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8/05/12 9:20:47 AM#81
Fanboism is strong in this one. It will not change the fact that GW2 is same old same old for many of us. Call it WOW clone, call it not-same-as-rift or call it Matilda but it will not be revolutionary and industry breaking or saving. 12 months, after that it becomes booooring. Maybe not even that long. No fate but what we make, so make me a ham sandwich please. |
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8/05/12 9:25:17 AM#82
Mechanics are the same, what you talk about is implementation. It is still the same thing, just done a bit differently. No big deal tho, I do not say it as something demeaning or negative. |
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8/05/12 9:31:00 AM#83
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8/05/12 9:58:14 AM#84
First play GW2 (upon release), then go play Rift, then make up your mind. Don't do it the other way around.
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8/05/12 10:05:10 AM#85
Originally posted by Spiider Sorry you won't be playing. Your opinion is appreciated. I don't think the OP is looking to see if the game is revolutionary or a WoW Killer; I believe he's looking to see if there are similarities between GW2 and Rift. Move along, ye old grumpy soul. |
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8/05/12 10:06:34 AM#86
Originally posted by Spiider It makes me wonder, when people post things like this, what they ARE waiting for. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/05/12 10:08:43 AM#87
Originally posted by Reflection2 Incorrect. I was doing "Heart" quests in Queensdale (it was the one with the wurms and the feeding of the cows) and everyones contribution was making that bar go up, not just my own. See the wiki article for Renown Hearts: "Hearts fill as players assist in the area; no NPC interaction is required to begin progress on a heart.... ...... Once a heart is completed, players are rewarded with experience and receive mail from an NPC expressing gratitude and containing money. Additionally, the renown heart NPCs will begin selling karma goods." Note the plural: "players" and the bits in red. I believe that you are getting mixed up between: 1) Multiple players contributing to completing the "heart" (which is what I experienced). with: 2) The rewards that are given out on an individual basis based on each individual players contribution.
The "heart" progress bar is a communal one as far as I could tell. |
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8/05/12 10:09:12 AM#88
Originally posted by Mithrandolir
We feel exasperated and excited and some of us, *cough cough* are practically foaming at the mouth. Trolls really hate that kind of thing and have to tell the world about it. LOL Undercover Troll on a mission from the CIA to stop all happiness about a title. I think that might be the deal. I'm not callin' anyone in particular a troll, mind you. Just commenting on troll business practices. heh
And I played both RIFT and all the BWEs for GW2 and no, I absolutely do not think GW2 is anything like RIFT other than having events, WHICH, by the way, are very dissimilar. For one, they scale to the number of players. President of The Marvelously Meowhead Fan Club |
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8/05/12 10:09:56 AM#89
Originally posted by Tutu2 Is a Mix of warhammer PQs, Rift DE and Invasions (sometimes people forget that rift also, have invasions). I played both games, and so far Rift DE and invasion are more complex and hard than the ¨DE¨ that you find in gw2, and is not really dynamic, i mean is dynamic talking about time but not space, once you learn where it will happen all you need to do is wait, but once we have the change to play gw2 till 80, people will make better comparisions. About the story and voice action, from my point of view is more like a ¨B¨ movie. |
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8/05/12 10:10:41 AM#90
Originally posted by Aerowyn
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8/05/12 10:11:11 AM#91
Originally posted by Spiider On the bright side in 12 months I'll have saved $180 in subscription fee's and be able to buy 4 new games to replace the hole in my game playing space |
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8/05/12 10:14:42 AM#92
We really need to get a side by side video of rift and GW2...so people know what GW2 looks like, hell we can even show the huge differences between DE's and Rifts while at it.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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8/05/12 10:14:51 AM#93
Originally posted by Tarka Hmm, I'm not sure. If some of them are, they're very rare. I know for a fact because I watched to see if the progress bar went up and as far as I remember, it never did unless I contributed. It was something I paid close attention to in the BWE's, but it's not impossible that some heart quests fill up as a result of multiple people doing them. I just don't remember that happening. As for players being plural, they're talking about individual players but addressing them as a group, they're not saying they were in a group in the game. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/05/12 10:16:05 AM#94
Originally posted by Spiider
The simple fact is, GW2's progression activities (i.e. the "Hearts" and DE systems) ARE different to Rift. Just like Rift has progression systems that differ to those in WoW. One may not like the fact that GW2 isn't so radically different as to be considered a completely different animal, but nevertheless each game is different in some noticable respects. Of course, that doesn't prevent certain individuals from refusing to acknowledge such differences, and trying to automatically assume that everything is the same.
So my question to you is: In YOUR own opinion, at what point is a "ground based" MMO so different as to be worthy of being actually labelled as "different" to the competition, and yet STILL actually be considered a ground based MMO? [mod edit]
Is GW2 "revolutionary"? In my opinion, no. But that's not the point of this discussion. GW2 IS different to Rift in the ways mentioned earlier. So whilst it may not be "revolutionary", it could be instead considered to be"evolutionary". |
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8/05/12 10:22:18 AM#95
Originally posted by Baddogbill If the game can entertain me for 12 month then I am very very happy. Only one MMO managed to entertain me for me then a year. |
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8/05/12 10:26:58 AM#96
Originally posted by hikaru77 The only thing hard about a Rift DE was getting people to actually do anything but pop out and kill the final boss ...I do find it sort of funny that anyone found an invasion in Rift hard and complex. [mod edit] |
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8/05/12 10:37:11 AM#97
Well, my opinion of GW2 is not very favorable, and I think the game is very dull and shallow on so many levels, but particularly weak in the story and voice acting areas. I enjoy good story driven games, but unfortunately, I think GW2 does a really poor job with very generic storylines, very poor writing, cutscenes that make the game look like a cheap asian f2p title ( remains to be seen if they change them by launch), and voice acting that is atrocious, and laughable at best. It's almost like coders at Anet said : "hey, lets save some money and do the voice acting ourselves".
In regards to the game playing like Rift, I believe you may get that feeling because of the "dynamic events", which in my opinion, feel more like public quests in WAR. Unfortunately, the way these dynamic events were implemented is not that different from WAR and they get old really fast, especially in the starting zones, where maybe in an attempt to avoid overwhelming new players with complicated mechanics, they are basically very generic "kill X rats" quests disguised by popups that read "new event nearby" and present players with bars of completion that fill up or get depleted as the objectives are met.
The game won't be enjoyed by everyone, and well, I think it's clear I won't be buying it, but I hope those that do have a good time. Different people, different opinions, and different tastes in gaming..
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8/05/12 10:37:27 AM#98
Originally posted by Baddogbill Another big difference between Rift's rifts/invasions and GW2's dynamic events is that Rift's event mobs were all some sort of "deux ex machina" monsters, which has little to do with the local setting of the game. From the first area to the last area, you pretty much had the same kind of esoteric, totally out of context monsters attacking you. They come out of nowhere, and go back to nowhere. In GW2, the event mobs are all in context. Bandits stealing from commoners, wild animals making trouble, Ettins scavenging goods or annoying a peaceful giant in his cave, centaurs pillaging farms, everything is part of the general story of the area your in. It's not some kind of out of context esoteric monster dropped from some giant tornado which is nothing more than a different version of a mob spawner.
Originally posted by Dreskest You are most likely confusing the hearts with dynamic events. Hearts are not dynamic events. The dynamic events are nothing like the static WAR public quests. |
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8/05/12 10:45:12 AM#99
Originally posted by Tarka
EVE was revolutionary when it came out. So was AO (that's 2001 we are talking about, a year you probably didn't even know how to spell "mmorpg"). Yet some individuals will keep defending what they like despite obvious facts showing the contrary (of that something being boring, bad or just plain dumb). Just like some Germans supported nazi party or some americans support invading countries they cant even find on the map. Are you one of those? Rift and GW2 are the same. Grindy, boring, and clones of WOW that is clone of EQ that is clone of something before it. Right now there is NO game that breaks the industry in a positive way simply because people making games are too afraid to saiil uncharted waters. It's all about profits and GW2 is money making game, not fun providing one. [mod edit] No fate but what we make, so make me a ham sandwich please. |
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8/05/12 11:00:57 AM#100
Originally posted by Spiider
1) Do you know the difference between something being "revolutionary" as opposed to being "evolutionary"? If I said "GW2 is something this world has never seen" (your words) then I would be implying that it is revolutionary. Not evolutionary (which is what I actually said). So your question (and the majority of your latest post) is irrelevant. 2) It is really not advisable to make assumptions about people you dont actually know. Yes, I played AO and Eve. I have played many MMORPG's in my time. Including SWG (Pre-NGE), AOC, WoW, Tabula Rasa, SWTOR, STO, and others. I really don't care if you believe me or not. That's irrelevant. 3) Calling something "boring" or "not fun" is completely subjective. You are entitled to your own opinion, but that doesn't necessarily apply to others. More importantly, such an opinion is completely off topic in a discussion comparing systems in two games. The fact is that the OP asked a question and people have replied. If you are calling them "fanboys" for replying then you have really gotten things mixed up. 4) You claim that "...there is no game that breaks the industry in a positive way...", which is again a subjective statement. I could point out that GW2 brings elements which can affect the industry in a positive way, just as many other MMO's have. For instance, TOR's situation could be considered to be something that the industry could learn from and therefore be considered a positive thing. Just because YOU don't agree doesn't make your opinion as being the only justifiable one.
In short:
The point here is that your statements are completely off-topic and subjective. You are throwing around labels which are well known to evoke emotions in other users of such discussions and generalising because you refuse to acknowledge differences between the games. Therefore your comments are both inaccurate and unhelpful to the actual topic being discussed, and therefore could well be considered as a troll attempt. |
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