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Path of Exile

Path of Exile 

General Discussion  » POE's one dealbreaker for me : no full respecs of your passive tree

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58 posts found
  Kost

Newshound

Joined: 1/15/10
Posts: 1989

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

5/13/12 6:13:12 PM#21
Originally posted by Aori

Bingo, you figured out their plan :p

Exactly.

And no, it has not been formally announced, but it is pretty common knowledge on the forums by this point that respecs and items that enhance or alter your appearance will absolutely be for sale.

Atm they are only selling extra Stash Tabs and Character Slots, but by sometime next month that will change.

  Kost

Newshound

Joined: 1/15/10
Posts: 1989

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

5/13/12 6:14:31 PM#22
Originally posted by Caldrin

I dont mind it like it is, you can find re-spec things that do 1 point like you said and you can also buy them from some stores.

By "Stores" do you actually mean a Vendor?

If yes, then no, you cannot purchase Orbs of Regret on any vendor.

  DeserttFoxx

Elite Member

Joined: 5/11/04
Posts: 2337

Cry Havok; and let loose the dogs of war.

Si vis pacem, para bellum

5/13/12 6:20:37 PM#23

Well after actually playing the game ive found several quests that give you passive tree refunds, also there are items you can find that do the same when you play on higher difficulties.

 

But then again, i actually played the game.

Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

Life... is the shit that happens while you wait for moments that never come - Lester Freeman

Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  Kost

Newshound

Joined: 1/15/10
Posts: 1989

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

5/13/12 6:24:12 PM#24
Originally posted by DeserttFoxx

Well after actually playing the game ive found several quests that give you passive tree refunds, also there are items you can find that do the same when you play on higher difficulties.

 

But then again, i actually played the game.

Good luck redistributing 66 or more points with orbs of regret and quest reward respec points.

Not feasible at all.

  Stizzled

Tipster

Joined: 9/13/07
Posts: 1048

Kill Your Heroes

5/13/12 6:39:40 PM#25
Originally posted by gaeanprayer
Hopefully the game developes enough of an audience that some kind, able soul will make a skill calculator.

There is already an official skill calculator available on the PoE website, there's also an unofficial offline skill calculator which can be downloaded from the sticky post in the beta general section of the forums. There used to be an unofficial online calculator that was much better than the official one, but it's since been discontinued and the link now just leads back to the official one.

 

Link for the offline skilltree: http://path-of-exile-skilltree-planer.googlecode.com/files/POESKillTree_1.001.zip

I personally dont like the offline calc, and it didnt help that I never could get it running correctly.

 

I agree about the respecs, I've brought it up on the forums and my concerns have mostly been brushed aside. The majority on their forums, which will ultimately be the minority who actually play (and pay), seem to feel that there shouldn't be an 'easy' way to respec. I feel it's one of the largest faults of the game, and in the end may be it's downfall. I like the game, a lot, but the devs are too willing to listen to the vocal minority on their forums and too unwilling to veer from their idea of exactly how the game should be.

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

 
OP  5/13/12 6:59:31 PM#26
Originally posted by Unreal024
Originally posted by gaeanprayer
Hopefully the game developes enough of an audience that some kind, able soul will make a skill calculator.

There is already an official skill calculator available on the PoE website, there's also an unofficial offline skill calculator which can be downloaded from the sticky post in the beta general section of the forums. There used to be an unofficial online calculator that was much better than the official one, but it's since been discontinued and the link now just leads back to the official one.

 

Link for the offline skilltree: http://path-of-exile-skilltree-planer.googlecode.com/files/POESKillTree_1.001.zip

I personally dont like the offline calc, and it didnt help that I never could get it running correctly.

 

I agree about the respecs, I've brought it up on the forums and my concerns have mostly been brushed aside. The majority on their forums, which will ultimately be the minority who actually play (and pay), seem to feel that there shouldn't be an 'easy' way to respec. I feel it's one of the largest faults of the game, and in the end may be it's downfall. I like the game, a lot, but the devs are too willing to listen to the vocal minority on their forums and too unwilling to veer from their idea of exactly how the game should be.

I assumed it was stubborn developers and that the players they attract are just the ones that agree with them.  I also think it is their biggest flaw.  I was playing during a fairly quiet time and asked the devs online if they considered allowing full respecs and they simply ignored the question.  If they are  planning on offering full respecs in their cash shop and simply staying quiet until release, then I won't really respect them very much.  I'd much rather just pay $20 up front than have that feature in the shop.

  Stekky

Novice Member

Joined: 4/16/11
Posts: 36

5/13/12 8:17:09 PM#27

I have several orbs of regret already.   They aren't THAT hard to come by to be honest and are a tradable item.     If you are serious about a full respec it is possible.      

 

I don't get why people have such a difficult time making decisions that have some level of permanance to them.     That's half the fun in these games.      

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2344

"Next time I see you, remind me not to talk to you."

5/13/12 10:12:32 PM#28

You mean a game exists on market in this day and age that requires you to plan ahead?  Oh the horror!

Where do I sign up!?

"Why so serious?"
-- The Joker

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

5/14/12 12:23:32 AM#29
Originally posted by dave6660

You mean a game exists on market in this day and age that requires you to plan ahead?  Oh the horror!

Where do I sign up!?

+1

  Stizzled

Tipster

Joined: 9/13/07
Posts: 1048

Kill Your Heroes

5/14/12 1:36:30 AM#30
Originally posted by dave6660

You mean a game exists on market in this day and age that requires you to plan ahead?  Oh the horror!

Where do I sign up!?

You can plan ahead all you want, it doesn't help if you have no idea what is going to be viable and what is not. I can tell you right now that you can completely screw your character within the first few levels. If every build were viable in the higher difficulties then no one would care.

 

It's no fun when you hit the third difficulty, and your already level 50, to find out that you have messed up big time and your only choice to fix it is to reroll. The orbs and the few points you get from quests are just not good enough, often you realize that you messed up early on, and the passives you need to replace are nested behind 20 other passives. Or, other times you may find out that what you wanted to do works better with another class. The average person would wind up having to reroll four to five times just to figure out a way to make what they wanted to do viable. And that's just for one spec, let's say a ranged spec with a bow, that's not even taking into account having a 2-hander, caster, sword & board, etc. How many people are going to stick around for that?

 

All the current system does is promote the use of FotM builds even more. People will use whatever builds the 'hardcore' come up with because they know it will work, and they won't have to put any brain power into it. At least if we could get a few respecs per character, and I'm talking like one per difficulty, then you wouldn't have to reroll as much. Then the average player might not be so discouraged from trying to find their own way or even completely change up the way they play.

 

Their best option is to just give in and give us a few respecs per character. I'm sure they're banking on respecs being a big seller in the cash shop, but I have to wonder how many people will actually pay? Oh sure, the 'hardcore' figuring out the FotM specs will, but everyone else will either use a FotM build or just stop playing.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2344

"Next time I see you, remind me not to talk to you."

5/14/12 9:27:29 AM#31
Originally posted by Unreal024
Originally posted by dave6660

You mean a game exists on market in this day and age that requires you to plan ahead?  Oh the horror!

Where do I sign up!?

You can plan ahead all you want, it doesn't help if you have no idea what is going to be viable and what is not. I can tell you right now that you can completely screw your character within the first few levels. If every build were viable in the higher difficulties then no one would care.

 

It's no fun when you hit the third difficulty, and your already level 50, to find out that you have messed up big time and your only choice to fix it is to reroll. The orbs and the few points you get from quests are just not good enough, often you realize that you messed up early on, and the passives you need to replace are nested behind 20 other passives. Or, other times you may find out that what you wanted to do works better with another class. The average person would wind up having to reroll four to five times just to figure out a way to make what they wanted to do viable. And that's just for one spec, let's say a ranged spec with a bow, that's not even taking into account having a 2-hander, caster, sword & board, etc. How many people are going to stick around for that?

 

All the current system does is promote the use of FotM builds even more. People will use whatever builds the 'hardcore' come up with because they know it will work, and they won't have to put any brain power into it. At least if we could get a few respecs per character, and I'm talking like one per difficulty, then you wouldn't have to reroll as much. Then the average player might not be so discouraged from trying to find their own way or even completely change up the way they play.

 

Their best option is to just give in and give us a few respecs per character. I'm sure they're banking on respecs being a big seller in the cash shop, but I have to wonder how many people will actually pay? Oh sure, the 'hardcore' figuring out the FotM specs will, but everyone else will either use a FotM build or just stop playing.

In games like this I know when I start that my first character is pretty much a throw away character.  I use him to learn the ropes, see what works and what does not and also to see if I like the class.  I never ever follow FOTM anything so I'm not concerned with what "hardcore" players do.  I'm in no rush to beat the game or hit max level so starting over doesn't bother me.

In the end they probably will give players a full respec, through a cash shop.

"Why so serious?"
-- The Joker

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 511

6/27/12 10:07:09 AM#32
Originally posted by gaeanprayer
Originally posted by Aori
Originally posted by FrodoFragins

 

 

3) Considering it's a F2P game, selling a respec for a few dollars would be fine as well.

 

 

 

Bingo, you figured out their plan :p

That would be my guess as well. I was actually enjoying my time in PoE, but I found the passive skill tree to be a major cluster-fuck, and unnecessarily complex. It's not the amount of skills there to choose from, and the amount of customization, but the placement and difficulty in keeping track of your intended path and available skills. It looks like they took the Final Fantasy 10 system and sort of ran with it. 

I'm all for complexity, but with something that extreme, you need to give people a way to fix the mistakes they are absolutely, 100% bound to make eventually. I don't mind them selling it, but if its overpriced, that's going to look like the system was made purposely complex in order to trip people up. Hopefully the game developes enough of an audience that some kind, able soul will make a skill calculator.

Part of being a good player will be knowing how to build a character.

So you want them to make the game easier for you because you aren't a good player?

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

7/01/12 5:25:38 AM#33
Originally posted by dave6660

You mean a game exists on market in this day and age that requires you to plan ahead?  Oh the horror!

Where do I sign up!?

My thoughts exactly. And it's not like you can't eventualy fully respec yourself, if need be - it just takes time. 

Patience is certainly a dwindling virtue these days, it seems.

  Dilweed

Novice Member

Joined: 8/17/04
Posts: 221

7/01/12 5:42:34 AM#34

Whoops, didn't see this topic was necro'ed

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

7/12/12 12:47:40 PM#35

A few things:

  1. By the time I was half way done my 2nd playthrough (not even close to max level btw), I had banked around 5-6 respec points and another 3-4 respec orbs. That's about 10 points I could reallocate, which is pretty huge since I only needed to make 1 or 2 changes at that point.
  2. The devs on the beta boards have stated they may revisit some of the respec design, but don't want to change it too much since redesigning a character shouldn't be something that can be done every time you feel like it.
 

Enter a whole new realm of challenge and adventure.

  newbihack

Novice Member

Joined: 9/10/09
Posts: 39

Them honey badgers

7/31/12 6:52:43 PM#36

http://www.pathofexile.com/passive-skill-tree/

checking it right now too because I am building summoner witch.

  Derza10

Novice Member

Joined: 8/23/10
Posts: 69

8/01/12 11:24:55 AM#37

I think they should leave it how it is... I don't think it would be right to let people say... play as a melee 2 hander for the first 30 levels then because they are having trouble (or only did 2 hander because it was faster to level that way up to that point) do a full respec and switch to say bow, spells or sword and board... Completely changing the characters identity. I think if you are building for end game you should have to work threw the good and hard times of each build...  and not be able to switch to whatever build is best for the difficulty or situation you are currently in.

  Zezda

Advanced Member

Joined: 2/27/09
Posts: 707

8/03/12 10:36:07 PM#38

This game is not aimed at the casual market. It is not aimed at people that want options to reset mistakes they made because they lacked either knowledge on mechanics or the ability to plan. It sucks when you are making characters and mess it up, but honestly you can get back to level 50 inside a day if you work at it.

I'm don't mean to be rude but I thought it was pretty obvious that this game was intended for those who like the d2 style of game and were looking for something of an evolution from that. Giving people a complete respec does away with the need for multiple characters and having it like it is currently means that builds actually require effort rather than copy/pasting some dudes build from a forum somewhere. If you had looked in the class forums at all you will see that you never see two different people link the same build. Everyone plays differently and all those little nodes that give 2% here or there are there so people can have that freedom.

ARPG's are different from MMORPG's. While you can invest a large amount of time into your characters the actual bulk of that comes from the very late levels as they take significantly longer to go through and obtain good end-game gear for. The stuff leading up to the last 20% of the levels tends to go very quickly. Getting a new character up to 50 or even 60 isn't even difficult even on hardcore and it is not nearly as time consuming as you think, especially when you have a full stash of stuff to aid you with your leveling. To put it into perspective there are guys on the hardcore ladder race that is currenty due to end in a few days that managed to hit lvl 50+ in a single day and after ~24 hours played had hit level 60-65. Considering now that some of them have been playing for over 100 hours now and only just passing the level 70 mark it shows how easy it is to get a new character 'back up there' in terms of your skillpoints.

The problem with implementing any sort of full respec outside of a button that lets you do it whenever you like is that by the time you grind for it you would have been just as well making a new character and giving it all the gear you had. If you were such a high level that this became an issue then I need to question why you kept leveling a character that you weren't happy with in the first place.

  lakroz

Advanced Member

Joined: 7/25/07
Posts: 21

12/11/12 4:10:17 AM#39

Not sure if its mentioned but you do get respec points.... through a couple quests and a currency item that you can get an infinite number of.

 

So yes you can FULLY respec your char, you just need about 111 of a certain currency item (orb of regret) to do it, this is assuming you have went through all difficulties and are level 100, otherwise its less. So there are respecs in the game guys, it just not easily attainable, you have to work for it....  Boo fucking hoo, it encourages you to THINK ahead about making your character, i know some people dont like doing such things. 

 

Honestly if this keep away whiny idiots and kids then so be it.

 

 

  Z3R01

Apprentice Member

Joined: 9/09/08
Posts: 2459

MMO gamer since 1997

12/11/12 6:29:50 AM#40
Originally posted by Aori
Originally posted by FrodoFragins
Originally posted by Aori
Originally posted by FrodoFragins

This game has 100 levels with a very in depth passive skill tree.  Occasionally a quest will give you a free respec point for one skill and there are rare orbs of regret that will do the same thing.

 

Both Blizzard and the developers of Titan Quest realized what a horrible design decision it was to force people to reroll if they didn't like their build.  It's not an issue in Torchlight as mods are quickly released to address such a horrible design decision.  The only reason it was tolerable in D2, before they added full respecs for a minor grind, was that you could rush new characters to Baal hell within a day or two. 

 

This is the only dealbreaker for me in POE. If I level a marauder to 90 and decide that I don't like my current sword and board build, why on earth should I have to create a brand new character?  I see no positives, other than having to really think out your build ahead of time and avoiding flavor of the month rebuilding. 

 

I'd suggest:

 

1) Offer one full respec per difficulty level completed

2) decent grind to earn a full respec if you run out from #1

3) Considering it's a F2P game, selling a respec for a few dollars would be fine as well.

 

 

 

Bingo, you figured out their plan :p

Has that been announced?

Not at all, but how else do you think they're going to keep the game going? They don't have the resources to maintain a persistance server let alone with no box sales.

They're going to offer something to help reduce the grind, something close to P2W but arguably not. Because we sure as hell know it won't be aesthetics in their cash shop.

Have you done any research into PoE at all? 

Cash shop will include:

Cosmetic armor skins

Cosmentic Spell alternatives

Stash slots

Character slots

Gender swap

ticket to create a Guild

ticket to create a custom league

Premium stash tabs that let you name and color tabs

Dyes

Vanity Pets

 

This is how they will make money.

They will not sell power, Selling orbs of regret or respec orbs would destroy the main reason to play PoE

Re-leveling new builds.

The entire game is built around that, From trying out a new variation of your build to finding a unique and building a class around it. 

 

 

 

 

Playing: None

Waiting on: None

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