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Rift

Rift 

General Discussion  » So what are Rift's numbers lately?

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34 posts found
  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2919

8/04/12 6:57:41 PM#21

I think it's fine, i haven't researched numbers but I've not seen anything in the news either.

 

I would love to have played this again however, the subscription thing is just outside of what i can do. 

  Crazy_Stick

Hard Core Member

Joined: 7/28/12
Posts: 579

8/04/12 7:03:47 PM#22
Originally posted by erictlewis
Originally posted by jacklo
Originally posted by silverreign

 


Originally posted by Crazy_Stick
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)


that graph is old and only goes yearly. sub numbers change drastically in a month or so. swtor isnt even on the list and launched in dec last year. that graph is useless

 

You'll find the graph is actually quite accurate. SWTOR is in another category, take a look at the source mmodata.net

The resolution is low so it's only good for looking at subscriptions over a long period.

What happened to the everquest II numbers they stop in 2010 and I know the game is still going on as I play it daily.

 

You would have to ask the site operator regarding that to be sure. I am thinking EQ2 Extended (launched 2010) plays a roll in that or marks when SOE stopped providing sub figures and just went to noting accounts and overall profit in reports making it much harder to tell. But I am just speculating so take it with a grain of salt.

  The_Gekko

Apprentice Member

Joined: 2/20/12
Posts: 21

8/04/12 8:46:59 PM#23
Not sure about sub numbers, but I just resubbed a couple days ago. I have a level 15 Bahmi warrior on the Deepwood (?) server, and the first area after the intro zone (I think it's called Freemarch) on the Defiant side is pretty active, seeing lots of people running around.  The instant adventure thing is pretty cool, puts you right where there's groups of people already if you're feelin lonely!
  WarriorNeeds

Apprentice Member

Joined: 7/31/12
Posts: 36

8/04/12 8:50:30 PM#24
Originally posted by Aerowyn

well i got about 9 months enjoyment from Rift and mainly because of the soul system and couldn't even get 3 weeks enjoyment from swtor. But I'm sure many had the exact opposite play times on the two games as me.. differn't tastes that's all.

Yep, got 3 weeks out of Rift and about 7 months out of TOR.  Goes to show you.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 2088

8/05/12 12:59:59 AM#25
     I wouldn't say that Rift is stable.. The bleeding of subs in 2011 has greatly slowed down since then.. Last reliable numbers I saw were about 250 first of the year 2012, but things have changed since then in the market such as SWTOR, TSW and Tera.. EU servers dropped again to 10 servers and only 6 of the 16 NA servers are active... I would honestly guess that subs have leveled off to about 150-200K at most... Nothing wrong wtih those numbers as long as the players keep getting the content they want.. I'm sure once GW2 comes out, Rift will take another hit on the sub base..
  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1608

8/05/12 2:06:26 AM#26

Not all games/publishers are the same, but for most of themeparks;

 

1 server =  12000 account capacity

 

Heavy Load =  4k concurrent players

 

This won't be an accurate number, but will roughly be in the ball park.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 2088

8/05/12 8:39:12 AM#27
Originally posted by thinktank001

Not all games/publishers are the same, but for most of themeparks;

 

1 server =  12000 account capacity

 

Heavy Load =  4k concurrent players

 

This won't be an accurate number, but will roughly be in the ball park.


Not to sure about those numbers.. I will agree that most total server account is about 3X the max concurrent capacity.. but from my experience those numbers are 2500 concurrent / 7500 account capacity.. Some will say that it has increased to 3k / 10k tops.. I have yet to read any reliable intel that shows me it's up to the numbers you have put out.. 

  Astraeis

Advanced Member

Joined: 9/17/10
Posts: 173

8/05/12 8:54:58 AM#28
Originally posted by Crazy_Stick
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)


It had roughly 245k subscribers at the start of 2012 and the numbers were in strong decline. When extrapolating that chart Rift would have lost all its subscribers by now, which is not correct of course, but it is safe to say subscribtion numbers are much lower now than they were 8 months ago. Number of servers and server load would make me estimate less than 25k, but maybe Rift has alot of subscribers not actually playing.

It takes one to know one.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4055

8/05/12 9:00:41 AM#29
Originally posted by OSF8759

It's #22, just behind DCUO on Xfire among MMORPGs. Its played graph is indeed looking very stable.

I have much respect for RIFT, and even more for the dev team, but RIFT is #83 on Xfire all games.

http://www.xfire.com/games/rft/RIFT/

 

I didn't expect to see it this low.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  itsbigmike

Advanced Member

Joined: 5/12/06
Posts: 67

8/05/12 9:07:40 AM#30
Originally posted by bcbully
Originally posted by OSF8759

It's #22, just behind DCUO on Xfire among MMORPGs. Its played graph is indeed looking very stable.

I have much respect for RIFT, and even more for the dev team, but RIFT is #83 on Xfire all games.

http://www.xfire.com/games/rft/RIFT/

 

I didn't expect to see it this low.


Still not sure why people think xfire is a reliable source of information. Out of the 50 or so family/friends that I game with constantly none of us see the point in using that crap.

 

twitch.tv/boonmackle

  Kahnray

Novice Member

Joined: 6/19/12
Posts: 8

8/06/12 5:01:35 AM#31
Originally posted by bcbully

I didn't expect to see it this low.

"Low" is subjective. It might be low compared to other games, but I feel like its just the right amount. Servers aren't overpopulated, yet theres still enough people online to do the various events that occur throughout the day, or to build a group to run some higher tier rifts or dungeons. Questing zones aren't overfarmed, so you're never waiting around for that one special NPC to respawn, only to have some muppet gank it from you. I find the overall population to be very healthy right now, even if its depicted at number 748 on some obscure ranking system that only some people use.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

8/06/12 5:09:11 AM#32

Looking at the xfire-numbers the game looks to have stabilized with it's current population, which is often important for an MMO to be enjoyable.

Saying that xfire numbers are worthless is a bit funny. I estimated SWTOR to have between 600k and 1m subscribers at the end of June, and in the quarterly report they stated well over 500k and below 1m. Looks to me like you can do some fairly accurate predictions in certain circumstances. It's important to note that the xfire population is in decline that you have to take assorted other factors into account.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

8/08/12 9:48:15 PM#33
Originally posted by thinktank001

Not all games/publishers are the same, but for most of themeparks;

 

1 server =  12000 account capacity

 

Heavy Load =  4k concurrent players

 

This won't be an accurate number, but will roughly be in the ball park.

Rift servers capped at 2400 after they did a bump last year sometime.  Its possible they bumped them again (to tough to get a count now that its so top heavy) but its unlikely because the game world isnt big enough to support that many level 50s.

 

I think 2500 is the norm, pretty sure thats what WoW is (no more than 3k for sure).

 

Thats part of the reason why a game like EQ2 feels deader than it actually is.  The population is scattered in hundreds of different places.  Not that EQ2 is booming, but compare NA servers http://www.soe.com/status/ with http://www.riftgame.com/en/shardstatus/

 

Note that while Rift has 16 NA servers, only about 10 of those are truly active.  There are quite a few shards with less than 50 people online.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

8/08/12 9:56:26 PM#34
Originally posted by Blackbrrd

Looking at the xfire-numbers the game looks to have stabilized with it's current population, which is often important for an MMO to be enjoyable.

Saying that xfire numbers are worthless is a bit funny. I estimated SWTOR to have between 600k and 1m subscribers at the end of June, and in the quarterly report they stated well over 500k and below 1m. Looks to me like you can do some fairly accurate predictions in certain circumstances. It's important to note that the xfire population is in decline that you have to take assorted other factors into account.

Rift only has 178 xfire users though.  SWTOR has 1,416.  The larger the number of players the more likely they represent the general population.  

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