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8/05/12 7:54:23 PM#41
Originally posted by sirphobos We know its dead; we are talking about it as something that has occurred in the past. Obviously you don’t, since you are here complaining. |
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8/05/12 7:59:48 PM#42
Originally posted by Sandbox I agree 110% |
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8/05/12 8:04:31 PM#43
Yeh I was going to say SWG was profitable and SWTOR will be lucky if it breaks even covering all its costs including marketing expenses.
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8/05/12 8:06:11 PM#44
The vocal minority is much different than it was 8 years ago. Back then, most people didn't even know about official forums/message boards. I believe the percentage of players who read and post on the forums today is much much higher than back during the SWG Pre-CU era.
What's my point? It's that the vocal minority was just that back in 2003-2006 and now the forums provide a better indication of issues from all perspectives. Waiting on: The Repopulation |
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Koroshiya
Elite Member
Joined: 6/18/05
Cowards die a thousand deaths, a soldier dies but once. |
8/05/12 8:09:10 PM#45
Originally posted by stevebmbsqd exactly.
But also, I think people who hated on the NGE launch (Me included) should have given it another look after they worked out the systems (a year after) I hated them and that game for what they did, but honestly after I came back and they had instances in, gear tapes, the token system for role players, the game was/still would be the best thing on the market.
The worst part is, people who never really gave ita chance after NGE had been cleaned up and improved missed out on everything I see them whining for in a new game. |
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8/05/12 8:17:40 PM#46
Originally posted by Kraylor The reaction of the NGE reached New Your Times and other media 2005-06, calling that and the huge drop of subscribers a vocal minority were just ignorant and offended many people. |
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8/05/12 8:28:52 PM#47
Originally posted by Koroshiya I tried it when the new TC opened, did 8 Master Pilots and crafting. But I could not stand the combat or the Benny Hill movement. After 3 months I could not still stand the combat, and I quit. Give me a fresh server, 250 skill points with the original 32+ professions and the old movements/animations with the NGE contents and I will play. |
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8/05/12 8:40:56 PM#48
The difference? SWG never went F2P 8 months after release. As bad as SWG may have been, SWTOR with a multi million dollar budget could barely muster more than double the subs at this point. Only double the subs with that MASSIVE budget and released in the age of MMO's .... That said, it isnt a bad game ... good story ... great co op ... horrible MMO though. |
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Koroshiya
Elite Member
Joined: 6/18/05
Cowards die a thousand deaths, a soldier dies but once. |
8/05/12 10:29:19 PM#49
Originally posted by Sandbox there is no question to the amount of agreement I have with you on the skills, but the fact remains, NGE before shut down was better then any game on the market today even missing that killer class combo system. |
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8/07/12 5:51:01 AM#50
SWG was a skillbased sandbox, SWTOR is a gearbased shoebox pretty much on a linear rail themepark (TOR's space is the worst ever). SWG had massive replayability value while SWTOR doesn't, once you hit 50 you're just going to run flashpoints and operations and pvp will get boring after a while with the same 4 warzones.
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8/07/12 6:04:02 AM#51
Think about what you just said, SWG shutting down wasn't the players' nor the game's fault, LA doesn't want 2 SW MMO games going at once. Also SWG was on its way down when SOE revamped the entire game from the ground up... TWICE. No devs should ever do that to a game once it becomes an official release, sure changes are subjective but why would you completely overhaul the UI, combat system, professions, etc. as if it's not even the same game- we went from SWG with a queue combat system and fluid character movement while running to a toolbar flashing cooldown combat with benny hill running with mostly broken animations and lots of blinding (and loud sounding) flashes on the screen. |
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8/07/12 3:33:53 PM#52
Originally posted by Koroshiya I think that is especially true for those who did not play the CU...I Guild with a bunch of Kids who came after the NGE...So they had no idea how cool the Skill Trees were before...I think for many losing the 32 Prof's, the Skill Trees, and the Village...well...many of those folks will never be 100% OK with the NGE after experiencing that...I played the NGE a ton...And I did not mind it at all...Especially after the Instances were added...But it was never as good as the CU to me...And I still miss the CU to this day... |
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8/19/12 3:07:03 AM#53
Originally posted by bbethel Hahahahaha (underlined red part) My starters planet Tatooine, spend about 3/4months there before I even gone to another planet, progression came naturaly so the DING effect of gaining a new lvl was often very suprising. The inbalanced nature of the game made the game also feel allot more immersive, obviously also sometimes anoying. And while mission terminals where just credit making machines the depth came from all the different races, professions, combat and none-combat feature's of the game. And then so much content as you could do so many things, yet people that need to be guided don't think they understand this about SWG having so much content. With today's MMO's almost everyone is a clone of another person, hardly any uniqueness, especially with these 8/12 race/class type MMO's. It's actually amazing to have this feeling that a bugriddeld game with so many issue's still gave me the best MMORPG experiance .......well ever...... |
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hipiap
Novice Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
8/19/12 10:23:17 AM#54
Originally posted by Reklaw This...in a nutshell...THIS!
I've tried them all....Beta'd STO and TOR...EQ and EQ2 trials...DDO and LOTOR Trials...WoW trials...every dang Fantasy MMO out there...Vanguard 45 day free time.... I couldn't stop comparing thedm to SW:G.
I can't play anything else thanks to Sony and SW:G...and I wanted to Hate SW:G in 2006...and didn't want to play it anymore in 2007...but couldn't stop until LA didn't give me a choice in 2011.
I miss Hipiap and SW:G. MMO History: 2528 days in SW:G |
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8/21/12 9:48:23 AM#55
The difference can be summed up as: About a million miles of awesome in favour of SWG.
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