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8/02/12 3:58:42 PM#161
I've rarely read any article that I've disagreed with more than this one. SW:ToR's failure is not because of the subscribtion model - I have no proof, but I'm quite sure of this. I've read hundreds of posts about why players didn't like the game, and VERY FEW even mentioned the sub. It's all about the lack of contents, in addition to that many calls it a co-op game, and not an MMO. And why does the writer seem to believe that F2P = the ultimate success? I do not know of a single F2P that I would call good. Well, LotRO and EQ2 are not bad games, but they're only worth playing as a subscriber, not as a F2P player. All imo, of course. Is ST:ToR going to survive the transition? I believe that depends entirely on their cash shop model. If you have to pay for contents, the game is dead already. Just like LotRO: there are currently so few players on my server (imladris) that grouping is simply not an option most of the times. I know many quit LotRO the moment they realised it's really only "free" to lvl 20, since further contents must be bought. |
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8/02/12 6:38:39 PM#162
Originally posted by Einherjar_LC I remember when I contributed a few things here as a writer. One can even go into the debates area back in 06 (or was it 2005?). During one of the debates (a very fun exchange over gold-selling and my concern that game companies would get smart to it and start getting a cut of the action with cash shops, gee that came outta nowhere!), one of MMORPG.com's bigger advertisers of gold-farming demanded my work be yanked. The editor at the time publicly denied his request citing the need to be independent and willing to air all viewpoints. I think the current editorial board of MMORPG.com needs to consider that and wonder if they would do the same, and if they really do air all viewpoints in their work on particular games. |
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8/02/12 7:00:16 PM#163
Originally posted by CazNeerg "Different games are designed to serve different niches" When you spend 100's of millions on a game, its niche better be a massive portion of the genre's fan base. TOR did not. TOR doesn't appeal to far to many demographics of gamers to be a success(success being profit > than cost to operate/while paying off cost to develope) TOR does not, and when you see a minimum of 25% of your sub base disappear every quarter, you can pretty much tell you've "done it wrong"
Free to play, will not get me to go back to my 3 level 50's in TOR, it does not make me want to get the last two pieces of warhero gear I hadn't aquired when I quit. The only thing that will do that is something fun too do.
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8/02/12 7:02:18 PM#164
Originally posted by GrumpyMel2 If people took a simple economics class most of the spin companies put out would fail, and the amount of absurd statements would drop. |
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8/02/12 7:04:48 PM#165
Dunno which is more ridiculous. The schadenfreude about the game, or decrying legitimate feelings toward a disappointing game with mock indignation as an attempt to justify a really high rating score for a mediocre MMO. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
8/04/12 8:07:16 AM#166
Eh? Sometimes I wonder if I live on the same planet as some people. So THE most expensive game EVER BY FAR, goes F2P after only 8 months and that is NOT a failure? What must happen that we see SWTOR as the big fraud it is? When GOD himself opens the earth under the Bioware studio?
And didn't some Bioware or EA dude set the margin himself? I know there was that interview where one of them said, if a MMO would go F2P so early, it would be a failure? Or Forbes writing that F2P means fail? I am sure they made their money, but in EVERY artistic and gaming aspect when THE most expensive MMO and game ever made goes F2P after 8 months it has written MENETEKEL at the wall. It can still be fun, if you didn't play it yet, since the class stories and fun and interesting. But this game simply has no future, since beyond the single player aspect of play your stories, this game has NOTHING that creates any lasting value. Over 2 million people bought SWTOR, due to Bioware they now have "over 500k". So if we assume ~2.5 million sold copies, including digital, and now ~600k players thats a loss of TWO million players in half a year. If a MMO is worth playing, it is worth paying. I am not more inclined to play just because it is free.
The Schadenfreude-Song from Avenue Q, watch it :) Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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8/04/12 8:19:37 AM#167
Originally posted by iceman00Originally posted by GrumpyMel2 That would require people to be educated. That would take time away from them gaming. Lol. True story though. |
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8/06/12 10:44:13 AM#168
Originally posted by Elikal LOL yeah I'm with you. I remember when SWTOR came out, a bunch of folks on the board predicted that it would go F2P within a year. They were generally shunned as trolls, and told that there is no way that would ever happen. In fact, it seemed that even the most dedicated SWTOR fan at that time accepted that going F2P within a year would be a failure...but they just believed it to be impossible. But now that the game has gone F2P within a year, a bunch of people are acting like it's a good thing, and nothing is really all that wrong. And you know what? Maybe F2P is the best thing for the game at this point. But what you have to realize is that F2P is the best thing for the game because it utterly failed in its intended business model. It's kind of like patting yourself on the back for going to the soup kitchen after failing in every professional endeavor you try. Maybe going to the soup kitchen is the best option for you at this point...but it doesn't change the fact that the reason it's the best option is because you are a failure. Are you team Azeroth, team Tyria, or team Jacob? |
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8/06/12 10:46:20 AM#169
SWTOR is a MASSIVELY Single-player game. I mean why else would you have to move through 2 instanced zones just to go to another planet. Why can I land my ships straight on a planet???? Seriously. Skip all the dumb flying cutscenes and land me straight to the planet.
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8/07/12 10:01:39 AM#170
Originally posted by Fadedbomb I am sorry but this is an entirely baseless opinion. What part of Massively Multyplayer Online Role Playing Game does SW:ToR not fit? Secondly name a succesfull Subscription based MMO that has come out in the last 3 years? Thirdly almost every major game that has switched to a f2p option has seen an increase in their revenue. "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
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