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8/07/12 3:34:04 PM#61
Originally posted by Rohn I agree. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/07/12 3:45:59 PM#62
I'd say PvP sucks in most games because there's little point to it, it's too fast paced, and the players behind them are bunny hopping kids. Good PvP, iMHO, will be based around conquering other factions through siege and territory control. That gives us a point to PvP. The pace of combat should be a lot slower so that tactics and strategy could be used. Formations should be beneficial, unit collision should be in place, and when you die, it should take you a while before you can rejoin the main battle. I think the pace SWG had in combat was good. It would take me up to 15 minutes for a friend and I to finish a duel. That was good, but nothing compared to the 30min + it took 2 Jedi to fight. |
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8/07/12 3:50:33 PM#63
Originally posted by Lucioon The roles don't change in PvP. A healer still heals, a tank still tanks, and dps still burns down the enemy players. The only difference between PvP and PvE is that you're not sure what the PvPers will do. |
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Odinthedark1
Advanced Member
Joined: 10/06/11
"A fool learns from his own mistakes, a wise man learns from the mistakes of others." |
8/07/12 4:02:12 PM#64
i like open world pvp sure but whats with the hate on instanced pvp, why not go out kill people in the world WHILE in queue for BG's / Arena's....i personally like both, instanced you can just jump in anywhere and its convenient lets say if theres no1 flagged or theyre running out and in safe zones...i can see why if you are a lore obssessive person instanced pvp would be bad but pvp doesnt go with lore anyway as lore usually focuses on ONE hero being your character and a bunch of characters killing each other doesnt make sense lore wise. so why do so many people hate it, is it simply too competitive and in your face? cause business wise a game that gets the player's to play competitively will usually sell better in that it gives a person a goal or incentive to actually pvp...the sad fact is unless a good sandbox comes out open world pvp is garbage in that ur usually penalized and if successful get no reward for killing other players while taking the risk....people need a reason to kill....
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8/07/12 4:03:13 PM#65
Originally posted by Lienhart RPG's are all about time invested = power. You're looking for the FPS genre, not RPGs for PvP. |
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8/07/12 4:06:33 PM#66
Yeah this is something like the GW did :D |
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8/07/12 6:42:08 PM#67
Originally posted by Kiljaedenas Yeh but EVEs combat requires no skill, all about what ship you bring and how many of you there are. |
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8/07/12 6:55:38 PM#68
Originally posted by Lucioon Strange how did full pvp based moba fire games balanced it then? Now im really confused. And it's easily balanced Healer vs. Dps, in the most games you can't burn down the healer solo as dps, Tank vs Healer= in the most games healer can't kill the tank because his lifereg or selfheal is to high. Sure there are games not balancing it, but then I didn't play them. As much I see from your post, youre gaming experience isnt very thought or you played the wrong games:D |
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8/07/12 6:56:14 PM#69
Originally posted by nate1980
his point was that this is PVE centric class design and it is one of the major problems behind pvp balance in many games. this is the reason the unkillable healers, worthless or overpowered tanks, and overly bursty dps, and simplistic paper/rock/scissors style balance are so ubiquitous in games. these same pvp balance issues appear in so many games because they all have the same pve mechanic driving their character creation. @ the guys talking about MOBAs.. this is all in reference to MMORPGS.. not mobas designed to be mobas. that is a different genre of games with completely different class design goals.
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8/07/12 7:57:46 PM#70
In my opinion PvP sucks in most MMOs because...
And the biggest reason it sucks is that, too many people join a PvP server but don't really want to complete fully.
In the end their favorite PvP is the kind that simple doesn't matter and is completely forgettable, hence the sucking... |
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8/07/12 8:01:32 PM#71
Originally posted by rutaq
a classic utopian dilemma actually.. if everyone gets what they want what challenge, thrill, and adventure is left? victory can only exist because defeat exists and other light/shadow buddhist type of stuff. i like your point is what i'm trying to say. |
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8/07/12 8:07:07 PM#72
Originally posted by Palladin this guys opinion is so far off its no wonder devs get confused when taking feedback from a playerbase. Deth to you ALL! |
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8/07/12 8:49:14 PM#73
Originally posted by Ramanadjinn
ummm ..Thanks.
You brought up a good point. In good PvP, for one players to the have the thrill and excitement of winning another must feel the anguish and frustration of losing, another reason that most MMOs stay far away from truely competitiive PvP.
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8/07/12 8:50:56 PM#74
PvP sucks today because too much importance is placed on gear. Skill is nearly removed.
Class balance isn't too much of an issue depending on how PvP was originally designed. In DAOC's case, the game was designed for huge sieges and zergs. Individual class balance wasn't as important. That was until people decided 8v8 was more important than realm defense. Then with TOA... Well, most know how that essential ruined it. |
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8/07/12 8:57:57 PM#75
Wonder weapons? My God, I don't see the wonder in them. Killing without heroics. Nothing is glorified, nothing is reaffirmed. No heroes, no cowards, no troops. No generals. Only those that are left alive and those that are left... dead. ~Patton, the movie
Pretty much sums it up for me. All PvP since Shadowbane has been utterly meaningless. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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8/07/12 11:59:56 PM#76
Originally posted by rutaq Well yeah, we mostly want pure skillful competition. We don't want watered down casual PVP. Which is odd because usually the more casual thing (PVP where you can gain substantial advantages through time investment or zerging, instead of just skill) is less popular. Usually it's the other way around. World PVP is about as thrilling as if someone made a war movie about a bunch of marines killing some civilians. There'd be no conflict; no drama; no excitement; just a steamroll. No entertainment. But entertainment is the point of games! |
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Sixfeetunder
Novice Member
Joined: 2/19/07
----------------------Game: EQ 1&2-SWG-WoW-DnL-DDO-SoH-GW1-AoC-WAR-Aion-Rift-SWTOR-D3-TSW-GW2 |
8/08/12 12:05:15 AM#77
i think the biggest prob is balance class and secondo ... noob player with bad skill choice , don't understand your class combo
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8/08/12 12:13:52 AM#78
Originally posted by Truelevel you haven't shown why the player's skill should be more important than the character's gear. The mage is casting a fireball the player can't. |
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8/08/12 1:53:46 AM#79
Originally posted by hyllstarter fairness, convenience, scripted events and more interesting objectives .. lots of reasons. In fact, i don't play games with open world pvp, only instanced, or no pvp. |
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8/08/12 1:57:36 AM#80
Everyone has their ideal PvP system. Mine would be something like EvE's where you can attack noobs but also at great risk to yourself. Also, there should be better rewards to gain in less secure areas. |
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