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8/03/12 12:24:15 PM#21
Originally posted by Istavaan
It ends pretty much the same way as those that don't focus on story. Standard MMO quests - kill X of Y - are the focus of those games as well. Those quests are stories - really bad ones, so bad most people skip through them. Kill X of Y isn't scintillating gameplay, no matter if it's in text, PQ, or scripted "dynamic" event. Sandbox elements are the only thing that would provide truly different gameplay. A TES game should include more of that type of gameplay, but that does not appear to be the way that TESO is going, unfortunately. Hell hath no fury like an MMORPG player scorned. |
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8/03/12 12:38:20 PM#22
I honestly haven't paid much attention due to 1 reason. All TES games really force you the FPS path and for me fps never feels right in rpg's. Thats just my opinion. Also when i tried 3rd person in skyrim it felt buggy / off / poorly done
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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
8/03/12 12:57:10 PM#23
Originally posted by Zylaxx The outcry came from TES fans with all sorts of gaming backgrounds, and they have some very good reasons to be crying foul. This game is turning out to be almost nothingl like what most TES fans invisioned it would be. It's just wrong for Zenimax Online to ignore the wants of TES fans and go about making a new DAoC.
The only people looking forward to this game are people who don't actually like much about TES, and that's pretty sad. I wonder if Zenimax Online will still think it was a good idea to not target TES fans after the game has been chewed up and spit out by the one-month MMO crowd.
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8/04/12 2:10:08 AM#24
Originally posted by gasperk I find this perplexing, most of the core features are well known by now from articles and interviews. How is it so difficult to see where this game is heading from those texts? Or is reading just going out fashion? |
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8/04/12 3:05:57 AM#25
Why is it that in the back of my mind already, I can hear the team claiming the problems are all the players fault for not jumping through the hoops they thought we should after subscriptions plummet at the end of month one? I fear I am developing a sixth sense and we all know how that goes in all those horror movies.
I do not know if TESO will be any good or not. I actually appreciate the teams honesty regarding their product. This is espeacially true considering that the information provided and very choice quotes dissuade me from pre-ordering or investing an over abundant degree of hope in the game. I will not spend another outragous fee for what amounts to a single player story "mmo" in their own words as I have been burned by enough of those in the past year or two while looking for a good MMORPG. I will wait for the price to drop and decide if its worth a month based on what is written here in the forums.
I guess they are designing the game the way the are because it's what they think will make them successful. I may think them disconnected from their fanbase but I do not mistake them for stupid. I do feel its a shame though, that they would throw away the things that make the TES series unique in the process. |
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8/04/12 8:03:04 PM#26
I know little about this game, but I can tell you that, if it fails, it will do so for the same reason all previous MMORPGs failed; lack of immersion. Generic gameplay and skills, generic quests, unimaginative, boring lore, static, disjointed world with invisble walls, linear progression, no real, meaningfull crafting and player-driven economy, unoriginal graphic style, all, or at least some, of those things, result in every MMORPG relesed lately failing to create any kind of immersion. Cutscenes with full voice-overs are good for 20-30 hours and singleplayer. If developers of TESO can recreate the immersion of TES: Morrowind, Oblivion and Skyrim in big, interactive and open gameworld, with original graphic style, somewhat original skills and/or classes, non-linear progression, than it can be a great game. I know it probably won't be this way and the game will turn out to be another quick money grab :( |
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8/04/12 8:09:40 PM#27
Originally posted by Gdemami Seeing as how Skyrim sold more in two months than Oblivion did altogether...and Oblivion was one of the best selling RPGs of all time...no, 500k is not a success seeing as how they are making TESO to take advantage of its NAME. You dont go from over 10 million in sales in one game, to 500k subscribers and claim success. Whats worse, the only reason people are talking about the game is due to its name...and most of it is bad. |
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8/05/12 4:38:47 AM#28
You do not mix apples and oranges either. Also, Skyrim was so successful only because of console sales, PC sales were like 10-15% total sales. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/05/12 4:42:51 AM#29
14% of Skyrim's sales were retail for the PC. The number of digital sales was probably much larger. |
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8/05/12 4:51:49 AM#30
Originally posted by Alot
So it would be safe to assume that PC totaled to around ~25% of total sales. + games for PC tend to sell longer. There are still some sales like 2 years later, some games have sales ~10 years later (classics like BG1&BG2, Fallout, Morrowind, etc) while console games usually don't and when they do it is on much smaller scale.
Still IMO 500k + STABLE subs (not bleeding like hell and then 200k in 5 months) is SUCCESS. Big one.
Think people (and devs and investors) have to forget about WoW numbers. Many maybe even most WoW players will go play non-mmo games like LoL or Dota2, or Mechwarrior Online or World of Tanks or non-rpg mmo's like mmofps games - Planetside 2, etc instead of playing another mmorpg. Mmorpg genre WILL be smaller in 5 years than it is now and that's GOOD thing. Online games and general mmo games will be bigger though. |
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8/05/12 4:56:28 AM#31
Originally posted by SimonVDH the game is a money grab using the TESO ip but the people making it are experienced with mmos Matt Firor is leading Zenimax for this game http://www.mobygames.com/developer/sheet/view/developerId,83290/
whether Matt pulls another "Mark Jacobs WAR" remains to be seen EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/05/12 5:09:03 AM#32
Source? Also do not forget to add console digital sales! However, Bethesda seems to think different: |
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8/05/12 7:02:41 PM#33
Originally posted by Gdemami 90% of ES audience on consoles ???????
What the hell, this must be a joke ?? |
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8/05/12 7:06:11 PM#34
Bold prediction TESO will kill off GW2.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/05/12 7:11:17 PM#35
Originally posted by bcbully Bold indeed. rofl..... |
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8/05/12 7:18:24 PM#36
Originally posted by Gdemami EXACTLY WHAT THE PROBLEM IS. TES is an apple...they are trying to turn an apple into an orange. And do not say they are not...they said it themselves that it was the perfect time to make a TES MMO because its at the height of its popularity. So, again. its at the height of its popularity...and the popularity isnt hitting TESO. Derp...just like your comment about skyrims sales that leaves out digital sales which makes up the majority of sale types for PCs now. Hey I know, Skyrim only sold 2% of its sales via Walmart...lets exclude everything else to prove a point that Walmart sucks! Oh wait...Walmart does suck but thas besides the point. |
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8/05/12 7:20:15 PM#37
Originally posted by PowerGirl Lets not turn it into one of those.... ;) |
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8/05/12 7:50:41 PM#38
Who knows; maybe next Zenimax will aquire the rights to the Mortal Kombat franchise, add zombies and turn it into a first person shooter MMO, because of DayZ's new popularity.
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8/06/12 6:22:54 PM#39
Originally posted by gasperk It is a joke. But only on Matt Firor and the private investors funding this travesty of a game. ---------- |
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8/06/12 6:29:41 PM#40
If I can roleplay an Orc Blacksmith, and never really be into fighting, I just want to have a hut in the outskirts of civilization where i can practice my craft. I never got into questing or combat much in Skyrim, and I will want to do very much the same in TESO. I'll be happy as long as I can craft, then sell the stuff, and never have to pick up a blade unless some bandits try to rob me or something. I'd be 100% behind this, I don't want 3rd person though, I like the immersiveness of 1st person :)
Edit: My blacksmith in Skyrim hasn't done but maybe 5 quests since I left Helgen...I spend my time mining, then making stuff, and selling them in town :) There's no point to that really, but I'm a "REAL" MMO player, there really shouldn't be a point or end game to an MMO. "Well, there was a time when I was quick to judge others based on what little I'd heard. But... traveling with even the worst, slimiest, smelliest of tieflings and no-honor tree-worshipping elves has taught me some of them are all right." -Khelgar Ironfist |
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