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Rift

Rift 

General Discussion  » So what are Rift's numbers lately?

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34 posts found
  Paddyspub

Novice Member

Joined: 6/01/12
Posts: 92

"Top Flight Security of the world, Craig."

 
OP  8/02/12 6:34:15 PM#1

Topic. Anyone know?   Last I heard is was kinda stable, but i could be wrong.   

Paddyspub Xfire Miniprofile
  OSF8759

Novice Member

Joined: 5/27/07
Posts: 288

8/02/12 6:42:36 PM#2

It's #22, just behind DCUO on Xfire among MMORPGs. Its played graph is indeed looking very stable.

  Kahnray

Apprentice Member

Joined: 6/19/12
Posts: 12

8/02/12 9:14:15 PM#3
It has felt pretty stable for the last several months, though with the introduction of free server transfers, the populations can fluxuate from time to time, but the overall population is steady, and I've noticed a good number of newer players joining as well (and levelling up to 50).
  Astraeis

Hard Core Member

Joined: 9/17/10
Posts: 294

8/03/12 7:58:27 AM#4
Originally posted by Paddyspub

Topic. Anyone know?   Last I heard is was kinda stable, but i could be wrong.   


The servers have become a bit unstable since the last major update.

And I am not going to answer what the topic is.

It takes one to know one.

  User Deleted
8/03/12 7:37:36 PM#5
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)
  Alyvian

Guide

Joined: 5/31/08
Posts: 347

8/04/12 12:25:45 PM#6
a note, a lot of people forget that they did launch in a few places in asia and are still launching in a few other asian regions (as far as i know)
  silverreign

Hard Core Member

Joined: 6/09/08
Posts: 324

It is what it is

8/04/12 12:39:02 PM#7


Originally posted by Crazy_Stick
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)

that graph is old and only goes yearly. sub numbers change drastically in a month or so. swtor isnt even on the list and launched in dec last year. that graph is useless

  silverreign

Hard Core Member

Joined: 6/09/08
Posts: 324

It is what it is

8/04/12 12:43:05 PM#8


Originally posted by OSF8759
It's #22, just behind DCUO on Xfire among MMORPGs. Its played graph is indeed looking very stable.

x-fire means absolutely nothing in terms of judging sub numbers. hell, i didnt even know people still use it

  Gormok

Advanced Member

Joined: 11/22/10
Posts: 392

8/04/12 1:04:25 PM#9

Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.

  Vaelgard

Novice Member

Joined: 6/22/06
Posts: 59

8/04/12 1:08:17 PM#10
Originally posted by Gormok

Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.

How in hell did you get 8 months out of SWTOR?  I got insanely bored in less than two.

  jacklo

Novice Member

Joined: 7/29/09
Posts: 582

8/04/12 1:13:08 PM#11
Originally posted by silverreign

 


Originally posted by Crazy_Stick
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)


that graph is old and only goes yearly. sub numbers change drastically in a month or so. swtor isnt even on the list and launched in dec last year. that graph is useless

 

You'll find the graph is actually quite accurate. SWTOR is in another category, take a look at the source mmodata.net

The resolution is low so it's only good for looking at subscriptions over a long period.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/04/12 1:13:36 PM#12
Originally posted by Vaelgard
Originally posted by Gormok

Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.

How in hell did you get 8 months out of SWTOR?  I got insanely bored in less than two.

well i got about 9 months enjoyment from Rift and mainly because of the soul system and couldn't even get 3 weeks enjoyment from swtor. But I'm sure many had the exact opposite play times on the two games as me.. differn't tastes that's all.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Gormok

Advanced Member

Joined: 11/22/10
Posts: 392

8/04/12 1:14:18 PM#13
Originally posted by Vaelgard
Originally posted by Gormok

Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.

How in hell did you get 8 months out of SWTOR?  I got insanely bored in less than two.


Well I am not one of those people that rush to max level, I took my time doing things and different stories on different classes. Once I hit endgame however the fun stopped, I hate gear grinding the same instances. I hate themepark pvp, because it's class based, and raiding is just a heart attack waiting to happened. So I decided if that's all that's waiting at the end of journey, than my trip was pretty much over. Plus the gear is so ugly there really was no drive to go after it, Im a looks over stats type of guy.

  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/04/12 1:17:24 PM#14


Originally posted by Gormok
Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.


Rift had ~600,000 subscribers at it's peak and has stabilized around 250,000 subscribers, and it's still P2P. SW:TOR possibly had 1,7 million subs at it's peak and is now between 500,000 and 1 million. After once server merge it went from ~220 to 19 servers. It is going Freemium and the population, which was stabile for a short period, is now declining. And it had a couple of masssive lay-offs on top of all this.

No double standard here.

  Gormok

Advanced Member

Joined: 11/22/10
Posts: 392

8/04/12 1:27:41 PM#15
Originally posted by Alot

 


Originally posted by Gormok
Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.


 

Rift had ~600,000 subscribers at it's peak and has stabilized around 250,000 subscribers, and it's still P2P. SW:TOR possibly had 1,7 million subs at it's peak and is now between 500,000 and 1 million. After once server merge it went from ~220 to 19 servers. It is going Freemium and the population, which was stabile for a short period, is now declining. And it had a couple of masssive lay-offs on top of all this.

No double standard here.


@Alot, another trend I have noticed as well, is that people do not give these games a chance to settle in. They expect millions from the outset. The mmo community isnt as loyal as it used to be, back in the day EQ was the king of MMOs. But there were other mmos that people played that they were content with. Hell people and devs a like were happy if their game had 10k subs. Well except EA and im directing this at Earth and Beyond.

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1691

8/04/12 5:06:57 PM#16
Originally posted by Gormok
Originally posted by Alot

 


Originally posted by Gormok
Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.


 

Rift had ~600,000 subscribers at it's peak and has stabilized around 250,000 subscribers, and it's still P2P. SW:TOR possibly had 1,7 million subs at it's peak and is now between 500,000 and 1 million. After once server merge it went from ~220 to 19 servers. It is going Freemium and the population, which was stabile for a short period, is now declining. And it had a couple of masssive lay-offs on top of all this.

No double standard here.


@Alot, another trend I have noticed as well, is that people do not give these games a chance to settle in. They expect millions from the outset. The mmo community isnt as loyal as it used to be, back in the day EQ was the king of MMOs. But there were other mmos that people played that they were content with. Hell people and devs a like were happy if their game had 10k subs. Well except EA and im directing this at Earth and Beyond.


This is true. My first mmo was Neocron, which I think had at the most of about 500-700 English speaking subscribers.  Of course I didn't know any better and thought that was fine.  They might have had more, but I think it always showed that there were about 100-200 people on the server whenever I logged in.  Earth and Beyond was my second mmo.  Talk about gameplay that got old quickly. There is only so many giant space shrimp you can kill before it just gets tedious.

"If I offended you, you needed it" -Corey Taylor

  User Deleted
8/04/12 5:10:15 PM#17
Originally posted by Vaelgard
Originally posted by Gormok

Each time I check Rift's shard status it alwas looks like this http://www.riftgame.com/en/shardstatus/. Sometimes only one server has a meduim pop. As of now there are 4 out of 16 NA servers setting at meduim. For some odd reason people consider this a successful game. Now on that same token ToR has about 12 servers that sit at heavy during peak times and standard during non peak times. However people consider ToR a failure altough they have 12 servers at damn near full, where as Rift is setting at about half full. Now I can back the ToR failure argument due to ToR having over 100 NA servers and only 12 hitting heavy or full status. But the same can be said for RiFT as well, because they to launched with well over 100 NA servers, and had to shut most of them down.

 

The problem with MMO players today and dev companies, is that they want to see a game with WoW numbers. Before they consider it a success depending on the game. So in Rift's case 260k subs is a success, where as in ToR's case 500k-600k is considered a failure. Trion is also not a public traded company so they do not have to publish there sub numbers or their gains and losses, where as EA does. I am not bashing or backing either game, just pointing out the double standards that players hold when it comes to certain games. I played Rift for 2 months and quit due to bordom, I played ToR for 8 months and cancelled due to the F2P annoucement and the same dried up endgame that's in every other themepark game.

How in hell did you get 8 months out of SWTOR?  I got insanely bored in less than two.

I got bored of ToR in 2 months. I got bored of RIFT in 2 weeks. Each to their own.

  User Deleted
8/04/12 6:42:19 PM#18
Originally posted by silverreign

 


Originally posted by Crazy_Stick
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)


that graph is old and only goes yearly. sub numbers change drastically in a month or so. swtor isnt even on the list and launched in dec last year. that graph is useless

 

*Grumbles.* I only linked the chart containing RIFT because it's what was asked for. I'd advise you to go into the full website, see how it's all collected, and reconsider your claim. as noted by another poster. SWTOR is on another chart due to its population totals last update. For determining a population trends over time, it's pretty solid. Like it or not... You want real time tracking? You go pay for it. 

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

8/04/12 6:46:45 PM#19

seriously...page 2 and not one person has answered with 42 yet...

MMORPG, I am disappoint.

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

8/04/12 6:48:01 PM#20
Originally posted by jacklo
Originally posted by silverreign

 


Originally posted by Crazy_Stick
Currently Rift is at roughly 245K players. Here is a link to my source. They do have a free to play component but by and large they likely have a higher number of subscription paying players than LOTRO (which has a slightly larger population) due to the way it is handled as a trial. In my view, that makes RIFT a healthy game at face value. (ie not every game needs WOW like numbers to make it.)


that graph is old and only goes yearly. sub numbers change drastically in a month or so. swtor isnt even on the list and launched in dec last year. that graph is useless

 

You'll find the graph is actually quite accurate. SWTOR is in another category, take a look at the source mmodata.net

The resolution is low so it's only good for looking at subscriptions over a long period.

What happened to the everquest II numbers they stop in 2010 and I know the game is still going on as I play it daily.

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