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8/08/12 1:32:57 AM#121
Originally posted by Magnetia Lol, someone smashed by the hype train trying to get others to get hit as well. Sorry, this ain't my first rodeo, I don't buy games based off their fanboy hype anymore. |
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8/08/12 1:38:30 AM#122
Originally posted by MidBoss [mod edit] I don't care if people are excited for something. It's the fact that almost every thread turns into some argument relating to GW2 in every other games forum and in general. |
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8/08/12 1:39:44 AM#123
Originally posted by toddze What criteria are you using to make this statement? In other words, other than your assumptions about what is and is not in the game, how do you know that it does not already include meaningful content to keep players playing? I, personally, have no idea if it does or not because I haven't seen past the level 35 zone. Hell, I didn't even see all of that. Yet we have a TON of posts pre-launch with more or less the same people saying "yeah it's a fine game but it won't last." But other than knowing that it won't have traditional raids, what data do you have that others don't that supports this conclusion? Has grinding the same 8 boss raid in WoW since November of 2011 helped with retention? Finally, if you look at games that do have traditional raids, in how many of them are people running out of things to do in the first couple of weeks other than a gear treadmill (e.g. running the same thing repeatedly to get a certain drop)? There are multiple posts on this board about this issue in other recently-released games. There's a 200+ page thread on the wow forums entitled "we consume content too fast"- it's fascinating. So advocating for raids, which are generally seen by between 5 and 10% of the gameplay community, doesn't seem to be the "messiah" that some people claim it is to player retention. Hell, WoW even implemented LFR so that content could be more accessable by more people, yet the raiders cried over that because it made them feel less special. "Loading screens" are not "instances". |
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8/08/12 3:36:45 AM#124
There would seem to be a flaw in the position that GW2 players will run out of content and quit after 1-3 months, this isn’t a sub game, there won’t be pressure to burn through at max speed to get your money’s worth.
With swtor, Rift, etc the lack of endgame at launch was a problem for all but the alterholics, as subs encourage a mentality that causes burn-out or burn-through, but GW1 didn’t do that, nor do other B2P or F2P games. Out of habit mmo players will still go fast at first, but Arenanet intends the game to be picked up, played and dropped until the desire to play again.
As even one critic here has acknowledged there will be no resentment when someone stops playing as there is no sense that you should play indefinitely, just when you want, “they’ll keep a light of for you” as they say. That casual, open invitation combined with the inevitably large box sales means that there is no reasonable case to make for GW2 being a disaster.
That GW2 client logo on your desktop won't mock you with the need for a sub renewal in order to start it up again. Constant player retention will be lower, but returning ones will be higher, a smoother pop curve as the player's time will be more spread out, in a more natural pattern. Better for the games rep, and player morale, no more articles on massive sub loses and population declines.
There also isn’t enough data to judge on the state of the endgame anyway, we will just have to see what emerges, but the pvp and scaling content should be more than enough for many, and certainly less depressing than being forced to grind instances. Remember, with no sub, there’s no need to justify to yourself (or for devs to justify though grind) constant play, a simple 1 to 1 comparison with SWTOR or other mmos will not apply.
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8/08/12 3:49:44 AM#125
oh i see we have a lot of fortune-tellers here... they know it will be fail as SWTOR even before release just from few beta days... SWTOR had good "story telling NPCs" but that was ALL... pvp sux, pve questing system sux, end-game was fail too... but... GW2 is different... if you dont see difference between these two games... you are fail MMO gamer who know nothing about MMO... |
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8/08/12 4:04:21 AM#126
Unless GW2 sells that many copies, why does clicking for some game matter anyways?
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8/08/12 8:19:44 AM#127
Originally posted by yaoming36 Yaoming36, you tell me if you want me to respond to this. You went to the effort of creating a well thought out response, so I will leave it up to you. I am happy to respond or leave it alone it. |
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8/08/12 8:36:10 AM#128
Originally posted by silvermember
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8/08/12 9:22:03 AM#129
Originally posted by grimm6th
I think the far more interesting question is: What kind of people would do this? The answer: They are the people we'll be playing with. It's an indicator of the quality of the community overall. A lack of integrity is not one of the features I look for in a playerbase. The eSport crowd does not have a good reputation - win at any cost, including cheating. As you've noted, GW2 has topped out all of the hit counter categories on this website. So, how many of those are legitimate hits? How long has this manipulation been going on? It's likely the hype rating has also been manipulated by the community. You're right - it's a petty thing to do. What does it say about the community? Hell hath no fury like an MMORPG player scorned. |
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8/08/12 9:24:45 AM#130
Originally posted by Xzen and i'm doing the same |
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8/08/12 9:26:52 AM#131
Holy tinfoil hats batman. Didn't swotor get similar hits prior to release?
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/08/12 9:27:23 AM#132
Originally posted by Xzen Me to and she's hot! |
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8/08/12 9:28:32 AM#133
Originally posted by Rohn So you're accusing community of cheating when it comes to hype and "hits" ithout any kind of proof. I think it speaks more about you than anybody else. |
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8/08/12 9:31:37 AM#134
Originally posted by Rohn I think it is just what it is. People have played TOR, TERA, and now TSW and see what the games are like and they are hoping for the next thing. Many will be dissappointed and many won't. I think people are looking for something and they don't know what it is. Is it a WoW clone? Is it a UO, DOAC, or other clone? I think people bring their biases to each and every game and decide based on that if they like it or not.
Doesn't bother me one way or the other. I like GW2. I think it is amazing. It is was pretty nice nice engine in GW1 (as the game improved in graphics as the different chapters came out). I think it can be tweaked and improved as the game goes along.
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8/08/12 9:34:06 AM#135
Though i think the game will be good (i played the betas), im worried about all the hype. The game is good. No doubt.. But it won't be the "NEXT BIG THING THAT DESTROY WOW FOREVER!!!!" |
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8/08/12 9:36:26 AM#136
Originally posted by Method01 If you play GW2 and not WoW, then you just killed WoW. |
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8/08/12 9:37:34 AM#137
Originally posted by Badaboom Yes WoW is doomed right? Having 9 mil suscribers and all? |
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8/08/12 9:40:15 AM#138
Originally posted by Method01 I think you misundrestood him/her. If you have fun with new game then it doesn't matter if there are other games. gW2 doesn't need to destory WoW to be a successful game and to live up to the hype. |
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8/08/12 9:44:19 AM#139
Originally posted by Zooce 14 pages.......... If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you. |
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8/08/12 9:49:32 AM#140
GW2 sold around 2 million copies, that means there will be around 2 million potential players, I expect us to have 1-1.5 million players in the game steady after 2-4 months after the game launches.
Looking at: The Repopulation |
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