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8/06/12 8:27:39 AM#501
Originally posted by The_Korrigan I know, it's strange. He comes in and says, "where's the endgame?!" and then shows us that he has PvP'd for 12 hours a day since the release of TSW. I mean, PvP is going to be a pretty central part of the endgame for me and many others in GW2.
And then that other guy can't fathom that some people don't like gear treadmills. Even when given valid reasons he just freaks out and acts like the WoW model is the only acceptable way to enjoy a game at max level.
At least they are obvious. One forgives every single flaw in TSW like it was "the messiah" :P and the other is absolutely in love with the gear system in WoW. SWTOR is the greatest mmo ever! |
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8/06/12 8:35:26 AM#502
Originally posted by Adzija Yea yea, that's the problem, this game is only for the people with different views, and after 1 or 2 months you be the only one left - 100k people with the different views, then because nobody play it this game will die .. nobody cares about your different views. And .. not to mention how the things dosn't scale properly in this game, that a lot of people will be bored to death from those dynamic quests and will start slacking .. at it's base mechanics this game is broken. Whatever, guild wars 2 has no viability. The content is added with years of development but they won't have a chance to add more. |
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8/06/12 8:50:25 AM#503
Originally posted by botrytis ok, here's my attempt to answer to all you guys... Yellow: I can't speak for others much like you can't assume all GW2 fans are all the same. Gear grind is very different from "level grind" (more accurately, leveling). Not sure how leveling can even be considered grinding, unless you can only lvl by gear grinding and only gear grind by mindlessly doing repetitive quests. Gear grinding is a mechanic to trap players in an endless treadmill in order to get them to keep playing and spending money in the game (whether it be via monthly subs or CS's). Leveling is a game mechanic with the purpose of measuring the progress of players through what monsters/players you can kill, what gear/armor you can equip, and what quests/DE's you can do. In other words, leveling is a tool that the devs use in order to separate the progression various elements of gameplay throughout the progression of said gameplay. Not sure how you can even call leveling "level grind", unless the game you're playing sucks so much that even leveling your player feels like a grind because of the mindlessly repetitive and limited choices you have. Yellow-Red: Just because things share commonalities (only two in your case) does not make them the same. There are liberal fanatics and conservative fanatics, but you would be hard pressed to find two groups more different from each other. Blue: There are limits to both gear grinding and leveling, as to how long it takes a player to get there depends on the player. I understand what you're saying. If you don't get all the new gear before a newer set arrives, it does seem to make the gear grind endless, but there is an end, problem is you just didn't get there fast enough. Having said that however, I would not be surprised that that there is a bit of intentionality in the process; release newer gear before the average player (majority of players) gets there in order to keep them in the treadmill, thus spending money on your game. Blue-Red: New gear is not rendered worthless by newer gear, it's just not as powerful. In WOW, you can still participate in raids, but don't expect to be the highest dps in the group. Green: I highly doubt that, I am a true casual wow player (my last month until my account expires in order to play GW2) and it does take me longer than a month to get complete sets of gear; whether they pve and/or pvp. I think you're being a bit disingenuous with your measurements of time in regards to acquiring gear; one of wow's biggest sins, in my opinion of course, is that wow requires a lot of time in order to make it worth playing; one of the biggest reasons why I'm switching over to GW2. Green-Red1: Gear does matter other than just in pvp, especially in WOW. In order to get into any decent raiding groups you need a certain overall gear level; it may not matter as much, but it certainly does matter. No denying that my friend. Green-Red2: Again with being disingenuous. There are indeed gear and level disparities, but there are so minimal, they are hardly noticeable. In WVW I've downed many players who were clearly higher level than I was. I'm not saying there isn't a small level of disparity, but based on how you were describing it, I believe you were exaggerating the disparity and misinforming the reader. Lower level players are not "gimped" when fighting higher level players in WVW, yes, they may be slightly less powerful with a little less health, but the disparity is not near what you claim it to be. Orange: Gear grind is not infinite! It may take a long time to get all the gear, and if you fail to get it before the next patch, yes it may appear never-ending, but it is not infinite. Orange-Red: Just because you save up (you don't have to) for the gear coming in the next patch does not make it infinite. By the way, if you can save up for the next patch, I guess you not only got all the gear for the current patch but you had so much extra time you are able to save up for the next set of gear... not bad. Summary: I think ya'll are ignoring each other's arguments. Not all GW2 players hate gear and level progression, at least I don't hate them, I just don't lie the monotony. GW2 does not get rid of all grinding, what I think it does, and very well might I add, is disguise whatever little grind it has in order to improve the gameplay experience. No game is without a certain amount of grind, the key though is to mask it in order for the players to not notice it. Just my two cents, please don't be too rough on me haha :-) |
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8/06/12 8:50:34 AM#504
Originally posted by heartless http://chronicle.thesecretworld.com/character/Oci Seven days /played. I repeated Transylavania a couple times already before I just called it quits before the beta weekend for GW2. BOOYAKA! |
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8/06/12 9:08:33 AM#505
I have 43% unlocked at about 7-8 days played. I have not yet completed all quests in Transylvania. If all you do is grind quests of course you're going to run out of quests. Oci, you didn't even complete the Nightmares once, so you have plenty left to do.
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8/06/12 9:13:56 AM#506
Originally posted by sammandar While there is a limit on how MUCH gear you need to grind per content release, you are always aware that you will being DEing pieces of gear fairly soon down the road. The knowledge that you are going to be replacing your gear in the very near future is always there. The gear grind, at least in WoW, is indeed infinite. Every 3 - 6 months, it's happening. Actually, even during the 3-6 months, it's happening as you replace older gear along the way. This process goes on forever (assuming you are interested in seeing the new content).
To make matters worse, with a gear treadmill, the newest and best gear trivializes all older content (including the content that you just spend a month trying to master in many cases).
The crazy part is that I really like WoW. I had a lot of fun in that game. And I can definitely see the draw of getting rewarded all the time. These days I'd just rather be able to focus on doing the things I like to do rather than do some grinding before I have access to doing the things I actually like to do. I don't think it's abnormal and I think a lot of people are on board with that sentiment. SWTOR is the greatest mmo ever! |
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8/06/12 9:20:02 AM#507
Originally posted by colddog04 To me that's the saddest aspect of WOW; the trivialization of old content. One of the things I like the most in GW2 is that you can always go back and revisit/redo old content and its fun due to level scaling. |
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8/06/12 9:24:28 AM#508
Originally posted by sammandar And if you take their system further, no matter how much content they release and where they release it, it will always be relevant. Forever. Even if they raise the cap, all of the stuff that was awesome and hard at 80, will still be awesome and hard at 90.
For an example, in WoW, you would have access to 9 million raids that are relevant if they used a similar system to GW2. SWTOR is the greatest mmo ever! |
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8/06/12 9:30:10 AM#509
I think it's going to be an intetresting experiment. best of my knowledge (and correct me if I'm wrong, please!), this is the first game that has done ALL of the following at the same time:
It's a unique concept of PvE endgame, and it may or may not work out. It's one of my biggest concerns for the game...but if it works out, it may actually revolutionize the idea that endgame=raiding in PvE, or that the entire levelling experience is just a meaningless way to get to cap so you can do the "real" content. |
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8/06/12 9:30:13 AM#510
Originally posted by colddog04 True, you would be able to go back to the Scarlet Monastery as a lvl 85 (having your lvl scaled back) and it would be nearly as fun as it was when you were a cute little lowbie... sad, so sad. |
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8/06/12 9:32:41 AM#511
Originally posted by sammandar And having a gear treadmill destroys that design concept that I like so much. Because as the gear gets better and better, more and more stuff would be trivialized. SWTOR is the greatest mmo ever! |
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8/06/12 9:39:55 AM#512
Originally posted by terrant I agree...it will be interesting. And i'll be glad to try it out myself. I just don't understand why people that don't like it have to say: ''You'll see in 2 months when it fails''. If I didn't like it I wouldn't play it but for sure I wouldn't wish for it to fail. For me the more diversities in gaming we have it has more quality. Take SWTOR for example. I played that game and loved leveling. It was really fun. But when I got to so called ''endgame'' I realised it was exactly same as most other games. Nothing new so when I got tired of leveling I stoped playing. If all games had same gameplay and features gaming would be boring. Instead of wishing for everything new to fail we should try it out and see if it fits us or not |
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8/06/12 9:44:22 AM#513
Guild Wars 2's endgame is just like the game. According to MMOFTW: "It's all carrot no stick". You will keep doing what you've been doing from lvl 1-80, mostly. Either you like it or you don't, it is not like Lineage where you have to grind through boredom to get to the PvP part. |
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8/06/12 11:03:08 AM#514
Originally posted by terrant nice post the only time ive experienced something similar was in Everquest where you would be level capped but grind AA doing anything raiding was the endgame in EQ but the AA system gave perks for nonraiders to work on despite being max level EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/06/12 11:09:54 AM#515
Originally posted by colddog04 this is the big one for me. How the DE system works they are hardly ever play out exactly the same in later zones and branch out a lot more further in the game you get. Also Anet has said they will continue to expand and add new ones. Also having access to essentially 32 dungeons at level 80 and any they add in the future will always be worth running through for rewards and a challenge. Doing this offers an insane amount of replayability compared to similar games. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/06/12 11:28:40 AM#516
The real fun of going back to early level content should happen about three to six months after release, depending on sales over time. By then the DEs will have a chance to play out a little more without having 20 people mob on the same location.
I think GW2 is a game that will get better over time. Orr will be pivotal in keeping the initial content locusts busy enough as the casual players settle out amongst the zones. By then the game will be "ripe" IMO. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/06/12 11:34:23 AM#517
Originally posted by DKLond MMO games would be pretty cool if it weren't for the people. |
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8/06/12 11:57:47 AM#518
I think what a lot of people are forgetting(or refusing to acknowledge) is that low level content is tuned for low level characters in low level gear NOT a downscaled level 80 in a full set of Exotic gear. There is a HUGE difference.
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8/06/12 12:02:21 PM#519
Originally posted by Xiaoki You were also playing a Guardian....which probably needs a little bit of a survivability nerf. But holding that aside...there's a far cry between "Being able to fight off 3-4 mobs without serious danger" and "running around the zone watching mobs 1-shot themselves on your damage aura and never losing a single hp"
I don't doubt level 1 zones will be much easier as an 80..but you will get usable loot and rewards, and combat will be far more involved than if you were a level 85 walking into the newbiew area in WoW. |
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8/06/12 12:03:36 PM#520
Originally posted by Xiaoki It's true that low level content isn't tuned for a higher level character, higher level characters have utility and elite skills, not available for lower level characters. I believe the break point will be at level 30. At level 30 a character will have access to all skill slots (including elite) which can make a huge difference in battle. From 30 to 80 there shouldn't be such a huge difference in difficulty. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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