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The Pub at MMORPG.COM  » The Future of RMAH's

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112 posts found
  dave6660

Elite Member

Joined: 9/26/08
Posts: 2515

"Before I speak, I have something important to say."

8/06/12 9:42:16 AM#21
Originally posted by jusomdude

Imagine being able to actually make real money off your crafting profession.

That's just what we need.  Maybe colleges will begin offering degrees in "Gold Farming".

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville

  Dowie

Spotlight Poster

Joined: 8/26/05
Posts: 279

8/06/12 9:55:27 AM#22

I really don't like the idea of RMAH, first of i don't want my real life and my "virtual life" (yes a good mmo is an virtual life for me) to mix like that. It depends a lot on how it's being implied, the Auction house in D3 just made me quit the game, there is no reason for me to spend hours upon hours for me grinding gear if i can just buy it for real money, it makes the endgame pointless. I guess there is plausible ways of including RMAH in a MMO in a good way, but i just can't think of any good examples from any game I've played.  
 
If you make an RMAH where you can just buy cosmetic stuff and such i can actually see a point in it, although i don't think any developer would be happy with letting the players take the money they could have earned by selling those kinds of items in their own shop.

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 2037

8/06/12 10:06:03 AM#23
Originally posted by jusomdude

I think it could work for both P2P and F2P ( or B2P, basically the same) games.

 

P2W games don't need a RMAH.   The items that are sold through the CS are always tradeable to other players.   This ensures that the CS can reach the entire player base.

 

P2P games don't need a RMAH.   EVE is the perfect example of how to reward players with their PLEX system.

 

RMAH has too many drawbacks and blizzard is finding this out the hard way. 

  Hurvart

Novice Member

Joined: 11/02/10
Posts: 566

8/06/12 10:13:05 AM#24
Originally posted by thinktank001
Originally posted by jusomdude

I think it could work for both P2P and F2P ( or B2P, basically the same) games.

 

P2W games don't need a RMAH.   The items that are sold through the CS are always tradeable to other players.   This ensures that the CS can reach the entire player base.

 

P2P games don't need a RMAH.   EVE is the perfect example of how to reward players with their PLEX system.

 

RMAH has too many drawbacks and blizzard is finding this out the hard way. 


I agree. I dont think Titan will have a RMAH. They added the RMAH to D3 because they wanted to find out if it works. But I dont think they are satisfied. A lot of players dont like it. And people spend to much time playing the AH/economy instead of playing the game. I think that is bad for the game long term.

Maybe Titan will have a CS and/or some sort of freemium business model. But no RMAH...

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22224

8/06/12 11:47:13 AM#25

I like it too.

The key is that finally a player, like me, can SELL items. And this will avoid gold inflation, because the currency is real and pecked to real value in the world.

The D3 RMAH has problems like not able to search for more than 3 stats, a price floor of commodity that is inefficient.

However, all are fixable, and the core concept is good.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22224

8/06/12 11:48:17 AM#26
Originally posted by Hurvart
 


I agree. I dont think Titan will have a RMAH. They added the RMAH to D3 because they wanted to find out if it works. But I dont think they are satisfied. A lot of players dont like it. And people spend to much time playing the AH/economy instead of playing the game. I think that is bad for the game long term.

Maybe Titan will have a CS and/or some sort of freemium business model. But no RMAH...

I don't think it is an issue if some players are spending more time in the AH than fighting mobs. It is playing the game either way.

  User Deleted
8/07/12 5:09:42 AM#27
Originally posted by jpnz
Originally posted by paroxysm
 

Depends on what you are rating it on.  It's a matter of perception.  Which, is a very personal thing.  Did it make a lot of money? Yep.  Did it launch incomplete, flip flop on ideas, and leave a lot of players feeling buyer's remorse over their based on name/reputation purchase?  Yes to that one also.  The more important aspect is how the latter will affect future sales.  Just like how D2 influenced purchases of D3.  Which, is a question only the individual can answer and Blizzard won't know until it looks at the bottom line of it's next game.

I didn't buy D3 because I read up and knew what it was.  I didn't buy D3 because I'd already been turned off to Blizzard products from other previous products.  But, that's me.

In short, only time will tell.

Fun fact, Diablo2 only sold 4-5 Million in its lifetime.

So if you are a business and D3 sold twice as much (in what 3 months?), what will D4 be like? Or D3 expansions?

Time will tell but so far, all I'm seeing is 'Yes the public is buying D3 more than D2'.

As I said in my post, calling something a success is based on what you are grading it on.  Sure, it sold a lot of up front copies.  If you base success only on that one factor in comparison to previous versions and other games, you could call it a success.  If you base it on game play, being incomplete still to this day/missing features, bugs, and impact on future purchases, you could say it's not truly a success just as easily.

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

8/07/12 5:35:29 AM#28
Originally posted by paroxysm
 

As I said in my post, calling something a success is based on what you are grading it on.  Sure, it sold a lot of up front copies.  If you base success only on that one factor in comparison to previous versions and other games, you could call it a success.  If you base it on game play, being incomplete still to this day/missing features, bugs, and impact on future purchases, you could say it's not truly a success just as easily.

I played D2 as much as everyone else that grinded through that game but if you factually look at D2 back in those days, it had its own set of issues. Stats not working at all or working totally in opposite of what it should be.

Sorc being godly killing machines (oh wait! :P)

Necro being absolutely useless in higher difficulty mode etc etc

 

And lets just admit that D2 was pirated out of the wazoo once the private B.Net got up and running.

I don't agree with the whole 'online only' thing but looking at how pirated D2 and SC1 was, I can't fault them trying something to curb that.

While D3 has comically bad story, D2 has zero story.

Impact of future purchases? It is still in the top10 sales chart for different regions.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  User Deleted
8/07/12 6:06:08 AM#29
Originally posted by jpnz
Originally posted by paroxysm
 

As I said in my post, calling something a success is based on what you are grading it on.  Sure, it sold a lot of up front copies.  If you base success only on that one factor in comparison to previous versions and other games, you could call it a success.  If you base it on game play, being incomplete still to this day/missing features, bugs, and impact on future purchases, you could say it's not truly a success just as easily.

I played D2 as much as everyone else that grinded through that game but if you factually look at D2 back in those days, it had its own set of issues. Stats not working at all or working totally in opposite of what it should be.

Sorc being godly killing machines (oh wait! :P)

Necro being absolutely useless in higher difficulty mode etc etc

 

And lets just admit that D2 was pirated out of the wazoo once the private B.Net got up and running.

I don't agree with the whole 'online only' thing but looking at how pirated D2 and SC1 was, I can't fault them trying something to curb that.

While D3 has comically bad story, D2 has zero story.

Impact of future purchases? It is still in the top10 sales chart for different regions.

I never said D2 was a great game to me.  It was "good" for it's time.  And yes, it did have it's own large set of problems.  But, in my opinion, D3 did not improve on D2 in any real way other than some graphics quality.  And, it added a lot of crap I don't like to boot.  I am still 100% comfortable in my decision not to buy it after seeing what it offered.

Also, the cheats and exploits for D3 have yet to peak.  The first expansion hasn't even launched yet.

They could have still offered offline and online characters and kept online character integrity.  They chose not too for reasons that I won't even go into again.  But, it didn't stop what they wanted it to stop(cheats/exploits).  The only thing I haven't seen is a private bnet option...yet.

But, none of that has anything to do with what I posted above except the last line.  D3 will affect future purchases of other Blizzard products/games as well as expansion packs for D3. 

  User Deleted
8/07/12 6:22:58 AM#30
I would much rather see a system where the players can exchange real-life money for gold, vise versa to use on a single auction house, but the real-life money that you exchanged for is only usable on the Auction house really or to pay for your gaming time. Then the price of any item on the action house is kinda set by the exchange rate that is in effect for that day or week or such. The great part of this is that yes a player wih extra money can still get really good gear by basically buying/exchange his money into gold, but the players that actually desire to can get the same same item as well just by grinding or selling some items for gold to exchange too. The insant you place two ahs in a game like in diablo one of those ahs will be favored by either the company or playerbase, and so i would rather find a way of having placing both real-money users an in-game currency users largely on the same level when using a single ah.  Like eve's plex system they use you can buy them and the price/conversion of those to in-game currency is set by the players largely gain the same advantage really thru it's use.
  User Deleted
8/07/12 7:40:49 AM#31
Originally posted by nariusseldon

I like it too.

The key is that finally a player, like me, can SELL items. And this will avoid gold inflation, because the currency is real and pecked to real value in the world.

It's pretty far from a real economy since Blizzard control all loot drops, and I believe there are alleged reports of those drops being manipulated by Blizzard to maximise their own end return.

I'd love to see the RMAH idea properly and thoroughly investigated by those more qualified than MMO review sites.

  Grixxitt

Novice Member

Joined: 5/18/12
Posts: 557

8/07/12 8:07:50 AM#32
I wouldn't want RMAH in games that I intend to play, but having them in Blizzard games and cheapo asian ports is fine by me ;)

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 22224

8/08/12 2:16:34 AM#33
Originally posted by TheAncient
Originally posted by nariusseldon

I like it too.

The key is that finally a player, like me, can SELL items. And this will avoid gold inflation, because the currency is real and pecked to real value in the world.

It's pretty far from a real economy since Blizzard control all loot drops, and I believe there are alleged reports of those drops being manipulated by Blizzard to maximise their own end return.

I'd love to see the RMAH idea properly and thoroughly investigated by those more qualified than MMO review sites.

It is real ... because real money is used. I didn't say blizz cannot manipulate the market. In fact, OTHER real money markets (like stock & bonds) can be manipulated too.

The point is that the value is real, and NOT subject to arbitrary inflation as in a gold economy.

Now, Blizz took $1 for each transaction. Since they are not taking a percentage, there is no point in manipulation the prices. If they want money, all they need to maximize is the number of transactions.

 

  Yodi2007

Novice Member

Joined: 6/30/12
Posts: 167

8/08/12 2:38:29 AM#34
Originally posted by jusomdude

Personally I would like to see more of the RMAH in MMO's. The game would have to be tailored for it though. I'm guessing Blizzard doesn't make nearly as much as they would if they charged a subscribtion fee for D3.

I wouldn't want it to be "buy to win," but i think it would be a nice feature to have for stuff like non combat pets, comsmetic gear, and consumable items, like gems, enchants, food, and pots. It can be expensive in game cash to keep your gear enchanted with the best enchants and gems in WoW for example. Many people don't want to waste their play time farming.

Imagine being able to actually make real money off your crafting profession.

Of coarse no one has to spend money on these things, you could always go out and farm the mats and craft the stuff yourself, or have a friend do it.

 

They might have to rework gear making professions, or just limit the things they can sell for real cash.

 

I think it would be awesome if I could at least pay my game's monthly fee if nothing else from selling in game items.

I think it could work for both P2P and F2P ( or B2P, basically the same) games.

I'd never want to see RMAH's in my MMO! Keep it away it's just another way for CGF's to exploit and run prices through the roof!

The game will be nothing but a P2W thing! Keep it in blizzard MMO's! It's like the fans over at apple who constantly buy a new Iphone or Ipad every 6 mos! If you're going for cash shops then stay only in cosmetic items only!

Below is where we can disscuss and come up with new ideas for Sandparks!

http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  Kykyryz-a

Novice Member

Joined: 7/19/10
Posts: 114

8/08/12 2:50:34 AM#35
Originally posted by jusomdude

Lol, really, the RMAH is a great thing. It works for Diablo3. It really isn't hard to clear Act 1 inferno with very cheap gear you get of the GOLD AH.

If players want to spend real money to advance then that's their choice. <<<<< Pay to win if you need it to advance in a game/

Saying the RMAH will devolve into buy to win for games that implement it for things like I said in the first post is like saying games with similar things in their cash shops will devolve in to buy to win.

 

There is a lot of potential for RMAH. Yeah, it's gonna be a shit fest when pvp goes live in D3, since players can buy the best gear with real money... don't like it don't play it.  <<<<<<Pay to WIN

 

Care to share why it's such a bad thing besides the flawed assumption that it will devolve into buy to win? Keep in mind with what I suggested, ANY player can get the items traded through the RMAH whether or not they spend real money.

 

 

Just to clear ---- normall Blizzard lover :)   will defend game till the end with out any clue about what he is saying.  Good Job Blizzard you done good job  probably 99% of fan have Apple products also.  My friend  has it i WANTTTT it tooo damnit !!!!

  Kykyryz-a

Novice Member

Joined: 7/19/10
Posts: 114

8/08/12 2:51:42 AM#36
Originally posted by Yodi2007
Originally posted by jusomdude

Personally I would like to see more of the RMAH in MMO's. The game would have to be tailored for it though. I'm guessing Blizzard doesn't make nearly as much as they would if they charged a subscribtion fee for D3.

I wouldn't want it to be "buy to win," but i think it would be a nice feature to have for stuff like non combat pets, comsmetic gear, and consumable items, like gems, enchants, food, and pots. It can be expensive in game cash to keep your gear enchanted with the best enchants and gems in WoW for example. Many people don't want to waste their play time farming.

Imagine being able to actually make real money off your crafting profession.

Of coarse no one has to spend money on these things, you could always go out and farm the mats and craft the stuff yourself, or have a friend do it.

 

They might have to rework gear making professions, or just limit the things they can sell for real cash.

 

I think it would be awesome if I could at least pay my game's monthly fee if nothing else from selling in game items.

I think it could work for both P2P and F2P ( or B2P, basically the same) games.

I'd never want to see RMAH's in my MMO! Keep it away it's just another way for CGF's to exploit and run prices through the roof!

The game will be nothing but a P2W thing! Keep it in blizzard MMO's! It's like the fans over at apple who constantly buy a new Iphone or Ipad every 6 mos! If you're going for cash shops then stay only in cosmetic items only!

nicely said :)))

  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

8/08/12 2:54:42 AM#37

I'm all for RMAH's as long as the company doesn't also have a cash shop, and the company doesn't put items on the RMAH themselves.

 

Only items available to find in game should be allowed on the RMAH.

 

You could even have a sub with a RMAH as long as the company makes the sub appealing, somewhat like Eve's where you can buy gametime with ingame currency, but it would take a long time to aqquire (Unless you used the RMAH well.)

  MidBoss

Novice Member

Joined: 9/03/09
Posts: 95

8/08/12 3:06:53 AM#38

I really can't pin down my disgust at RMAHs. Maybe I'll skim a few topics on the issue and someone will say something that clicks.

 

(Edits because this isn't the thread for that kind of rant)

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

8/08/12 3:07:04 AM#39

RMAH seems like a stepping stone to auction-based cash shop.  Regular players are going to get dominated by scripts/exploits/power-farming ... people who aren't likely to be valuable customers anyway.  So once the market has been created and you've got your player base segregated into producers and consumers, the rational next step of the business is to just ditch the producers and simply spawn all those goods directly into the market and pocket the entire profit.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2423

 
OP  8/08/12 3:19:23 AM#40
Originally posted by maplestone

RMAH seems like a stepping stone to auction-based cash shop.  Regular players are going to get dominated by scripts/exploits/power-farming ... people who aren't likely to be valuable customers anyway.  So once the market has been created and you've got your player base segregated into producers and consumers, the rational next step of the business is to just ditch the producers and simply spawn all those goods directly into the market and pocket the entire profit.

Scripts/exploits are controllable. Power farming could be controllable also... Maybe like a rested xp bonus, players who take longer breaks get bonuses to their GF/MF if we're talking in D3 terms.

No westener is gonna play a developer controlled P2W cash shop game. They will however play if they have a chance at earning a little something themselves.

Although if it were up to me I'd only have convenience items like I've been talking about the whole thread. Things like enchants, and other boosts that give an edge but aren't 100% necessary.

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