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8/08/12 2:33:51 AM#621
I haven't seen a travel arguement in a while. I tend not to debate these, since it's almost purely subjective. Using 'interesting' doesn't seem very descriptive, though. I'll assume that 'interesting' travel is how long a player will be traveling before he reaches content. I'm not going to throw my vote one way or the other, however I will say that there are certain game types that mesh with long travel times better than others. Games that have a lot of structured content and developer-set goals aren't very conducive (basically theme parks). It's more appropriate in a sandbox environment. Some people just like to see something off in the distance, and go there. That's the goal, not to get a piece of gear, or complete some quest, and the time it takes to get the is crucial to the experience. Sure, 'interesting' stuff can happen along the way, but it's not demanded. I've played games where I really enjoyed having a long travel time, but I never really enjoyed the travel in WoW. If people said to get rid of travel all together in WoW, I'd probably agree. Don't get me wrong, Blizzard did a great job with the atmosphere, but the format doesn't really support it. I think there is room in the market for both types of game. It seems silly to try and establish the perfect game for everyone, or some standard that needs to act as a template for future games. That would be boring. |
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8/08/12 2:42:18 AM#622
Originally posted by blognorg Did you read all the arguments going back and forth in this thread? It boils down to this. There are players who like a "commute" in their games ... but please count me out. First time, going from point A to B may be fun, but the 3rd time stops being fun for me, and i want a instance travel option.
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8/08/12 2:49:54 AM#623
Still calling these games MMORPG’s is to pretend they are of the same genre. They have changed their nature, they need a new name. Game genres do change you know, adventures became point and click adventures to distinguish them from the new 3D ones. Gem collecting games were originally called puzzle games or even adventure games! Also we used to call these games MMORPG’s right? Now it is MMO’s. That change was for abbreviation as much as anything, but it came into use as RPG became a small budget area of MMORPG’s. ezMMO’s are what we have today, but any negative change of name would be fought against by an industry that wants to sell, sell, sell! Eventually I think MMO’s will get a new name, but it will be a very positive mega hype one. How about Next Gen (NG)? that will make this easy MMO theme parks sound sexy. |
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8/08/12 2:58:24 AM#624
I did, and my point was that it can also have something to do with the game, itself. I'm not saying that should prefer one over the other; I was only adding that it depends on the game for me. If you want instant teleportation , then I can't say that I blame you if you don't like a game that neglects to have that feature. |
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8/08/12 3:07:45 AM#625
I think something that could make travel more fun is something like random spawning loot bags, some of them have like mob ambushes attached to em though. Traditional travelling is hella boring. Need something to spice it up. |
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8/08/12 3:16:03 AM#626
Originally posted by jusomdude ambushers reminds me of the Earth and Beyond. When you were doing the fast travel/auto travel there was a chance that space pirates would set up a gravity well which would disrupt the flight and ambush you. You either pay them the toll or they kill you. Other options if you were high enough level was kill them |
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8/08/12 4:04:32 AM#627
Originally posted by Scot In any case "easy MMO" or "ezMMO" is not a very good term since older games weren't exactly challenging, just more complicated, inaccessible and they required a lot more time. Thats pretty much it. Whats been said over and over is that having more options does not automatically increase depth and pressing 3 buttons instead of just one to achieve the same goal makes the game hard the wrong way. You use the term ezMMO in a derogatory meaning and it gives you the same type of credibility as if you used terms such as "WoW-clone", "instant gratification" and "console-generation". If we'd be face to face I'd be rolling my eyes. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/08/12 4:11:20 AM#628
Originally posted by jusomdude One problem is to make such system invisible. For example, I picked up fairly quickly how the random encounters worked in Skyrim - and by quickly I mean about 1-2 hours into the game. I ended up anticipating when and where such encounters "emerged" and actually farmed them/abused them a little. Sure, if you are new to gaming such things may entertain you for a long time, but for me atleast, it would have to be quite elaborate to hide all the nuts and bolts. I'm not saying I'm anythings special, I'm saying veteran players will learn all the mechanics quite quickly and, to some degree, ruin them for others - especially when we are talking about multiplayer games. There is no mystique about a dungeon or a boss monster's behavior if someone explains it to you. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/08/12 4:45:57 AM#629
Well this thread is a clusterfuck.
Personally I couldn't give a toss if a game is called MMORPG/MMOFPS/MOBA whatever, it is what the game actually does that matters. The worry is that genres become homogenized and lose aspects that are unique to them in the process. Then apsects can certainly be seen to be "dead". Not whether or not a game is called an MMORPG or not.
As for travel, in the specific case of virtual world type mmos. It has already been pointed out that it can be improved upon and methods of this improvement (or at the very least the key aspects for this) have also been demonstated. Whether such things ever actually get done is another matter.
If a developer can spend less time and effort, whilst at the same time developing a game which will generate more profit from short term player churn. Then it is questionable as to whether or not they are going to bother building an intricate game world, regardless as to it's merits. Especially if it affords the company the luxury of then simply creating another game, with which to churn again, much like the sequel model seen in offline games. |
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8/08/12 7:36:25 AM#630
Well this thread certainly isn't dead....
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8/08/12 8:53:30 AM#631
Originally posted by nariusseldon Whats to argue? You dont like travel AT ALL. You dont travel. You insta port your way through games. Thats not travel.
This is the mentality of a console gamer. 4 weeks is what it takes to beat games like Metal Gear, Crash Bandicoot and Jak and Dex. Not MMOs. MMOs use to have a shelf life of 2 years but now people like you have reduced them to these throw-a-way games we have today. Shame really the industry caved in to your ADHD approach to MMOs.
Everything you justed described is the opposite of what a MMO should be. Your not even desribing MMOs anymore. There is a whole genre out there for you to play in. GameStop carries thousands of titles of single player console games for you to loose yourself in for 10 mins. ( if you can muster up the stamina to play that long)
By now if no one can see WHY this genre is in the state its in now, just refer yourself to every post nariusseldon has ever posted and read them. HE and his kind ARE the majority now and is the reason why the genre is the way it is. |
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8/08/12 8:54:30 AM#632
Originally posted by SoulSurfer Its a tender topic for some of us. |
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sidebuster
Novice Member
Joined: 12/23/03
"Good, bad; I'm the one with the gun" -Bruce Campbell |
8/08/12 10:28:12 AM#633
I've been playing MMOs for a long time now and watched the genre move away from what it was always meant to be (a virtual world). It always started good, but then people complained and the developers tried to accomodate. The problem was that the people who were complaining were jump in jump out types of gamers. Meaning that they jump in to a game, complain they have no time to play or this persons over powered, etc. then quit as soon as the devs fixed the game for them leaving a former shell of a game in the process. I'd say SWG was THE right path to what MMORPGs should have been. All they should have done was fix the memory leaks, balance the doctor buffs and continue developing items and content. Instead, they listen to people complaining about the difficulty and tried to make it easier. Well those people only play games for a short while anyways and conforming to them was the wrong thing to do. I don't think MMORPG developers realized these gamers are used to 8 hour action games. The quick jump in jump out instant gratification; finish the game and on to the next one. Maybe if they knew those types of gamers would come and go so quickly in their games they wouldn't have listened to their complaints. Now since WoW they tried MAKING the games out of the complaints from those earlier times. That's what caused these newer MMORPGs to be so throwaway. I've been away from the scene for a while but still tried to play the games. I've yet to last the 30 days. Lately I've been on a retro kick and yearning for those games of yor. Unfortunately they've all becomee jokes and ghosts of what they used to be. I'm still trying to find a game that's out that is what SWG used to be. |
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8/08/12 11:00:14 AM#634
Originally posted by Foomerang for example? |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
Yakuza series, Sleeping Dogs, Deadly Premonition, LA Noire, Heavy Rain... Themepark is not a sub genre, its an excuse. |
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8/09/12 9:27:22 AM#636
Originally posted by SoulSurfer Yeah, unfortunately for the gaming companies old gamers did not die when the decided to redesign MMO's for console and now social network players. Once we do everyone can live in the la la land that modern MMO's are the best ever! Pre-order your copy of the one that is going to be this months five minute wonder today! |
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8/09/12 9:33:31 AM#637
i agree ...i have to admit that everything out there is just lolly pops / rainbows / glitter ...the same product being released over n over n over again ..sure with a lil tweaking hear n there but not enuff to make a huge diff between them the only thing that catches my pvpness every once in awhile is LoL and even then thats a meh* ..the genra has been throw into a sewer drain like a dead body for everyone to see and the only ones that stop by to take a look are the kiddies pokeing it with sticks |
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8/09/12 12:31:51 PM#638
Originally posted by kantseeme
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8/09/12 12:33:47 PM#639
Originally posted by Scot "Pre-order"? YOu are kidding me. MMOs are going F2P. Just click on STEAM and download. And you don't have to exaggerate .... good fun f2p MMOs can last a few weeks. |
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8/09/12 1:18:58 PM#640
Originally posted by Axehilt Well, what if travel could be tied into the game of playing the market? Rather than a global AH, you have a lot of local markets where people can up a items to sell. Someone could take items from one market travel a long ways away to another market to resell at a higher price. That makes it more a virtual world. With the got to have it now crowd, you teleport everywhere making that game play meaningless. |
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