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8/05/12 11:12:21 AM#101
Originally posted by The_Korrigan No, I am not confusing anything. You might want to reread my post. |
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8/05/12 11:17:18 AM#102
For 1 year I see only one storyline going on here and there on internet: GW2 sux, it's not revolutionary, it's boring, nothing new, wow clone, rift clone... BUT, never seen/heard at least ONE, just ONE idea/suggestion how new or next gen MMORPGs should look like and how to improve this fallen genre...
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8/05/12 11:24:05 AM#103
Yes.
GW2 is a slightly improved Rift in the same way that a 2002 Porsche 911 Turbo is a slightly improved 1974 Pinto Wagon. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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8/05/12 11:25:05 AM#104
Originally posted by altas Very true indeed. If the current crop of MMO's are indeed not fun for some people, then those individuals should perhaps be at the forefront of offering constructive options and ideas on how MMO's should change for the better. GW2 may bomb, who knows right now, but the fact is that games such as Rift, GW2, TOR and others are least trying different things. Such features may not be to everyone's liking but that still doesn't detract from the fact that not all MMO's are alike. Some hit a "magic formula" that makes them successful, others don't. The fact is that MMO's don't have to be "revolutionary", but they should at least try to be "evolutionary". |
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8/05/12 11:26:47 AM#105
If the completion was communal, it would mean that you can come to an area and the Heart being finished by other players even before you start any of the Heart tasks on your own.
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8/05/12 11:28:19 AM#106
Originally posted by Gdemami The heart progress bar is not communal unless you are in a group.
Edit: Let me clarify. Only your own group members share credit for accomplishing things. People outside of your group do not contribute to the heart progress bar. SWTOR is the greatest mmo ever! |
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8/05/12 11:29:33 AM#107
yup, its the same thing all over again... You have a bunch of classes, the same Tank, DPS, Healer trinity... (elementalist healers), you have some so so voice acting in both games, the same high fantasy makeup... etc... They are basicly the same thing, the only difference is that in one you can have tons of skills and in the other one you have to swap from weapon to weapon to get new skills...
In the end Rift is like a glass of water and GW2 is a glass of sea water... both of them are water...!!! |
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8/05/12 11:31:29 AM#108
Originally posted by Dreskest Well you are wrong then. I played both WAR and GW2, and GW2 dynamic events (the events, not the hearts) have NOTHING to do with the static WAR public quests. And even the hearts are much better because they adapt to the number of participants, while in WAR, the low level public events were useless once you no longer had the release rush and people around to do them. |
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8/05/12 11:32:44 AM#109
Originally posted by Tutu2
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8/05/12 11:33:20 AM#110
Originally posted by Pelagato Is this post satire? |
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8/05/12 11:34:25 AM#111
Originally posted by Pelagato You can stop reading here. Credibility already dropped to zero. Unless you were sarcastic and this was a joke - then I applaud. |
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8/05/12 11:36:30 AM#112
Originally posted by Gdemami When I mention the "progress bar", I am talking about the bar that is specific to any one particular "heart" quest that the player is partaking in. Not the "counter" which records how many "heart" quests you have completed in an area, that is a completely different thing (which is part of the "achievements" system). This is what I'm talking about:
Notice the progress bar under the details for the "Heart" quest. That bar fills up in accordance with what is being done for THAT specific "Heart" quest. |
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8/05/12 11:39:08 AM#113
I'm going to be using Guild Wars 2 as my patch-day backup game for RIft.
Rift |
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8/05/12 11:39:23 AM#114
Originally posted by Tarka Yeah, but that isn't actually communal. Within your own group it is. As I feed cows, it is not helping someone elses bar fill, it is only helping my own.
The DE progress bars (or whatever they have for the DE at the time) is communal. The heart quest progress bar is not. SWTOR is the greatest mmo ever! |
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8/05/12 11:39:51 AM#115
GW2 is not like RIFT it is different from every other mmo. Bull feces.
Let's look at Dynamic Events. Fact: Dynamic Events start at a particular location. Fact: Dynamic Events re-appear at the same location. Fact: When you complete a Dynamic Event that changes the map you are in a new instance of the map. Is this "constant change or progess" which is the definition of "dynamic"? No. It goes back to EQ for quests without the question mark identifier and Rift for an area effect that involves multiple players. What GW2 does have that I have never seen in a mmo is dynamic event chains. However, chained events have been a part of mmos since year 1 so dynamic event changes are another variation of a theme. I am really feeling deja vu here. The hype is too intense. SWTOR went the same way for me. After the first beta event I was a SWTOR fanboy. Ever beta event after that deflated my zeal. By the time of release it was not how many years I would stay subbed but how many weeks. I lasted 12. I have seen this in every major aaa mmo release - "this game is nothing like WOW". Bull feces. WOW was a combination and evolution of every mmo before it and GW2 is just more of the same. You still have levels, you still have skills, you still have the 1 to 0 keys mapped for skills, you have tiers of skills you have crafting, etc. etc. etc. Yes, GW2 is looking to be a great game and I still look forward to it but the hype is getting out of control. I am afraid that the hype will have the same effect on GW2 as it had on AOC, WH, AION and Tera. [mod edit] Sell GW2 on the points that it IS different (action combat, skills dependent upon weapons, WvWvW, etc.). More facts, less hype and maybe we won't get the huge backlash that happened with SWTOR. |
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8/05/12 11:41:53 AM#116
Originally posted by colddog04 Well, I was sure that it filled up whilst other people (not in a group with me) were "completing" their bits for the quest, but I could be wrong. I notice that the subject seems to be under much debate on various parts of the web. I'm sure I even saw a progress bar partly filled up when I began on a "hearts" quest. To me it seems that if only 1 person is working on the "hearts" quest then the progress bar will indeed fill up in accordance with what that one person is doing. But if more than one is working on it, then it is the communal actions that are defining how quickly it fills up. I could be wrong though. |
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8/05/12 11:48:02 AM#117
Same thing. As other poster said, it isn't communal as it would lead to situations I have described - people completing the task before you even get top the place.
Yes, this makes sense. The way Tarka described it, contribution to Heart task seemed to be based on anyone doing the Heart in the area, which would be weird. Thanks guys again for clearing this up. |
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8/05/12 11:54:23 AM#118
Originally posted by tordurbar
Fact: When you complete some Dynamic Events, they CHANGE the world around you for everyone, plant a bomb in a skriit cave? The cave will be forever blocked afterwards, unless the skriit find the tools to excavate it back. Centaurs conquered a fortress? It will remain conquered forever until the players take it back. What more would you want? Please don't post nonsense Block the trolls, don't answer them, so we can remove the garbage from these forums |
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8/05/12 11:57:04 AM#119
Originally posted by tordurbar
Whoa. First thing is that you don't have your "facts" straight.
Fact: Dynamic Events start at a particular location. Well yes, this is a fact.
Fact: Dynamic Events re-appear at the same location. They are actually going to be rotating dynamic events in and out of the game when the game goes live. So not only are they not going to necessarily always be at the same location, but there may be a completely different one in the area you have never seen.
Fact: When you complete a Dynamic Event that changes the map you are in a new instance of the map. This is just false. They are not using instancing or phasing with the dynamic events. The world is persistent.
What GW2 does have that I have never seen in a mmo is dynamic event chains. However, chained events have been a part of mmos since year 1 so dynamic event changes are another variation of a theme. Dynamic events have a pass/fail mechanic. Sometimes when you fail, the chain goes in a different direction. It does not necessarily restart or anything. Some of them branch more than others. Saying that a typical quest chain is the same is disingenuous. Is it brand new awesome technology? No, but it's a nice addition to the event system in place in GW2.
GW2's PvE and PvP experiences really do feel a lot different than Rift imo. I have a 50 Mage in Rift and I got to ~ level 30 in GW2 on a couple of characters and I can tell you it really does feel a lot different than Rift in many ways. The WvW, the sPvP, strolling through the world exploring and doing whatever I wanted, and just the overall sense of freedom and options in GW2 really did feel a lot different than the linear questing mixed with an occasional Rift/Rift Event.
SWTOR is the greatest mmo ever! |
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8/05/12 11:58:07 AM#120
Originally posted by Tutu2 From what I've seen in beta, yes it is. But at leastits free. |
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