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8/06/12 6:56:17 PM#81
Ugh, I was so hyped up for Warhammer ... I can't even begin to express how pumped I was. I never really got into AOC. But after what happened with WAR, I swore I would never get hyped up for a game and I haven't ... until GW2, but I've been following GW2 as long as WAR was even in development. Much more educated hype in this case.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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8/06/12 6:57:58 PM#82
Originally posted by ThemePork They were only limiting the large scale events and those were basically large scale server tests. They had a beta running the entire time but that was limited to a much smaller base of players.
If this has already been explained, sorry for the redundancy.
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XPraetorianX
Novice Member
Joined: 6/12/12
History, in general, only informs us of what bad government is.-Thomas Jefferson |
8/06/12 7:00:38 PM#83
Originally posted by iamthekiller The fact you even made this thread shows you have never played the betas. Or you are just trying to troll. |
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8/06/12 7:43:33 PM#84
Originally posted by rygard49 Thank you for your opinion but I disagree. For starters BW1 had terrible lag the first few hours and it was fixed. There were numerous bugs that I personally reported and were fixed by BW2. It wasn't just for advertising. If you want problems fixed in your gam,e you are going to have a much better chance of fixing them with dedicated players. Pre-purchasing allowed responsible, interested players to help in the beta process. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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8/06/12 7:48:16 PM#85
Originally posted by ThemePork there full beta going ont he weekend thing is more a stress test show in tell kinda thing |
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8/06/12 8:30:29 PM#86
Originally posted by aesperus this
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8/06/12 8:39:22 PM#87
Originally posted by eGumball Think you got that backwards. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/06/12 8:42:20 PM#88
Originally posted by bcbully I think you got it backwards. Shouldn't you be on the TSW trying to convince everyone that TSW is the greatest thing since AoC? |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 8:44:09 PM#89
Originally posted by silvermember To be fair, there's only so much Fusang a person can do in one day before he starts to question his sanity. Bully, I know that feel, bro. You can join my guild when GW2 launches. It's going to be just us Brooklyn heads. Edit: Nevermind, for some reason I assumed that you were from Brooklyn but either way, I still got you bro.
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8/06/12 10:59:12 PM#90
Originally posted by seridan I just quoted you not for your post, but to pick you out.
Follow you're own sig :P Block them out. |
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8/06/12 11:27:38 PM#91
i think people are underestimating how fast ANet can make content - free or not. this is the same company that was able to make 2 stand-alone campaigns for GW1 that are as big, if not bigger than the original game(Prophecies) content-wise, as well as Sorrow's Furnace in just 1 1/2 years. not to mention with a dev team with less than 50(?) people at the time.
imagine how much they can do now that they have had 5 years to develop GW2 with 250+ people working on it. sure there are a lot of factors to take into account like the time it takes to implement new systems, reiterating game mechanics, etc. but i can't see those things affecting the development of the game that much that ANet would end up doing the same thing Funcom did back then with AoC.
and besides, have u already forgotten the dreaded phrase "when it's ready" that ANet used to throw around when people ask anything remotely related to a release date? i doubt it's just their version of "no comment". |
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8/06/12 11:35:21 PM#92
YES, The Age of Guild Wars is nigh! Move over, WoW.
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8/06/12 11:37:17 PM#93
I'm worried about how many people will be able to actually fight in one area in WvW. They say what like 1200 can be fighting at the same time? I don't care how beastly anyone's system is, with GW2's level of graphics I just don't see that being doable. I'm gussing that's why they split the maps into smaller objective's, so the 1200 people don't gather into one massive zerg vs zerg. Although a 1200 person battle would be bad ass. I just don't see it happening. |
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8/07/12 12:55:23 AM#94
Originally posted by iamthekiller Seriously have we stooped so low as a gaming community for such asanine posts?
Play the damn game and let it stand on its own merit, if you dont like it move on and find something that tickles your fancy. I assure you though this game will be the next biggest hit and all the markers in the stars is pointing to this becoming the next WoW like phonomenon. |
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8/07/12 2:23:55 AM#95
Originally posted by jusomdude It's 1200 across all maps. 300 per map. My PC isn't the most powerful rig out there (2600K, HD 6870 2 Gb), but it could handle 40 or so characters on screen at once on almost-ultra settings without a noticable drop in FPS. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
8/07/12 3:44:16 AM#96
Another lazy, ill-considered and ultimately useless thread - it is perfectly clear from the betas that it isn't AoC on virtually any level. I LOVED AoC's graphics, lore and gritty feel - but thank God - ANet isn't Funcom and they actually give a damn about their customers, and of course - aren't releasing 18 months too early with less than a third of the promised features. |
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8/07/12 3:50:03 AM#97
Originally posted by iamthekiller LOL AOC only got good when you left Tortage... After doing Tort more than once it got pretty boring.. as soon as you left AOC became mroe of a traditional mmorpg and infact now its one of the better themepark mmorpgs in the market.. But no GW2 is not the next age of conan.. Graphics wise technically GW2 does not come close to AOC or TSW.. art wise well thats down to chocie.. me i like the low fantasty setting in AOC and like the modern settnig ni TSW.. some people dont |
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8/07/12 3:54:27 AM#98
GW2 after start zones is much better. much better DE, more hard DE with long chains, much hard mobs, less heart quests. conclusion: from what i saw ( lvl 32 Necro furing BW1/2) game get better and better when you go high lvl zones
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8/07/12 4:01:35 AM#99
Originally posted by bcbully If you would have used two extra seconds to read what I have said, you will realize that what I meant is simply .. You can not consider a game to have better graphics just because you hate fantasy looking MMOs. BTW .. There is only one MMO in the market with better graphics than GW2 and it is Tera, all other " this MMO looks much better " is just an opinion. |
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8/07/12 4:16:35 AM#100
Originally posted by JimmyYO True, endgame is most often the problem, for all but us alterholics who don't believe in it anyway, however with GW2 my understanding it that endgame consists of harder versions of 5 mans, the easier versions have already been seen, WvW which was in beta, and going through the earlier open world content using the scaling system, which was in beta up to a certain lvl, so people have already have enough experience to infer what endgame in GW2 is like.
I wasn't in the betas so somone correct or confirm that. |
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