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8/06/12 5:12:52 PM#21
The stories. I'm a science fiction buff. The quality stuff -- Ellison, Zelazny, Jemison, McAuley, Brin, Bear, Baxter, Reynolds, Cherryeh, MacLeod, etc. These are Nebula and Hugo and 'Best of Science Fiction' winners, or at least nomiees, and can really write quailty sci-fi.
I didn't get 'quality' sci-fi. I didn't even get the b-level of tedious, but have their moments, guys like Jordon, Salvatore, Turtledove (great concepts that guy), Stirling, Martin (who had to porn-up his books to get sales), Heinlein, etc.
What I got was crap. Stories so cliche' and badly written that they had to resort to obvious MacGuffins, cheesy plot devices and Deus Ex Machina to move the stories forward. Even worse, they blew the sci-fi and added in too much magic. Not that they meant to. They just failed to understand some of the basic premises of science-fiction. Sure, we'll deal with stuff like warp drive and blasters. But you can't violate mass-energy conversions. You can make clones (science), but you can't make Rhakghouls (magic) because you can't modify an organism like a human into a rhakgoul -- the human would die as all the chemical pathways regulated by the thousands and thousands of inter-dependent proteins, enzymes, etc., would collapse.
Space Princesses? Really? I seem to remember a space princess... Enslaved Wookies? Like I haven't heard that before... A 'good' Duke and a 'bad' Baron fighting? Geee... That rings a bell!
And it just went on and on and on and on and on...
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8/06/12 5:15:26 PM#22
I was in beta starting in march 2011 and what is said in this thread is almost word for word what was said then. Other then bug fixes little in this game has changed. Failure to listen to anyone but themselves is the reason i quit.
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Koroshiya
Elite Member
Joined: 6/18/05
Cowards die a thousand deaths, a soldier dies but once. |
8/06/12 5:16:14 PM#23
I had a 48 maurauder I quit playing:
What killed it for me? The lack of story choices making any difference in the story. WoW style combat, with AION style questing where worlds "look" big, then you realize they are just small funneled area's of quest hubs that go from A to B to C to D then to Planet 2, A to B to C etc. I hated that PvP was boring and had no real influence on the world around you, Space was an absolute joke "tempest" style round about design.
No depth, planets all felt the same just different background. Classes lacked any inspiration or feeling. Lacking key features of a themepark (Group finders, Raid finders, interesting boss fights, player/guild housing)
The only thing I really liked in Swtor was the companion system, Orange Gear with enhancements idea, and the crafting. I feel like if they had spent half the time they spent worrying about making it try to feel like a movie they could have actually put worthy content in. The issue for me was that I wasn't willing to pay a monthly fee for it, but now with other options coming so close I wouldn't go back if those things aren't changed even if they make it free. |
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8/06/12 5:19:56 PM#24
1) The world(s) was too lonely, most players in 1 world at 1 time for me was around 25-30 if I remember correctly on a High population server. 2) Quests was too easy, even without your companions 3) Crafting wasn't engaging 4) Easy leveling through Warzones and farm PvP gear, super unbalanced before the tier level patches 5) World bosses easily killed with a high level player (can basically solo + get drops still for lower level world bosses) 6) Flashpoints worked the same way world bosses did, can rush your friends etc and gear them up with high level players. 7) Socketing system is flawed, flashpoint socket rewards were always better than planet commendation socket rewards. So pointless to go to planets to grind quests and get commendation rewards to buy stuff. Made it to level 49 with my Jedi Shadow and had about 25% exp left to get to 50, but I just gave up knowing that I'll be doing the same repetitive stuff. I tried to level up at a slow pace even giving up playing for 1 week so my brothers could catch up. I was playing roughly 4 days out of the week putting in 4-5 hours each day. Did quests one day on planets and then alternate strictly doing Warzones the next. Gave up before my monthly sub expired. |
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8/06/12 5:25:06 PM#25
Originally posted by Xerith
Yeah, that frosted me too. Except a few well written scenes, most of the first-story-arc was a major crap fest (pretty much everything but two scenes past Coruscant plus the entire MacGuffin set-up on Ord Mandell was total crap). . And the reward for the whole thing? A lock-box that gave me a green.
Oh, be still my beating heart... But I was hoping I could do some cool things once it was done...
Nope. You SHALL remain on RAILS doing LAME THINGS until you STOP PLAYING THE GAME.
So I did.
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8/07/12 5:15:06 AM#26
The game just did not feel alive for me, plus the quests and combat gets boring prerty fast. Even World of warcraft whit few people in the world still manage to feel more alive Playing: World of Warcraft. |
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8/07/12 5:24:40 AM#27
For me it was a few things.. all of them game breakers..
1) too much instancing.. every other corner I was zoning into a private instance.. 2) not enough open world events.. the world itself wasn't alive, it was just just hurdles to jump over to and from all those private instances.. 3) again the open world made no sense such as Taris and Alderaan. Same world at different levels depending on which side you were on.. /boggled 4) leveling was too fast and WAY TOO LINEAR (replaying with an alt was boring as hell) 5) end game gear grind .. I hate this formula of playing |
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ZoeMcCloskey
Hard Core Member
Joined: 7/14/05
INTJ, polite but difficult to be friends with :P |
8/07/12 5:30:18 AM#28
As some have said, I loved leveling up but the endgame was entirely lacking for me. I made 50 as Sith Assassin then 50 as Mercenary, had a 41 Juggernaut and few others in the 20-30s range, just ran out of fun after awhile. I don't really see the game as dead or gone though, I know I'll return someday, but right now someday won't likely be till sometime next year at the soonest. |
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8/07/12 5:31:32 AM#29
Boring side stories. Dead feeling worlds. I think low populated planets sucked. I think it would be better off if it didn't actually tell you there are only 3 other players on the planet.
This is a problem with most games I play now adays. I guess instances that take players out of the world can be thanked.
I would like to play a game where players are always kept in the world no matter what they are doing. |
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8/07/12 5:34:07 AM#30
inbalance ,the solo playing feels and the old mmo style in the game. ,it get bored for me really fast. and the pvp was meh ;/ thast mi experience |
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8/07/12 5:40:02 AM#31
Load screens, load screens, load screens. Single player game with co-op instead of being a real MMORPG. Performance. Mirrored classes that were neither truly mirrored or even remotely balanced. Super Mario Brothers Datacron Adventures They weren't even for something cosmetic. They were for STATS and they called them optional for MMORPG players. Not sure they ever played an mmorpg, raided, or min/maxed at all. Taking out LS/DS requirements of color crystals that fit lore and had a neutral option but leaving in DS/LS requirements for relics that had no neutral option. LS/DS choices that made no sense with their given value of being light or dark. Text choices that lead to an audible reply by your character that wasn't close to what you picked text wise. Instances, instances, instances for everything. Horrible looking gear. Intentional spreading out of people because of poor engine performance. Design to avoid having any real community. The game felt rushed. Every patch added as many bugs as it fixed. And, we had to wait for planned features which you could tell were to replace placeholder designs(UI). Frantic changing of game direction to try to lure in more people and stop the flow of people leaving.
Just off the top of my head... |
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8/07/12 5:42:18 AM#32
For me it was 5 main things that ruined the game for me:
1: The stale, lifeless, dull worlds (no day/night cycle, weather, swimming, wildlife, moving-active npcs,etc) 2: Lame race selection at character creation screen (Star Wars IP and BW just has mostly humoid races, what???) 3: Basically 2 types of quests that got real boring, real fast (kill x mobs, and collect y items). 4: A cutscene for every damn quests, sorry that is ok for like, maybe the main class quests, but after about 10 quest scenes, I spacebared every one because I didnt care) 5: Excessive load sceens.
This game made me wished I played SWG back in 2003-2005. :( |
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8/07/12 5:45:00 AM#33
A few things killed this game for me, pvp was the main thing since the system is terrible- the gear grind is just atrocious. Secondly is how the devs are handling the game, I should've known better over a year ago when devs completely ignored our feedback on not wanting a WoW clone game, and what they're doing per patch, such as giving out craftable battlemaster and war hero gear for players to craft (and to try and get augments on crits) then the next patch giving out augment kits that you can use on any gear- kind of a punch in the face for those crafters (and those shoppers spending millions on the gear and trying to get valor 70). That's just one of them. [mod edit] |
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8/07/12 5:58:08 AM#34
Ilum was Crap!! Warzones just to many huttball games. and the roll on the items from bosex was like WTF i got 18 pair of gloves hehehe so that was the nail in the cofin. Lvling was fun and fast we run in a grp of 3 or 4 so we just steam roll all qs even the elite was easy in grps. but as soon u got to lvl 50 ................. there was nothing but daily qs few flash points one or 2 raids and crapy PvP. and all i was looking for was masive PvP wars like in SWG in the old good days at anchor great crafting and open space to explore not a closed space. SW is all a bout space and travel explore there was just not enough. it may be cos i played SWG for some time and i love the movies and some how the game did not full fit those memorys for me sry a but my English not to good |
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8/07/12 6:04:47 AM#35
All they had to do was to Create another SWG pre nge but thats just me |
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8/07/12 6:07:07 AM#36
You assume the game has been "killed" for everyone. You are wrong. There are many who love the game as it is, and hopeful for the future of the game.
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8/07/12 6:09:01 AM#37
It was a combination of things for me. 1) Friends had quit / were dropping like flies 2) 1.2 broke pvp completely for me with the balance changes, i did not enjoy the new gibfest style pvp. Time to kill went way down. For me pvp was a huge part of the game and probably the only reason I played past the 2nd month. I had a great time doing it and really loved doing it on alts as well. It really hit me when my sorc hit level 50 right after 1.2 hit and I was virtually incapable of any form of survivability without playing very well. The 10-49 pvp was always a blast though. (Only thing I would be interested in doing in the F2P model) And no, not having ranked in 1.2 was not a turn off for me. For me, I was actually scared it would come out and people would never get ques while at the same time slowing down normal ones. Not to mention that absolutely MASSIVE grind for War hero gear when that came out. 3)I thought raid content was "ok" but the bugs really hurt it for me. I was a raid leader and trying to convince people to keep going when the only reason you are not progressing is because Soa's platform is not spawning, tank threat is broken on the fight, mechanics that were not entirely unavoidable but behaving in ways that you would not expect a quality game to have. (IE: lightning balls not going away before a falling platform transition on Soa) Hell, I think most of my irks with raid content surround soa. 4) Sigh, I did not want to bloat one bullet point so I will say this one is Explosive Conflict. The bosses were great, but the instance was way too easy still and we were pretty much done with it a couple of weeks in. Only 4 bosses was awful, not to mention the amount of trash was pretty high. 5) Too easy to gear up. My bounty hunter had full rakata in a little over a week after launch roughly (Short of the weapon, since it was not available yet) This was obviously also due to drops, but the progression was just way too fast overall. Pretty much my whole raid short of maybe one person had full Rakata minus the weapon before the first content patch even hit. Also just a note, we only raided two nights a week for 4 hours and had ALOT of attendance issues near the end of the month) Not to mention how quickly you could get full Columi in like a couple of days doing flashpoints and it was only VERY SLIGHTLY lower stats then the raid gear and was just a different color. 6) Illum, honestly do I need to say anything else? It was REALLY bad at launch and ultimately resulted in cap trading on most servers, then...somehow Bioware managed to make it WORSE. Then they just scrapped it all together. Although this was not as big of a deal to me as it was to some other people, I feel like this was a missed opportunity. 7) The "oh, right." Moment I had at 50 after completing the class story. The game essentially became a lower quality version of WoW or Rift complete with daily quests.Yeah, rolling alts was a huge plus, but to me the story quality was not high enough for me to tredge through the poor planet quests. Rolling alts I typically just pvped all the way to max level while doing story quests. 8)The quality of the new content outside of Warzones and Flashpoints. Yeah, Karaggas was decent, but not that great. Flashpoints were always short lasted as well since there was no reason to do them other then one time since everyone outgeared them. The new daily quests in 1.2 (mind you I don't totally hate daily quests if they are done right) were solid in terms of quest design but made me really think about how naive I was when it comes to VO. Since launch they have barely added any, short of stuff that was probably pre-recorded for the new flashpoints. The new daily quests were, correct me if im wrong, all but one was on a billboard machine. That, to me, is a bit of a copout. 9) Terrible auction house I think that about sums it up, this post became way bigger then I expected..lol |
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8/07/12 6:10:14 AM#38
For me, the game just felt like playing a singleplayer.. For a singleplayer game the game wasn't any good either. |
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8/07/12 6:13:43 AM#39
For me the failiings were: 1) Endgame gear grind when we were originally told that small groups could advance to top, but after launch you had to raid. 2) Stat based advancement lead to the compulsion (need really) to complete the insane platform jumping puzzles (at least in gw2 they do not permantly give you stats making them a requirement to advance). 3) Loading screen overload (and I use an SSD, I can't imagine it on a disc drive). 4) Practically nothing to do outside crafting and combat. No pazaak, no racing, no entertainer stuff. For a game that tracks social points, it is pretty much devoid of game sponsered events that dont involve crafting or killing. (WoW is a stellar example of how to run and provide non combat events). 5) After playing Tera and GW2 the combat feels old and slow. Cheers! Currenlty playing Neverwinter Online |
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8/07/12 6:14:55 AM#40
Two issues killed the game for me:
Tech problems - patches wouldn't download/install correctly which meant days of sitting around waiting for them to fix it. Annoying but not a huge problem. What did kill it for me was when some bright fellow customer found a workaround which let us play straight away...and subsequently got threatened with action and shut down. They claimed, because his workaround meant they couldn't identify the issue because we weren't trying to download their broken files for days on end.
Single Player - reaching level 40 and realising I was repeating the same grind quests over and over , just on different rails, and that I'd spent more time in conversation with my companions than any other player in the game. One mostly silent dungeon was the most social interaction I'd had. Just lacked what I consider an MMO and at that point all the grind became a pointless job rather than fun. |
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