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8/04/12 6:57:41 PM#21
I think it's fine, i haven't researched numbers but I've not seen anything in the news either.
I would love to have played this again however, the subscription thing is just outside of what i can do. |
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8/04/12 7:03:47 PM#22
Originally posted by erictlewis
You would have to ask the site operator regarding that to be sure. I am thinking EQ2 Extended (launched 2010) plays a roll in that or marks when SOE stopped providing sub figures and just went to noting accounts and overall profit in reports making it much harder to tell. But I am just speculating so take it with a grain of salt. |
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8/04/12 8:46:59 PM#23
Not sure about sub numbers, but I just resubbed a couple days ago. I have a level 15 Bahmi warrior on the Deepwood (?) server, and the first area after the intro zone (I think it's called Freemarch) on the Defiant side is pretty active, seeing lots of people running around. The instant adventure thing is pretty cool, puts you right where there's groups of people already if you're feelin lonely!
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8/04/12 8:50:30 PM#24
Originally posted by Aerowyn Yep, got 3 weeks out of Rift and about 7 months out of TOR. Goes to show you. |
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8/05/12 12:59:59 AM#25
I wouldn't say that Rift is stable.. The bleeding of subs in 2011 has greatly slowed down since then.. Last reliable numbers I saw were about 250 first of the year 2012, but things have changed since then in the market such as SWTOR, TSW and Tera.. EU servers dropped again to 10 servers and only 6 of the 16 NA servers are active... I would honestly guess that subs have leveled off to about 150-200K at most... Nothing wrong wtih those numbers as long as the players keep getting the content they want.. I'm sure once GW2 comes out, Rift will take another hit on the sub base..
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8/05/12 2:06:26 AM#26
Not all games/publishers are the same, but for most of themeparks;
1 server = 12000 account capacity
Heavy Load = 4k concurrent players
This won't be an accurate number, but will roughly be in the ball park. |
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8/05/12 8:39:12 AM#27
Originally posted by thinktank001
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8/05/12 8:54:58 AM#28
Originally posted by Crazy_Stick
It takes one to know one. |
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8/05/12 9:00:41 AM#29
Originally posted by OSF8759 I have much respect for RIFT, and even more for the dev team, but RIFT is #83 on Xfire all games. http://www.xfire.com/games/rft/RIFT/
I didn't expect to see it this low. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/05/12 9:07:40 AM#30
Originally posted by bcbully
twitch.tv/boonmackle |
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8/06/12 5:01:35 AM#31
Originally posted by bcbully "Low" is subjective. It might be low compared to other games, but I feel like its just the right amount. Servers aren't overpopulated, yet theres still enough people online to do the various events that occur throughout the day, or to build a group to run some higher tier rifts or dungeons. Questing zones aren't overfarmed, so you're never waiting around for that one special NPC to respawn, only to have some muppet gank it from you. I find the overall population to be very healthy right now, even if its depicted at number 748 on some obscure ranking system that only some people use. |
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8/06/12 5:09:11 AM#32
Looking at the xfire-numbers the game looks to have stabilized with it's current population, which is often important for an MMO to be enjoyable. Saying that xfire numbers are worthless is a bit funny. I estimated SWTOR to have between 600k and 1m subscribers at the end of June, and in the quarterly report they stated well over 500k and below 1m. Looks to me like you can do some fairly accurate predictions in certain circumstances. It's important to note that the xfire population is in decline that you have to take assorted other factors into account. |
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8/08/12 9:48:15 PM#33
Originally posted by thinktank001 Rift servers capped at 2400 after they did a bump last year sometime. Its possible they bumped them again (to tough to get a count now that its so top heavy) but its unlikely because the game world isnt big enough to support that many level 50s.
I think 2500 is the norm, pretty sure thats what WoW is (no more than 3k for sure).
Thats part of the reason why a game like EQ2 feels deader than it actually is. The population is scattered in hundreds of different places. Not that EQ2 is booming, but compare NA servers http://www.soe.com/status/ with http://www.riftgame.com/en/shardstatus/
Note that while Rift has 16 NA servers, only about 10 of those are truly active. There are quite a few shards with less than 50 people online. |
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8/08/12 9:56:26 PM#34
Originally posted by Blackbrrd Rift only has 178 xfire users though. SWTOR has 1,416. The larger the number of players the more likely they represent the general population. |
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