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8/05/12 10:20:07 PM#21
Everquest in during the summer of 2002. I just got the game and wandered around the world. Accidently getting killed because you didn't click on NPCs to talk to them, you had to type in "Hail" and if you lagged and you didn't know you where not typing, you would hit the "A" button and killed slaughtered. My second day playing a max level player came up to me and just handed me armor and weapons and told me to have fun, which i do to this day to newer players in games that I play. Not to mention everything was so open there was so many areas to discover and explore. A few times the GMs would jump on and start talking to players as guards or start killing people. City Raids from players here and there where scary as a new player. (not knowing about PvP rules of course :/) Played that game for four years straight, and now i just can't go back to it.
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8/05/12 10:23:21 PM#22
Asherons Call 1999 - 2008 but in early 2002 time was when it was at its best. so many storys and memorys in that game. and every single month there was a content update it was so fun logging in on patch day and running around the world trying to find the new content. and still the best pvp i have played in any MMO. |
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8/05/12 10:24:01 PM#23
Definitely DAoC, 2002-2004ish. Basically Classic and Shrouded Isles.
You would spend hours grinding in groups with your realmmates to hit 50, but if something in the frontier was going down, you'd drop what you were doing and head out there. You'd apply all those hours you spent grinding on RvR that actually felt meaningful because you had pride for your realm. Relic raids, keep takes, PvP in DF, all felt epic.
It would take months, if not years, to maximize a character's full potential in those days. When that happened, you had a bunch of other classes within your own realm to reroll, not to mention an entirely different faction. There was almost no cross over between different faction's leveling areas (excluding leveling in the frontiers and DF) and even then each faction had their respective areas. I have not found a game that nailed the gameplay cycle down as solidly as DAoC did. The grind to 50 made RvR feel even more worthwhile and the RvR was epic enough to make you push through the grind. Not only once, but multiple times. |
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8/05/12 10:28:59 PM#24
I would have to say EQ1 up until Omens of War. There was something about the expansions that came after that, that seemed to suck away the life and challenge of the game. I started the game around when Planes of Power went live, so I really never witnessed the game (though I heard it was even more challenging before PoP) before then.
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8/05/12 10:33:56 PM#25
PvE: Everquest. Enormous world with hundreds of things to do and explore. Played it for years. Plenty of places I never made it to or finished to this day. PvP: Dark Age of Camelot. Best PvP, community, and siege system to date as far as i'm concerned. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/05/12 10:34:03 PM#26
UO. It was the only mmorpg where I got to get into my character's skin. Being a thief or an assassin or a politician were not classes you picked during character creation. The roles people played came from their imagination.
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8/05/12 10:36:28 PM#27
EVE Online!
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8/05/12 10:37:24 PM#28
Originally posted by tank017 ^^^^agree
My two favorite mmo's listed above. |
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8/05/12 10:41:16 PM#29
daoc before toa wow before wotlk (fun but not as much as daoc) also diablo 2 before lod (not sure if I actually had fun but it was addicting like a hard drug)
why do expansions have to ruin everything? |
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8/05/12 10:45:51 PM#30
Everquest during Kunark and Velious.
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8/05/12 10:49:40 PM#31
City of Heroes, the first few months after launch. Playing with all the costume possibilities and powers for the first time was nothing short of amazing.
A close second place would go to the pre-BC era of Vanilla WoW. <3 |
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8/05/12 10:51:19 PM#32
Originally posted by fernetek Everquest 1999. Took me like 9 months to get to 50 playing regularly. The mmo world seemed new, fresh. No one was getting to 50 in two weeks. It was about the journey. -briz |
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8/05/12 10:55:57 PM#33
Originally posted by wr036 Absolutely agree. Would not call it grinding though because grinding is not fun and leveling in DAoC definetly was. And after you hit 50 then the real fun began in the frontier. Those Zergs! The whole RvR concept was really genius. So much so that it has been unequalled anywhere. When you got tired of RvR you just rolled a new character from the many classes available and start over or......................you could leave Midgard and go roll a character in Albion or Hibernia. In any case, when you went to another realm you were in a brand new game, with new armor, new weapons, new skills, new dungeons. DAoC was a true classic.
It is my understanding that the Elder Scrolls Online is being developed by the same genius who invented RvR. I am anxiously awaiting THAT release!!! :) |
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8/05/12 10:56:45 PM#34
Dark Age of Camelot, the classic game and Shrouded Isles. Running my 8 man team was the most fun in any game I've ever played. Playing a hib on Lancelot was also a blast. Albs outnumbered both hibs and mids combined on that server. Hitting realm rank 8 on my hero, which was a beast class to play then. There hasn't been a game to come even remotely close to the rvr on DAoC. Guild Wars 2 comes close to it, but its still not the same. Its a damn shame that new frontiers and trials of atlantis ruined the game.
In a world of sharp knives, you would be a spoon. |
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8/05/12 11:01:38 PM#35
Lineage 1, being able to achieve death knight status as a mage and accessing extra casting speed/attack speed and not dying for months and losing the ability to morph into one. Fyi when you died you lost 10% of you xp and you could delevel. Hardcore game with player/guild housing and castle raiding.
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8/05/12 11:03:18 PM#36
Originally posted by Vladamyre There is a light at the end of the tunnel my friend. The guy who set up RvR in DAoC is the lead developer for Elder Scrolls Online., with the same RvR Concept. IMO a stroke of genius on their end, to hire the best of the best. Can't wait :) |
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8/05/12 11:07:24 PM#37
RPing in WoW during TBC in goldshire with my guild. Good times. People were kicked out of the guild if they distupted the RP peace and if jerks came around, we just went to one of the other RP spots. Good times...
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8/05/12 11:15:52 PM#38
Originally posted by Rheanon I might check that out, but I'd rather the guy to just buy back DAoC from shitty EA and make part 2. In a world of sharp knives, you would be a spoon. |
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8/05/12 11:20:34 PM#39
Hanging out in a cantina in SWG after a day's crafting and krayt dragon hunting.
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8/05/12 11:22:20 PM#40
EverQuest in 2001-2004 and City of Heroes in 2004-2008. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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