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The Secret World

The Secret World 

General Discussion  » What the hell just happened?!

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152 posts found
  User Deleted
8/04/12 9:45:39 PM#121
Originally posted by Binny45
It's my understanding that Content will be released periodically.  It's not Funcom's fault that you rip through content like a finger through toilet paper.  Maybe you're just too hardcore for the industry and need to make your own game.  I'm not teasing, I'm dead serious! There must be enough of you out there that can put your heads together and come up with something.  Shoot, try and get a Kickstarter fund and see what you come up with!

I agree.

Only.

They make tons of games that a people much more hardcore than them cant rip through in a month.  Mostly they come out of asia, and can take years to complete, even with an in game work ethic that could be considerd beyond hardcore.

Also you could try one of the many sandboxes out.

 

However i think the "grind" in making an actual game would be a better use of all that time thats being wasted on games built for people with...well other things going on in their life.

Ill play the game the OP makes if its good.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/04/12 9:54:23 PM#122
Originally posted by BlackestNite
almost word for word swtor defense force posts from 9 months ago.

can't argue there, although I do find this to be a MUCH better game overall than swtor especially when it comes to zone design and overall atmosphere. Also the skill wheel is a ton more interesting than swtor skills and basic 3 tier skill trees, but longevity on this game is very questionable. Right before I put my sub of hiatus till some annoying bugs get fixed I was trying to get into fusang again. I figured since beta is over and lot more people have had time to learn the map more it would get better.. well it didn't the map is just horribly designed and really not much fun for me.. oh well. If funcom can fix the bugs and continue with their said monthly content releases I think the game will do okay though. I'd also like to see their second persistant PVP map

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  AtrusHomeboy

Novice Member

Joined: 3/16/12
Posts: 29

8/04/12 10:20:26 PM#123

How I'm playing the game is in sporadic, two to four hour sessions. I'm also taking my time to explore, take in the world and characters, and play through missions and things. Doing this goes a long way to avoid getting burned out. It's a lot like making papercraft models; if you focus too intensely for long periods of time working on a single model, you can easily get impatient and frustrated enough to abandon the model altogether.

Even so, I agree with other people here that dev content alone will not be enough to keep TSW afloat. They absolutely NEED to come up with outlets in-game for player-generated content to flourish. The lead dev members have generally been quite responsive to and communicative with the game's community (ESPECIALLY in closed beta), and seem very committed to the game's continued growth.

IMO, the best thing to do is go over to the official forums and suggest some ways to implement user/community-driven content, and to increase game longetivity in general. If some of the ideas catch on enough within the community, I feel there's a very good chance the dev team would consider implementing them.

  User Deleted
8/04/12 10:43:26 PM#124
Originally posted by BlackestNite
almost word for word swtor defense force posts from 9 months ago.

Difference being that the nightmare dungeons are far more fun than SWTOR operations.  Also fusang works and is playable, unlike ilum.

Yeah TSW needs to start pumping out significant content soon, not a handful of missions spread out.  Hopefully the raids comming in august comes with more pvp options as well.  If they do add this, the next month they need a serious content patch.

The problem with SWTOR was that once everyone hit endgame it was so boring and in the pvp aspect of the game its trophy event, ilum wasnt playable for most, didnt pan out as fun and they had to remove the need to do it to complete the pvp dailies..which pertty much shoe horned everyone into the 3 instances.  Most were able to reroll a few times and nothing was fixed and left, its what happend to me.

The endgame pve in SWTOR was buggy and boring.

 

Its already known that the TOR "nails in the coffin" are not present in TSW.  The stuff in TSW works and the pve endgame is pretty fun and lacking of the hated hours of trash to clear.

 

I can agree with the need for funcom to get some serious endgame content as well as a significant expansion of content, including content that add new areas that an "endgame" character is suppose to do.  Nothing wrong with padding the progression parts of the game but there needs to be a new location that a QL10 stacked person in purple gear can do.

 

I feel that this is pretty damn good to be the "whats needed" in a game thats one month old.  Usually people are asking for gamebreaking features to be fixed...such as ilum and making nightmare operations fun. 

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

8/04/12 10:43:45 PM#125
@vladriel
I am talking about pve in themeparks, it's always dependant on the devs for content. After the first month or so people complain because of it. This happened in Tor, happens in Tsw and will happen in Gw2.


  MMOSavant

Apprentice Member

Joined: 4/14/12
Posts: 177

8/05/12 6:19:03 AM#126
Originally posted by Fraugnutz
Hrrrrmm,  I still have tons of content to play through...How could this be? Perhaps its because I have other hobbies that occupy my time. Perhaps its because I have a family which also demands a certain amount of my attention. FFS, people tear through content -spending what must be an obscene amount of time in front of a computer screen- then start crying because they have exhausted all there is too do. You know what? The simple fact that I still have a lot of content to complete , that I have not yet been jaded by the "limited content" makes whatever point youre trying to make here entirely moot  and without merit to me , or anyone else, who takes their time or has other shit to do besides play a video game. I will wager, that a large majority of players fall into the camp of "casual" or "still have content to complete"... Seriously, does this genre exist only for those people who seem to have nothing else to do...? I think not. 

 

It used to, but you're right it doesn't these days, developers rely on people having busy lives and not realising that after six months they will be finished with the game. We've all got families, jobs etc... but I don't think it's about not having a life outside of the game, it's about the escapism of forgeing a life in the game, that's something all of these themepark games lack and what (for me) mmorpgs were always about. To be honest the less 'playtime' I have to myself, the more of an immersive world I want. You still have content to play through, good for you, but I want a world to inhabit when I log in and that has nothing to do with the amount of time I spend playing.

 

I'm guessing you haven't played a sandbox mmo, or UO or EQ, or maybe you've forgotten what it was like. You could spend your life in Norrath and Felucca. It would be nice to at least still have that option to do that. The problem with all these games is that their is no immersive environment where players can create their own worlds and stories. Wouldn't it have been great to join the Kingsmouth citizens defence? Wouldn't it be great to have that makeshift fort player run? The citizens of Kingsmouth have a whole in game life going on that we can only participate in on the games terms.

 

I miss the old days more and more with every new themepark release.

  DanitaKusor

Apprentice Member

Joined: 6/17/09
Posts: 537

8/05/12 7:22:17 AM#127

Hmm I still haven't finished all the quests in Egypt, Blue Mountain, or last 2 zones in Transylvania.  I have been doing other stuff in my limited play time so I guess I had better get on to those some day.

I did run through and redo a lot of the earlier missions this weekend for the celebration thing.  I'm sitting about 15 on the leaderboard for celebration missions to.

The Enlightened take things Lightly

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2359

8/05/12 7:28:15 AM#128

Are you telling me I can dodge bullets?

<.< Hehe, had to.

Anyways, was interested in the game, was just waiting it out, hopefully not seeing threads like this one...

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2927

8/05/12 7:49:33 AM#129
Originally posted by MMOSavant
Originally posted by Fraugnutz
Hrrrrmm,  I still have tons of content to play through...How could this be? Perhaps its because I have other hobbies that occupy my time. Perhaps its because I have a family which also demands a certain amount of my attention. FFS, people tear through content -spending what must be an obscene amount of time in front of a computer screen- then start crying because they have exhausted all there is too do. You know what? The simple fact that I still have a lot of content to complete , that I have not yet been jaded by the "limited content" makes whatever point youre trying to make here entirely moot  and without merit to me , or anyone else, who takes their time or has other shit to do besides play a video game. I will wager, that a large majority of players fall into the camp of "casual" or "still have content to complete"... Seriously, does this genre exist only for those people who seem to have nothing else to do...? I think not. 

 

It used to, but you're right it doesn't these days, developers rely on people having busy lives and not realising that after six months they will be finished with the game. We've all got families, jobs etc... but I don't think it's about not having a life outside of the game, it's about the escapism of forgeing a life in the game, that's something all of these themepark games lack and what (for me) mmorpgs were always about. To be honest the less 'playtime' I have to myself, the more of an immersive world I want. You still have content to play through, good for you, but I want a world to inhabit when I log in and that has nothing to do with the amount of time I spend playing.

 

I'm guessing you haven't played a sandbox mmo, or UO or EQ, or maybe you've forgotten what it was like. You could spend your life in Norrath and Felucca. It would be nice to at least still have that option to do that. The problem with all these games is that their is no immersive environment where players can create their own worlds and stories. Wouldn't it have been great to join the Kingsmouth citizens defence? Wouldn't it be great to have that makeshift fort player run? The citizens of Kingsmouth have a whole in game life going on that we can only participate in on the games terms.

 

I miss the old days more and more with every new themepark release.

Yup, the idea of a "virtual world" was always the thing that attracted me to MMO's. Visiting a museum and looking at the exhibits in glass cages is fun (themepark), but going on an archeological expedition and digging up those exhibits is truly immersive (sandbox).

 

However, it seems that the majority of MMO players nowadays don't want virtual worlds, they want online multiplayer games where they can login and have instant fun, which usually consists of combat of one type or another, coupled with constant rewards and rapid character progression.

 

MMO developers are realising that since they have allowed players to level very fast in modern MMO's, they have no hope of creating new content fast enough to keep players occupied. So we will be seeing some sandbox elements creeping back into themeparks in future.

 

To paraphrase an old saying: "Give a player a quest and you'll keep him busy for an hour. Teach a player to create a quest and you'll keep him busy for years".

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5372

8/05/12 8:26:04 AM#130
Originally posted by Kuppa
@vladriel
I am talking about pve in themeparks, it's always dependant on the devs for content. After the first month or so people complain because of it. This happened in Tor, happens in Tsw and will happen in Gw2.

Exactly. Themeparks are always a losing battle in the end as devs cannot pump out enough content to keep the players happy.

  Wrender

Apprentice Member

Joined: 2/03/04
Posts: 1426

The truth shall set you free!
The truth shall piss you off!

8/05/12 10:35:23 AM#131
Frankly I still fail to understand how youse guys burn through all the content in every new MMO that releases so fast. Anywhere from 3 days to maybe 2 weeks and BLAM you guys are already maxed out and whining and moaning about no endgame. Franlky I just don't understand. I have been playing MMO's since MMO's came into existence and I have yet to reach lvl max or endgame in a single one. I just don't get it! Maybe it's just me Been playing TERA since release and am only lvl 32 and I have blazed through this one faster than any other mmo in the past..Loving the game and can't wait to get bored and play TSW!
  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

8/05/12 10:38:04 AM#132
Originally posted by Wrender
Frankly I still fail to understand how youse guys burn through all the content in every new MMO that releases so fast. Anywhere from 3 days to maybe 2 weeks and BLAM you guys are already maxed out and whining and moaning about no endgame. Franlky I just don't understand. I have been playing MMO's since MMO's came into existence and I have yet to reach lvl max or endgame in a single one. I just don't get it! Maybe it's just me Been playing TERA since release and am only lvl 32 and I have blazed through this one faster than any other mmo in the past..Loving the game and can't wait to get bored and play TSW!

Holy... you have never gotten a character to max level in any MMORPG ever?

SWTOR is the greatest mmo ever!

  Phry

Elite Member

Joined: 7/01/04
Posts: 5249

8/05/12 10:40:50 AM#133
Originally posted by colddog04
Originally posted by Wrender
Frankly I still fail to understand how youse guys burn through all the content in every new MMO that releases so fast. Anywhere from 3 days to maybe 2 weeks and BLAM you guys are already maxed out and whining and moaning about no endgame. Franlky I just don't understand. I have been playing MMO's since MMO's came into existence and I have yet to reach lvl max or endgame in a single one. I just don't get it! Maybe it's just me Been playing TERA since release and am only lvl 32 and I have blazed through this one faster than any other mmo in the past..Loving the game and can't wait to get bored and play TSW!

Holy... you have never gotten a character to max level in any MMORPG ever?


sometimes players can be a bit 'too' hardcore, getting to max level first is always a losing strategy, but then i think its the playing that is the fun part, not the 'levelling'.. maybe thats why it takes me several 'months' to even get a new toon from level 1 to 85 in WoW..

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

8/05/12 10:46:16 AM#134
Originally posted by Phry


sometimes players can be a bit 'too' hardcore, getting to max level first is always a losing strategy, but then i think its the playing that is the fun part, not the 'levelling'.. maybe thats why it takes me several 'months' to even get a new toon from level 1 to 85 in WoW..

I understand just wanting to play for fun and taking it easy and whatnot. And I think MMORPGs are the perfect medium for people that just like to enjoy the world like both of you seem to.

 

But I'm still surprised that someone that has been playing MMORPGs for so long has never gotten a character to max level... ever. I don't know, maybe I've got a narrow perspective, but I think at some point I would just say, "this month is the month that I do it." And I'd do it for no other reason than to have done it.

 

I don't know why it seems so crazy to me.

SWTOR is the greatest mmo ever!

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

8/05/12 10:48:11 AM#135
Originally posted by colddog04
Originally posted by Wrender
Frankly I still fail to understand how youse guys burn through all the content in every new MMO that releases so fast. Anywhere from 3 days to maybe 2 weeks and BLAM you guys are already maxed out and whining and moaning about no endgame. Franlky I just don't understand. I have been playing MMO's since MMO's came into existence and I have yet to reach lvl max or endgame in a single one. I just don't get it! Maybe it's just me Been playing TERA since release and am only lvl 32 and I have blazed through this one faster than any other mmo in the past..Loving the game and can't wait to get bored and play TSW!

Holy... you have never gotten a character to max level in any MMORPG ever?

And why must "max level" always be a goal for everyone?  When you go to the zoo, do you feel like a failure for not getting to every exhibit in record time?  Do you spend .01 seconds looking at each animal so that you can be sure to get to the next one as fast as humanly possible?  When you go to the pub with friends for a beer, do you hammer down each serving in 30 seconds so that you can be "first" to finish all the beers?  Do you feel like a failure for not single-handedly cleaning out every single keg in the restaurant?  Feel free to play your game that way, but don't expect that everyone wants to do the same. 

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

8/05/12 10:50:53 AM#136
Originally posted by strangesands
Originally posted by colddog04
Originally posted by Wrender
Frankly I still fail to understand how youse guys burn through all the content in every new MMO that releases so fast. Anywhere from 3 days to maybe 2 weeks and BLAM you guys are already maxed out and whining and moaning about no endgame. Franlky I just don't understand. I have been playing MMO's since MMO's came into existence and I have yet to reach lvl max or endgame in a single one. I just don't get it! Maybe it's just me Been playing TERA since release and am only lvl 32 and I have blazed through this one faster than any other mmo in the past..Loving the game and can't wait to get bored and play TSW!

Holy... you have never gotten a character to max level in any MMORPG ever?

And why must "max level" always be a goal for everyone?  When you go to the zoo, do you feel like a failure for not getting to every exhibit in record time?  Do you spend .01 seconds looking at each animal so that you can be sure to get to the next one as fast as humanly possible?  When you go to the pub with friends for a beer, do you hammer down each serving in 30 seconds so that you can be "first" to finish all the beers?  Do you feel like a failure for not single-handedly cleaning out every single keg in the restaurant?  Feel free to play your game that way, but don't expect that everyone wants to do the same. 

I don't think it should be...

SWTOR is the greatest mmo ever!

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1120

He who fights and runs away... misses out on the loot

8/05/12 10:51:00 AM#137

Isn't really a game out there that doesn't have the very same threads.  Particularly new ones, that haven't had years to generate additional content.

 

Story goes:  Finished game is 2 hours, now no end game content.

 

Since every game has the same issue (theme parks in particular), the issue really becomes one of what game you want to continue to play what they do have.

They are coming for you!

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

8/05/12 11:04:30 AM#138
Originally posted by colddog04
Originally posted by strangesands
Originally posted by colddog04
Originally posted by Wrender
Frankly I still fail to understand how youse guys burn through all the content in every new MMO that releases so fast. Anywhere from 3 days to maybe 2 weeks and BLAM you guys are already maxed out and whining and moaning about no endgame. Franlky I just don't understand. I have been playing MMO's since MMO's came into existence and I have yet to reach lvl max or endgame in a single one. I just don't get it! Maybe it's just me Been playing TERA since release and am only lvl 32 and I have blazed through this one faster than any other mmo in the past..Loving the game and can't wait to get bored and play TSW!

Holy... you have never gotten a character to max level in any MMORPG ever?

And why must "max level" always be a goal for everyone?  When you go to the zoo, do you feel like a failure for not getting to every exhibit in record time?  Do you spend .01 seconds looking at each animal so that you can be sure to get to the next one as fast as humanly possible?  When you go to the pub with friends for a beer, do you hammer down each serving in 30 seconds so that you can be "first" to finish all the beers?  Do you feel like a failure for not single-handedly cleaning out every single keg in the restaurant?  Feel free to play your game that way, but don't expect that everyone wants to do the same. 

I don't think it should be...


That's good -- by the way some folks post, you'd think it was the only thing that really mattered, perhaps with a close second being, "why haven't you min/maxed your character yet?"  A game is a leisure time activity, and some people like play competitively and some like to just enjoy the atmosphere and tinker.  Yeah, I've brought a few characters to max level but have never felt like that was a goal in and of itself, despite friends who manage get frustrated that I've decided not on hop the gear treadmill with them.  Level-free, skill based systems are the answer, and I think TSW is at least a step in the right direction.  GW2 is pushing player skill over levels and gear, and this too is a step in the right direction.  We'll see how it progresses.

  Lathial

Novice Member

Joined: 5/20/04
Posts: 176

8/05/12 6:42:16 PM#139

Yup.  Game over for me also.  I never even got past egypt questing.  I met some people running polaris and poof- next thing you know we running HM's and when I got geared and tons of sp/ap bored of that I tried to go back to questing and its palm-to-face boring.  I love the quests - good stores and stuff- but man, once you geared and have a good spec (Healer for HM and solo Spec was Blade / Blood dmg shield with full heal gear) its faceroll.  Can kill anything- even world boss's with enough time lol. I got bored.  cancelled before first month was up.  

 

Im back playing EQ2- Started some new toons and having a blast- its easy as heck but one thing about eq2 is there are like 40 -100?(or more) dungeons and tons of places to explore.  Honestly, im kind of buggered about current games these days only having 6 dungeons/  instances that they just repeat over and over and call them elite and hardmode.  IMO games should have 3-4 dungeons / instances (for people who like to group) per leveling range while you level up.  

 

Anyways, yups I agree with OP.  Interest in this game just fell off cliff once I got to the end of month.  I knew about 2 weeks before the end of the first month that this game was lacking content galore (I was like "is this it?"-  I feel bad I didnt get all the questing done cause im normally a "do every quest" type of person but I just lost interest- to easy.  

 

Was interesting and I did like the game, Lath

  User Deleted
8/05/12 10:03:45 PM#140
Originally posted by Lathial

Yup.  Game over for me also.  I never even got past egypt questing.  I met some people running polaris and poof- next thing you know we running HM's and when I got geared and tons of sp/ap bored of that I tried to go back to questing and its palm-to-face boring.  I love the quests - good stores and stuff- but man, once you geared and have a good spec (Healer for HM and solo Spec was Blade / Blood dmg shield with full heal gear) its faceroll.  Can kill anything- even world boss's with enough time lol. I got bored.  cancelled before first month was up.  

 

Im back playing EQ2- Started some new toons and having a blast- its easy as heck but one thing about eq2 is there are like 40 -100?(or more) dungeons and tons of places to explore.  Honestly, im kind of buggered about current games these days only having 6 dungeons/  instances that they just repeat over and over and call them elite and hardmode.  IMO games should have 3-4 dungeons / instances (for people who like to group) per leveling range while you level up.  

 

Anyways, yups I agree with OP.  Interest in this game just fell off cliff once I got to the end of month.  I knew about 2 weeks before the end of the first month that this game was lacking content galore (I was like "is this it?"-  I feel bad I didnt get all the questing done cause im normally a "do every quest" type of person but I just lost interest- to easy.  

 

Was interesting and I did like the game, Lath

You cant run hard modes with gear from polaris.

Also you might want to stick to quest hub games if you dont like exploring for quests.  Theres lots of missions and stuff to do but again its not presenting in super obvious quest hub format.

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