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8/05/12 9:23:47 PM#21
Typical Funcom game. Amazing potential, never reaches it. Fun, to a point. And it will never regain population because, being Funcom, they decided to go paytrap instead of actual F2P...paytraps never regain bring in a lot of players for anything but a very short amount of time. |
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8/05/12 9:23:57 PM#22
Originally posted by jusomdude
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8/05/12 9:32:46 PM#23
its great for new players, but for most who played since launch, it is not so fun. A lot of people, maybe 5k who stuck with it, but the lack of content and poor patching in the first year was its demise for alarge portion of players. If you are just now coming intio the game fresh, you will enjoy it.
I'm personally about to call it money wasted and delete the game off my hard drive since I highly doubt I will spend any more money towards any of funcoms titles. Guess you can say they lost a huge fan because of AoC. |
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8/14/12 10:20:54 PM#24
It was fun for a time, ok for a time and now its going nowhere but struggles staying afloat. Its one more MMO that never had realized its full potential and hurt itself from a bad start to never recover. But a real AoC 2 in a real Conan world with sort of a SWG approach aka having a big world to travel, a working economy and crafting, housing, also slavery, erotic, good combat, cool classes/skills, not raid depending, that could be very cool but i really do not see it happen ever. Archeage or WoD will maybe become good world mmos...time will tell...i dont believe that TESO will be the reinvention of world mmos. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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8/20/12 3:08:30 PM#25
Originally posted by Vapors I think it's because the way combo chains works in AoC feels a lot like QTE (quick time vents) in other games. A lot of people are not dextrous enough to keep track of the attack chains. I forget offhand if AoC has macros, but it needs them if it doesn't. Also, for a game with so many attack combos, it doesn't really give you an optimal hotbar area....I have learned to manage, but every time I leave for a few months and then come back, I have to go through the re-familiarization experience all over again. Other than that, I do think that AoC's combat is more dynamic and interesting than most other MMOs out there, but it doesn't surprise me at all that many people are turned off of it. I can't help but notice that the way AoC's successor The Secret World works, it's carefully eschewed the clustered-buttons problem of AoC, and also is more intuitive when it comes to advertising combo chains (which it has, but it is so smooth that you don't even realize they're basically the same deal as in AoC).
Current MMOs: Rift, DDO |
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8/20/12 3:20:17 PM#26
Originally posted by Elphyi Did try it. Never liked it, does that count? |
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8/28/12 9:41:01 AM#27
I felt completely ripped off by this game - still believe funcom owes me 50 bucks for releasing such unfinished unpolished junk. No offense to anyone who likes the game currently - just when a gaming company sells me a game it better bring me 50 bucks worth of enjoyment - not 0 bucks worth...
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