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The Pub at MMORPG.COM  » Is GW2 the next Age of Conan?

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122 posts found
  Meridion

Novice Member

Joined: 6/22/06
Posts: 1501

None of you understand. I'm not locked in here with you. You're locked in here with me!

8/06/12 1:23:45 PM#41

AoC lived off the combat mechanic and the mature content.

SWTOR lived off the voiceover crap.

WAR lived off the RvR promise.

Aion lived off wings.

Rift lived off the world events.

 

I see none of that in GW2. What I see is a refined version of the sieges from WAR, a refined version of the public quests in Rift, a refined version of personal story in SWTOR and a refined version of tab-based combat...

Guildwars 2 has a "no-nonsense" policy. They don't screw around with ONE feature spending ressources like mad on it and neglecting all the basic truths of MMO. They don't invent a new engine, come up with "over 10 days of voiceover", shove "action packed arcade swordplay" into your face...

In fact, the moment they said "we are using a heavily modified version of the guildwars 1 engine" I was all 'whew, way to go'

M

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3198

Magic Propels my Rolly Chair.

8/06/12 1:26:29 PM#42


As someone who beta tested AoC, we knew there was no content once you left Tortage

You must be joking...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3198

Magic Propels my Rolly Chair.

8/06/12 1:28:12 PM#43


Originally posted by Meridion
AoC lived off the combat mechanic and the mature content.

SWTOR lived off the voiceover crap.

WAR lived off the RvR promise.

Aion lived off wings.

Rift lived off the world events.

 

I see none of that in GW2. What I see is a refined version of the sieges from WAR, a refined version of the public quests in Rift, a refined version of personal story in SWTOR and a refined version of tab-based combat...

Guildwars 2 has a "no-nonsense" policy. They don't screw around with ONE feature spending ressources like mad on it and neglecting all the basic truths of MMO. They don't invent a new engine, come up with "over 10 days of voiceover", shove "action packed arcade swordplay" into your face...

In fact, the moment they said "we are using a heavily modified version of the guildwars 1 engine" I was all 'whew, way to go'

M


Stop kidding yourself, its being promoted on the WvWvW for pvp'rs
And DE's For PvE folk.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Cromica

Advanced Member

Joined: 6/03/09
Posts: 662

8/06/12 1:29:05 PM#44
Originally posted by Nitth


As someone who beta tested AoC, we knew there was no content once you left Tortage

You must be joking...

I and many others I know were in the beta and we already knew how the game was going to go.

 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3198

Magic Propels my Rolly Chair.

8/06/12 1:34:17 PM#45


Originally posted by Cromica

Originally posted by Nitth


As someone who beta tested AoC, we knew there was no content once you left Tortage

You must be joking...


I and many others I know were in the beta and we already knew how the game was going to go.
 

Saying there was NO content after tortage is a flat out lie. Content not up to your "standards" possibly.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  zevni78

Apprentice Member

Joined: 12/02/10
Posts: 1116

8/06/12 1:34:24 PM#46
Originally posted by Nitth

 


Originally posted by Meridion
AoC lived off the combat mechanic and the mature content.

 

SWTOR lived off the voiceover crap.

WAR lived off the RvR promise.

Aion lived off wings.

Rift lived off the world events.

 

I see none of that in GW2. What I see is a refined version of the sieges from WAR, a refined version of the public quests in Rift, a refined version of personal story in SWTOR and a refined version of tab-based combat...

Guildwars 2 has a "no-nonsense" policy. They don't screw around with ONE feature spending ressources like mad on it and neglecting all the basic truths of MMO. They don't invent a new engine, come up with "over 10 days of voiceover", shove "action packed arcade swordplay" into your face...

In fact, the moment they said "we are using a heavily modified version of the guildwars 1 engine" I was all 'whew, way to go'

M


 

Stop kidding yourself, its being promoted on the WvWvW for pvp'rs
And DE's For PvE folk.

 

True, but as M said these are refinements on previous mechanics, and there are far more features being promoted, such as the combat, art style, payment model, no trinity etc. GW2 is not dependent on one feature for its PR, (though the DE is most of the open world PVE and that may prove a weakness if DEs are not accepted by the general player, same for the WvW with the pvpers).

 

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

8/06/12 1:37:25 PM#47
Originally posted by Nitth

 


As someone who beta tested AoC, we knew there was no content once you left Tortage

 

You must be joking...

I was exaggerating perhaps. The 20-30 zones were fine....up to 35 or so was fine..but the 35+ zones were horribly lacking in content. The epic story feel of the game vanished, leaving nothing more than a copy-paste of every other MMO out there in terms of quest mechanics. PvP was horribly out of whack...let's not forget when PoMs could just 1-shot people and heal themselves at the same time. Certain races starting areas were low on quests. The 35+ zones felt empty, both from lack of players and lack of...well..anything. 

 

As to your other post about marketing...the point is most of those MMOs were one-trick ponies. GW2 is a 4-5 trick pony. It's not "Here's WoW with one feature added". It's "Here's WoW with a completely different type of combat system, all the pointless competition in PvE removed, cooperation encouraged, exploration encouraged, deeper questing (compared to WoW and other MMOS of its generation), and massive PvP battles. Any one of those items on their own would not have been enough to make this game stand out to me, had it come to that. But all of them combined do.

 

 

  Rivalen

Novice Member

Joined: 8/11/10
Posts: 509

8/06/12 1:39:09 PM#48

AoC had a preety high hardware treshold and a subscription, those 2 problems had a huge bite on the sucess of AoC.

 

GW2 suffers from none of those.

 

A better comparission is SWTOR, will GW2 survive the replayability and end game fun issue?

My guess so far is yes.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2555

8/06/12 1:41:39 PM#49
Originally posted by ThemePork

I find it a little fishy that Anet is limiting beta access to the weekends only. To me that's saying either that they're trying to hide something (the game's lack of depth perhaps) or that they want the players to stay in the first impressions "honey moon" state in order to up the hype.

Either way, it's kind of dodgy if you ask me.

 

They didn't use the same MO with GW1 and all its expansions or anything...

I know, a month ago people though the asura and sylvari were a myth, 4 months ago they thought GW2 was vapourware...

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  DJJazzy

Apprentice Member

Joined: 5/18/11
Posts: 2074

8/06/12 1:43:01 PM#50
What an odd thread.
  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1058

8/06/12 1:43:01 PM#51

people allways bash AoC so much, but from a pvp standpoint when i left tortage i had pvp action all the way to level 80.  it was a blast just going out and leveling up knowing pvp can happen at any time.

i think most people didnt like it because they were either bad at pvp or got jumped because they wanted to try and solo everything so they cried and quit.

as for myself i rolled around with a solid group of friends and we had many many battles with other groups of players, from fighting over questing areas to fighting over prime leveling spots. it was a ton of fun, what killed the majority of the population wasnt the early levels it was at level 80 you ran out of stuff to do.

all you people who quit before max level you wernt the majority of the game, there was tons of population at max level it was broken sieges and lack of end game pvp that killed that game on the pvp servers.

the pve servers lasted much longer because pvers like to do raids and conan had that going for it.

  lathaan

Apprentice Member

Joined: 8/02/04
Posts: 469

8/06/12 1:43:44 PM#52
as i loved AoC from day one and am still playing it - yes, i hope its the next AoC :D
  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

8/06/12 1:44:20 PM#53
Originally posted by Rivalen

AoC had a preety high hardware treshold and a subscription, those 2 problems had a huge bite on the sucess of AoC.

 

GW2 suffers from none of those.

 

A better comparission is SWTOR, will GW2 survive the replayability and end game fun issue?

My guess so far is yes.

Eh, the sub fee I don't think bothered many people by itself.

 

The hardware reqs, yes. It wasn't referred to as the Crysis of MMOs for nothing. It was brutal unless you had a top end machne. The problems AoC had were 

  1. Running out of quests far too easy (if you did every quest in every zone you might be able to progress to the next without mob grinding, but it was rough sometimes).
  2. Major features such as Sieges and DX10 printed on the box but not actually available till far after.
  3. Ganking in White Sands.
  4. Performance issues from FC's end.
  5. No communication from the dev team at all during beta, or during the first several months of live launch.
  6. Major class balance issues that went completely ignored for months, once again with ne developer input.
 
Did a sub affect my decision to stop playing? Yes. but not because of the sub. it's because I decided I wasn't willing to pay FC 15/mo while all those problems kept on.
  zevni78

Apprentice Member

Joined: 12/02/10
Posts: 1116

8/06/12 1:44:43 PM#54

Here is a list of some arguments that are presented against the game with rebuttals, in case it hasnt been posted here yet.

 

 

Will Guild Wars 2 Fail? - Part 1

 

Will Guild Wars 2 Fail? - Part 2

 

Will Guild Wars 2 Fail? - Part 3

  eGumball

Apprentice Member

Joined: 7/21/12
Posts: 152

8/06/12 1:47:31 PM#55
Originally posted by coretex666
Originally posted by eGumball

Do I need to bring you all the threads about how bad Guild Wars 2 is and how shocked the fans will be when the see the beta and realize that this game is a fail. Now, all these posters have been silent since then becase of the big facepalm they got.

People shout about how bad Guild Wars 2 community is, but what I see, is how childish the trollers are. Everything proves one and only fact: Fans from other games can´t stand the idea that there´s a game destorying their favo game in every aspect, so they open a thread to cry there a little bit.

I am pretty tired of all '' Guild Wars 2 will fail '' threads ... guys, if you know your favo game is so bad compared to Guild Wars 2, don´t come here to cry, but go to school and try learn how to make good arguments.

Maybe you can teach them. The red sentence is a real jewel in "Reason & Argument" department  :))

 

I am talking about '' facts '', not personal opinion and I don´t really need to a give a good argument to what I have mentioned above since it is clear. However, I will explain it pretty simply:

When someone come here to Guild Wars 2 forums and post '' This is gonna fail '' and later on the same day, he/she opens a thread on another forums calling their game '' the best MMORPG up to date'', you should as a gamer notice that something is wrong. Entering this game´s forum, spamming with threads with no arguments at all, and later, praising another game, also with no arguments means one and only thing: you see Guild Wars 2 as the game that is hurting yours for some reason. This is how humans are, sadly. They want their game, car, job and even mobile to be the best, all others are shit.

I have said it many times, when you say that this game is shit, please give me a better title and the argument to that. There´s a different between personal opinion and rating. You can say that TSW looks better than Guild Wars 2, however, you can´t say that TSW has better graphics because that aspect isn´t rated by '' I don´t like fantasy mmos ''. There´s a different between, personal opinion and red flags.

I am still here btw, asking for a better title in the whole MMO-industry.

 

  User Deleted
8/06/12 1:54:09 PM#56

Nope nothing like that game. 

And here we have yet ANOTHER one of these threads. 

Recently we've been told that the Moderators of the site should be the only ones who say anything about these types of threads when we confronted the Community Manager about these types of threads being allowed to stay open. This is a thread specifically posted not to bring up conversation about the game in an honest atmosphere but to bait flaming. 

We as the community request the moderators work faster to close such threads so that REAL conversation about the game can pursue unhidden by these types of flamebaiting attempts.

 

Thanks.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4718

8/06/12 2:00:29 PM#57
Originally posted by iamthekiller

Who remembers the hype before AOC released? Damn when I finally got out of tortage it was like someone dropped a cinder block on my john.

 

Anyway, who thinks Arena.net is fixing to drop some cinder blocks on our johns?

The opposite

The first 10 levels of GW2 is the worst part...............the game gets better while you level

I played AoC beta an there is no comparison with GW2.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 746

8/06/12 2:08:56 PM#58
Originally posted by iamthekiller

Who remembers the hype before AOC released? Damn when I finally got out of tortage it was like someone dropped a cinder block on my john.

 

Anyway, who thinks Arena.net is fixing to drop some cinder blocks on our johns?

HOWEVER!....>HOWEVER!,  

1) Age of Conan didn't allow players to test it's siege items and hid them from public eye save for staged demos during shows and developer events with nothing but NPC's.   When tested at launch they were beyond broken, didn't work properly, lagged like crazy, and a whole mess of issues.    ---Guild Wars 2 has allowed players to fully explore and utilize it's siege mechanics, taking part in them.  No issues found.  It's a blast, there's 1,000's of YouTube videos on it from players, and even more guilds preparing their dominance (or failure) of it.

 

2) Crafting was never testable in Age of Conan and was found to be useless, poorly done, and just hidious.  Even the gathering nodes were seeded in only the outter boarderlands.  ---In Guild Wars 2 it's fully fleshed out, recipes work and have structure, and gathering is well seeded throughout the world on most every map save for cities.

 

3) Age of Conan limited player access to anything above Tortage, a single starting zone for all players.     ---Guild Wars 2 has allowed players to play in zones up to level 30-35, access to every one of the 5 seperate starting zones, and the 6 capital cities.

 

Overally players have experienced 100x more content available to them than that of what Age of Conan allowed prior to it's launch.  Not once did the areas feel nake or lacking in content as did Age of Conan.

 

 

  zevni78

Apprentice Member

Joined: 12/02/10
Posts: 1116

8/06/12 2:41:17 PM#59
Originally posted by itgrowls

Nope nothing like that game. 

And here we have yet ANOTHER one of these threads. 

Recently we've been told that the Moderators of the site should be the only ones who say anything about these types of threads when we confronted the Community Manager about these types of threads being allowed to stay open. This is a thread specifically posted not to bring up conversation about the game in an honest atmosphere but to bait flaming. 

We as the community request the moderators work faster to close such threads so that REAL conversation about the game can pursue unhidden by these types of flamebaiting attempts.

 

Thanks.

Only I think people have presented good arguments here, even though the OP did not. I would prefer that critics of GW2 come here and make a reasoned case, but pointed out an issue of bias, and the importance of argument over just taking a side makes this thread worthwhile.

  Naevius

Apprentice Member

Joined: 4/26/12
Posts: 315

8/06/12 2:45:44 PM#60
And...GW2 has no sub fee, so even if the game was ONLY what we've seen so far, I could still justify paying the box cost for it. Hell, I'd do that just for WvW alone.
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