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8/04/12 5:50:51 PM#221
Originally posted by Aerowyn I got exactly the same feeling from WoW and SWTOR PvP. After you had max tier gear it was just embarrasing how easily you mowed down the enemy. Doing Arenas in WoW pretty much ruined any battleground and overworld PvP for me. My Shadowpriest and Druid were pretty much invincible and that doesn't make for a fun fight. Its why whenever I need a PvP fix I load up GW1 or LoL. Other MMOs are just about the gear, not the player. |
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8/04/12 5:51:09 PM#222
Originally posted by bcbully If you want to have a difference in power and overcome the odds, all you gotta do is choose to pvp naked or give yourself a weak build. You can than overcome it and brag about how good you are, and how meaningful your victory was. The game supports you making that choice. You're welcome for the information. Waiting for: A skill-based MMO with Freedom and Consequence. |
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8/04/12 5:54:47 PM#223
Originally posted by Halandir LMAO I love this post!!!! |
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8/04/12 5:58:54 PM#224
Originally posted by colddog04 There was progression at launch, although it really kicked into gear after the Kurnark expansion (one year after launch). For the record they introduced Innoruuk and Cazic Thule as raid targets between launch and the first expansion to keep people grinding gear until they launched new content. Really have no idea what game you were playing if you dont think there were tiers of gear according to zone difficulty and progression. |
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8/04/12 6:10:28 PM#225
Yes EQ had a gear grind at max level. The difference was the amount to time it took to reach that far and once you were there. You could play for months or years to attain what can be gained in a month or two in WoW or other current end game gear grinders.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/04/12 6:16:13 PM#226
So the question is, will there be people bitching after one month that they have nothing to do like tsw?
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8/04/12 6:16:29 PM#227
Originally posted by Aelious Would you consider that a "gear treadmill" though? When I played, I never once though of it like the treadmills of today. I think it just comes to the way I am defining a "gear treadmill" at this point. For one thing, you weren't required to have top gear to do top things in EQ.
Eh... whatever. If early EQ is a gear treadmill then every single game with any gear progression at all has a gear treadmill. SWTOR is the greatest mmo ever! |
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8/04/12 6:20:19 PM#228
Others "get it" and have said it, but I'll reinforce it by saying it again. In GW2, the entire game is end game! There are some cool things to access at level 80, like the final 3 Dungeons and Orr, which is a complex, level 80 zone that we've been told contains complex webs of events and meta-events, capture mechanics and provides the feel of a D-day like assault on an Elder Dragon! However, level scaling ensures that as you level up, more and more of the game becomes viable content for you and this is a game that you are meant to play for fun, rather than viewing the climb to the level cap as a necassary obstacle to overcome before you reach "end game" and start to do something completely different than you did while leveling up. I managed 129 hours of playtesting between all events and stress tests. I'm stll overwhelmed at how much there is to do in this game, which is amplified by the fact that much of the game wasn't even available to us during those events. I love exploration, world PvE and crafting. I like Dungeons, sPvP and WvW. I love the unparalleled level of immersion this game offers and know that a portion of my time will be spent just being immersed in the game world, taking in the sights, rather than constantly working to progress or accomplish. I have zero doubt that I will get well over 1,000 hours of play the first year and will enjoy every bit of it! That's a welcome change from my experience with most MMOs the past few years, which rarely have been able to keep me engaged beyond 40-60 hours of play before hitting the "cancel subscription" button. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/04/12 6:23:18 PM#229
Colddog,
No I never considered EQ a grind when I was playing either so I don't think you can put it into the same category as today's themeparks. I think something is a grind when you don't like what you are doing but get through to get to the good stuff. I liked EQ up until I hit a cap on what my play schedule could get me. I'm not saying end game should be like EQ though. For myself GW2 endgame is better. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/04/12 6:23:53 PM#230
Originally posted by Aelious
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8/04/12 6:24:39 PM#231
Originally posted by Praetalus I wouldn't think so. TSW went the one trick pony Story route, ala SWTOR. Focusing only on story is doomed to lead to boredom as it has no draw beyond the first playthrough, and it forces constant content updates to keep people around. Not to mention, you are paying a monthly fee for such a limited experience. It is the strength of GW2 that it spread the love across all its systems, it has variety to the content you experience, and you can take it at your own pace because of the no monthly fee. Waiting for: A skill-based MMO with Freedom and Consequence. |
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8/04/12 6:25:29 PM#232
Originally posted by Praetalus of course they will... but doubt any will 100% the map do all modes of every dungeon within a month not to mention if they enjoy the PVP.. I think the complaints will be a lot less common than recent MMOs but they will be there. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/04/12 6:26:20 PM#233
Originally posted by william0532 1. Those type of gamers don't like raids because they held rewards beyond there grasp for whatever reason. They were the reason there was a 30% buff for those raids, so that things would not be beyond their reach.
GW2 said you know what guys, no raids, everything is withen you reach. If you don't have time or need a little more skill spend some cash on these buffs. Most of all do not worry no one will have better gear than you regaurdless of how skilled and/or how much time they invest.
This is where GW2 goes beyond WoW. Built this way by design.
3. Fun times with 15 or 16 good friends. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/04/12 6:26:59 PM#234
Originally posted by bcbully Gear will still tell the story. Who are the pros in sPvP? Look at their gear. Who took the time end effort to grind out their legendary weapon? Look at their gear. Where did that awesome armor come from? Running explorable mode dungeons. The difference is that battles will always we won by skill and teamwork, not by the power of the items that you are using. It's a question of whether or not the armchair warriors who play 60+ hours a week should be able to steamroll the weekend warriors who have a variety of adult commitments simply by virtue of time spent rather than skill. "Loading screens" are not "instances". |
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8/04/12 6:31:08 PM#235
Originally posted by bcbully there are open world bosses which require a lot of people to acomplish in the form of the elder dragons battles like here http://www.youtube.com/watch?v=RsCRjt8iG4U ( this is early footage BTW but gives you an idea) this is also a MID level encounter. The level 80 ones are supposed to be even more massive
oh also on the gear thing people will have better and much better looking gear more time invested.. it just won't be overpowering like in other games. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/04/12 6:33:42 PM#236
Originally posted by Aerowyn RIFT was extreme in this sense. A good rank 8 would beat a good rank 4 all the time. A good 4 could beat a bad 8 though. Still there was an extreme gear gap.
It wasn't like that in WoW if you had the entry level pvp gear (not the crafted) you could beat the guy in arena gear. It happend all the time. This is how you climed the ranks.
Those people who said there should not be ratings on pvp weapons because those weapons were why the arena players were beating them. The same people said that wasn't fair because they didn't like arena. These are the same people we are talking about now. The same people who love GW2 because this is how it is by design everyone gets the same stuff regardless.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
8/04/12 6:34:32 PM#237
Originally posted by Badaboom Just as MMORPG's should. 'End Game' grinding is bad design, imho. |
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8/04/12 6:34:58 PM#238
Originally posted by bcbully It would have been helpful if you had actually tried a BWE, preferably BWE2 when things were correctly tuned, to see that the content is all not WoW LFR quality. Bad play is not rewarded by success. You can still fail at content. You can still lose a fight, be it PvP or PvE. You do not automatically complete explorable mode dungeons. You don't auto-jump the jumping puzzles. DEs have fail conditions, and later DEs have rather significant consequences for failure. They removed the gates to content, put it out there in the world so that people could experience it, but did not guarantee success. "Loading screens" are not "instances". |
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8/04/12 6:35:32 PM#239
All this talk is crap. What do you do at the end of end game? End game is just a justification to play a game that isn't fun enough to play on its own merits but you have invested so much in it you can't leave it. How long a game can retain people is dependant on how good the game is and market alternatives. People stayed in WoW even without new end game for years (when you add all the time between new content). GW2 end game will be whatever people do when they have done everything but it still is their favourite game or no other game is as good, just like they did for all other games. These talks about "end game" are silly - what did people do in WoW for the last year? Apparently some 2 million people left. Other 9 million stayed there doing nothing.
Currently playing: GW2 |
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8/04/12 6:36:45 PM#240
Originally posted by Aerowyn Fair enough. OP is subjective. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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