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8/07/12 10:32:28 AM#41
The game looks great, but by the time it comes out, the wind will have blown out of the sails. Meaning, we shouldn't know about this game until 6 months from release. By the time it comes out, the game will look like a last generation game, sadly. This is what happens when games are announced way to early. If it even launches in the US in a reasonable time frame.
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8/07/12 10:34:21 AM#42
Originally posted by elocke LMFAO..CryEngine 3 and features that most mmo can only dream about,yeah..okay lol. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/07/12 10:34:46 AM#43
Originally posted by elocke Unfortunatly I think you might be right. By the time it hits N/A it will probably seem out dated. |
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8/07/12 10:36:11 AM#44
Originally posted by elocke I disagree. Some recent AAA games which are supposed to look great to me look very average. It all comes down to the quality of artwork, personal taste and animation fluidity. I still love how the Star Wars Galaxies looks and it's a game released in 2003. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/07/12 10:36:17 AM#45
Originally posted by elocke Yeah, thats my concern, especially with a delayed western launch, generally speaking once they finally get here, they are already yesterday's news and everyone is focused on some other new "shiny" on the horizon.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/07/12 10:38:50 AM#46
Originally posted by Xzen Not sure what the argument is. Sandboxes do not have themepark rides and do not have storyline quests and kill 15 mob quests to do. It leaves that up to the player to decide why and when to kill stuff. Yeah the siege mechanics are why ill play, despite being instanced.
Theres going to be a lot of people who are going to be dissapointed because they are being sold on a sandbox. This game is looking more like AION without the abyss crap and player housing and seiges...which ill admit would have made aion fantastic.
Theres no point to sell people on this game falsly...the game looks good enough to stand on what it really is. No need to mislead people into believing its a sandbox when the basic foundation of this game, mainly character progression (levels) endgame (instanced rides) and presence of a storyline and lots of quest npc's means the game isnt anything sandbox.
Like i said simply adding territory warfare and home building doesnt make a game a sandbox. I do realize that people have some conception that adding player housing makes a game a sandbox, i actually heard people calling aion a sandbox after they patched in their player housing. The game will be more like that, aion, in terms of pve, just with more advanced housing, a building mechaincs, and yes resources and pvp that is more like what you would see in an older sandbox. Still missing the main aspect of a sandbox, player (not developer) generated content and progression.
Again no need to mislead people on this game, everything ive seen that suggest it isnt a sandbox looks fantastic. |
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8/07/12 10:40:53 AM#47
A lot of NA gamers are trying to get many of the features changed to meet the lower gaming standard in our country. They don't want a hardcore open world MMO, they want it easy mode.
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8/07/12 10:44:02 AM#48
Originally posted by BigRock411 Not XL'S fault that some gamers don't know what a sandbox game is lol. |
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8/07/12 10:46:08 AM#49
Originally posted by BigRock411 You sound like you hate Reeses Pieces too coz you can't stand peanut butter in your chocolate or chocolate in your peanut butter. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/07/12 10:48:26 AM#50
Originally posted by BigRock411 I don't see how having quests makes a game not a sandbox. In ArcheAge I can be a Pirate if that's what I felt like doing. The developers did not create the class they just gave me the tools to do it if I felt like. |
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8/07/12 10:54:40 AM#51
I dont see a player driven economy so far, which is one of the best and most dominant core features of a sandbox. I dont say, that a player driven economy is not possible in a world with quests feeding loot to players all day long. It depends on loot and reward structure. But I am sceptical so far. I am also not sure, if the PvE is still player-driven looking at this quest system. If you can ignore the quests fully without having a major disadvantage, i would agree, that it is still a sandbox just with another tool called quests.
But at least we will see open world GvG territorial pvp. Thats the only PvP i am interested in. I have to look, what exactly instanced sieges mean and how it should fit into this type of PvP. played: Everquest I (6 years), EVE (3 years) |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/07/12 10:58:25 AM#52
Originally posted by UsulDaNeriak One of the beta guilds became very wealty just by growing and cutting down trees to sell to other players so they could build houses and ships. Player driven economy. |
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8/07/12 11:00:47 AM#53
Originally posted by Betaguy every game that isnt out yet is going to be the best on the market...for sure.
And then its released, and it isnt. |
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8/07/12 11:01:11 AM#54
Originally posted by Xzen Thats beta, wait until all these wow-kiddies start to flood your economy with money from quests, cause inflation and ruin everything based on resource-harvesting. Afterwards one of the main motivation for GvG is gone: the human greed about ressources. Theme-park elements may destroy sandboxes entirely. It really depends on how its implemented. played: Everquest I (6 years), EVE (3 years) |
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8/07/12 11:03:23 AM#55
Originally posted by bcbully The Repopulation, like all indie MMO's is likely to be terrabad. Not because I want it to, or because I'm a troll its just the reality of making something so difficult with limited resources. Archeage has a (so far) $50 million dollar budget and has vetran talent. It's really our only hope for something really different right now other than maybe EQ Next but who knows with that one. Remember Old School Ultima Online |
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8/07/12 11:03:51 AM#56
Originally posted by rdrakken same procedure as every year ... played: Everquest I (6 years), EVE (3 years) |
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8/07/12 11:11:12 AM#57
Originally posted by UsulDaNeriak Yup rinse and repeat..... |
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8/07/12 11:11:44 AM#58
Originally posted by UsulDaNeriak I often wonder what would happen if a game just launched. No over hype pre launch period, no devloper blogs, no round after round of open beta showcasing the most polished part of the game and leaving out the most vital parts (usually what happens at endgame)
I wonder what it would look like if a game just appeared in a lunch ready state and just launched without the fanfare. No time for idiots to overhype a game far beyond what it is.
Also its painfully clear that a lot of players just have no clue what a sandbox is and have probably never played one before. Quests levels and themepark rides, instances for anything important....really just leaves a bad taste in my mouth. Hopefully the seige mechanics are fantastic. Right now its looking like this game is a korean themepark with a house building/tree planting mod added on to it...and everyone seems to think that alone makes it a sandbox. Yeah this never ending cycle of the best games always being in a prelaunch state and every launched game being considerd a failure to all the kids, regardless of it being profitable or not. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
8/07/12 11:15:31 AM#59
I, personally, look at it like this. The character progression is based on levels. Consequently, it is not a sandbox. Do you think that a sandbox game can use levels? Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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8/07/12 11:29:10 AM#60
The mechanisms of hype are pretty obvious for me. The companies do what they should do as business company: they announce their new great features with shiny videos and stuff. Now in the imagination of the players a great game arises. Unfortunately a great game means much more than just great features. It means great core mechanics and implementation of it, too. And you never see that. Even if there are some blogs about game mechanics, you cannot really assess it, without actually playing the real implementation yourself. And most players are already blinded by shiny videos at this point of time and just read, what they like to read. They are willing to misinterpret everything, just that their wet dream becomes true. The few players which preach caution are immediately called haters on the forums. Yes, there are haters, but some of them are simply just right. After the game goes live, the blinded players, overestimating the game fully, can "feel" the game and become more and more desillusioned. They stop putting up resistnace to the haters on the forums, and at the end they become very very quiet and this best game ever goes F2P. Afterwards you will see tons of posts of former fanbois saying: "I told you so ...". played: Everquest I (6 years), EVE (3 years) |
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