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8/07/12 1:49:50 PM#21
Originally posted by bcbully So "enemy evade chance" is a character stats/attribute? Also, the OP left out a few stats/attributes in GW2 like Armor Rating, Health, and Critical chance. MMO games would be pretty cool if it weren't for the people. |
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8/07/12 1:50:57 PM#22
Originally posted by bcbully You bloated that a bit (not surprised). Since crit rating applies to healing and offense for instance, you don't need to put them down twice. Basically:
Combat Power (sum of attack power and weapon power) Healing Power (sum of heal rating and wepon power) Evade Chance Physical Protection (Armor (Not surpisingly, you forgot to mention this stat for GW2)) Magical Protection (Magic Resistance-like stat) Defense Rating (Enemy Crit Rating based on this) Block Rating Crit Chance (based on Crit Rating) Crit Power Rating Hit Rating (Enemy Evade Chance based on hit rating) Penetration Rating
It's still a lot of stats, but just not quite as many as you originally expressed. I think it's a pretty good spread of stats overall. And @Sixpax, I'm pretty sure every stat in TSW is derived from gear.
SWTOR is the greatest mmo ever! |
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8/07/12 1:53:44 PM#23
Originally posted by Sixpax And the entire trait system. http://wiki.guildwars2.com/wiki/Trait [mod edit] "Loading screens" are not "instances". |
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Originally posted by Sixpax Sorry about that I copy pasted from wiki.
Yes enemy evade would be determined by you evade stat. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Originally posted by colddog04 I just copy pasted from wiki like I did the GW2 list.
Yes crit effects healing and attack, but there are items that buff healing crit and attack crit but not both. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Originally posted by Derpybird No traits are there in the OP under secondary attributes and professional attributes. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/07/12 2:05:02 PM#27
the post is the right the stats themselfs are very simple however..
Every char has multipel weps to choose from each with there own unique skills. 4 utility skills to pick from 20 and an elite skill you pick from as well. 70 talent points you can spend in 5 trees up to 30 per tree each with skills your given at 5/15/25 and skills you pick from a list at 10/20/30 Gear has runes and there are literaly 100+ runes each with speicifc uses such as a character with many knockdowns can get do inc dmg vs knocked down oppoents on your gear.. Basicaly the stats are simple but the builds are almots inifinite, It will be a long time before people are using wha they think is there "best" build. I love to experiment and gwars has all of that and a bag of chips |
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8/07/12 2:09:25 PM#28
Yeah, basically you need to look at 6 areas when building a sweet character in GW2. http://wiki.guildwars2.com/wiki/Attributes http://wiki.guildwars2.com/wiki/Sigil http://wiki.guildwars2.com/wiki/Rune http://wiki.guildwars2.com/wiki/Trait http://wiki.guildwars2.com/wiki/Weapon http://wiki.guildwars2.com/wiki/Skill Or http://gw2.luna-atra.fr/skills_tool/
It's pretty daunting to be honest. At least for me. SWTOR is the greatest mmo ever! |
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8/07/12 2:11:04 PM#29
GW2's stats are intuitive, but that doesn't mean they are simple. Balancing Initial Damage vs Condition Damage vs Critical Potential is not exactly trivial. The same goes for HP vs Defensive Power. Since everyone can do pretty much any role, nothing is wasted. This created a lot of build potential. I think the stat system is very well planned. Easy to understand, but it'll take some time to master it, class by class. |
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8/07/12 2:11:44 PM#30
Originally posted by the420kid That more of talent specs which many times the situation will dictate what you pick. This thread is about stats and attributes not talent specs. |
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8/07/12 2:14:36 PM#31
Originally posted by Ambros123 Are you trying to say that % knockback does not count as a stat? Or % chance to remove a condition? Or the 9 million other stats that go into building a complete GW2 character?
What is the difference between % chance to crit and % chance to knockback? I think that was where he was going. And I agree that it is something that should be considered. SWTOR is the greatest mmo ever! |
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8/07/12 2:22:37 PM#32
Originally posted by Ambros123 Talent specs (assuming talents = traits here, based on description) have a very direct effect on your stats, and therefore are fully relevant to this discussion.
Example, a warrior speccing into Strength trait line gains +10 power and +1% condition duration for each trait point invested into that line. |
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8/07/12 2:25:21 PM#33
Good question but no, I do not think the stats are too simple. They are universal to all professions so the theorycrafting can be done in traits/gear/abilities with those stats as a backbone for your specific playstyle. Each profession has a multitude of routes to take in what they want to do. If you spend some time theorycrafting with a character builder you start to see how everything is tangled together and you can come up with some really interesting builds.
Though not technically stats, the specific boons and conditions are important to consider when theorycrafting because some stack in duration, some in intensity and some give a multiple stat boost (e.g. "Might" boon gives Power & Condition Damage). These tie directly into stats and are universal as well.
Edit: Removed controls section Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/07/12 2:30:17 PM#35
Originally posted by Derpybird It just appears that posting game bashing misinformation on the GW2 forums seems to be more fun than playing TSW, or even just participating in improving the TSW community of this site. When someone plays TSW and pretends enjoying it, and 90% of his latests posts are on the GW2 forum bashing the game... then there's something wrong somewhere. |
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8/07/12 2:33:32 PM#36
Originally posted by The_Korrigan Well atleast we haven't seen MMOExposed lately =P |
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8/07/12 2:34:36 PM#37
Originally posted by The_Korrigan
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8/07/12 2:36:12 PM#38
Originally posted by The_Korrigan RobertDinh Jr. That is how I view him. Or maybe Zorndorf Jr. I miss Zorndorf being on the Aion forums. Fun times. BOOYAKA! |
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Originally posted by sammyeli 17 days /played over the last month, forgive me if I take a break... I enjoy discussing mmos.
If you consider this basing you are way to sensitive about the game. Feel free to point out the misinformation if you like. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/07/12 2:42:30 PM#40
Originally posted by bcbully dis·cus·sion n. 1. Consideration of a subject by a group; an earnest conversation. I'm not sure that this is the word you're looking for. "Loading screens" are not "instances". |
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