Trending Games | Guild Wars 2 | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Top 5 PVP Design Flaws | TaugVlog

20 posts found
  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
8/07/12 1:38:11 AM#1

I found this 16min video very interesting. It's basically MMORPG PvP'er, Ed (Taugrim) Park's top 5 PvP design flaws. Although you may have other PvP design flaws in mind, when it comes to your top 5 (for me it's the PvP gear stat treadmill), you have to admit that these are design flaws that have plagued some of the popular MMORPG's PvP.

 

Click to Watch

 

f you're lazy, here's a basic run down...

#5: 50% healing debuffs
E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW.

#4: Asymmetrical damage scaling
E.g. Bright Wizard's Combustion mechanic in WAR.

#3: Asymmetrical CC
E.g. RIFT Pyro Mage's Ground of Strength indefinite CC immunity. I remember this.

#2: Overpowered passive procs
E.g. Lingering Wounds, Vampiric Munitions, and Fell Blades from RIFT. I definitely remember this.

#1: World PVP based on 2 factions

  Ukiah

Advanced Member

Joined: 11/11/07
Posts: 280

8/07/12 1:46:28 AM#2

Taugrim's blog is awesome. His builds are excellently theorycrafted and I like how he explains the build and then shows you how to use it.

 

My only criticism is he gets a little sidetracked sometimes and mis-speaks at other times in some of his videos.  Minor stuff. 

  Trionicus

Hard Core Member

Joined: 1/31/12
Posts: 459

8/07/12 2:17:36 AM#3
Originally posted by Master10K

I found this 16min video very interesting. It's basically MMORPG PvP'er, Ed (Taugrim) Park's top 5 PvP design flaws. Although you may have other PvP design flaws in mind, when it comes to your top 5 (for me it's the PvP gear stat treadmill), you have to admit that these are design flaws that have plagued some of the popular MMORPG's PvP.

 

Click to Watch

 

f you're lazy, here's a basic run down...

#5: 50% healing debuffs
E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW.

#4: Asymmetrical damage scaling
E.g. Bright Wizard's Combustion mechanic in WAR.

#3: Asymmetrical CC
E.g. RIFT Pyro Mage's Ground of Strength indefinite CC immunity. I remember this.

#2: Overpowered passive procs
E.g. Lingering Wounds, Vampiric Munitions, and Fell Blades from RIFT. I definitely remember this.

#1: World PVP based on 2 factions

Thx for sharing.

  User Deleted
8/07/12 5:21:51 AM#4
Originally posted by Master10K

#5: 50% healing debuffs
E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW.

Since they removed that, healers with decent gear have become immortal gods who can heal themself from the damage for 2-3 dps while stopping everybody from capturing an objective.

The healing problem in Wow comes from resilience. Resilience reduces incoming damage, therefore negatively affecting DPS, yet don't affect healing at all. Result, a healer with 4500+ resilience is almost god mode, and tanks better than a dedicated tank in PvP.

  User Deleted
8/07/12 5:41:56 AM#5
Quite a good watch thanks for posting. Funny thing is when you consider his list WAR did pretty much all of it badly, which sounds about right.
  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 2089

8/07/12 6:08:59 AM#6

I loved Taug's blog.. BUT..

     I wanted to add that anytime you have PvE and PvP using the same classes and skill, there will always be imbalance.. The things that Taug brought as imbalance issues are great for PvE encounters.. What game devs have down now is nerf or remove PvE skills in PvP play, but when you do this, you often hamstring the PvE encounters.. Removing or nerfing skills in PvE makes for a boring homoganized experience for the sake of PvP balance..

     For a good PvE game I want my mage to NUKE a boss, but I don't want him doing that in PvP play.. There are countless examples of this in every game that tries to please both crowds.. Another example is that 50% healing debuff.. I want that ability in a PvE fight, it adds more complexity to an encounter, but to nerf that skill just means you are nerfing the PvE fun.. Anyways..

  Buttski

Apprentice Member

Joined: 10/21/06
Posts: 156

8/07/12 6:16:45 AM#7
knockbacks...
  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
8/07/12 10:35:47 AM#8
Originally posted by Rydeson

I loved Taug's blog.. BUT..

     I wanted to add that anytime you have PvE and PvP using the same classes and skill, there will always be imbalance.. The things that Taug brought as imbalance issues are great for PvE encounters.. What game devs have down now is nerf or remove PvE skills in PvP play, but when you do this, you often hamstring the PvE encounters.. Removing or nerfing skills in PvE makes for a boring homoganized experience for the sake of PvP balance..

     For a good PvE game I want my mage to NUKE a boss, but I don't want him doing that in PvP play.. There are countless examples of this in every game that tries to please both crowds.. Another example is that 50% healing debuff.. I want that ability in a PvE fight, it adds more complexity to an encounter, but to nerf that skill just means you are nerfing the PvE fun.. Anyways..

Good point and the answer to that is Guild Wars 1 & Guild Wars 2. The devs for that game split each skill into 2 categories. PvE & PvP and gave them the appropriate stats, so that the skills in both PvE & PvP mode will be as balanced as it can be. It's quite surprising that no other devs have done this. Trion did this to a small degree in Rift, but it certainly wasn't enough.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2622

8/07/12 1:11:57 PM#9
I find RNG to be a pvp design flaw as well.

''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6467

8/07/12 2:46:50 PM#10
Originally posted by The_Korrigan

Since they removed that, healers with decent gear have become immortal gods who can heal themself from the damage for 2-3 dps while stopping everybody from capturing an objective.

The healing problem in Wow comes from resilience. Resilience reduces incoming damage, therefore negatively affecting DPS, yet don't affect healing at all. Result, a healer with 4500+ resilience is almost god mode, and tanks better than a dedicated tank in PvP.

Feels like the happy middle ground is by not having these debuffs on a standard rotation ability.  Healing Debuffs can be an incredibly useful tactical tool, but if it's just this automatic trait of a class then there's not going to be much depth.

But you'd want varying levels of healing coming out of a healer to really make a periodic healing debuff useful (although the resulting situation doesn't sound a lot better: I pop my anti-heal when the healer pops his healing-surge ability, and healers pop their healing-surge when I pop my anti-heal.  Clearly some work to be done, with the goal of some clever back-and-forth tactical skill usage.)

@Master101k: Great video, thanks for sharing.

  User Deleted
8/07/12 3:00:52 PM#11

Abilies andd classes having a single set of values to determine their effect, in a game where you will balance the game in two different gameplay aspects. Each abiliy should have two ets of values that can be adjusted based on which aspect of the game combat (pvp, or pve) that you want to effect. That way you can balance pve an pvp independently of each other without too much fear of imbalance from the adjustment.

 

Any pve or pvp centrict abbility or stat that has largely no effect on other asspects of the game, looking at resilence for this one as it makes you actually become unviable in anythign but gear that is for the sole purpuse of pvping or pveing. I would go wiht gear that is itemized towards a certain aspect of the game stat-wise, but not solely created for just one aspect so that you can have multiple ways of gearing an still being viable (equal more people willing to fight in pvp.).

 

No reason to do pvp outside of just fighting another faction in the open world zones, and no penality for actions like ganking or griefing players in places (looking at serverly out-gearing, or leveling players and killing or camping them just for spite repeatedly.). Just like in the real world you can do it if you so desire griefing an ganking people, but you will have to dea with the negatives of ding that in the game, such as forced spawning if you log, npc guards hunting you, and random bounty requests to players on the sever.

 

Overbalancing of classes, or completely removing uniqueness to ensure a completely balanced pvp matches, when these really only make the game shallower an the fights less interesting for all invoved.

 

 

  IstrebiteI

Hard Core Member

Joined: 10/28/11
Posts: 238

8/07/12 3:22:51 PM#12
Originally posted by The_Korrigan
#5: 50% healing debuffs

Since they removed that, healers with decent gear have become immortal gods who can heal themself from the damage for 2-3 dps while stopping everybody from capturing an objective.

The healing problem in Wow comes from resilience. Resilience reduces incoming damage, therefore negatively affecting DPS, yet don't affect healing at all. Result, a healer with 4500+ resilience is almost god mode, and tanks better than a dedicated tank in PvP.

I disagree that debuff is to blame.

The biggest problem that plagues WoW is that they have everything bound to gear, and over the course of expansion, accumulation of certain stats screws balance hard.

Simple example (numbers made up):

At version X.0 (expansion just came out), DPS kills a DPS in 15 seconds.

At version X.3 year later, when gear significantly went up over couple of tiers of content and gear, DPS still kills a DPS in 15 seconds.

If this number would change, then it would imbalance the game as it would feel as if you become more "fragile" as time goes by, and combat becomes spiky and nukes become too powerful and its hard to keep people alive.

However, Healing Power went up during those gear stat increases. HP pools increaed (which decreased % healed per second), but a lot of other stats (crit chance, spell power, haste) increased (and they can be increased further by gemming and reforging while getting more health is useless). This means that you can now actually heal a target faster than you could before!

This is why healers become OP.

They always will over the course of content patches and gear tiers, until Blizzard learns the lesson and makes it so that all numbers stay consistent over the course of the content patches. However, this in turn will probably make game not so fun to play since you'll be only seeing bigger numbers, but not seeing any difference (i went up 5 tiers of PVP gear but nothing changed, i'm still pvping same as it was when tthe xpac first came out).

  Cleffy

Elite Member

Joined: 5/09/04
Posts: 5170

8/07/12 3:45:02 PM#13

I think these top 5 fail to look at the actual why something is unbalanced, and just see the effect.  When you are talking about design flaws, there are some more general things then just how 1 skill in 1 game works.  However, a few of them are good points.  Here would be my top 5.
[*]Stuns.  Any pvp that relies on making another player unable to play the game is not good pvp.
[*]World PVP based on 2 factions.
[*]Cookie cutter builds.  Warrior does X, Wizard does Y, Healer does Z.  Makes it too predictable.
[*]Single variable damage reduction formulas.
[*]PVP dependant on PVE performance.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6467

8/07/12 8:57:06 PM#14
Originally posted by Cleffy

[*]Stuns.  Any pvp that relies on making another player unable to play the game is not good pvp.
[*]Cookie cutter builds.  Warrior does X, Wizard does Y, Healer does Z.  Makes it too predictable.
[*]Single variable damage reduction formulas.

Eh, stuns don't automatically prevent a game having good PVP.  They're not great (especially when they completely disable players) but they certainly don't prevent games like League of Legends from having good PVP (heck I think PVP is one step short of fantastic PVP.) Would games like LoL be substantially worse PVP with the slightest increase in CC frequency/duration? Absolutely!  Could games like LoL be even better without stuns?  It'd take some work to design suitable mechanics, but yes.  But they're not brutal enough to prevent the game from being fun.

Cookie cutter isn't a big deal.  You still want some form of hidden knowledge -- trump cards players feel like they can hold back to play at the right moment and surprise their opponent.  But having classes whose capabilities are known to a degree, that actually empowers a certain game depth where players can adapt to their opponent immediately.  Too predictable is bad, but some predictability is required for a good PVP game.

Single variable damage reduction formulas?  Haven't you played Street Fighter or Chess or Tribes?  These games have no damage reduction whatsoever and manage to be deep, competitive PVP.  And several others like League of Legends and Starcraft survive on only the barest of damage reduction formulas.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3743

8/07/12 9:05:57 PM#15

#1 PvP design flaw:  Basing your game around beating a "boss" NPC with 1billion HP (to make up for pathetic AI) and then turning characters built to fight that "boss" loose on each other.  Make "boss" encounters take/do a somewhat reasonable level of damage and you will find most of the PvP "balance" issues go away.

 

#2-5:  See #1

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  User Deleted
8/07/12 9:45:09 PM#16

2 faction pvp...the BANE of mmorpgs.

 

Lets divide the community so they cant speak with eachother, creating a faceless pvp enviroment.  Also what that guy said about the strong side getting stronger while the weak side shrinks and becomes pointless. Sucks for all.

 

Im a firm believer that the best world pvp mechanics include no real factions, no community divide and base it on guild vs guild.

This way you can talk with everyone, you can kill people who suck or troll ect...also it creates a real need for people to ally against the strong guys, who would typically dominate the strong faction on 2 faction games...they have no factions and you can bet they are cocky and dont need a lot of noobs helping...its great, allows them to get spanked by zergs and allows for drama which can bring down the strongest of pvpers from the inside.

I will always choose a factionless ffa guild based pvp over any other type, even 3 faction pvp...because with 3 faction people still mirgrate towards the strong faction.

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

8/07/12 9:50:54 PM#17

No list without "gear" and "stats" is worth its wieght in cow dung.

Remove both and suddenly PvP is player skill based...no amount of PvE raiding or level will help you.

  User Deleted
8/07/12 10:01:26 PM#18
Originally posted by rdrakken

No list without "gear" and "stats" is worth its wieght in cow dung.

Remove both and suddenly PvP is player skill based...no amount of PvE raiding or level will help you.

You also might want to take out levels too, thats not skill based.

 

Hell why not just go playt a FPS, everything fair and balanced and skill based!

 

RPG's were never suppose to be about everything being fair/balanced and skill based...its suppose to benefit people who have spent the time made the right choices and used their brain.  mmorpgs continue to suck more and more as they keep removing RPG elements to suit e-sport pvpers.

  User Deleted
8/07/12 10:03:31 PM#19

I would say that faction basedd pvp weither it is two, three or five sided will always have one major issue. That is the devs give the player that option to choose their faction, as such a  vast group of players will chose the faction with the higher population to stave getting ganked while playing. Now if you had it that the server actualy would disalllow players to choose a faction that is over-populated compared to the other factions (atleast where pvp-servers or servers with active open world pvp.) some of that imbalance could be curbed. Though i would much rather see less of a mandatory faction set-up like wow or other games, an more that your character after creation can elect to join a faction of your choice, and if the faction you apply to is to havily populated your application can be denied.

 

I never seen stuns or such as an issue, but more what you see with many clases like roges or such that are stun heavy making them able to lock a player out of taking action if done correctly. Always seen an issue with giving to many cc or stuns to classes to use, as they are able to deny the other player the option  to fight back, and yet also it makes stuns or cc less of a skill-move an more of just fodder to fill your rotation. What i mean by a skill-move is using your stuns or cc to deny a player the use of an ability, or to gain range upon you, and as such i would want cc/stuns to be much more rare an not as common place in games. Seeing classes with five or six stuns or other forms of cc kinda defeats the purpose of learning when, or what to use that cc/stun skillfully.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3055

Opportunist

8/07/12 10:08:19 PM#20
Originally posted by BigRock411

2 faction pvp...the BANE of mmorpgs.

Lets divide the community so they cant speak with eachother, creating a faceless pvp enviroment.  Also what that guy said about the strong side getting stronger while the weak side shrinks and becomes pointless. Sucks for all.

Im a firm believer that the best world pvp mechanics include no real factions, no community divide and base it on guild vs guild.

This way you can talk with everyone, you can kill people who suck or troll ect...also it creates a real need for people to ally against the strong guys, who would typically dominate the strong faction on 2 faction games...they have no factions and you can bet they are cocky and dont need a lot of noobs helping...its great, allows them to get spanked by zergs and allows for drama which can bring down the strongest of pvpers from the inside.

I will always choose a factionless ffa guild based pvp over any other type, even 3 faction pvp...because with 3 faction people still mirgrate towards the strong faction.

This is exactly what made Lineage one of the greatest games ever.  There was a gear and level power curve, but lower level groups could take down higher level players.  It was almost like fighting a boss only really hard.  There were guild and cultural alliances.  There was drama, duelling, mob farming, and loot hunting.  It was all open world - no private instances outside of town.  There was pvp, but random ganking and zerging was rare because there were real in game consequences if a player caused too much trouble.

That is what I liked about pvp.  There are a lot more than 5 things I don't like about pvp in most games now.