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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Poll: Does this prove SWG was the better game?

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94 posts found
  User Deleted
7/31/12 5:02:50 PM#21

Sure the last true starwars MMO was the best. even in it's broken state it was/will be better then TOR could have been. people like to make fun of us old dinosuars but so far we have been right.

Plus the forums are on fire over there,it's given me something to do watching the rest of this debacle enter it's final stage.

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 376

"This isn't good or bad. It's just the way of things. Nothing stays the same."

7/31/12 5:04:52 PM#22
Originally posted by Souldrainer

SWTOR is still profitable, according to Bioware.  However, if SWG were to come out today, it would be FTP too.  That is what people are into these days.

I dont think its what people are into these days.. I just dont think people are wiling to pay for the same old crap year after year.

When a company grows a pair and actually delivers something new, people will be more than willing to pay for it.

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

7/31/12 5:12:01 PM#23

you can't prove subjective statements. not even with a poll.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2609

7/31/12 5:12:10 PM#24

I don't think it proves anything.  You can't compare a game released in 2003 to a game released in 2011.  There wasn't a lot of competition when SWG released, but SW:TOR faces a ton of competition already on the market in addition to several anticipated upcoming games.

SWG was plagued with major problems for its entire lifespan whereas SW:TOR is a fairly solid game in every quantifiable aspect.  SWG benefitted by being more unique with less games for frustrated players to return to unlike SW:TOR which is so similar to WoW and other games that players are likely to return to those games whenever frustrated by bugs or a lack of content.

  WarriorNeeds

Apprentice Member

Joined: 7/31/12
Posts: 36

7/31/12 5:17:15 PM#25
Originally posted by MMOExposed

only a Amateur MMO player would fall for blind hype like that over a new MMO...

This is why I cant be sorrowful for people that were overhyped by this game. Its all on you, specially those that are MMO vets that lived through Warhammer, AoC, DF hype. this is crazy to repeat this action again...

This is why when the next over-hyped-game (you know the one I'm talking about) falls flat on it's arse, I won't be feeling the least bit of sorry for the mindless drones.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2767

7/31/12 5:25:52 PM#26

SWTOR was a FAR FAR better game on release than SWG.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

7/31/12 5:26:52 PM#27
Originally posted by BrightestDay
Originally posted by MMOExposed
Originally posted by Xobdnas

Title says it all. SWTOR killed 8 years of memories because it was greedy, and it couldn't last more than 8 months, just sad. If they made the themepark/sandbox hybrid we all asked for instead of VO without gameplay we would all be talking about how WOW is going FTP.

I voted No.

 

Why?

 

because SWTOR was overhyped by the community, not developers. And many people got this game for the wrong reasons (nothing gameplay related)

 

This is why this game seem like fail to the masses.

http://www.gamespot.com/forums/topic/26644187/official-star-wars-the-old-republic-thread---trooper-ciass-confirmed

 

 

Features:
"A dynamic period full of Jedi and Sith."
An innovative, story-based MMO.
Four pillars:
Exploration.
Customization.
Combat.
Story.
All of this is in the game.... How can you be mislead by this... EVERY MMO HAS THESE ELEMENTS (besides the IP releated stuff in the first feature you posted). So why should You, Me, Mom, Dad, WHAT EVER, be hyped up over this? Thats like getting excited because a MMO developer says a new MMO is going to have a Persistent World... WOW, like thats unique.... ALL MMOS HAVE THAT... Cant get excited over something that pretty much standard... as a feature list.... AGAIN YOUR FAULT!!!!
 
Connected Combat
The important thing to know about this lightsaber fight is that this is not a posed shot. This gets more into combat mechanics than strict art direction and animation, but it's a significant component of the game's visual presentation. All of the combat in the game is driven by a unique timing system that ensures a solid connection and collision between the weapons. When engaged in combat, characters will actually dodge and block according to the real location of their opponent's weapons. It's hard to appreciate in a still shot, but the gameplay footage definitely makes it come alive.
 
AGAIN IT HAS THAT... JUST NOT ALL THAT....
 
 
BioWare: "if you want great fighting, don't look at MMOs, look at great console action games."
 
WTF, who in there right mind cant see that this is vague market talking. it says pretty much NOTHING...
 
BioWare: "customization is important in the MMO space."
UM OK, thanks Bioware for telling me something I already know as a standard in MMO genre... yay some hype this is...
 
BioWare: "you will never walk into a cantina, poke a random stranger, and see if you can do something for cash."
 UM OK,,,, yeah cause I dont do this with standard quest? another vague meaningly statement. You fell for this, thats your fault...
 
BioWare: "you will never walk in the street and be asked to find a lost cat."
? yeah iam hyped alright,....
 
BioWare: "a game that doesn't run well isn't a game that we want."
I bet they( MMO developers) all say this... another meaningly statement. You fell for this, your fault...
 
 
 
 
"DE: Right. But how we're communicating and approaching everything else very much does draw from the MMO tradition, the notable exception possibly being the visceral nature of combat, which is something that we always talk about. Our lead combat designer is Damion Schubert, who does a lot of talks at GDC, and that sort of thing."
 
Um ok, thanks Bioware for a paragraph of meaningless talk. Doesnt say a damn thing of value.... Yet you got hyped over this,,,, YOUR FAULT...
 
"Very often, we talk about the fact that you shouldn't be comparing us to MMO combat. You should be comparing us to game combat. There are a lot of excuses for it, but there's no reason that combat should not be big and exciting and look like Star Wars. Outside of that, though, we play a lot of MMOs, and we love a lot of MMOs."
WTF MMO is a Game you fucks..... again You fall for this shit from Bioware, you are a fool... YOUR FAULT..... (Now I can admit to flaming this time) Because if you fell for this statement, you deserve the flame....
 
 
"As someone who has played MMOs but isn't an MMO guy, sometimes it seems to me that many of the individual elements of MMOs end up being less deep versions of elements from other games. The story might be completely adjunct, the combat is kind of static compared to what you'd get in a game that's actually about combat, and so on -- that they wouldn't hold up if they weren't in an MMO."
 
Thats why this is a MMO you num nuts!!!  You fall for this meaningless statement, thats your fault.....

I really feel like I keep repeating myself to butthurt SWTOR consumers that are pissed....

 

like in the last locked thread I made on this sub forum said,,,, ITS ALL YOUR FAULT!!!

 

I explain in red!!!

 

IN BEFORE WARNING/BAN FOR FLAMING...

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

7/31/12 5:28:29 PM#28
Originally posted by BrightestDay
Originally posted by WarriorNeeds
Originally posted by MMOExposed

only a Amateur MMO player would fall for blind hype like that over a new MMO...

This is why I cant be sorrowful for people that were overhyped by this game. Its all on you, specially those that are MMO vets that lived through Warhammer, AoC, DF hype. this is crazy to repeat this action again...

This is why when the next over-hyped-game (you know the one I'm talking about) falls flat on it's arse, I won't be feeling the least bit of sorry for the mindless drones.

that you pony?

no its my friend's account.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

7/31/12 5:29:09 PM#29

If your a hardcore sandbox MMORPGer then SWG was ALWAYS better than SW:TOR anyway...this was known evne before any beta events.

 

If your a lover of Themepark MMORPGs or more casualt hne the answer is probably NO SWG is not better than SW:TOR

 

In the end they were both flawed games with bad after launch development.

  Vannor

Hard Core Member

Joined: 8/11/03
Posts: 2995

7/31/12 5:31:12 PM#30

I say no, if ftp was the rage back then like it is now I'm almost certain SWG would have become ftp quickly. SWG's launch was damn awful. MASS bugs and exploits.. people were maxing out creature handling in about 4 hours and taking on the most difficult things in the game on the first day. It was definately a very big mess and took quite a while and a large number of rollbacks for it all to be fixed.

I still think SWG was the better MMO once it got more polished but this ftp thing doesn't prove anything.

  Byne25

Novice Member

Joined: 5/27/12
Posts: 41

7/31/12 5:33:04 PM#31
Originally posted by Scummyman

SWG was years ahead of it's time and many MMO's of today cannot replicate many aspects of the game today.

I know it had it's faults but re-release it today without the bugs and todays graphics, it would rock.

I would agree if it was pre-NGE. After NGE I would say no. 

  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2609

7/31/12 5:33:17 PM#32

You can say you enjoyed SWG more than SW:TOR, but there's absolutely no way you can look at the quantifiable aspects of each game say SWG was a better game.

I may enjoy playing other MMORPGs more than WoW on any given day, but I will still admit that World of Warcraft is quantifiably the best MMORPG on the market.

  stragen001

Apprentice Member

Joined: 1/09/09
Posts: 1737

Mr Flibble is VERY cross

7/31/12 5:37:26 PM#33

No.

SWG was a bad game, whose time had come. It was dying, if not dead already when they pulled the plug.

SWTOR was also a bad game, but that still doesnt excuse SWG

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

7/31/12 5:46:49 PM#34
Originally posted by MMOExposed
Originally posted by Xobdnas

Title says it all. SWTOR killed 8 years of memories because it was greedy, and it couldn't last more than 8 months, just sad. If they made the themepark/sandbox hybrid we all asked for instead of VO without gameplay we would all be talking about how WOW is going FTP.

I voted No.

 

Why?

 

because SWTOR was overhyped by the community, not developers. And many people got this game for the wrong reasons (nothing gameplay related)

 

This is why this game seem like fail to the masses.

It is a fail to EA/Bioware. They wanted a P2P game for 10 years. They needed 500k subs to make it viable and it is not happening. The community and masses had nothing to do with it, only EA and LAs greedy nature.

They have virtually given up on the game, and there is no new content coming, other than what has been known for ages. They could have gotten together and pullled out all content they had, which could have kept people, but no, they are now holding it back for people to buy.

SWG itself did not fail, it did quite well, but LA tried to beef up the game with the CU and NGE, but before that it kept coming in thick and fast with content, and kept a steady flow of players. They tried increasing that, but failed, but at least they tried. SWTOR has had virtually nothing since launch added to it, to warrant a monthly fee. 1.1 only had content, and came a month late. 1.2 and 1.3 had no content, just game features.

Ironic really. SWTOR itself was not a fail, but its lack of further support / add ons to the game by LA/EA drove it to its demise. SWG itself was not a fail, but its constant changes, especialy the NGE, drove it to its demise, but it still clung on to P2P for 8 years.

Over all SWTOR is the bigger fail, as they poured loads of money into it, only now to throw it down the toilet.

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2360

7/31/12 5:49:13 PM#35

This is about SWG, so it's getting moved to the appropriate forum. Remember that SWTOR and SWG are two separate games and threads should be made in the appropriate forums.

To give feedback on moderation, contact community@mmorpg.com

  Bob_Blawblaw

Novice Member

Joined: 1/11/06
Posts: 1314

8/01/12 12:20:04 PM#36

While I truly believe SWG Pre-CU (and admittedly... even the stink that was the NGE) was a FAR superior game than the crap that BioWare halfheartedly delivered, a pole can't prove anything. Two different games, two different eras in MMO gaming.

I will admit though, that TOR launched very well. About as good as an MMO could ever hope to launch, and they blew it by delivering a half-assed package aimed at claiming WoW players.

SWG launched miserably, but momentarily recovered and made it's way to what was considered a resounding success in the pre-WoW era.

  Darthconnor

Novice Member

Joined: 5/03/09
Posts: 59

8/04/12 11:36:07 PM#37
Originally posted by SuperXero89

You can say you enjoyed SWG more than SW:TOR, but there's absolutely no way you can look at the quantifiable aspects of each game say SWG was a better game.

I may enjoy playing other MMORPGs more than WoW on any given day, but I will still admit that World of Warcraft is quantifiably the best MMORPG on the market.


I can say SWG was better. It is after all up to me and my opinion of which I liked better. Silly statement I have to admit Wow is the best MMORPG on the market...bah and blah and omg no. Its easy to play doesnt require alot of reading and now you barely have to even look at missions since they have arrows pointing the way to everything and once you get there it tells on map what to kill. Its damn near the easiest game to play through. Hell get a macro keyboard and boom you don't even have to learn rotations.

Ill take a buggy sandbox like SWG that lets me play my way live where I want and enjoy killing, crafting, gathering, fishing, or just talking in town with friends over Tor or Wow or any of these other theme park games that put you in the childrens seat and gives you a few buttons to push while it takes you from one zone to another.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1300

8/04/12 11:42:11 PM#38

the only thing these two titles share in common is star wars universe heck they were not even in the same time during the stories. One was a buggy sandbox that was never that popular to begin with at release with people leaving in droves , which is why the CU and NGE took place. The other was a themepark on rails that could of been done better but still the combat was light years better then SWG was before and after the NGE.

People in SWG seem to forget about the 1 second delay on skills in combat and how everyone used to nail soe on the forums about it before the nge. Also people tend to forget years later what it was like to make a new toon and do the same missions over and over again until you got doc buffs and then went and grind rancors on endor doing the same thing over and over again. SWG might of been a sandbox but only the crafting was great and the graphics were very advanced for the time it released but SOE has always had decent graphics in their games.

Ive played both at release and though i voted SWG as better I think SWTOR could of easily been ten times better if it wasnt a wow clone and stuck to a Star Wars action combat system instead.

  Darthconnor

Novice Member

Joined: 5/03/09
Posts: 59

8/04/12 11:53:57 PM#39
Originally posted by cronius77

the only thing these two titles share in common is star wars universe heck they were not even in the same time during the stories. One was a buggy sandbox that was never that popular to begin with at release with people leaving in droves , which is why the CU and NGE took place. The other was a themepark on rails that could of been done better but still the combat was light years better then SWG was before and after the NGE.

People in SWG seem to forget about the 1 second delay on skills in combat and how everyone used to nail soe on the forums about it before the nge. Also people tend to forget years later what it was like to make a new toon and do the same missions over and over again until you got doc buffs and then went and grind rancors on endor doing the same thing over and over again. SWG might of been a sandbox but only the crafting was great and the graphics were very advanced for the time it released but SOE has always had decent graphics in their games.

Ive played both at release and though i voted SWG as better I think SWTOR could of easily been ten times better if it wasnt a wow clone and stuck to a Star Wars action combat system instead.


One reason that SWG didnt have great opening numbers can be that back at the time there were few MMORPG's and not many players were playing them. Alot smaller audience will make the game have less sales and make it seem like they didn't have the success today games get. I'm not saying that it didnt come out back from what I heard it was terrible in the first several monthes and didn't get better very quickly. There were bugs that took years to fix and some that never were worked out all the way in that game. Had Sony and LA given SWG more time before pushing it out just like I think Ea/bioware/La did with SWTOR it would have been alot better opening day for both these titles. All i really know is these games both need alot more before they got released and niether got it. Add in that players now seem to get frustated very quickly and quit without the intention to ever come back and you can pretty much slaughter your game before it has a chance in this market today.

Side note rancors were on dath only good killing on endor was the giant monkey men called gorax the DWB and the maruaders cave. Ok there were a few good creatures there for Bio engineers and Creature handlers..

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1300

8/05/12 12:08:05 AM#40
Originally posted by Darthconnor
Originally posted by cronius77

the only thing these two titles share in common is star wars universe heck they were not even in the same time during the stories. One was a buggy sandbox that was never that popular to begin with at release with people leaving in droves , which is why the CU and NGE took place. The other was a themepark on rails that could of been done better but still the combat was light years better then SWG was before and after the NGE.

People in SWG seem to forget about the 1 second delay on skills in combat and how everyone used to nail soe on the forums about it before the nge. Also people tend to forget years later what it was like to make a new toon and do the same missions over and over again until you got doc buffs and then went and grind rancors on endor doing the same thing over and over again. SWG might of been a sandbox but only the crafting was great and the graphics were very advanced for the time it released but SOE has always had decent graphics in their games.

Ive played both at release and though i voted SWG as better I think SWTOR could of easily been ten times better if it wasnt a wow clone and stuck to a Star Wars action combat system instead.


One reason that SWG didnt have great opening numbers can be that back at the time there were few MMORPG's and not many players were playing them. Alot smaller audience will make the game have less sales and make it seem like they didn't have the success today games get. I'm not saying that it didnt come out back from what I heard it was terrible in the first several monthes and didn't get better very quickly. There were bugs that took years to fix and some that never were worked out all the way in that game. Had Sony and LA given SWG more time before pushing it out just like I think Ea/bioware/La did with SWTOR it would have been alot better opening day for both these titles. All i really know is these games both need alot more before they got released and niether got it. Add in that players now seem to get frustated very quickly and quit without the intention to ever come back and you can pretty much slaughter your game before it has a chance in this market today.

Side note rancors were on dath only good killing on endor was the giant monkey men called gorax the DWB and the maruaders cave. Ok there were a few good creatures there for Bio engineers and Creature handlers..


yeah i think your right i cant remember exactly its been a long time since playing it , but it was all about the holo grind until the nge and grinding out stupid professions like image design etc. Also creature handler was in and out of that game so much at release people just gave up on it.

See for sub numbers your right but also keep in mind a lot of that played it went right back to DAOC or EQ because it just wasnt that fun to begin with . It has a very complex crafting system but honestly i remember many complaints about planet hoping for resources that would change. The last time I played it I went almost all the way to top arcitect and was TKM but i think i ran out of points to finish up arcitect because i wanted to keep scout . Anyways I to wish both games were better but on release SWTOR was def more polished just it was way to railed for most people to enjoy and the combat was just not a good fit for an action based game of lightsabers or blasters like star wars has. As i remember in all the movies one nice slash of a light saber would take a limb off even a armored droid , so why in SWTOR did you have to spend 1 min on some mobs beating on it ? that to me just took out immersion on a huge level.

But I wish both games were much better but i do not think its all that fair to compare the two as they are totally different games entirely. I think comparing SWTOR and KOTOR 1 would be better comparison .

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