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8/05/12 1:23:34 PM#121
Originally posted by WarriorNeeds Very well. No point in trying to have a disussion about this if you simply attribute quality to the inverse of what normally denotes a succesful product or endeavor (e.g. "popularity".)
Where's my hipster cat JPEG? ;) Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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8/05/12 1:24:32 PM#122
I guess Im in the minority but I loved it until I hit 50 and finished my class quest. I was so let down when I finished my class quest, it basically felt like "Thanks for playing/paying". Then I started doing the gear grind thing (since it is hard for me to group and I hate raids) and I quickly lost interest after that. I may mess with it a little once it goes free to play but they are not getting anymore of my money. |
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8/05/12 1:29:12 PM#123
Originally posted by Beyorn
Why would play something that will continue to be bad despite the change in price? That's like saying, "That five dollar bottle of arsenic isn't going to trick me into drinking it until it hits $3.50!" Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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8/05/12 1:29:20 PM#124
You are mixing up quality and profit(product success). A product of higher "quality" - ie. better materials, workings, mechanical design, low claim rate, better product and customer support, distribution, etc... can easily be beaten in profit by product of lower quality. Higher quality products do not necessarily make more money or sell better. |
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8/05/12 1:34:52 PM#125
Originally posted by Kakkzooka
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
8/05/12 1:41:00 PM#126
Originally posted by Kakkzooka Ah yes, playing SWTOR is as bad as drinking arsenic.. come on, let's be serious. I prefer dominos pizza and never buy from pizza hut because I don't think it's worth it... but if my friend ordered a pizza hut and offered to buy me one for free I wouldn't be turning it down. I left SWTOR because I didn't think it was worth a sub. If that sub wasn't there I would have kept playing it, as I suspect most would have. Maybe I wouldn't play it all the time but it'd be on my drive for dipping into every now and then. |
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8/05/12 1:48:12 PM#127
Would people have continued playing without the sub? I am sure some of them would - maybe on an occasional basis. I cannot help feel that EA are clutching at straws however. They released a solid single player game with some "co-op/mmo" tyoe features. And those features were deemed to be "not worth the sub". And the big problem imo is that by releasing the game as an mmo they lost single player sales. Did they get more $$ from the monthly subs they managed? Maybe EA believe they did.
And why did the other 60% leave? |
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8/05/12 5:38:57 PM#128
Originally posted by gervaise1 Teams of stun locking operatives.
:) |
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8/05/12 6:02:02 PM#129
Originally posted by cahenderson
BTW, thats my favorite from BW :) |
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8/05/12 7:25:27 PM#130
EA has exit interviews for people who ended their subscriptions. Unless people just out and out lied*, then 40% of the people who left would have continued playing if there was no sub fee or if the game was F2P. It's kind of a no brainer though...will more people play a free game or a box price + subscription game? What EA is banking on is that a lot of people will try the game with no barrier to entry. That's what they need. They're not going to get a long term commitment from people with the subscription...people will want to get their money's worth as quickly as possible and move on. EA needs a lot of people to try the game out, so they can find enough of the people who will like the game and will pay money for the extras. * EA could have lied too. I don't think they did. Join the League For Gamers. |
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8/05/12 7:59:22 PM#131
Originally posted by lizardbones
It depends largely on how the exit poll was conducted. Further information would be nice. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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8/05/12 9:52:04 PM#132
We won't see any further information on this. What we have is what we have. I took the exit poll, and one of the options for reasons to quit was "Subscription fee". It seemed pretty clear to me. I think I selected "Other". I can't think of a reason for someone to select "Subscription fee" as a reason to quit unless that was the most important reason to the person taking the poll. Join the League For Gamers. |
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8/05/12 11:09:09 PM#133
Originally posted by mikahr I know, right? Having said/repeated it many times, my favorite is still Georg's OTHER foot in mouth moment when he asked what kind of Huttball games we were playing where we never left combat. I'd swear that was his absolute LAST devpost when he saw the veritable shitstorm of derisiveness it set off in the community. |
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8/06/12 4:49:00 PM#134
Yeah, they may be going free to play, but it's not going to become a successful game as long as it's not fun to play. :)
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8/06/12 6:51:12 PM#135
Originally posted by minttunator To be fair, there are areas that are better than others. There are aspects of the game that are either good or better than you'd expect. On the whole though, you're right. |
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8/06/12 7:01:16 PM#136
Originally posted by jpnz I assume (and could totally be wrong, since I didn't play and subsequently cancel SW) that this data was obtained during an exit survey on the website's cancel sub screen, in which case many players simply take that as an opportunity to protest paying subscription fees for an MMO regardless of their actual reason(s) for unsubbing--and there almost always is way more than one contributing factor in the decision to leave a game. |
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8/06/12 7:07:52 PM#137
Originally posted by Homitu Quite literally the entire point of this debate, yes. |
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8/06/12 7:21:29 PM#138
And the # 1 reason someone would say it's the fee, is <drum roll> because they don't think the product is worth the fee because of XYZ. |
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8/07/12 5:44:04 AM#139
Nope, seems to me that they still haven't fixed the biggest factor on this game's downfall.. incompetancy in the decision makers and lack of MMO experienced staff with a voice. This game is a quality single player game with good coop content and acceptable multiplayer.. an MMO it is NOT. While I don't think it's the real reason for people leaving, it makes sense that people don't think it's worth of the cost. However, if BW/EA think they're going to solve the game's problems by going f2p, they're dumber than even I thought and my opinion of them is about as low as it gets. More players will come initially for sure but they'll play the story and then quit. Just getting numbers up isn't going to solve their problems, they need to keep the numbers up and get people spending on the game however I don't see why anyone would want to invest a single penny in such a souless universe. Worse still, by announcing f2p, they're just going to get even lower sub numbers. I was subbed to this game from launch and slowly enjoying the stories of each classes and enjoying myself but after the f2p announcement and on the back of GW2 and the Pandas coming, I don't see the point staying subbed when the only things worth playing the game for will be free soon. |
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8/07/12 5:55:31 AM#140
Honestly, I won't go back to this game even if it's 100% free with no item store or any such thing. I wouldn't go back to play this game if they paid me, unless it was enough to replace my current job and offset the boredom/headaches/etc. So no. The sub cost was not the issue for me. The game was not worth any sub cost for me. The game itself was the problem.
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