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Can anyone confirm or does anyone know that the size of the map in the beta is the actual size that will be in game on release.. ? I figured that during the beta the map would be limited in regards to what was visible, because I noticed when looking around the map that I didn't see any zones that were labelled any higher than level 40-ish. But perhaps the fact of the matter being that they don't label levels for areas outside of that? I would just really be in awe to find out that the map is actually two times the size of what was already shown, considering how huge and highly detailed things were.. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
8/04/12 8:06:25 AM#2
Not all the zones were labelled on the map in the beta, because they weren't in the beta. So if you are asking if there will be more zones then, yes, there will be lots more zones than what you saw on map in beta. The level 30+ zones are also much bigger, some are more than twice the size of the starter zones. As for the map 'image' I think its the full one. But it also has an upper and lower tier if you noticed. So there may well be a lot more to it. This is what is supposed to be there are launch: http://www.guildwars2junkies.com/wp-content/uploads/2012/02/Gw2-World-Map-Labeled.jpg I'm unsure about this map though because according to that there is only 1 zone that covers levels 25-30. Only one level 80 zone worries me as well. how packed is that zone going to be 2 months down the line? There needs to be more options for 80. and I'd expect more to come in updates. There is no doubt in my mind that the crystal desert and ring of fire areas will make an appearance since they were key areas in GW1. then there's the other 2 continents from the other GW1 campaigns as a possibility for the future. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
8/04/12 8:23:47 AM#3
This is a good video of the full 'planet' map that they have to work with. According to this, what is shown as the main map in GW2 is only a fraction of world. |
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8/04/12 8:39:36 AM#4
Originally posted by Vannor
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8/04/12 8:54:30 AM#5
There are zones which did not appear in the beta map but will be there on release. For example Divinity's reach has a portal to the last human ascalonian fort up in the mountains east of charr lands. That is a level 60 zone according to the wiki and the portal was disabled. That is where the branded and that purple crystal dragon are.
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Alot
Advanced Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/04/12 9:00:24 AM#6
It's a level 30-40 zone. Not a level 60 zone. |
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8/04/12 10:20:33 AM#7
There will be 25 zones. I don't know if it's counting cities or not but I heard it's 25 zones without 6 main cities.
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8/04/12 10:45:13 AM#8
I'd say the to total available landmass at release is at least as big as WoW at release, if not bigger. Definitely much bigger than Rift or TSW, and also bigger than SWTOR (and also way less linear). Keep in mind that the underground is also much more varied than in games like WoW were almost every cave is a carbon copy of the others. |
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I was actually referring to the map image itself.. as in is the map image the ACTUAL map image that's planned for release. I know that majority of the map was obviously locked off and there will be more zones than what was shown. I just was unsure about the map image itself, because the "level range" labelling (eg: 1-15, etc) only went to a certain extent. Perhaps it shows level ranges on maps depending on your avatars level.. ? That would be pretty cool if that were the case? Either way, thanks for the info. Cheers!
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
8/04/12 12:30:22 PM#10
Originally posted by DeCeaseD1 It ddn't show the level ranges for the rest of zones because they were not in the beta. Those titles and ranges will be an overlay and not part of the actual image file so they can add and remove them as they please. But, yes, that map is the release map. At release you will be able to see the level ranges for every zone on the map immediately, unless they change it without us knowing. |
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8/04/12 12:35:09 PM#11
This one is pretty cool: http://www.guildwarsinsider.com/backend/wp-content/uploads/2012/06/unfoggedmap.jpg SWTOR is the greatest mmo ever! |
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Alot
Advanced Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/04/12 12:40:16 PM#12
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8/04/12 12:46:01 PM#13
Originally posted by Alot Thank you for that. :) That's one's freaking awesome. SWTOR is the greatest mmo ever! |
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8/04/12 1:16:20 PM#14
What you can see by these maps there is lots of room to expand GW2 into areas on the map yet to be developed.
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8/04/12 1:54:05 PM#15
Very rough guess on scaling, 24km x 18km with about 35% terrain coverage*. Average zone looks to be 2km x 3km (or 3x2).
* based on "cooler" map above and judging scale by width of road. Margin of error is very high, could be +/- 50% depending on how badly I guessed. |
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8/04/12 2:37:52 PM#16
As The Korrigan points out, it's definitely a bigger game that TSW, though I'm not sure that TOR is really as small as it seems. I'm most familiar with WoW's size as a point of reference.
By the base running speed method I believe players have found that Queensdale is roughly equivalent to Elwynn Forest in WoW; so in terms of "time-space" where base running speed is like the speed of light -- constant in all frames of reference -- GW2 and WoW zones are comparable in size.
However, I don't know that people have had enogh time to test yet, but I believe GW2's effective running speed is somewhat faster than WoW's, so there is more actual content in the same "time-space." From my own personal experience in BWE2 it seemed like I spent about twice as much time clearing a GW2 zone than I would an average WoW zone, but some of that had to be attributed to the slower kill rate because of the relative difficulty and not the size of the zone.
Of course, it's possible to PvP in WoW's zones but not in GW2s, so WoW zones do offfer additional potential gameplay in that respect. GW2, however, has the big WvWvW map that WoW doesn't.
GW2 zones also utilize quite a bit more of their space (though people conveniently forget that WoW also has caves and explorable underwater areas).
In some cases GW2 is truly traversable at multiple levels, like Rata Sum, so they get more out of the same space in those cases as well.
WoW launched with 34 zones. GW2 will launch with 25.
Overall they seem fairly comparable to me; I'd need to see substantial hard evidence supporting a claim that "GW2 is much bigger" before I'd believe it. Words are wind. |
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8/04/12 2:58:10 PM#17
Originally posted by Alot
But I saw someone link another map that showed literally the whole world (greyed out) with the parts that are in-game colored in. The whole world (planet) is ginromous. |
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8/07/12 5:12:07 PM#18
Thy game is huge!
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8/07/12 5:35:51 PM#19
Neat, two questions though. How big are these zones? Compared to say...... Damn it.. Alright compared to your standard WoW zone lol.
Is the transition from one zone to another seamless I.E no annoying loading screens or anything? |
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8/07/12 5:48:38 PM#20
Originally posted by Rockhide Just fixing a few inacurate details. I agree with you overall - GW2 over the ground is approx. the size of Azeroth at release, if you include both continents of course and if you exclude the 4 huge WvWvW areas in GW2. But if you include underground areas which are all unique and not copy/paste of yeti caves, GW2 is larger than Azeroth in 2004. |
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