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The biggest gripe about modern mmos is the lack of sustain.
Diablo 2 launched in 2000. Until a few months ago, the game still costed a whopping 40 bucks. That's impressive for such an old game. Moreover, it's population has always been strong. Diablo 3 launched a few months ago. Most players beat it within the first few days. Even with all of its problems and complaints, endless consumers still play the game - even after beating it time and time again.
Now why are people still playing Diablo 2 & 3? Simple. They have the best itemization any game has ever seen. The items within the Diablo Series are like snowflakes. It is extremely unlikely that you will ever see two of the same item. This drives players to play endlessly for good gear. Trading and Bartering in the Diablo Series is a game itself. It's much more involved when compared to searching for "Sword of Justice" or "Gunther's Bane". With the Diablo Series, there is always a possible upgrade. Moreover, it puts an end to all of the end-game character clones.
This style of loot can be done with a true MMO. Other than player-driven content, it's the best possible sustain. |
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8/08/12 11:56:01 AM#2
Easiest way to sustain. Not best. Big difference.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/08/12 12:03:04 PM#3
For me it's all about gameplay. Games with good responsive machanics that you can manipulate at will and have fun with last the longest for me.
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8/08/12 12:41:55 PM#4
MMORPG's were never about items. I true MMORPG is about social, to often games are taking the Massivley out of the equation.
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8/08/12 2:19:49 PM#5
There are still people playing Diablo3? I find that a game that is nothing but an itemization treadmill burns me out very quickly.
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