Trending Games | Landmark | World of Warcraft | Hearthstone | Camelot Unchained

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,819 Users Online:0
Games:760  Posts:6,310,355
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » This genre is dead

42 Pages First « 30 31 32 33 34 35 36 » Last Search
839 posts found
  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

8/09/12 4:22:13 PM#641
Originally posted by waynejr2

Well, what if travel could be tied into the game of playing the market?  Rather than a global AH, you have a lot of local markets where people can up a items to sell.  Someone could take items from one market travel a long ways away to another market to resell at a higher price. That makes it more a virtual world.   With the got to have it now crowd, you teleport everywhere making that game play meaningless.

The root problem is travel itself isn't fun, and is extremely shallow.

You would have to have a consistent and almost constant stream of these types of interactions for travel's shallowness to be ignorable (because in that case you'd consistently be engaging in some deep system, even if it wasn't travel itself.)  Obviously it would be more types of interactions than just a local market (and local markets aren't even all that deep or fun a system compared to some of the other alternatives.)

As for the "got to have it now" crowd?  The alternative is a game which deliberately wastes players' time (which is what's happening with excessive travel.)  So we have the "gotta have it now" crowd and the "enjoys having their time wasted" crowd.  Which would you rather be in?  The former crowd gets to experience games just as deep (or deeper, given that they're actually interacting with game systems rather than having their time wasted) than the latter.

 

  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

8/09/12 4:57:42 PM#642
Originally posted by waynejr2
Originally posted by Axehilt

@Bunnyhopper: So if psuedo-AFKable travel requires maybe 1-3 decisions in 5-15 minutes, you think that's enough decisions for travel itself to be interesting?

The frequency of decisions isn't some absolute "more is always better" metric.

However a baseline of decisions is required to achieve the desired amount of game depth.

That baseline is greater than 1 decision every 5 minutes.

Well, what if travel could be tied into the game of playing the market?  Rather than a global AH, you have a lot of local markets where people can up a items to sell.  Someone could take items from one market travel a long ways away to another market to resell at a higher price. That makes it more a virtual world.   With the got to have it now crowd, you teleport everywhere making that game play meaningless.

You could still have meaningful trade like that, with travel, if you can't carry the weight/volume by teleports.

That would leave the game world feeling like it's actually there, offering the chance to go explore for adventure or just travel and see the scenery if one wants, while still keeping meaning for trade and such. Or they can instantly travel to a dungeon to meet up with friends or check out a mystery or grind for X.

It can even add an element to the last, grinding for X. If weights and volumes require overland travel, then encampments outside of Dungeons for storage can be implemented, and caravans back to cities, homes, or guild headquarters also. These can be player run, or at least player built or owned. And added game play can be in the form of these encampments and caravans attracting random NPC raids, so that having players involved in the defense of them is game play. Player caravan Masters and Camp Quartermasters can be "jobs" for players, and NPC hireling guards can add to their professions.

You wouldn't need very many players, percentage wise, to want to do these things to make a name for themselves, as well as their fortunes, in this way. From my experiences from UO, there were plenty of players crying for the chance to be a little unique and establish a "place" in the game world. Whole guilds wanted to make a name for themselves like this.

Once upon a time....

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1693

8/09/12 4:59:21 PM#643
Originally posted by Rayshe
Originally posted by thekid1

All I know is I''m tired of doing quests. LAME quests. Singe player games have much better quests (and NPC, creatures AI) then mmorpg's. So in that respect the OP is right when he says mmorpgs are ten year old console games.

I don't get it. Why is is so hard to take advantage of the fact you can have 5000 people on one server and design a game for that which does not involve LAME quests and annoying raids.

I only know two games which are designed properly; Eve online and Planetside (dead now)

And neither of them are rpg's.

There is a simple awnser to that. you dont like theme park games. its pretty obvious, The problem with having missions that have things like open world PVP is that it forces people who don't want it while they are leveling (the majority i assure you) to get randomly killed by somone as they finish fighting a mob, then in return be corpse camped until logging to boost someones Epeen.

 

My opinion is that if they changed PvP servers to that they had more quests for random killing of players, less people would complain. sadly when it comes to AI based quests you are somewhat limited in what you can do.

 Haven't been killed by another player in EVE in a few years now.

Just because a bunch of companies do/ did it wrong, doesn't mean that ti's not possible to do it right.  You seem to have the same mentality as a lot of developers do, it's all or nothing.  Either the game degrades into a massive free for all deathmatch (MO, Darkfall) or it's completely structured to ensure that no player can impact any other players experience (basically every PvE focused themepark). 

CCP is the only company that gets it right, and shows that it's possible to make a game were players can co-exist.  The carebear miners, mission runers, and manufacturers are as important to the world as the PvPers who blow each other up en mass to drive the economy.

Whenever a group of guys comes along and says, "we want to make a game that is like UO" the inevitably end up with a game were there is little content outside of killing one another.  They want to forgo questing, because they think that a sandbox should be all about the players, they lax on punishing killing one another because they have no quests and players need something to do, they build robust crafting systems that require players to go out and try and kill stuff endlessly; while avoiding being killed by other players in order to drive the economy within the game.  It always leads to failure.

EVE caters to every play style, and that's why it works.  If more devs would start paying attention to this, and stop trying to focus on one thing over the other in an effort to stand out, we would see more engaging MMO's being developed and fewer themeparks that attract a bunch of people for the first couple of months before switching to free to play to get all those people to come back after they leave.

It's all about safety in the known.  Look at Zenimax Online, they take one of the best single player, sandbox RPG's of all time and decided it was best to make another themepark MMO that banks on standing out by being a 3 faction PvP game ala DAoC.  Instead of different and creative, they're choosing safe and secure in a model that they THINK works well. 

EVE has been going for 9 years, and only when they do something stupid do they see any kind of drop in subscribers.  WoW just dropped to almost 9 million subs, they used to have over 11 million.  Bioware decided to make ToR a F2P game, has it even been out a year?  And yes, free to play does indicate a certian level of failure, if you're profitting on a subscription model you don't switch to free to play. 

A lot of MMO's don't even bother trying subsciptions anyomre, and I don't believe for a minute that has anything to do with developers getting smart and realizing that F2P is the way to go.  It has more to do with entering a market were you offer nothing new.  Only so many people are going to play your MMO, and if those people have already played it before it ever got installed on their PC, you're going to be hard pressed to convince them to pay monthly for it.  If you're only giving people what they've already got, or you're only offering MMO lite gameplay (world of tanks) then the only option you have is free to play. 

It's not a dead genre, it's a stale, old, boring one.  People will only pay you to play the same game for so long, eventually they get tired of it, and stop paying you, and that is exactly what we've been seeing happen in the genre.  People have decided to stop paying.

  User Deleted
 
OP  8/09/12 7:23:07 PM#644


Originally posted by Axehilt

Originally posted by waynejr2 Well, what if travel could be tied into the game of playing the market?  Rather than a global AH, you have a lot of local markets where people can up a items to sell.  Someone could take items from one market travel a long ways away to another market to resell at a higher price. That makes it more a virtual world.   With the got to have it now crowd, you teleport everywhere making that game play meaningless.
The root problem is travel itself isn't fun, and is extremely shallow.

You would have to have a consistent and almost constant stream of these types of interactions for travel's shallowness to be ignorable (because in that case you'd consistently be engaging in some deep system, even if it wasn't travel itself.)  Obviously it would be more types of interactions than just a local market (and local markets aren't even all that deep or fun a system compared to some of the other alternatives.)

As for the "got to have it now" crowd?  The alternative is a game which deliberately wastes players' time (which is what's happening with excessive travel.)  So we have the "gotta have it now" crowd and the "enjoys having their time wasted" crowd.  Which would you rather be in?  The former crowd gets to experience games just as deep (or deeper, given that they're actually interacting with game systems rather than having their time wasted) than the latter.

 



Actually, Uncharted Waters Online has a system like this and it works pretty well.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

8/09/12 7:51:19 PM#645
Originally posted by Foomerang

Actually, Uncharted Waters Online has a system like this and it works pretty well.

 

There's nothing wrong with open markets.  What's wrong is if there's a significant amount of non-gameplay consistently being experienced by players in the form of a lot of time spent travel which lacks any significant gameplay or game depth.

  User Deleted
 
OP  8/09/12 8:13:12 PM#646


Originally posted by Axehilt

Originally posted by Foomerang Actually, Uncharted Waters Online has a system like this and it works pretty well.  
There's nothing wrong with open markets.  What's wrong is if there's a significant amount of non-gameplay consistently being experienced by players in the form of a lot of time spent travel which lacks any significant gameplay or game depth.

What is your definition of gameplay? Its probably different than mine.

edit: im getting off work now, so I probably wont see your response for a while.

  Abndn

Novice Member

Joined: 4/04/12
Posts: 55

8/09/12 8:42:32 PM#647

You guys don't understand, you JUST DON'T UNDERSTAND GODAMNIT. GRRRAAAAAAAAAAAAAHRRRRRRRRRRR

All I will contribute to this is this: It is my sincere opinion that if you enjoy questing on rails, token farming, battlegrounds and dailies -- yes, that's YOU I am talking to -- YOU MORON YOU. You dull, mechanical, organized, oh-ho-fiddle-with-a-project model airplane autist assembly line freak. Did the carrot teach you nothing? You had it equipped all that time! They were mocking you, FOOL.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

8/09/12 9:18:54 PM#648
Originally posted by Foomerang

What is your definition of gameplay? Its probably different than mine.

 

edit: im getting off work now, so I probably wont see your response for a while.

Do you consider watching your avatar's walking animation "gameplay"?

Gameplay is when the player makes interesting decisions.  It's better gameplay if the decisions remain interesting for a long period of time.

Travel lacks almost all gameplay because the only decision you're typically presented with is avoiding mobs.  This is an alright minigame for about the first week we all encountered it in MMORPGs (if that.)  After which, travel essentially becomes devoid of any interesting interactions -- it essentially just becomes a massive shallow timesink.  Hence my argument in favor of either (a) removing it (fast travel), or (b) improving it (giving it deeper gameplay.)  Since there are several game mechanics which require travel, option B is a possibility which should get explored more often.

  SoulSurfer

Novice Member

Joined: 6/19/08
Posts: 1255

8/09/12 9:49:55 PM#649
Originally posted by Scot
Originally posted by SoulSurfer
Well this thread certainly isn't dead....

Yeah, unfortunately for the gaming companies old gamers did not die when the decided to redesign MMO's for console and now social network players.

Once we do everyone can live in the la la land that modern MMO's are the best ever! Pre-order your copy of the one that is going to be this months five minute wonder today!

I just pre-purchased GW2 today, and got to play the stress test.  It's the last themepark style I will buy.  So, far it seems promising, and fun.  The genre has definently evolved... (but yeah, mmo's of yester-decade are dead)

  SoulSurfer

Novice Member

Joined: 6/19/08
Posts: 1255

8/09/12 9:51:06 PM#650
Originally posted by nariusseldon
Originally posted by Scot
Originally posted by SoulSurfer
Well this thread certainly isn't dead....

Yeah, unfortunately for the gaming companies old gamers did not die when the decided to redesign MMO's for console and now social network players.

Once we do everyone can live in the la la land that modern MMO's are the best ever! Pre-order your copy of the one that is going to be this months five minute wonder today!

"Pre-order"? YOu are kidding me. MMOs are going F2P. Just click on STEAM and download.

And you don't have to exaggerate .... good fun f2p MMOs can last a few weeks.

In the famous words of the Star Craft Battlecruiser captain: "TAKE IT SLOW"

=P

  User Deleted
 
OP  8/09/12 9:55:16 PM#651


Originally posted by Axehilt

Originally posted by Foomerang What is your definition of gameplay? Its probably different than mine.   edit: im getting off work now, so I probably wont see your response for a while.
Do you consider watching your avatar's walking animation "gameplay"?

Gameplay is when the player makes interesting decisions.  It's better gameplay if the decisions remain interesting for a long period of time.

Travel lacks almost all gameplay because the only decision you're typically presented with is avoiding mobs.  This is an alright minigame for about the first week we all encountered it in MMORPGs (if that.)  After which, travel essentially becomes devoid of any interesting interactions -- it essentially just becomes a massive shallow timesink.  Hence my argument in favor of either (a) removing it (fast travel), or (b) improving it (giving it deeper gameplay.)  Since there are several game mechanics which require travel, option B is a possibility which should get explored more often.


Travel is(was) part of the experience. Maybe you ran into a mob or two. Maybe you took in the scenery. Maybe it gave you downtime to chat. Or perhaps organize your inventory and plan out the rest of your gaming session. It was all part of the gameplay.

Think about it this way: When you play poker with a group of people and its not your turn, are you no longer playing cards? No. You're still playing cards. You're still in the game and participating even if you're not constantly betting or drawing. Maybe you're talking to another player, or looking at your pot or planning your next move. Its part of the experience.

  QuicklyScott

Novice Member

Joined: 4/27/12
Posts: 448

The opinion of a penguin.

8/09/12 10:02:51 PM#652
Originally posted by Axehilt
Originally posted by Foomerang

What is your definition of gameplay? Its probably different than mine.

 

edit: im getting off work now, so I probably wont see your response for a while.

Do you consider watching your avatar's walking animation "gameplay"?

Gameplay is when the player makes interesting decisions.  It's better gameplay if the decisions remain interesting for a long period of time.

Travel lacks almost all gameplay because the only decision you're typically presented with is avoiding mobs.  This is an alright minigame for about the first week we all encountered it in MMORPGs (if that.)  After which, travel essentially becomes devoid of any interesting interactions -- it essentially just becomes a massive shallow timesink.  Hence my argument in favor of either (a) removing it (fast travel), or (b) improving it (giving it deeper gameplay.)  Since there are several game mechanics which require travel, option B is a possibility which should get explored more often.

Travel gives immersion and a sense of a huge persistant world,  travelling also can give a sense of accomplishment.  I was so pleased with myself when I made the trip from Darnassus to Elwynn Forest as a Night Elf in WoW.  It' gives adventure.  If you just port to where ever, your missing all of the exciting events that could happen on the way there..  One of the reasons I hate GW2 is because you'll just be porting around everywhere, it makes the world feel small and for me, boring.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20539

8/09/12 10:57:30 PM#653
Originally posted by Foomerang

 


Originally posted by Axehilt

Originally posted by Foomerang What is your definition of gameplay? Its probably different than mine.   edit: im getting off work now, so I probably wont see your response for a while.
Do you consider watching your avatar's walking animation "gameplay"?

 

Gameplay is when the player makes interesting decisions.  It's better gameplay if the decisions remain interesting for a long period of time.

Travel lacks almost all gameplay because the only decision you're typically presented with is avoiding mobs.  This is an alright minigame for about the first week we all encountered it in MMORPGs (if that.)  After which, travel essentially becomes devoid of any interesting interactions -- it essentially just becomes a massive shallow timesink.  Hence my argument in favor of either (a) removing it (fast travel), or (b) improving it (giving it deeper gameplay.)  Since there are several game mechanics which require travel, option B is a possibility which should get explored more often.


 

Travel is(was) part of the experience. Maybe you ran into a mob or two. Maybe you took in the scenery. Maybe it gave you downtime to chat. Or perhaps organize your inventory and plan out the rest of your gaming session. It was all part of the gameplay.

Think about it this way: When you play poker with a group of people and its not your turn, are you no longer playing cards? No. You're still playing cards. You're still in the game and participating even if you're not constantly betting or drawing. Maybe you're talking to another player, or looking at your pot or planning your next move. Its part of the experience.

The point is that it is NOT a fun part. If people want to skip it, they don't find it fun. Boring part of gameplay should be cut. Back in EQ when it was first released, you need to stare at your spellbook to gain back your mana.

It was part of the gameplay too, and it was part of the "experience". Few likes that "experience" very much and obviously they got rid of this ridiculous "gameplay".

So, it is not a defense saying that it is a part of the gameplay. If it is boring and considered bad gameplay by many, why have it?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20539

8/09/12 11:00:30 PM#654
Originally posted by QuicklyScott
 

Travel gives immersion and a sense of a huge persistant world,  travelling also can give a sense of accomplishment.  I was so pleased with myself when I made the trip from Darnassus to Elwynn Forest as a Night Elf in WoW.  It' gives adventure.  If you just port to where ever, your missing all of the exciting events that could happen on the way there..  One of the reasons I hate GW2 is because you'll just be porting around everywhere, it makes the world feel small and for me, boring.

Immersion should not get int the way of FUN. The sense of a huge persistent world is secondary when the goal is to get through a dungoen, kill everything inside, and get loot.

There are MANY ways to give a sense of accomplishment. Getting from ponit A to B is really not at the top of the list. I would MUCH rather forgone the "accomplishment" of walking for 10 min, and instead have the accomplishment of kililng a tough monster.

If you make traveling into a stealth game (to avoid/beat monster so you can get from point A to B), then it is not traveling .. it is a dungeon romp. There is no exciting events when i ride the boat in EQ, WOW or any other game. For THAT kind of traveling, please let me skip it.

  SoulSurfer

Novice Member

Joined: 6/19/08
Posts: 1255

8/10/12 1:12:35 AM#655
Originally posted by nariusseldon
Originally posted by QuicklyScott
 

Travel gives immersion and a sense of a huge persistant world,  travelling also can give a sense of accomplishment.  I was so pleased with myself when I made the trip from Darnassus to Elwynn Forest as a Night Elf in WoW.  It' gives adventure.  If you just port to where ever, your missing all of the exciting events that could happen on the way there..  One of the reasons I hate GW2 is because you'll just be porting around everywhere, it makes the world feel small and for me, boring.

 There is no exciting events when i ride the boat in EQ, WOW or any other game. For THAT kind of traveling, please let me skip it.

FFXI had the best ferry rides, getting attacked by sea monsters which wiped all the noobs, and people fishing off the sides, etc... was fun times.  If you missed the boat you have to wait extra 7 mins, on top of 7 min ride, haha missing the ferry by a few steps when your running on the docks was hilarious.  I miss moments like these you encounter on your travels. 

Now it's just star-trek beam me up Scotti... Teleport here, way point this, set new homepoint that... Kinda wish GW2 didn't have so many tele's, but I guess those days are gone too, because everyone needs to be somewhere NOW.  Kinda makes me want to drive my car the exact speed limit on my next commute for the lols.

  atuerstar

Apprentice Member

Joined: 5/12/10
Posts: 240

8/10/12 1:18:05 AM#656

Welcome to this world.

 

Every generation changes what the generation before it tried to accomplish managing to alienate the older generation to some degree.

 

I suggest buying a walking stick so you have something to point at the young'uns while yelling at them for ruining the world/s.

  Maelzrael

Hard Core Member

Joined: 5/15/12
Posts: 323

I like games.

8/10/12 1:20:36 AM#657

heres a crazy idea in regards to "i cant play gw2 cuz of the portals everywhere" 1. you have to find them first. 2. if they reallly bother you... d o n t  u s e  t h e m ?  

that is all. thank you.

  SoulSurfer

Novice Member

Joined: 6/19/08
Posts: 1255

8/10/12 1:29:05 AM#658
I will buy a walking stick, and not use portals, because I am such a rebel.  =P
  Sojhin

Novice Member

Joined: 5/19/04
Posts: 152

8/10/12 1:35:05 AM#659
without player driven open world pvp travel as immersive seems less useful.
  User Deleted
 
OP  8/10/12 2:12:05 AM#660


Originally posted by nariusseldon

Originally posted by Foomerang  

Originally posted by Axehilt

Originally posted by Foomerang What is your definition of gameplay? Its probably different than mine.   edit: im getting off work now, so I probably wont see your response for a while.
Do you consider watching your avatar's walking animation "gameplay"?   Gameplay is when the player makes interesting decisions.  It's better gameplay if the decisions remain interesting for a long period of time. Travel lacks almost all gameplay because the only decision you're typically presented with is avoiding mobs.  This is an alright minigame for about the first week we all encountered it in MMORPGs (if that.)  After which, travel essentially becomes devoid of any interesting interactions -- it essentially just becomes a massive shallow timesink.  Hence my argument in favor of either (a) removing it (fast travel), or (b) improving it (giving it deeper gameplay.)  Since there are several game mechanics which require travel, option B is a possibility which should get explored more often.
  Travel is(was) part of the experience. Maybe you ran into a mob or two. Maybe you took in the scenery. Maybe it gave you downtime to chat. Or perhaps organize your inventory and plan out the rest of your gaming session. It was all part of the gameplay. Think about it this way: When you play poker with a group of people and its not your turn, are you no longer playing cards? No. You're still playing cards. You're still in the game and participating even if you're not constantly betting or drawing. Maybe you're talking to another player, or looking at your pot or planning your next move. Its part of the experience.
The point is that it is NOT a fun part. If people want to skip it, they don't find it fun. Boring part of gameplay should be cut. Back in EQ when it was first released, you need to stare at your spellbook to gain back your mana.

It was part of the gameplay too, and it was part of the "experience". Few likes that "experience" very much and obviously they got rid of this ridiculous "gameplay".

So, it is not a defense saying that it is a part of the gameplay. If it is boring and considered bad gameplay by many, why have it?


Games that have one constant, screaming level of FUN! are dime a dozen. I don't need my games to be shoving action down my throat nonstop. Whats so wrong with a game having subtlety and dynamic range? What better format than a virtual world to give varied paces in the gaming experience? I understand you want action on demand. And there is a place for that. Id just like to see that dynamic range come back to virtual world mmorpgs. Thats what made the genre unique.

42 Pages First « 30 31 32 33 34 35 36 » Last Search