP player for Battlegrounds? As much as i know that is the last a pvp player wants. At least from a mmo. So this have to contest it with BF series or FPS, and RTS multiplayer games alike. But on the other side Savage was fun.
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8/10/12 12:38:51 PM#11
From KS "We’re here on Kickstarter to finish what we started; to build a game free of the pressures of outside publishers, investors, or anyone that has a tendency to mess up a beautiful project. |
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8/10/12 12:47:33 PM#12
Originally posted by RoyalPhunk Dont see anyone here pissed. Just talking about a new MMO. I sugest you dont flip out so fast as thats what MMORPG.com is all about. |
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8/10/12 1:51:17 PM#13
I pledged them some cash on Kickstarter. I think the game looks like a crazy amount of fun, and I'm particularly interested in the short matches because my gaming time is very limited these days.
Honestly, I think it's perfect for anyone like me who has a really full schedule and doesn't want to spend countless (precious) hours leveling up in order to enjoy the best a game has to offer.
I'm all-in. Can't wait to play. No godless person can comprehend those minute distinctions |
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8/10/12 2:09:24 PM#14
Sure, like LoL. Pvp games all fail because nobody plays it. oh wait!
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8/10/12 2:10:17 PM#15
The game looks like an insane amount of fun. Pledged 200$ and will be playing this instead for GW2 when it releases! :)
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8/10/12 2:16:20 PM#16
Originally posted by DrakenZA I was and I disagree with you, simple as that. Anyway, as far as the game goes, it looks nice, but the game play in the videa anyway, appear very run of the mill boring stuff we have seen tiome and again. |
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8/10/12 2:23:32 PM#17
Actually this sounds a lot like original Guildwars in the basic concept with minor differences. IE in GW you have 4 v 4 if i remember correctly in arena matches. This game has 8 v 8 and 24 v 24. In Guildwars you could jump to max level for the pvp aspects from day one - same here. You had classes with skills that did not require any "die rolling" in GW and looks like you have that same aspect here.
The way they do the actual skills could and probably will vary and they have expanded the arena size to include more players so - if they otherwise make a compelling game (IE fun combat) I could see this one being a success based off the original GW model. A GW2 in a much truer sense in that it is building on and improving the original GW concept where as Arena net created GW2 to be more MMO like and less Arena like similar to GW1 |
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8/10/12 2:26:00 PM#18
I dont think you guys realise this is more of a MOBA than an MMO, there is no persistent world or anything. Its match based like DotA or League of Legends.
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8/10/12 2:38:57 PM#19
Originally posted by Chase187666 Too bad, seriously they need to make it open world if not they will fail. |
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8/10/12 2:50:53 PM#20
Originally posted by Vyeth Yes, i would certainly blame the consumer...
I play MMOs for the pvp (mostly). I started in Neverwinter Nights, moved on to Ultima Online then to DAoC. I enjoyed the pvp content in each and felt the next one moved the genre' somewhat forward. Since then, its been mostly stagnating (in my opinion). I will try any game that has a PvP focus, especailly if its open, rvr, or has some purpose other than "gankin noobs". If a game comes out a bit "lacking" I'll stick with it some, but my "support" of "your" product only goes so far. Its up to the developer to keep me interested in their game. |
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