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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What killed this game for you?

8 Pages « 1 2 3 4 5 6 7 » Last Search
154 posts found

Bitter Vet™

Joined: 9/13/06
Posts: 18985

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/07/12 6:15:49 AM#41

I'm just burned out on standard theme park MMO's, and SWTOR is very standard.

I had fun for a month or two, but after reaching 50 decided to pack it in.


"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Novice Member

Joined: 7/20/04
Posts: 931

8/07/12 6:16:41 AM#42
Originally posted by vmoped

For me the failiings were:

1) Endgame gear grind when we were originally told that small groups could advance to top, but after launch you had to raid.

2) Stat based advancement lead to the compulsion (need really) to complete the insane platform jumping puzzles (at least in gw2 they do not permantly give you stats making them a requirement to advance).

3) Loading screen overload (and I use an SSD, I can't imagine it on a disc drive).

4) Practically nothing to do outside crafting and combat.  No pazaak, no racing, no entertainer stuff.  For a game that tracks social points, it is pretty much devoid of game sponsered events that dont involve crafting or killing. (WoW is a stellar example of how to run and provide non combat events).

5) After playing Tera and GW2 the combat feels old and slow.


God I just thought of like 5 more bullet points reading your post...almost forgot about social points, lol...what a joke those came to be, Praxis speeder anyone? (lol) But i will only list one more bullet!

10) Played the first GW2 beta weekend and all wow-style mmo combat just felt terrible afterwards.


Apprentice Member

Joined: 9/05/08
Posts: 502

8/09/12 9:26:19 AM#43

It is a solo leveling game to 50 and then you can get by doing solo pvp or the odd flashpoint.  Where is the MMORPG in that ?

There is no trade game as noone needs to buy much from the auction house and very litte expertise needed to craft

Very little to help guilds develop and establsih an identity.   

No commun ity when they ban/suspend peopel who are characrters in chat just becase a bunch of dweebs report them and they can interpret their rules to claim they are breaking the TOS/EULA by upsetting some dweebs.

Not enough to work for in end game - certainly before the mass exodus.

Not enough specis variety 

As usual they start giving crap away to peopel that won't group or grind gear.    If peopel can get crap they wont grind or group.. they pretend the crap is good gear and well why not if another pile of crap will be along later to oo and aar over .




Novice Member

Joined: 6/13/06
Posts: 452

8/09/12 2:44:06 PM#44
Originally posted by Ahnog
You assume the game has been "killed" for everyone. You are wrong. There are many who love the game as it is, and hopeful for the future of the game.


Haha! And maybe this thread was not intended for those Folks? Maybe?...


Apprentice Member

Joined: 4/26/12
Posts: 161

8/09/12 2:49:13 PM#45
for me it was the community talking allot of bad stuff about the game and since I play Aion online for 2 and a half years I did not want to be playing a game nobody like and be a hardcore die hard defending the game I love I just wanted to play a famouse game that is not grindy and a enjoyable game that has allot of replay  value to it, Sadly i bought the Star Wars The old Republic Collecters edition for 130 dollers if I am right and quite the game but good think  is that is going Free To play soon.

Apprentice Member

Joined: 4/26/12
Posts: 161

8/09/12 2:52:11 PM#46
I am happy the ncsoft and arena net made a awsome game call guild wars 2 I am a die hard Ncsoft gamer! I love ther MMO games.

Novice Member

Joined: 3/03/07
Posts: 31

8/09/12 2:57:10 PM#47
What killed it for me is that it was painfully boring. Truly felt like a single player game with other players running around in the background. Sure, my lack of involvement is a factor aswell, but the game didnt push communative behavior. Would have prefered a pure single player game instead, which is what I returned to. And am no fan of storyline MMOs. Dont mind a lore and myths and stories told within the game pushing reasons forward why things are done and what has happend. Byt sotrng storyline driven main quests with cinematics in mid game is bad.

Apprentice Member

Joined: 6/15/12
Posts: 435

8/09/12 2:59:43 PM#48

in order to answer your question I would need to spend an hour writting out a 10000 word essay about the many flaws of the game.

No thank you.

I would rather just say that if they hadnt of tried to "redfine the MMORPG genre" and just sold it as a single player game with online capabilities I would have enjoyed it far more with the vastly lower expectations...oh, and without the subscription also.


Elite Member

Joined: 1/18/07
Posts: 1713

8/09/12 3:04:01 PM#49
PvP is what killed the game for me.  Not that it has it, but becuase it's done so poorly.  Gear based pvp takes away the skill and same faction warzones takes away the variety of players you go up against.  PvP is always my endgame, not raids or  pve dailies. 

"If I offended you, you needed it" -Corey Taylor


Novice Member

Joined: 7/07/09
Posts: 47

8/09/12 3:14:44 PM#50
  1. Graphics - didn't look that spectacular, had to play everything on low especially with other players around, even though my laptop isn't sluggish in performance.
  2. The world seemed empty and without atmosphere, even when you were in your factions space station.
  3. Finding a group to run instances with seemed to take forever.
If those had have been up to scratch i would still be playing it> i enjoyed the PVP warzones, especially hutball (i'm sure blizzard are kicking themselves for not thinking of something like this for WoW first).

Advanced Member

Joined: 5/13/10
Posts: 3086

I am more than some of my parts

8/09/12 3:21:37 PM#51

I never played this game, so you might not want my opinion, but there are two things that stopped me from trying it. The first is the fact that they talked about the game as being heavily story based. This, to me, implies a very linear gameplay and the large amount of VO's implied alot of time spent watching dialogue which doesn't suit my preference. 


So sorry if my post is construed as trolling, seeing that I didn't actually play, but if it wasn't for those couple things, I may very well have been a participant in the game.  

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.


Apprentice Member

Joined: 3/04/05
Posts: 178

8/09/12 3:31:01 PM#52


If any MMo is going to keep me playing there game for more then a month. I need more then a Month of content.

Too many MMos now are relised with too little content. look at the older mmos EQ1, 2 , WoW, SWG, DAOC, Vanguard, ect... They had enouph content to keep people playing for months if not years. I was one of those people for most of these games. But now i see way to many people getting to lvl cap in the 1st month then quiting soon after becouse they are get board. I am one of those people.

I hope that the mmos industry starts to go back to games that will keep people playing there mmo for months and get away from the big 1st month paycheck and then just sit back and let there mmo slip off onto oblivion.


Novice Member

Joined: 1/11/10
Posts: 143

8/09/12 6:42:50 PM#53
Originally posted by ThemePork

-Boring quests

-Zoned, static world.

-Too much instancing / loading screens

-Bad engine performance

-No mmorpg feel

-Same old themepark / WoW clone format

This ^


Advanced Member

Joined: 10/23/08
Posts: 553

8/09/12 6:46:53 PM#54
The fact it will be an MMO. I'd prefered a KOTOR 3 but whatever...

Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

  User Deleted
8/09/12 6:47:14 PM#55
What everyone above me said.

Advanced Member

Joined: 11/10/06
Posts: 492

8/09/12 6:52:03 PM#56
I loved the game, just ran out of stuff to do. And I hated the pvp. Huttball sucked bad!

Novice Member

Joined: 11/02/09
Posts: 37

8/09/12 6:52:04 PM#57
Was just so boring that i fell asleep playing it :(

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

8/09/12 6:54:53 PM#58
Originally posted by dermy
I was in beta starting in march 2011 and what is said in this thread is almost word for word what was said then.  Other then bug fixes little in this game has changed.  Failure to listen to anyone but themselves is the reason i quit.

I was in beta for 13 months and I have alpha and beta tested a lot of games.  Traditionally, devs do not listen to the feedback to the degree that most testers think/feel/believe that it should. Devs need to listen to some feedback. 

IF they are making a themepark game asking for them to drop everything and change it to sandbox is just unrealistic feedback and therefore useless.  Unless at the early stages of design they have small testbeds of varying systems they can try  on a few groups.  That might offer them better chances to address the style of game.


Apprentice Member

Joined: 7/09/12
Posts: 2704

8/09/12 7:17:14 PM#59
Originally posted by waynejr2
Originally posted by dermy
I was in beta starting in march 2011 and what is said in this thread is almost word for word what was said then.  Other then bug fixes little in this game has changed.  Failure to listen to anyone but themselves is the reason i quit.

I was in beta for 13 months and I have alpha and beta tested a lot of games.  Traditionally, devs do not listen to the feedback to the degree that most testers think/feel/believe that it should. Devs need to listen to some feedback. 

IF they are making a themepark game asking for them to drop everything and change it to sandbox is just unrealistic feedback and therefore useless.  Unless at the early stages of design they have small testbeds of varying systems they can try  on a few groups.  That might offer them better chances to address the style of game.

Not entirely useless, but certainly worth a 2nd look.


In addition to testers, a nice addition to their team might be players.  People who give feedback and evaluate what they see (Paid people not beta folk) with returns.  Not players off the street, but players who know a thing or 2 about MMORPG's.


I't's almost like the Quality Assurance department in this game was hired on the spot, off a street corner.


Candidate #1 - "Ah yup I knows about games"

Candidate #2 - "I played Matrix Online, it's really good"

Candidate #3 - "The problem with games now is they are too cheap"


Under EA guidelines, all 3 hired on the spot!

Want a nice understanding of life? Try Spirit Science: "The Human History"
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.


Novice Member

Joined: 9/20/10
Posts: 56

8/09/12 8:26:21 PM#60

For me it was feeling confined by the environment, uninteresting character customisation and meaningless dialog choices which made me feel like my char wasn't my own. I didn't find the story particulary interesting and I also found the crafting pointless and expensive.

I like the combat a lot though.

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