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http://massively.joystiq.com/2012/08/09/chaos-theory-how-the-secret-world-has-spoiled-an-mmo-vet/
The article touches on how the writer is now going to be a lot pickier with MMOs, expecting TSW features in them. I'm actually in the exact same boat. If a game has classes or lacks a detailed clothing/apperance system, I can't get into it. |
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8/09/12 2:15:53 PM#2
This may come as a surprise to you...but some people actually love classes.I dont want a toon that can wield any weapon..use any skills...do anything. I love the trinity and i think there is enough diversity between tanks/healers/dds and other support for it to not be a stale system at all. Then again most people will stick to one or the other. I like to be good at them all so when i play a mmo...i make them all.Gives me all the variety and play styles i need.
I do agree on all the outfits and customization though to look unique and most mmo players, truly just want to feel they have identity and a place within a cookie cutter virtual world most of the time :) |
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8/09/12 2:18:48 PM#3
Clothing options/lack of levels is cool. Just wish the character creator was on the same level.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Originally posted by grimal It would be nice. CoX/CO seem to be the only ones that can pull off everything atm, at the cost of graphics. TSW uses meshes instead of textures for their clothing so simply resizing it or stretching it with the character doesn't work. Instead they're high quality and realistic looking. In the future though! Also, in response to people liking classes because they don't want to do everything: you can still do that in a classless system. I personally love unarmed combat/claws so thats what I use exclusively in TSW. When I played Champions Online I was fully Might/Martial Arts. I wasn't limited to being a DPS as that though like 'monk' or fighter classes usually are. In TSW I can be an unarmed/claws healer, or tank, or dps. And, if in the future I did want to try out another weapon, you can without starting a new character. Furthermore, if there is a nice passive skill from another skillset I like, I can grab it and still be unarmed/claw. Open ended systems work for everyone, those that like variety as well as those that like to stick with one thing, because you can do whatever you want. |
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8/09/12 2:34:36 PM#5
Nice article. Completely agree.
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8/09/12 2:45:30 PM#6
Originally posted by Melieza i do see your point.....but when i play a tank.I want to be a tank...i want to be known as a tank.and i want a sword and board...not nunchucks ot shooting fire from my eyes. The problem is how the trinity has taken on such cookie cutter forms that everybody copies.Not what the trinity is.The system is only stale because you dont really see new things being done with it too often because its a safe formula proven to work for the masses.The other bad thing about the trinity is getting groups made i do see peoples argument in that if the game relys too heavily on each class for a role. I like classes because when i compete with other players of that class its an even playing field with base stats and skills used.Shows who the better player is with same features.
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8/09/12 2:48:31 PM#7
i havent bought this game yet but nice article
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/09/12 2:59:21 PM#8
There's a subtle evil genius to many of the features in TSW, including the skill wheel and not everyone appreciates it. But the more I play (on month 2 now) the more I find myself really enjoying the game's style, look and feel and yes, even the combat system. (look, its all button mashing to me, this system lets me focus more on the action rather than what button to push) Some nights I actually don't bother to go out and adventure, I spend all my play time reading up and learning new abilities and skills (with my accumulated points), trying out alternate build ideas, some that have worked well, and some that were miserable experiments in futility. I'm now in Egypt, and taking my time meandering through the desert. I'm really in no hurry to finish either, the stories are fun, its sort of cool to try to figure out where everything is and avoid getting chomped by something in the process. (and if you screw up, stuff will chomp you hard) I've not died in an MMOPRG in the past 5 years as I have in TSW the past month, and I find it refreshing to go back and tackle challenges again just to see if I can pull it off this time with a different build or approach.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/09/12 3:03:57 PM#9
Originally posted by Melieza
Personally, I find the clothing and equipment graphics in FFXIV far more realistic looking than those in TSW. The articles look like they have substance and thickness, with texture you can imagine how it would feel just by looking at it- instead of flimsy flat graphics in TSW that clip all over the place.
You can see the wrinkles and fine details in the thick FFXIV clothing. In TSW, the clothes appear to have texture, but they are flat when seen in profile. Take this Jhinn's lower robe as an example (best I could find). It looks very detailed when viewed head on, but the flaps seen from side view lack detail. Different art styles aside, FFXIV clothing just curb stomps TSW in quality.
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8/09/12 3:09:40 PM#10
IMO all this little details, clothing, investigation quests, skill wheel, etc. This things where the reason most people are leaving the game, the mass exodus that every themepark suffers after 1-3 months.
Instead of wasting time with all those things that belong to single player games, why didn't Funcom gave me SOMETHING TO DO after 1 month of gameplay?
I mean all those things are fine, but it's just like SWTOR.... yeah the VO was OK, i enjoyed it, but what was the cost? i would rather have more longevity, more depth, better PVP.
Themeparks are becoming more and more single player RPGs with less and less depth and longevity.... maybe the death of the P2P model makes sense. "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
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Originally posted by kol56 There is tons to do, its just not what YOU want to do. Have you collect all of the Lores and read them? Have you done all the achivements and unlocked all the clothing pieces? Have you found all the rare spawns and killed them all? Summoned all the area and region bosses? Have you explored all the areas in the game and talked to all the NPCs? A lot of people love the little details more than the big features. I love walking into the coffee shop in London and reading their menu, I love walking into the Templar's Club and listening to the banter between NPCs, I love reading the Morninglight pamplet at their booth. I bet you haven't done any of that. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/09/12 3:28:49 PM#12
Originally posted by Zooce Well yeah, but then they didn't bother to put in any gameplay, so of course they had the budget for better looking clothes.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/09/12 4:27:40 PM#13
Originally posted by Kyleran I agree with your point in that I found the early (my playtime was during the no-sub months following launch) combat gameplay in FFXIV lacking, but I enjoyed some of the less obvious features in that game for a few months before calling it quits until 2.0 (fishing for hours, crafting minigame, playing the market's supply and demand).
I think it ties into Melieza's point that anyone done with TSW after the free month is doing it wrong:
Originally posted by Melieza Ya, I enjoyed discovering many of the one-and-done details Funcom included in their gameworld before the story came to an end (along with my desire to log in).
Am I going to sift through my lore journel after clicking the floating yellow box? No, honestly I don't care about the acheivement portion of TSW...For me, jumping to the hard to reach and sometimes hidden lore locations was the fun part. Am I going to grind poorly designed PvP for better purples? No. Am I going to grind nightmare dungeons for better purples? No. Am I going to travel back and repeat missions in lower zones after finishing Transylvania? No. Am I going to grind lair mobs for weeks to summon a lair boss for a 1/xx chance at purples? No. Am I going to fill out the ability wheel fully? No, at 44% I lost interest.
Am I going to pay $15 a month for 16 hours of fresh mission content, the ability to read menus on the wall, grind on the gear-treadmill I've been bored with for years, wait on Funcom to fix broken skills, and play dress-up in Pandora? No, but it was fun for a month. |
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8/09/12 4:39:57 PM#14
Originally posted by lustbust You do realize that the trinity exists in full glory in TSW correct? There are still tanks, dds and healers. Technically, you can go full support as well, giving you 4 archetypes to choose from, though I rarely if ever see full support decks. Essentially what you gain is the lack of having to repeat mundane tasks that are common between all classes. Instead you continue to build up a single character. To me the lack of having to start over on another character everytime I feel like trying something different is one of the big selling points of the game (and XIV actually.. since it is also in this thread). Just something to consider. The ability to build your character however you want doesn't mean the trinity is gone, and in fact, when you see the stats on some QL10 geared dps/tanks etc, you'll see that the trinity is as strong as ever in this game.
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8/09/12 4:40:04 PM#15
Originally posted by Melieza That sounds really boring. I finished all the quests, the PVP sucks, i ran out of stuff to do. Achievments? clothing? lore? talk to all the NPCs? "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
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8/09/12 5:27:36 PM#16
Originally posted by Melieza I cringe when I think about leveling 1-X in another game.
This is why a lot of us are hooked. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/09/12 8:28:25 PM#17
Originally posted by Zooce I disagree with you, you just used the best FFXIV pic and the worst TSW picks. If you want to compair how real clothing looks, then her are some TSW pics on a crapy computer (penteum D 3GHz, 4 GB RAM, 430 geforce). |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/09/12 8:34:13 PM#18
Deleted.
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8/09/12 8:38:01 PM#19
Originally posted by Xzen thanks
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/09/12 8:44:01 PM#20
Originally posted by Arkain No problem! Deleting my other post. |