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8/10/12 10:43:15 AM#41
It can. But I don't think it will change it as much as other titles released in the past year have. I think without a doubt, TOR will be looked upon as having the biggest change upon the market. AAA MMO with almost unlimited budged made by respectable development company not fairing nearly as well as anticipated. The things GW2 brings are almost insignificant compared to the staggering effect the TOR message has brought. The market has already moved to F2P with cash shops, so I don't think B2P will become the norm when its already settled on something cheaper. GW2 will sell well initially but I think they are riding more on their cash shop on this one.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/10/12 10:46:11 AM#42
Ha, aren't you this blogger that recently wrote how GW2 redefines Open World PvP by not having Open World PvP?
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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8/10/12 10:46:18 AM#43
GW2 is already changing the market. Just ask Aion, Terra, SWTOR and WoW who are all bleeding subs and questioning their price model.
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8/10/12 11:01:00 AM#44
Originally posted by Larsa
Guild Wars 2 does have Open World PVP by isolating to its own MMORPG called The Mists under the Guild Wars 2 network. The Mists is the same size as DC Universe Online was at launch, the only difference is that The Mists lets you build siege and upgrade structures you capture and hold. We would have killed for stuff like that on the DCUO Open World PvP Servers. Instead we just had to turn LexCorp Tower into our mock-keep. |
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8/10/12 11:41:29 AM#45
My prediction is that Guild Wars 2 will drastically change the MMO market for years to come. This game is already so popular that everyone is talking about it. Game review sites and professional e-sport players from Team Fortress 2 to Arena Junkies for WoW can't stop talking about it. The greatest thing about Guild Wars 2 is that it will have something for everyone. The hardcore PVP'er will have tournaments; the hardcore PVE players will have very challenging 5 man dungeons; the casual PVP players will have WvWvW and the casual PVE players will have world dynamic events and a rich RP environment. The only thing that will disappear is large organized PVE raids. When WoW made the rewards similar in 10 man compared to 25 man; the ratio of 10 to 25 man guilds tipped heavily in favor of 10 mans. I see the raiding scene slowly fading away. Some people might still enjoy it but, I have a feeling most people don't. Guild Wars 2 will slam the final nail in that coffin. |
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8/10/12 11:48:45 AM#46
Originally posted by grimal If we look through the haze we should appreciate that TOR made story interesting again. I'm not talking about rolling alts and playing rehashed missions, I'm talking about the larger concept that story is an important part of MMOs as well. If there's one thing I can read through all the hate is that the majority of people really enjoyed their class story mission things. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/10/12 12:09:46 PM#47
Originally posted by Magnetia Absolutely. But are we talking about the market or the design? I think the impact TOR made in the market far outweighs its design (at least for now). I don's see MMOs necessarily incorporating richer stories into their quests from here on out, but I do see companies being reluctant on investing the amount of budget they put in TOR as a P2P model. Someone suggested earlier that the demise (or interpreted demise) of TOR marks the end of the themepark-style of gameplay. I disagree. As long as WoW is able to hold onto that big of a player base, the suits will always think "hey if Blizzard did it, so can we" (in terms of themeparks). Suits are not seeing TOR as a failure due to themepark design but rather as a mutitude of reasons. Back to topic. the B2P model is not new. GW1 had it years ago. Did it change the market? Yes and no. Other companies didnt really adopt it for MMOs, but rather embraced the F2P model. I don't think B2P will really catch on with others...F2P is where it will stay. As for design, I don't think the game is that much of a genre-changer to suddenly move the entire model in a new direction. Other games may take elements of it, but I do not think as a whole it will significantly impact design of future games. (Look at PQs...new feature introduced in WAR but did it change the genre???) Of course I could be wrong, but I don't think people will look back at 2011-12 as the year GW2 launched, but rather as the financial flop that was TOR.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/10/12 12:13:34 PM#48
Haven't we done this before? GW2 will bring peace on earth and good will toward men. "How should I know if it works? That's what beta testers are for. I only coded it." |
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Originally posted by dave6660 It better. Because if it doesn't, it's mass-suicide cult time for this guy. |
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8/10/12 1:38:24 PM#50
Originally posted by blognorg When everything on GW2 have done before, no, it wont change anything, i mean, is a mix of warhammer, rift and gw1, at some point is like leveling all the way to the end just doing Public quest on warhammer or DE on Rift, but is the same old formula and im not even talking about the 1.4 warhammer update copy and paste that is the WvW system in gw2. And is a B2P game, D3 sold 10 mill of copies and nothing have changed, GW2 could seld 3 mill of copies and after 1 month have only 200k active players. The MMO market have changed after Lotro´s F2P model, and if the same model is a successful in SWTOR after november by the end of the year we will find more active players in a game like SWTOR than gw2. |
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8/10/12 1:43:08 PM#51
Originally posted by pointchiz Come back here 1 month after gw2 realease, then we will talk. People didnt play the game for a whole week yet, you dont know whats gonna happen. |
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8/10/12 1:43:08 PM#52
If nothing else I hope other games learn from some of there design decisions such as individual loot and resource nodes, dynamic grouping and kill sharing etc. After playing gw2 bwe's and then playing tsw I noticed how much these help the game and how annoying the old way can be, hate rolling dice for loot while in the middle of combat etc.
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8/10/12 1:50:08 PM#53
Gw2 could sell 3 million and only have 200k active players makes me smile, the thought process of someone stuck in subscription = success, free to play = fail.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/10/12 1:56:24 PM#54
Originally posted by jusomdude I think the amount of people leaving the game has been approximately the same for quite some years. The difference is that there's less new players attracted to the game which results in a net loss of overall players. This is indeed due to aging, I mean who buys / subscribes to an ancient game leaking players and being lonely there in the newb zone if there's a new shiney that offers the same and more features in a different way, better graphics and a more immersive world (not just talking GW2 here but in general, there's more new shineys and coming up)? The excuse I often hear "why buy a new game that just feels the same for me, then I can also just stay in / return to WoW" only applies to existing players, not new ones. But don't underestimate the power of the snow ball effect, if a large chunk of core players leaves, many more will leave with and after them because many people tend to stick to old games for the friends they made / guild they're in + "invested" time. |
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8/10/12 2:24:11 PM#55
Well i am sure there will be copy cat developers just like we had the many EQ2/Wow copy cats.So many developers that copy lose their shirt,some benefit from timing,when players are bored or starved for ANYTHING new. There will always be a market for higher quality games,the cheaper to buy or play are going to be just that,CHEAP. Developers put in a certain amount of cost into a game then decide what they can get out of it.With short term design they bank on xpacs and usually release a game missing MANY features to lure players into sticking around to get the rest of the game.The result is the same in the end,but for many of us,we want the product out of the box,without excuses or future promises. It is no different than anything in life,some people will buy a new cheap car right away and some will wait and save for a better one.Some people are forced into buying one right away,which would be the same analogy as impatient gamers who NEED that NEW gaming fix right away. I think the bottom line is they ALL have a budget and a goal for the game.We will never know just how much content developers scrap as they near their deadline,but i can usually spot some things that are dead giveaways.This game design is i would say NEVER predictable,they get to that point and say,we just can't make this content happen by the deadline,so they scrap it or continue to make it happen in a future xpac. I feel ALL developers ar sitting and hoping cash shops are accepted.We saw it when SOE started the 15 bucks sub fee,then all followed qucikly.Many of us wil lnot support that design becuase it is a lose lose for customers and MOST SHOULD realize it.When you allow a developer to utilize cash shop,they can release unfinished games and slowly add in the rest of the content AND charge extra for doing it,really it should be an unacceptable market.I quit EQ2 just for that reason. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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8/10/12 2:46:22 PM#56
Originally posted by hikaru77 Lmfao. Can you name me a single game that changed a genre just 1 month after release? Change takes time. It's not something that happens overnight. In order for a genre to change, other games have to start being made that adopt key aspects of the game in question. As we all know, it takes a minimum of 5 years to make a new MMO. This means it will take at least 5 years to see the full scope of a game's impact after launch. Hell, even WoW, which I don't think anyone would argue had a small impact on the genre, didn't change much on its release. The full scope of how damaging that game was to the genre as a whole wasn't fully released until about 2 years ago (roughly 5 years after it released). - Now, I don't think GW2 will have anything like the impact WoW had, and I think that's a good thing. WoW smothered the genre. GW2 is showing the importance of good game design again. Something that has sorely been missing from MMOs for a long, long time. We're already seeing some of it's features seeping into other games. I think we're going to start seeing more. |
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8/10/12 2:52:18 PM#57
Originally posted by blognorg There are a number of problems with your post but I will stick with one.
Do you really believe that DE are an original idea by GW2 and not just another step in a chain of concepts from games that came before it? |
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8/10/12 4:09:54 PM#58
Originally posted by Precusor I agree. Except I'd like to point out that GW1 didn't change anything because it wasn't an MMO. |
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8/10/12 4:12:53 PM#59
Everyone said the same when WoW came out. If Guild Wars 2 became a hit and blew the market, people should await a new age of GW2 clones.
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Originally posted by waynejr2 It is on this scale. Not to mention that many, many people treat it like it is, and that's what's more important. If GW2 is popular because of that feature, then there will definitely be more people dropping the standard questing system.
What else is wrong with the post? |
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